void ShowActors();
void SetColor(double r, double g, double b);
void SetLineWidth(double w);
- void SetImage(vvImage * image);
+ void SetImage(vvImage::Pointer image);
void SetPreserveMemoryModeEnabled(bool b);
- void SetDepth(double d) { mDepth = d; }
+ void SetDepth(double d);
+ void RemoveActors();
protected:
vvSlicer * mSlicer;
int mPreviousTSlice;
double mPreviousValue;
bool mHiddenImageIsUsed;
- vvImage * mHiddenImage;
+ vvImage::Pointer mHiddenImage;
bool mDisplayModeIsPreserveMemory;
double mDepth;