void UpdateWithPreserveMemoryMode();
void UpdateWithFastCacheMode();
void CreateNewActor(int numImage);
- void UpdateActor(vtkActor * actor, vtkMarchingSquares * squares, vtkImageClip * clipper,
+ void UpdateActor(vtkActor * actor, vtkPolyDataMapper * mapper, vtkMarchingSquares * squares, vtkImageClip * clipper,
double threshold, int orientation, int slice);
void CreateActor(int orientation, int slice);
int ComputeCurrentOrientation();