#include "vvImageContour.h"
#include "vvImage.h"
+#include <vtkVersion.h>
#include <vtkImageActor.h>
#include <vtkCamera.h>
#include <vtkRenderer.h>
#include <vtkImageData.h>
#include <vtkPolyDataMapper.h>
#include <vtkProperty.h>
+#include <vtkInformation.h>
//------------------------------------------------------------------------------
vvImageContour::vvImageContour()
-{
+{
mTSlice = -1;
mSlice = 0;
mHiddenImageIsUsed = false;
mDisplayModeIsPreserveMemory = true;
SetPreserveMemoryModeEnabled(true);
mPreviousOrientation = -1;
+ mPreviousValue=0;
mDepth = 1.0;
mSlice = 0;
}
//------------------------------------------------------------------------------
vvImageContour::~vvImageContour()
-{
+{
mSquaresActorList.clear();
}
//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
void vvImageContour::RemoveActors()
-{
+{
for (unsigned int i = 0; i < mSquaresActorList.size(); i++) {
if (mSlicer != 0) {
if (mSlicer!= NULL) {
//------------------------------------------------------------------------------
-void vvImageContour::SetSlicer(vvSlicer * slicer) {
+void vvImageContour::SetSlicer(vvSlicer * slicer)
+{
mSlicer = slicer;
// Create an actor for each time slice
for (unsigned int numImage = 0; numImage < mSlicer->GetImage()->GetVTKImages().size(); numImage++) {
//------------------------------------------------------------------------------
-void vvImageContour::SetImage(vvImage::Pointer image) {
+void vvImageContour::SetImage(vvImage::Pointer image)
+{
for (unsigned int numImage = 0; numImage < image->GetVTKImages().size(); numImage++) {
+#if VTK_MAJOR_VERSION <= 5
mClipperList[numImage]->SetInput(image->GetVTKImages()[numImage]);
+#else
+ mClipperList[numImage]->SetInputData(image->GetVTKImages()[numImage]);
+#endif
}
mHiddenImageIsUsed = true;
mHiddenImage = image;
//------------------------------------------------------------------------------
-void vvImageContour::SetPreserveMemoryModeEnabled(bool b) {
+void vvImageContour::SetPreserveMemoryModeEnabled(bool b)
+{
// FastCache mode work only if threshold is always the same
if (mDisplayModeIsPreserveMemory == b) return;
mDisplayModeIsPreserveMemory = b;
//------------------------------------------------------------------------------
-void vvImageContour::SetColor(double r, double g, double b) {
+void vvImageContour::SetColor(double r, double g, double b)
+{
for(unsigned int i=0; i<mSquaresActorList.size(); i++) {
mSquaresActorList[i]->GetProperty()->SetColor(r,g,b);
+ mSquaresActorList[i]->GetProperty()->SetOpacity(0.995); //in order to get VTK to turn on the alpha-blending in OpenGL
}
}
//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
void vvImageContour::SetLineWidth(double w)
-{
+{
for(unsigned int i=0; i<mSquaresActorList.size(); i++) {
mSquaresActorList[i]->GetProperty()->SetLineWidth(w);
}
//------------------------------------------------------------------------------
-void vvImageContour::HideActors() {
+void vvImageContour::HideActors()
+{
if (!mSlicer) return;
mSlice = mSlicer->GetSlice();
for(unsigned int i=0; i<mSquaresActorList.size(); i++) {
//------------------------------------------------------------------------------
-void vvImageContour::ShowActors() {
+void vvImageContour::ShowActors()
+{
if (!mSlicer) return;
mSlice = mSlicer->GetSlice();
mTSlice = mSlicer->GetTSlice();
//------------------------------------------------------------------------------
void vvImageContour::SetDepth(double d)
{
+ mDepth = d;
// Move the actor to be visible
double position[3] = {0, 0, 0};
int orientation = ComputeCurrentOrientation();
//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
-void vvImageContour::Update(double value) {
+void vvImageContour::Update(double value)
+{
if (!mSlicer) return;
if (mPreviousValue == value) {
if (mPreviousSlice == mSlicer->GetSlice()) {
//------------------------------------------------------------------------------
-void vvImageContour::UpdateWithPreserveMemoryMode() {
+void vvImageContour::UpdateWithPreserveMemoryMode()
+{
// Only change actor visibility if tslice change
mPreviousTslice = mTSlice;
mTSlice = mSlicer->GetTSlice();
if (mPreviousTslice != mTSlice) {
if (mPreviousTslice != -1) mSquaresActorList[mPreviousTslice]->VisibilityOff();
}
-
- mSlicer->Render();
+
+ //mSlicer->Render();
}
//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
-void vvImageContour::InitializeCacheMode() {
+void vvImageContour::InitializeCacheMode()
+{
clitkExceptionMacro("TODO : not implemented yet");
mPreviousSlice = mPreviousOrientation = 0;
int dim = mSlicer->GetImage()->GetNumberOfDimensions();
//------------------------------------------------------------------------------
-int vvImageContour::ComputeCurrentOrientation() {
+int vvImageContour::ComputeCurrentOrientation()
+{
// Get extent of image in the slicer
int* extent = mSlicer->GetImageActor()->GetDisplayExtent();
//------------------------------------------------------------------------------
-void vvImageContour::UpdateWithFastCacheMode() {
+void vvImageContour::UpdateWithFastCacheMode()
+{
clitkExceptionMacro("TODO : not implemented yet");
// Compute orientation
//------------------------------------------------------------------------------
-void vvImageContour::CreateNewActor(int numImage) {
+void vvImageContour::CreateNewActor(int numImage)
+{
vtkSmartPointer<vtkActor> squaresActor = vtkSmartPointer<vtkActor>::New();
vtkSmartPointer<vtkImageClip> clipper = vtkSmartPointer<vtkImageClip>::New();
vtkSmartPointer<vtkMarchingSquares> squares = vtkSmartPointer<vtkMarchingSquares>::New();
vtkSmartPointer<vtkPolyDataMapper> squaresMapper = vtkSmartPointer<vtkPolyDataMapper>::New();
- if (mHiddenImageIsUsed)
+ if (mHiddenImageIsUsed) {
+#if VTK_MAJOR_VERSION <= 5
clipper->SetInput(mHiddenImage->GetVTKImages()[0]);
- else
+#else
+ clipper->SetInputData(mHiddenImage->GetVTKImages()[0]);
+#endif
+ } else {
+#if VTK_MAJOR_VERSION <= 5
clipper->SetInput(mSlicer->GetImage()->GetVTKImages()[numImage]);
-
+#else
+ clipper->SetInputData(mSlicer->GetImage()->GetVTKImages()[numImage]);
+#endif
+ }
+#if VTK_MAJOR_VERSION <= 5
squares->SetInput(clipper->GetOutput());
squaresMapper->SetInput(squares->GetOutput());
+#else
+ squares->SetInputConnection(clipper->GetOutputPort(0));
+ squaresMapper->SetInputConnection(squares->GetOutputPort(0));
+#endif
squaresMapper->ScalarVisibilityOff();
squaresActor->SetMapper(squaresMapper);
squaresActor->GetProperty()->SetColor(1.0,0,0);
+ squaresActor->GetProperty()->SetOpacity(0.995); //in order to get VTK to turn on the alpha-blending in OpenGL
squaresActor->SetPickable(0);
squaresActor->VisibilityOff();
mSlicer->GetRenderer()->AddActor(squaresActor);
vtkPolyDataMapper * mapper,
vtkMarchingSquares * squares,
vtkImageClip * clipper,
- double threshold, int orientation, int slice) {
+ double threshold, int orientation, int slice)
+{
// Set parameter for the MarchigSquare
squares->SetValue(0, threshold);
-
+ squares->Update();
// Get image extent
int* extent = mSlicer->GetImageActor()->GetDisplayExtent();
extent2 = extent;
actor->VisibilityOn();
}
-
+
clipper->SetOutputWholeExtent(extent2[0],extent2[1],extent2[2],
extent2[3],extent2[4],extent2[5]);
-
+
if (mHiddenImageIsUsed) delete extent2;
// Move the actor to be visible
// DD(mDepth);
// position[orientation] = -mDepth;
// actor->SetPosition(position);
-
mapper->Update();
}
//------------------------------------------------------------------------------