======================================================================-====*/
#ifndef VVIMAGECONTOUR_H
#define VVIMAGECONTOUR_H
+
#include "clitkCommon.h"
#include "vvSlicer.h"
+
class vtkImageClip;
class vtkMarchingSquares;
class vtkActor;
+class vvImage;
//------------------------------------------------------------------------------
class vvImageContour
void hideActors();
void showActors();
void setColor(double r, double g, double b);
+ void setImage(vvImage::Pointer image);
+ void setPreserveModeEnabled(bool b);
protected:
vvSlicer * mSlicer;
int mSlice;
int mTSlice;
double mValue;
+ bool mHiddenImageIsUsed;
+ vvImage::Pointer mHiddenImage;
+ bool mDisplayModeIsPreserveMemory;
+ // For preserveMemory mode
std::vector<vtkImageClip*> mClipperList;
std::vector<vtkMarchingSquares*> mSquaresList;
std::vector<vtkActor*> mSquaresActorList;
+ // For fast cache mode
+ int mPreviousSlice;
+ int mPreviousOrientation;
+ std::vector<std::vector<vtkActor*> > mListOfCachedContourActors;
+
+ // Functions
+ void initializeCacheMode();
+ void updateWithPreserveMemoryMode();
+ void updateWithFastCacheMode();
+ void createNewActor(vtkActor ** actor,
+ vtkMarchingSquares ** squares,
+ vtkImageClip ** clipper);
+ void updateActor(vtkActor * actor,
+ vtkMarchingSquares * squares,
+ vtkImageClip * clipper,
+ int threshold, int orientation, int slice);
+ void createActor(int orientation, int slice);
+ int computeCurrentOrientation();
+
}; // end class vvImageContour
//------------------------------------------------------------------------------