]> Creatis software - clitk.git/blobdiff - vv/vvImageContour.cxx
- small correction about Render (a bit less unuseful Render)
[clitk.git] / vv / vvImageContour.cxx
index a98247c5123f3e4c2b69d992a88686d026155efd..0ffff620e4496e69fab31e66e9e396e17dc0a7ec 100644 (file)
 
   - BSD        See included LICENSE.txt file
   - CeCILL-B   http://www.cecill.info/licences/Licence_CeCILL-B_V1-en.html
-======================================================================-====*/
+  ======================================================================-====*/
 
 #include "vvImageContour.h"
+#include "vvImage.h"
 #include <vtkImageActor.h>
 #include <vtkCamera.h>
 #include <vtkRenderer.h>
@@ -30,6 +31,8 @@
 vvImageContour::vvImageContour() {
   mTSlice = -1;
   mSlice = 0;
+  mHiddenImageIsUsed = false;
+  mDisplayModeIsPreserveMemory = true;
 }
 //------------------------------------------------------------------------------
 
@@ -49,23 +52,12 @@ vvImageContour::~vvImageContour() {
 //------------------------------------------------------------------------------
 void vvImageContour::setSlicer(vvSlicer * slicer) {
   mSlicer = slicer;  
-
+  // Create an actor for each time slice
   for (unsigned int numImage = 0; numImage < mSlicer->GetImage()->GetVTKImages().size(); numImage++) {
     vtkImageClip * mClipper = vtkImageClip::New();
     vtkMarchingSquares * mSquares = vtkMarchingSquares::New();
-    vtkPolyDataMapper * mSquaresMapper = vtkPolyDataMapper::New();
     vtkActor * mSquaresActor = vtkActor::New();
-
-    mClipper->SetInput(mSlicer->GetImage()->GetVTKImages()[numImage]);
-    mSquares->SetInput(mClipper->GetOutput());
-    mSquaresMapper->SetInput(mSquares->GetOutput());
-    mSquaresMapper->ScalarVisibilityOff();
-    mSquaresActor->SetMapper(mSquaresMapper);
-    mSquaresActor->GetProperty()->SetColor(1.0,0,0);
-    mSquaresActor->SetPickable(0);
-    mSquaresActor->VisibilityOff();
-    mSlicer->GetRenderer()->AddActor(mSquaresActor);
-    
+    createNewActor(&mSquaresActor, &mSquares, &mClipper, numImage);
     mSquaresActorList.push_back(mSquaresActor);
     mSquaresList.push_back(mSquares);
     mClipperList.push_back(mClipper);
@@ -74,6 +66,36 @@ void vvImageContour::setSlicer(vvSlicer * slicer) {
 //------------------------------------------------------------------------------
 
 
+//------------------------------------------------------------------------------
+void vvImageContour::setImage(vvImage::Pointer image) {
+  for (unsigned int numImage = 0; numImage < image->GetVTKImages().size(); numImage++) {
+    mClipperList[numImage]->SetInput(image->GetVTKImages()[numImage]);
+  }
+  mHiddenImageIsUsed = true;
+  mHiddenImage = image;
+}
+//------------------------------------------------------------------------------
+
+
+//------------------------------------------------------------------------------
+void vvImageContour::setPreserveMemoryModeEnabled(bool b) {
+  // FastCache mode work only if threshold is always the same
+  if (mDisplayModeIsPreserveMemory == b) return;
+  mDisplayModeIsPreserveMemory = b;
+  if (!b) {
+    hideActors();
+    initializeCacheMode();
+  }
+  else {
+    for(unsigned int d=0; d<mListOfCachedContourActors.size(); d++)
+      mListOfCachedContourActors[d].clear();
+    mListOfCachedContourActors.clear();
+    showActors();
+  }
+}
+//------------------------------------------------------------------------------
+
+
 //------------------------------------------------------------------------------
 void vvImageContour::setColor(double r, double g, double b) {
   for(unsigned int i=0; i<mSquaresActorList.size(); i++) {
@@ -83,6 +105,15 @@ void vvImageContour::setColor(double r, double g, double b) {
 //------------------------------------------------------------------------------
 
 
+//------------------------------------------------------------------------------
+void vvImageContour::SetLineWidth(double w) {
+  for(unsigned int i=0; i<mSquaresActorList.size(); i++) {
+    mSquaresActorList[i]->GetProperty()->SetLineWidth(w);
+  }
+}
+//------------------------------------------------------------------------------
+
+
 //------------------------------------------------------------------------------
 void vvImageContour::hideActors() {
   if (!mSlicer) return;
@@ -109,71 +140,245 @@ void vvImageContour::showActors() {
   
 //------------------------------------------------------------------------------
 void vvImageContour::update(double value) {
-  mValue= value;
+  //  DD(value);
   if (!mSlicer) return;
+  if (mPreviousValue == value) {
+    if (mPreviousSlice == mSlicer->GetSlice()) {
+      if (mPreviousTSlice == mSlicer->GetTSlice()) {
+       // DD("vvImageContour::update nothing");
+        return; // Nothing to do
+      }
+    }
+  }
 
-  // how to not update if not visible ?
+  // Get current threshold value
+  mValue = value;
 
+  // Get current slice
   mSlice = mSlicer->GetSlice();
-  // Only change actor visibility if tslice change
-  if (mTSlice != mSlicer->GetTSlice()) {
-    if (mTSlice != -1) 
-      mSquaresActorList[mTSlice]->VisibilityOff();
-    mTSlice = mSlicer->GetTSlice();
-    mSquaresActorList[mTSlice]->VisibilityOn();
+  //  DD(mDisplayModeIsPreserveMemory);
+  if (mDisplayModeIsPreserveMemory) {
+    updateWithPreserveMemoryMode();
   }
-  
+  else {
+    updateWithFastCacheMode();
+  }
+
+
+  mSlicer->Render(); //DS ---> REMOVE ??
+
+
+  mPreviousTSlice = mSlicer->GetTSlice();
+  mPreviousSlice  = mSlicer->GetSlice();
+  mPreviousValue  = value;
+}
+//------------------------------------------------------------------------------
+
+
+//------------------------------------------------------------------------------
+void vvImageContour::updateWithPreserveMemoryMode() {
+  // Only change actor visibility if tslice change
+  //DD(mTSlice);
+  //DD(mSlice);
+  int mPreviousTslice = mTSlice;
+  //    ;
+  //   if (mTSlice != mSlicer->GetTSlice()) {
+  //     if (mTSlice != -1) mTsliceToSetOff = mTSlice;
+  //       mSquaresActorList[mTSlice]->VisibilityOff();
+  mTSlice = mSlicer->GetTSlice();
+  //   }
+  //  else return;
+  //  DD(mTSlice);
   vtkMarchingSquares * mSquares = mSquaresList[mTSlice];
   vtkImageClip * mClipper = mClipperList[mTSlice];
   vtkActor * mSquaresActor = mSquaresActorList[mTSlice];
+  int orientation = computeCurrentOrientation();
+  //  DD(orientation);
+  //DD(mValue);
+  //DD(mSlice);
+  //DD(mPreviousTslice);
+  updateActor(mSquaresActor, mSquares, mClipper, mValue, orientation, mSlice);
+  mSquaresActorList[mTSlice]->VisibilityOn();
+  if (mPreviousTslice != mTSlice) {
+    if (mPreviousTslice != -1) mSquaresActorList[mPreviousTslice]->VisibilityOff();
+  }
+}
+//------------------------------------------------------------------------------
 
-  // Do it
-  mSquares->SetValue(0,value);
 
+//------------------------------------------------------------------------------
+void vvImageContour::initializeCacheMode() {
+  mPreviousSlice = mPreviousOrientation = 0;
+  int dim = mSlicer->GetImage()->GetNumberOfDimensions();
+
+  mListOfCachedContourActors.resize(dim);
+  for(int d=0; d<dim; d++) {
+    int size = mSlicer->GetImage()->GetSize()[d];
+    //DD(size);
+    mListOfCachedContourActors[d].resize(size);
+    for(int j=0; j<size; j++) {
+      mListOfCachedContourActors[d][j] = NULL;
+    }
+  }
+}
+//------------------------------------------------------------------------------
+
+
+//------------------------------------------------------------------------------
+int vvImageContour::computeCurrentOrientation() {
+  // Get extent of image in the slicer
   int* extent = mSlicer->GetImageActor()->GetDisplayExtent();
-  mClipper->SetOutputWholeExtent(extent[0],extent[1],extent[2],
-                                extent[3],extent[4],extent[5]);
-  int i;
-  for (i = 0; i < 6;i = i+2) {
-    if (extent[i] == extent[i+1]) {
+  
+  // Compute orientation
+  int orientation;
+  for (orientation = 0; orientation < 6;orientation = orientation+2) {
+    if (extent[orientation] == extent[orientation+1]) {
       break;
     }
   }
+  orientation = orientation/2;
+  return orientation;
+}
+//------------------------------------------------------------------------------
+
+
+//------------------------------------------------------------------------------
+void vvImageContour::updateWithFastCacheMode() {
+  // Compute orientation
+  int orientation = computeCurrentOrientation();
+
+  if ((mPreviousSlice == mSlice) && (mPreviousOrientation == orientation)) return;
+
+  vtkActor * actor = mListOfCachedContourActors[orientation][mSlice];
+  if (actor != NULL) {
+    mListOfCachedContourActors[orientation][mSlice]->VisibilityOn();
+  }
+  else {
+    vtkImageClip * mClipper;
+    vtkMarchingSquares * mSquares;
+    vtkActor * mSquaresActor;
+    createNewActor(&mSquaresActor, &mSquares, &mClipper, 0);
+    updateActor(mSquaresActor, mSquares, mClipper, mValue, orientation, mSlice);
+    mListOfCachedContourActors[orientation][mSlice] = mSquaresActor;
+    mSquaresActor->VisibilityOn();
+  }
+
+  if (mListOfCachedContourActors[mPreviousOrientation][mPreviousSlice] != NULL)
+    mListOfCachedContourActors[mPreviousOrientation][mPreviousSlice]->VisibilityOff();
+  mPreviousSlice = mSlice;
+  mPreviousOrientation = orientation;
+}
+//------------------------------------------------------------------------------
+
+
+//------------------------------------------------------------------------------
+void vvImageContour::createNewActor(vtkActor ** actor, 
+                                   vtkMarchingSquares ** squares, 
+                                   vtkImageClip ** clipper, 
+                                    int numImage) {
+  vtkActor * mSquaresActor = (*actor = vtkActor::New());
+  vtkImageClip * mClipper = (*clipper = vtkImageClip::New());
+  vtkMarchingSquares * mSquares = (*squares = vtkMarchingSquares::New());
+  vtkPolyDataMapper * mSquaresMapper = vtkPolyDataMapper::New();
   
-  switch (i)
-    {
-    case 0:
-      if (mSlicer->GetRenderer()->GetActiveCamera()->GetPosition()[0] > mSlice)
-        {
-         mSquaresActor->SetPosition(1,0,0);
-        }
-      else
-        {
-         mSquaresActor->SetPosition(-1,0,0);
-        }
-      break;
-    case 2:
-      if (mSlicer->GetRenderer()->GetActiveCamera()->GetPosition()[1] > mSlice)
-        {
-         mSquaresActor->SetPosition(0,1,0);
-        }
-      else
-        {
-         mSquaresActor->SetPosition(0,-1,0);
-        }
-      break;
-    case 4:
-      if (mSlicer->GetRenderer()->GetActiveCamera()->GetPosition()[2] > mSlice)
-        {
-         mSquaresActor->SetPosition(0,0,1);
-        }
-      else
-        {
-         mSquaresActor->SetPosition(0,0,-1);
-        }
-      break;
+  if (mHiddenImageIsUsed) 
+    mClipper->SetInput(mHiddenImage->GetVTKImages()[0]);
+  else 
+    mClipper->SetInput(mSlicer->GetImage()->GetVTKImages()[numImage]);
+  mSquares->SetInput(mClipper->GetOutput());
+  mSquaresMapper->SetInput(mSquares->GetOutput());
+  mSquaresMapper->ScalarVisibilityOff();
+  mSquaresActor->SetMapper(mSquaresMapper);
+  mSquaresActor->GetProperty()->SetColor(1.0,0,0);
+  mSquaresActor->SetPickable(0);
+  mSquaresActor->VisibilityOff();
+  mSlicer->GetRenderer()->AddActor(mSquaresActor);  
+}
+//------------------------------------------------------------------------------
+
+
+//------------------------------------------------------------------------------
+void vvImageContour::updateActor(vtkActor * actor, 
+                                vtkMarchingSquares * squares, 
+                                vtkImageClip * clipper, 
+                                double threshold, int orientation, int slice) {
+  
+  // Set parameter for the MarchigSquare
+  squares->SetValue(0, threshold);
+
+  // Get image extent
+  int* extent = mSlicer->GetImageActor()->GetDisplayExtent();
+
+  // Change extent if needed
+  int* extent2;
+  if (mHiddenImageIsUsed) {
+    extent2 = new int[6];
+    int * extent3;
+    extent3 = mHiddenImage->GetFirstVTKImageData()->GetExtent();
+    for(int i=0; i<6; i++) extent2[i] = extent3[i];
+    
+    double s = (double)extent[orientation*2]*(double)mSlicer->GetImage()->GetSpacing()[orientation]; // in mm
+    s = s+mSlicer->GetImage()->GetOrigin()[orientation]; // from origin
+    s = s-mHiddenImage->GetFirstVTKImageData()->GetOrigin()[orientation]; // from corner second image
+    s = s/mHiddenImage->GetFirstVTKImageData()->GetSpacing()[orientation]; // in voxel
+    
+    if (s == floor(s)) { 
+      extent2[orientation*2] = extent2[orientation*2+1] = (int)floor(s);
+    }
+    else {
+      extent2[orientation*2] = (int)floor(s);
+      extent2[orientation*2+1] = extent2[orientation*2];
+    }
+  }
+  else {
+    extent2 = extent;
+  }
+  clipper->SetOutputWholeExtent(extent2[0],extent2[1],extent2[2],
+                                extent2[3],extent2[4],extent2[5]);
+
+  if (mHiddenImage) delete extent2;
+
+  // Move the actor to be visible
+  // DD(orientation);
+//   DD(slice);
+
+  //TO SIMPLiFY :!!!!!!!!! == ???????
+  // actor->SetPosition(-1,-1,-1);
+  switch (orientation)  {
+  case 0: 
+    // DD(mSlicer->GetRenderer()->GetActiveCamera()->GetPosition()[0]);
+    if (mSlicer->GetRenderer()->GetActiveCamera()->GetPosition()[0] > slice) {
+      actor->SetPosition(1,0,0);
+    }
+    else {
+      actor->SetPosition(-1,0,0);
+    }
+    break;
+  case 1: 
+    // DD(mSlicer->GetRenderer()->GetActiveCamera()->GetPosition()[1]);
+    if (mSlicer->GetRenderer()->GetActiveCamera()->GetPosition()[1] > slice) {
+      actor->SetPosition(0,1,0);
     }
-  mSquares->Update();
+    else {
+      actor->SetPosition(0,-1,0);
+    }
+    break;
+  case 2: 
+    // DD(mSlicer->GetRenderer()->GetActiveCamera()->GetPosition()[2]);
+    if (mSlicer->GetRenderer()->GetActiveCamera()->GetPosition()[2] > slice) {
+      // DD("1");
+      actor->SetPosition(0,0,1);
+    }
+    else {
+      // DD("-1");
+      actor->SetPosition(0,0,-1);
+    }
+    break;
+  }
+
+  squares->Update();
 }
 //------------------------------------------------------------------------------
 
+