void showActors();
void setColor(double r, double g, double b);
void setImage(vvImage::Pointer image);
- void setPreserveModeEnabled(bool b);
+ void setPreserveMemoryModeEnabled(bool b);
protected:
vvSlicer * mSlicer;
int mSlice;
int mTSlice;
double mValue;
+ int mPreviousTSlice;
+ double mPreviousValue;
bool mHiddenImageIsUsed;
vvImage::Pointer mHiddenImage;
bool mDisplayModeIsPreserveMemory;
void updateWithFastCacheMode();
void createNewActor(vtkActor ** actor,
vtkMarchingSquares ** squares,
- vtkImageClip ** clipper);
+ vtkImageClip ** clipper, int numImage);
void updateActor(vtkActor * actor,
vtkMarchingSquares * squares,
vtkImageClip * clipper,