mDisplayModeIsPreserveMemory = true;
SetPreserveMemoryModeEnabled(true);
mPreviousOrientation = -1;
+ mPreviousValue=0;
mDepth = 1.0;
mSlice = 0;
}
if (mPreviousTslice != -1) mSquaresActorList[mPreviousTslice]->VisibilityOff();
}
- mSlicer->Render();
+ //mSlicer->Render();
}
//------------------------------------------------------------------------------