mTSlice = -1;
mSlice = 0;
mHiddenImageIsUsed = false;
- mDisplayModeIsPreserveMemory = true;
+ mDisplayModeIsPreserveMemory = false;
+ SetPreserveMemoryModeEnabled(false);
}
//------------------------------------------------------------------------------
if (!mSlicer) return;
mSlice = mSlicer->GetSlice();
mTSlice = mSlicer->GetTSlice();
- // for(unsigned int i=0; i<mSquaresActorList.size(); i++) {
mSquaresActorList[mTSlice]->VisibilityOn();
Update(mValue);
- //}
}
//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
void vvImageContour::Update(double value) {
- // DD(value);
if (!mSlicer) return;
if (mPreviousValue == value) {
if (mPreviousSlice == mSlicer->GetSlice()) {
if (mPreviousTSlice == mSlicer->GetTSlice()) {
- // DD("vvImageContour::update nothing");
return; // Nothing to do
}
}
// Get current slice
mSlice = mSlicer->GetSlice();
- // DD(mDisplayModeIsPreserveMemory);
+
if (mDisplayModeIsPreserveMemory) {
UpdateWithPreserveMemoryMode();
}
//------------------------------------------------------------------------------
void vvImageContour::UpdateWithPreserveMemoryMode() {
// Only change actor visibility if tslice change
- //DD(mTSlice);
- //DD(mSlice);
int mPreviousTslice = mTSlice;
- // ;
- // if (mTSlice != mSlicer->GetTSlice()) {
- // if (mTSlice != -1) mTsliceToSetOff = mTSlice;
- // mSquaresActorList[mTSlice]->VisibilityOff();
mTSlice = mSlicer->GetTSlice();
- // }
- // else return;
- // DD(mTSlice);
+
vtkMarchingSquares * mSquares = mSquaresList[mTSlice];
vtkImageClip * mClipper = mClipperList[mTSlice];
vtkActor * mSquaresActor = mSquaresActorList[mTSlice];
int orientation = ComputeCurrentOrientation();
- // DD(orientation);
- //DD(mValue);
- //DD(mSlice);
- //DD(mPreviousTslice);
+
UpdateActor(mSquaresActor, mSquares, mClipper, mValue, orientation, mSlice);
mSquaresActorList[mTSlice]->VisibilityOn();
+
if (mPreviousTslice != mTSlice) {
if (mPreviousTslice != -1) mSquaresActorList[mPreviousTslice]->VisibilityOff();
}
mListOfCachedContourActors.resize(dim);
for(int d=0; d<dim; d++) {
int size = mSlicer->GetImage()->GetSize()[d];
- //DD(size);
mListOfCachedContourActors[d].resize(size);
for(int j=0; j<size; j++) {
mListOfCachedContourActors[d][j] = NULL;
vtkMarchingSquares * squares,
vtkImageClip * clipper,
double threshold, int orientation, int slice) {
- // Set parameter for the MarchigSquare
+ // Set parameter for the MarchigSquare
squares->SetValue(0, threshold);
// Get image extent
extent2 = new int[6];
int * extent3;
extent3 = mHiddenImage->GetFirstVTKImageData()->GetExtent();
+
for(int i=0; i<6; i++) extent2[i] = extent3[i];
double s = (double)extent[orientation*2]*(double)mSlicer->GetImage()->GetSpacing()[orientation]; // in mm
extent2[orientation*2] = (int)floor(s);
extent2[orientation*2+1] = extent2[orientation*2];
}
+
+ // Do not display a contour if there is no contour on this slice
+ if (extent2[orientation*2+1] > extent3[orientation*2+1]) {
+ actor->VisibilityOff();
+ return;
+ }
+ else actor->VisibilityOn();
+
} else {
extent2 = extent;
}
+
clipper->SetOutputWholeExtent(extent2[0],extent2[1],extent2[2],
extent2[3],extent2[4],extent2[5]);
if (mHiddenImage) delete extent2;
// Move the actor to be visible
- // DD(orientation);
- // DD(slice);
-
- //TO SIMPLiFY :!!!!!!!!! == ???????
- // actor->SetPosition(-1,-1,-1);
-
switch (orientation) {
case 0:
+ actor->SetPosition(-1,0,0);
+ /*
// DD(mSlicer->GetRenderer()->GetActiveCamera()->GetPosition()[0]);
if (mSlicer->GetRenderer()->GetActiveCamera()->GetPosition()[0] > slice) {
- actor->SetPosition(1,0,0);
+ actor->SetPosition(1,0,0);
} else {
actor->SetPosition(-1,0,0);
- }
+ }*/
break;
case 1:
+ actor->SetPosition(0,-1,0);
+ /*
// DD(mSlicer->GetRenderer()->GetActiveCamera()->GetPosition()[1]);
if (mSlicer->GetRenderer()->GetActiveCamera()->GetPosition()[1] > slice) {
actor->SetPosition(0,1,0);
} else {
actor->SetPosition(0,-1,0);
}
+ */
break;
case 2:
- // DD(mSlicer->GetRenderer()->GetActiveCamera()->GetPosition()[2]);
+ actor->SetPosition(0,0,-1);
+ /*
+ DD(mSlicer->GetRenderer()->GetActiveCamera()->GetPosition()[2]);
if (mSlicer->GetRenderer()->GetActiveCamera()->GetPosition()[2] > slice) {
- // DD("1");
+ DD("1");
actor->SetPosition(0,0,1);
} else {
- // DD("-1");
+ DD("-1");
actor->SetPosition(0,0,-1);
}
+ */
break;
}