/*=========================================================================
+ Program: vv http://www.creatis.insa-lyon.fr/rio/vv
- Program: vv
- Module: $RCSfile: vvImageContour.cxx,v $
- Language: C++
- Date: $Date: 2010/02/07 12:00:59 $
- Version: $Revision: 1.2 $
- Author : David Sarrut (david.sarrut@creatis.insa-lyon.fr)
+ Authors belong to:
+ - University of LYON http://www.universite-lyon.fr/
+ - Léon Bérard cancer center http://www.centreleonberard.fr
+ - CREATIS CNRS laboratory http://www.creatis.insa-lyon.fr
- Copyright (C) 2010
- Léon Bérard cancer center http://oncora1.lyon.fnclcc.fr
- CREATIS http://www.creatis.insa-lyon.fr
+ This software is distributed WITHOUT ANY WARRANTY; without even
+ the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
+ PURPOSE. See the copyright notices for more information.
- This program is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, version 3 of the License.
+ It is distributed under dual licence
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
-
- You should have received a copy of the GNU General Public License
- along with this program. If not, see <http://www.gnu.org/licenses/>.
-
- =========================================================================*/
+ - BSD See included LICENSE.txt file
+ - CeCILL-B http://www.cecill.info/licences/Licence_CeCILL-B_V1-en.html
+ ===========================================================================**/
#include "vvImageContour.h"
+#include "vvImage.h"
+#include <vtkVersion.h>
#include <vtkImageActor.h>
#include <vtkCamera.h>
+#include <vtkRenderer.h>
#include <vtkMarchingSquares.h>
#include <vtkImageClip.h>
#include <vtkImageData.h>
+#include <vtkPolyDataMapper.h>
+#include <vtkProperty.h>
+#include <vtkInformation.h>
//------------------------------------------------------------------------------
-vvImageContour::vvImageContour() {
+vvImageContour::vvImageContour()
+{
mTSlice = -1;
mSlice = 0;
+ mHiddenImageIsUsed = false;
+ mDisplayModeIsPreserveMemory = true;
+ SetPreserveMemoryModeEnabled(true);
+ mPreviousOrientation = -1;
+ mDepth = 1.0;
+ mSlice = 0;
}
//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
-vvImageContour::~vvImageContour() {
- for (unsigned int i = 0; i < mSlicer->GetImage()->GetVTKImages().size(); i++) {
- mSlicer->GetRenderer()->RemoveActor(mSquaresActorList[i]);
- }
+vvImageContour::~vvImageContour()
+{
mSquaresActorList.clear();
- mSquaresList.clear();
- mClipperList.clear();
}
//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
-void vvImageContour::setSlicer(vvSlicer * slicer) {
- mSlicer = slicer;
+void vvImageContour::RemoveActors()
+{
+ for (unsigned int i = 0; i < mSquaresActorList.size(); i++) {
+ if (mSlicer != 0) {
+ if (mSlicer!= NULL) {
+ if (mSlicer->GetRenderer() != NULL) {
+ if (mSquaresActorList[i] != NULL) {
+ mSlicer->GetRenderer()->RemoveActor(mSquaresActorList[i]);
+ }
+ }
+ }
+ }
+ }
+}
+//------------------------------------------------------------------------------
+
+//------------------------------------------------------------------------------
+void vvImageContour::SetSlicer(vvSlicer * slicer)
+{
+ mSlicer = slicer;
+ // Create an actor for each time slice
for (unsigned int numImage = 0; numImage < mSlicer->GetImage()->GetVTKImages().size(); numImage++) {
- // DD(numImage);
- vtkImageClip * mClipper = vtkImageClip::New();
- vtkMarchingSquares * mSquares = vtkMarchingSquares::New();
- vtkPolyDataMapper * mSquaresMapper = vtkPolyDataMapper::New();
- vtkActor * mSquaresActor = vtkActor::New();
+ CreateNewActor(numImage);
+ }
+}
+//------------------------------------------------------------------------------
+
+
+//------------------------------------------------------------------------------
+void vvImageContour::SetImage(vvImage::Pointer image)
+{
+ for (unsigned int numImage = 0; numImage < image->GetVTKImages().size(); numImage++) {
+#if VTK_MAJOR_VERSION <= 5
+ mClipperList[numImage]->SetInput(image->GetVTKImages()[numImage]);
+#else
+ mClipperList[numImage]->SetInputData(image->GetVTKImages()[numImage]);
+#endif
+ }
+ mHiddenImageIsUsed = true;
+ mHiddenImage = image;
+}
+//------------------------------------------------------------------------------
+
+
+//------------------------------------------------------------------------------
+void vvImageContour::SetPreserveMemoryModeEnabled(bool b)
+{
+ // FastCache mode work only if threshold is always the same
+ if (mDisplayModeIsPreserveMemory == b) return;
+ mDisplayModeIsPreserveMemory = b;
+ if (!b) {
+ clitkExceptionMacro("TODO : not implemented yet");
+ HideActors();
+ InitializeCacheMode();
+ }
+ else {
+ for(unsigned int d=0; d<mListOfCachedContourActors.size(); d++)
+ mListOfCachedContourActors[d].clear();
+ mListOfCachedContourActors.clear();
+ ShowActors();
+ }
+}
+//------------------------------------------------------------------------------
+
+
+//------------------------------------------------------------------------------
+void vvImageContour::SetColor(double r, double g, double b)
+{
+ for(unsigned int i=0; i<mSquaresActorList.size(); i++) {
+ mSquaresActorList[i]->GetProperty()->SetColor(r,g,b);
+ mSquaresActorList[i]->GetProperty()->SetOpacity(0.995); //in order to get VTK to turn on the alpha-blending in OpenGL
+ }
+}
+//------------------------------------------------------------------------------
- mClipper->SetInput(mSlicer->GetImage()->GetVTKImages()[numImage]);
- mSquares->SetInput(mClipper->GetOutput());
- mSquaresMapper->SetInput(mSquares->GetOutput());
- mSquaresMapper->ScalarVisibilityOff();
- mSquaresActor->SetMapper(mSquaresMapper);
- mSquaresActor->GetProperty()->SetColor(1.0,0,0);
- mSquaresActor->SetPickable(0);
- mSquaresActor->VisibilityOff();
- mSlicer->GetRenderer()->AddActor(mSquaresActor);
-
- mSquaresActorList.push_back(mSquaresActor);
- mSquaresList.push_back(mSquares);
- mClipperList.push_back(mClipper);
+//------------------------------------------------------------------------------
+void vvImageContour::SetLineWidth(double w)
+{
+ for(unsigned int i=0; i<mSquaresActorList.size(); i++) {
+ mSquaresActorList[i]->GetProperty()->SetLineWidth(w);
}
- //mSquares->Update();
}
//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
-void vvImageContour::update(int value) {
+void vvImageContour::HideActors()
+{
+ if (!mSlicer) return;
mSlice = mSlicer->GetSlice();
+ for(unsigned int i=0; i<mSquaresActorList.size(); i++) {
+ mSquaresActorList[i]->VisibilityOff();
+ }
+}
+//------------------------------------------------------------------------------
- // Only change actor visibility if tslice change
- if (mTSlice != mSlicer->GetTSlice()) {
- if (mTSlice != -1)
- mSquaresActorList[mTSlice]->VisibilityOff();
- mTSlice = mSlicer->GetTSlice();
- mSquaresActorList[mTSlice]->VisibilityOn();
+
+//------------------------------------------------------------------------------
+void vvImageContour::ShowActors()
+{
+ if (!mSlicer) return;
+ mSlice = mSlicer->GetSlice();
+ mTSlice = mSlicer->GetTSlice();
+ mSquaresActorList[mTSlice]->VisibilityOn();
+ Update(mValue);
+}
+//------------------------------------------------------------------------------
+
+
+//------------------------------------------------------------------------------
+void vvImageContour::SetDepth(double d)
+{
+ mDepth = d;
+ // Move the actor to be visible
+ double position[3] = {0, 0, 0};
+ int orientation = ComputeCurrentOrientation();
+ position[orientation] = -mDepth;
+
+ for(unsigned int i=0; i<mSquaresActorList.size(); i++)
+ mSquaresActorList[i]->SetPosition(position);
+}
+//------------------------------------------------------------------------------
+
+//------------------------------------------------------------------------------
+void vvImageContour::Update(double value)
+{
+ if (!mSlicer) return;
+ if (mPreviousValue == value) {
+ if (mPreviousSlice == mSlicer->GetSlice()) {
+ if (mPreviousTSlice == mSlicer->GetTSlice()) {
+ if (mPreviousOrientation == ComputeCurrentOrientation()) {
+ return; // Nothing to do
+ }
+ }
+ }
}
-
+
+ // Get current threshold value
+ mValue = value;
+
+ // Get current slice
+ mSlice = mSlicer->GetSlice();
+
+ if (mDisplayModeIsPreserveMemory) {
+ UpdateWithPreserveMemoryMode();
+ }
+ else {
+ UpdateWithFastCacheMode();
+ }
+
+ //mSlicer->Render(); //DS ---> REMOVE ??
+
+ mPreviousTSlice = mSlicer->GetTSlice();
+ mPreviousSlice = mSlicer->GetSlice();
+ mPreviousValue = value;
+ mPreviousOrientation = ComputeCurrentOrientation();
+}
+//------------------------------------------------------------------------------
+
+
+//------------------------------------------------------------------------------
+void vvImageContour::UpdateWithPreserveMemoryMode()
+{
+ // Only change actor visibility if tslice change
+ mPreviousTslice = mTSlice;
+ mTSlice = mSlicer->GetTSlice();
+
vtkMarchingSquares * mSquares = mSquaresList[mTSlice];
+ vtkPolyDataMapper* mapper = mSquaresMapperList[mTSlice];
vtkImageClip * mClipper = mClipperList[mTSlice];
vtkActor * mSquaresActor = mSquaresActorList[mTSlice];
+ int orientation = ComputeCurrentOrientation();
- // Do it
- mSquares->SetValue(0,value);
+ UpdateActor(mSquaresActor, mapper, mSquares, mClipper, mValue, orientation, mSlice);
+ if (mPreviousTslice != mTSlice) {
+ if (mPreviousTslice != -1) mSquaresActorList[mPreviousTslice]->VisibilityOff();
+ }
+
+ //mSlicer->Render();
+}
+//------------------------------------------------------------------------------
+
+
+//------------------------------------------------------------------------------
+void vvImageContour::InitializeCacheMode()
+{
+clitkExceptionMacro("TODO : not implemented yet");
+ mPreviousSlice = mPreviousOrientation = 0;
+ int dim = mSlicer->GetImage()->GetNumberOfDimensions();
+
+ mListOfCachedContourActors.resize(dim);
+ for(int d=0; d<dim; d++) {
+ int size = mSlicer->GetImage()->GetSize()[d];
+ mListOfCachedContourActors[d].resize(size);
+ for(int j=0; j<size; j++) {
+ mListOfCachedContourActors[d][j] = NULL;
+ }
+ }
+}
+//------------------------------------------------------------------------------
+
+
+//------------------------------------------------------------------------------
+int vvImageContour::ComputeCurrentOrientation()
+{
+ // Get extent of image in the slicer
int* extent = mSlicer->GetImageActor()->GetDisplayExtent();
- mClipper->SetOutputWholeExtent(extent[0],extent[1],extent[2],
- extent[3],extent[4],extent[5]);
- int i;
- for (i = 0; i < 6;i = i+2) {
- if (extent[i] == extent[i+1]) {
+
+ // Compute orientation
+ int orientation;
+ for (orientation = 0; orientation < 6; orientation = orientation+2) {
+ if (extent[orientation] == extent[orientation+1]) {
break;
}
}
-
- switch (i)
- {
- case 0:
- if (mSlicer->GetRenderer()->GetActiveCamera()->GetPosition()[0] > mSlice)
- {
- mSquaresActor->SetPosition(1,0,0);
- // mSquaresActor2->SetPosition(1,0,0);
- }
- else
- {
- mSquaresActor->SetPosition(-1,0,0);
- // mSquaresActor2->SetPosition(-1,0,0);
- }
- break;
- case 2:
- if (mSlicer->GetRenderer()->GetActiveCamera()->GetPosition()[1] > mSlice)
- {
- mSquaresActor->SetPosition(0,1,0);
- // mSquaresActor2->SetPosition(0,1,0);
- }
- else
- {
- mSquaresActor->SetPosition(0,-1,0);
- // mSquaresActor2->SetPosition(0,-1,0);
- }
- break;
- case 4:
- if (mSlicer->GetRenderer()->GetActiveCamera()->GetPosition()[2] > mSlice)
- {
- mSquaresActor->SetPosition(0,0,1);
- // mSquaresActor2->SetPosition(0,0,1);
- }
- else
- {
- mSquaresActor->SetPosition(0,0,-1);
- // mSquaresActor2->SetPosition(0,0,-1);
- }
- break;
+ orientation = orientation/2;
+ return orientation;
+}
+//------------------------------------------------------------------------------
+
+
+//------------------------------------------------------------------------------
+void vvImageContour::UpdateWithFastCacheMode()
+{
+clitkExceptionMacro("TODO : not implemented yet");
+
+ // Compute orientation
+ int orientation = ComputeCurrentOrientation();
+
+ if ((mPreviousSlice == mSlice) && (mPreviousOrientation == orientation)) return;
+
+ vtkActor * actor = mListOfCachedContourActors[orientation][mSlice];
+ if (actor != NULL) {
+ mListOfCachedContourActors[orientation][mSlice]->VisibilityOn();
+ } else {
+ CreateNewActor(0);
+ //SR: commented out, this code is never reached anyway
+ //UpdateActor(mSquaresActor, mSquares, mClipper, mValue, orientation, mSlice);
+ //mListOfCachedContourActors[orientation][mSlice] = mSquaresActor;
+ //mSquaresActor->VisibilityOn();
+ }
+
+ if (mListOfCachedContourActors[mPreviousOrientation][mPreviousSlice] != NULL)
+ mListOfCachedContourActors[mPreviousOrientation][mPreviousSlice]->VisibilityOff();
+ mPreviousSlice = mSlice;
+ mPreviousOrientation = orientation;
+}
+//------------------------------------------------------------------------------
+
+
+//------------------------------------------------------------------------------
+void vvImageContour::CreateNewActor(int numImage)
+{
+ vtkSmartPointer<vtkActor> squaresActor = vtkSmartPointer<vtkActor>::New();
+ vtkSmartPointer<vtkImageClip> clipper = vtkSmartPointer<vtkImageClip>::New();
+ vtkSmartPointer<vtkMarchingSquares> squares = vtkSmartPointer<vtkMarchingSquares>::New();
+ vtkSmartPointer<vtkPolyDataMapper> squaresMapper = vtkSmartPointer<vtkPolyDataMapper>::New();
+
+ if (mHiddenImageIsUsed) {
+#if VTK_MAJOR_VERSION <= 5
+ clipper->SetInput(mHiddenImage->GetVTKImages()[0]);
+#else
+ clipper->SetInputData(mHiddenImage->GetVTKImages()[0]);
+#endif
+ } else {
+#if VTK_MAJOR_VERSION <= 5
+ clipper->SetInput(mSlicer->GetImage()->GetVTKImages()[numImage]);
+#else
+ clipper->SetInputData(mSlicer->GetImage()->GetVTKImages()[numImage]);
+#endif
+ }
+#if VTK_MAJOR_VERSION <= 5
+ squares->SetInput(clipper->GetOutput());
+ squaresMapper->SetInput(squares->GetOutput());
+#else
+ squares->SetInputConnection(clipper->GetOutputPort(0));
+ squaresMapper->SetInputConnection(squares->GetOutputPort(0));
+#endif
+ squaresMapper->ScalarVisibilityOff();
+ squaresActor->SetMapper(squaresMapper);
+ squaresActor->GetProperty()->SetColor(1.0,0,0);
+ squaresActor->GetProperty()->SetOpacity(0.995); //in order to get VTK to turn on the alpha-blending in OpenGL
+ squaresActor->SetPickable(0);
+ squaresActor->VisibilityOff();
+ mSlicer->GetRenderer()->AddActor(squaresActor);
+
+ mSquaresActorList.push_back(squaresActor);
+ mClipperList.push_back(clipper);
+ mSquaresList.push_back(squares);
+ mSquaresMapperList.push_back(squaresMapper);
+}
+//------------------------------------------------------------------------------
+
+
+//------------------------------------------------------------------------------
+void vvImageContour::UpdateActor(vtkActor * actor,
+ vtkPolyDataMapper * mapper,
+ vtkMarchingSquares * squares,
+ vtkImageClip * clipper,
+ double threshold, int orientation, int slice)
+{
+ // Set parameter for the MarchigSquare
+ squares->SetValue(0, threshold);
+ squares->Update();
+ // Get image extent
+ int* extent = mSlicer->GetImageActor()->GetDisplayExtent();
+
+ // Change extent if needed
+ int* extent2;
+ if (mHiddenImageIsUsed) {
+ extent2 = new int[6];
+ int * extent3;
+ extent3 = mHiddenImage->GetFirstVTKImageData()->GetExtent();
+
+ for(int i=0; i<6; i++) extent2[i] = extent3[i];
+
+ double s = (double)extent[orientation*2]*(double)mSlicer->GetImage()->GetSpacing()[orientation]; // in mm
+ s = s+mSlicer->GetImage()->GetOrigin()[orientation]; // from origin
+ s = s-mHiddenImage->GetFirstVTKImageData()->GetOrigin()[orientation]; // from corner second image
+ s = s/mHiddenImage->GetFirstVTKImageData()->GetSpacing()[orientation]; // in voxel
+
+ // Rint to the closest slice
+ extent2[orientation*2+1] = extent2[orientation*2] = (int)lrint(s);
+
+ // Do not display a contour if there is no contour on this slice
+ // DD(extent2[orientation*2+1]);
+ // DD(extent3[orientation*2+1]);
+ // DD(extent2[orientation*2]);
+ // DD(extent3[orientation*2]);
+ if ((extent2[orientation*2+1] > extent3[orientation*2+1]) ||
+ (extent2[orientation*2] < extent3[orientation*2])) {
+ actor->VisibilityOff();
+ return;
}
- mSquares->Update();
+ else actor->VisibilityOn();
+
+ } else {
+ extent2 = extent;
+ actor->VisibilityOn();
+ }
+
+ clipper->SetOutputWholeExtent(extent2[0],extent2[1],extent2[2],
+ extent2[3],extent2[4],extent2[5]);
+
+ if (mHiddenImageIsUsed) delete extent2;
+
+ // Move the actor to be visible
+ SetDepth(mDepth);
+ // double position[3] = {0, 0, 0};
+ // DD(mDepth);
+ // position[orientation] = -mDepth;
+ // actor->SetPosition(position);
+ mapper->Update();
}
//------------------------------------------------------------------------------
+