]> Creatis software - clitk.git/blobdiff - vv/vvImageContour.cxx
Merge branch 'master' of git.creatis.insa-lyon.fr:clitk
[clitk.git] / vv / vvImageContour.cxx
index 27703963c345be05e09715957a59423295319d38..4fecf93e9371f52703dfc9634899547f74965f11 100644 (file)
@@ -36,6 +36,8 @@ vvImageContour::vvImageContour()
   mDisplayModeIsPreserveMemory = true;
   SetPreserveMemoryModeEnabled(true);
   mPreviousOrientation = -1;
+  mDepth = 1.0;
+  mSlice = 0;
 }
 //------------------------------------------------------------------------------
 
@@ -43,8 +45,24 @@ vvImageContour::vvImageContour()
 //------------------------------------------------------------------------------
 vvImageContour::~vvImageContour()
 {
-  for (unsigned int i = 0; i < mSlicer->GetImage()->GetVTKImages().size(); i++) {
-    mSlicer->GetRenderer()->RemoveActor(mSquaresActorList[i]);
+  mSquaresActorList.clear();
+}
+//------------------------------------------------------------------------------
+
+
+//------------------------------------------------------------------------------
+void vvImageContour::RemoveActors()
+{
+  for (unsigned int i = 0; i < mSquaresActorList.size(); i++) {
+    if (mSlicer != 0) {
+      if (mSlicer!= NULL) {
+        if (mSlicer->GetRenderer() != NULL) {
+          if (mSquaresActorList[i] != NULL)  {
+            mSlicer->GetRenderer()->RemoveActor(mSquaresActorList[i]);
+          }
+        }
+      }   
+    }
   }
 }
 //------------------------------------------------------------------------------
@@ -62,7 +80,7 @@ void vvImageContour::SetSlicer(vvSlicer * slicer) {
 
 
 //------------------------------------------------------------------------------
-void vvImageContour::SetImage(vvImage * image) {
+void vvImageContour::SetImage(vvImage::Pointer image) {
   for (unsigned int numImage = 0; numImage < image->GetVTKImages().size(); numImage++) {
     mClipperList[numImage]->SetInput(image->GetVTKImages()[numImage]);
   }
@@ -133,6 +151,20 @@ void vvImageContour::ShowActors() {
 //------------------------------------------------------------------------------
 
 
+//------------------------------------------------------------------------------
+void vvImageContour::SetDepth(double d) 
+{ 
+  mDepth = d;
+  // Move the actor to be visible
+  double position[3] = {0, 0, 0};
+  int orientation = ComputeCurrentOrientation();
+  position[orientation] = -mDepth;
+
+  for(unsigned int i=0; i<mSquaresActorList.size(); i++)
+    mSquaresActorList[i]->SetPosition(position);
+}
+//------------------------------------------------------------------------------
+
 //------------------------------------------------------------------------------
 void vvImageContour::Update(double value) {
   if (!mSlicer) return;
@@ -267,6 +299,7 @@ void vvImageContour::CreateNewActor(int numImage) {
     clipper->SetInput(mHiddenImage->GetVTKImages()[0]);
   else
     clipper->SetInput(mSlicer->GetImage()->GetVTKImages()[numImage]);
+  
   squares->SetInput(clipper->GetOutput());
   squaresMapper->SetInput(squares->GetOutput());
   squaresMapper->ScalarVisibilityOff();
@@ -290,8 +323,7 @@ void vvImageContour::UpdateActor(vtkActor * actor,
                                  vtkMarchingSquares * squares, 
                                  vtkImageClip * clipper, 
                                  double threshold, int orientation, int slice) {
-  
-   // Set parameter for the MarchigSquare
+  // Set parameter for the MarchigSquare
   squares->SetValue(0, threshold);
 
   // Get image extent
@@ -311,15 +343,16 @@ void vvImageContour::UpdateActor(vtkActor * actor,
     s = s-mHiddenImage->GetFirstVTKImageData()->GetOrigin()[orientation]; // from corner second image
     s = s/mHiddenImage->GetFirstVTKImageData()->GetSpacing()[orientation]; // in voxel
 
-    if (s == floor(s)) {
-      extent2[orientation*2] = extent2[orientation*2+1] = (int)floor(s);
-    } else {
-      extent2[orientation*2] = (int)floor(s);
-      extent2[orientation*2+1] = extent2[orientation*2];
-    }
+    // Rint to the closest slice
+    extent2[orientation*2+1] = extent2[orientation*2] = (int)lrint(s);
 
     // Do not display a contour if there is no contour on this slice
-    if (extent2[orientation*2+1] > extent3[orientation*2+1]) {
+    // DD(extent2[orientation*2+1]);
+    // DD(extent3[orientation*2+1]);
+    // DD(extent2[orientation*2]);
+    // DD(extent3[orientation*2]);
+    if ((extent2[orientation*2+1] > extent3[orientation*2+1]) ||
+        (extent2[orientation*2] < extent3[orientation*2])) {
       actor->VisibilityOff();
       return;
     }
@@ -333,56 +366,16 @@ void vvImageContour::UpdateActor(vtkActor * actor,
   clipper->SetOutputWholeExtent(extent2[0],extent2[1],extent2[2],
                                 extent2[3],extent2[4],extent2[5]);
 
-  //std::cout << mTSlice << " " << mSlice << " " << extent2[0] << " " << extent2[1] << " " << extent2[2] << " " << extent2[3] << " " << extent2[4] << " " << extent2[5] << std::endl;
-
   if (mHiddenImageIsUsed) delete extent2;
 
   // Move the actor to be visible
-  double position[3] = {0, 0, 0};
-  position[orientation] = -1;
-  actor->SetPosition(position);
+  SetDepth(mDepth);
+  // double position[3] = {0, 0, 0};
+  // DD(mDepth);
+  // position[orientation] = -mDepth;
+  // actor->SetPosition(position);
   
-//   switch (orientation)  {
-//   case 0:
-//     actor->SetPosition(-1,0,0);
-//     /*
-//     // DD(mSlicer->GetRenderer()->GetActiveCamera()->GetPosition()[0]);
-//     if (mSlicer->GetRenderer()->GetActiveCamera()->GetPosition()[0] > slice) {
-//     actor->SetPosition(1,0,0);
-//     } else {
-//       actor->SetPosition(-1,0,0);
-//       }*/
-//     break;
-//   case 1:
-//     actor->SetPosition(0,-1,0);
-//     /*
-//     // DD(mSlicer->GetRenderer()->GetActiveCamera()->GetPosition()[1]);
-//     if (mSlicer->GetRenderer()->GetActiveCamera()->GetPosition()[1] > slice) {
-//       actor->SetPosition(0,1,0);
-//     } else {
-//       actor->SetPosition(0,-1,0);
-//     }
-//     */
-//     break;
-//   case 2:
-//     actor->SetPosition(0,0,-1);
-//     /*
-//     DD(mSlicer->GetRenderer()->GetActiveCamera()->GetPosition()[2]);
-//     if (mSlicer->GetRenderer()->GetActiveCamera()->GetPosition()[2] > slice) {
-//       DD("1");
-//       actor->SetPosition(0,0,1);
-//     } else {
-//      DD("-1");
-//       actor->SetPosition(0,0,-1);
-//     }
-//     */
-//     break;
-//   }
-
   mapper->Update();
-  
-  
 }
 //------------------------------------------------------------------------------