Program: vv
Module: $RCSfile: vvImageContour.cxx,v $
Language: C++
- Date: $Date: 2010/02/07 12:00:59 $
- Version: $Revision: 1.2 $
+ Date: $Date: 2010/03/01 07:37:25 $
+ Version: $Revision: 1.4 $
Author : David Sarrut (david.sarrut@creatis.insa-lyon.fr)
Copyright (C) 2010
#include "vvImageContour.h"
#include <vtkImageActor.h>
#include <vtkCamera.h>
+#include <vtkRenderer.h>
#include <vtkMarchingSquares.h>
#include <vtkImageClip.h>
#include <vtkImageData.h>
+#include <vtkPolyDataMapper.h>
+#include <vtkProperty.h>
//------------------------------------------------------------------------------
vvImageContour::vvImageContour() {
mSlicer = slicer;
for (unsigned int numImage = 0; numImage < mSlicer->GetImage()->GetVTKImages().size(); numImage++) {
- // DD(numImage);
vtkImageClip * mClipper = vtkImageClip::New();
vtkMarchingSquares * mSquares = vtkMarchingSquares::New();
vtkPolyDataMapper * mSquaresMapper = vtkPolyDataMapper::New();
mSquaresActorList.push_back(mSquaresActor);
mSquaresList.push_back(mSquares);
mClipperList.push_back(mClipper);
+ }
+}
+//------------------------------------------------------------------------------
+
+//------------------------------------------------------------------------------
+void vvImageContour::hideActors() {
+ if (!mSlicer) return;
+ mSlice = mSlicer->GetSlice();
+ for(unsigned int i=0; i<mSquaresActorList.size(); i++) {
+ mSquaresActorList[i]->VisibilityOff();
}
- //mSquares->Update();
}
//------------------------------------------------------------------------------
+
+//------------------------------------------------------------------------------
+void vvImageContour::showActors() {
+ if (!mSlicer) return;
+ mSlice = mSlicer->GetSlice();
+ mTSlice = mSlicer->GetTSlice();
+ // for(unsigned int i=0; i<mSquaresActorList.size(); i++) {
+ mSquaresActorList[mTSlice]->VisibilityOn();
+ update(mValue);
+ //}
+}
+//------------------------------------------------------------------------------
+
//------------------------------------------------------------------------------
void vvImageContour::update(int value) {
- mSlice = mSlicer->GetSlice();
+ mValue= value;
+ if (!mSlicer) return;
+
+ // how to not update if not visible ?
+ mSlice = mSlicer->GetSlice();
// Only change actor visibility if tslice change
if (mTSlice != mSlicer->GetTSlice()) {
if (mTSlice != -1)
if (mSlicer->GetRenderer()->GetActiveCamera()->GetPosition()[0] > mSlice)
{
mSquaresActor->SetPosition(1,0,0);
- // mSquaresActor2->SetPosition(1,0,0);
}
else
{
mSquaresActor->SetPosition(-1,0,0);
- // mSquaresActor2->SetPosition(-1,0,0);
}
break;
case 2:
if (mSlicer->GetRenderer()->GetActiveCamera()->GetPosition()[1] > mSlice)
{
mSquaresActor->SetPosition(0,1,0);
- // mSquaresActor2->SetPosition(0,1,0);
}
else
{
mSquaresActor->SetPosition(0,-1,0);
- // mSquaresActor2->SetPosition(0,-1,0);
}
break;
case 4:
if (mSlicer->GetRenderer()->GetActiveCamera()->GetPosition()[2] > mSlice)
{
mSquaresActor->SetPosition(0,0,1);
- // mSquaresActor2->SetPosition(0,0,1);
}
else
{
mSquaresActor->SetPosition(0,0,-1);
- // mSquaresActor2->SetPosition(0,0,-1);
}
break;
}