this, SLOT(OverlayChanged(int,double,double)));
connect(mSlicerManagers.back(), SIGNAL(UpdateFusion(int, double)),
this, SLOT(FusionChanged(int,double)));
- connect(mSlicerManagers.back(), SIGNAL(UpdateWindows(int, int, int)),
- this,SLOT(WindowsChanged(int, int, int)));
connect(mSlicerManagers.back(), SIGNAL(WindowLevelChanged(double, double,int, int)),
this,SLOT(WindowLevelChanged(double, double, int, int)));
connect(mSlicerManagers.back(), SIGNAL(UpdateSlice(int,int)),
mSlicerManagers[slicerManagerIndex]->UpdateInfoOnCursorPosition(column-1);
DisplaySliders(slicerManagerIndex, column-1);
if(clickedParentItem == clickedItem) {
- // Toggle or force visibility if it was not on this branch so far
+ // Toggle
vis = !draw || !vis;
}
clickedSlicer->SetActorVisibility("image", 0, vis);
}
//------------------------------------------------------------------------------
-//------------------------------------------------------------------------------
-void vvMainWindow::WindowsChanged(int window, int view, int slice)
-{
- infoPanel->setViews(window, view, slice);
-}
-//------------------------------------------------------------------------------
-
//------------------------------------------------------------------------------
void vvMainWindow::WindowLevelChanged(double window, double level,int preset,int colormap)
{
this, SLOT(OverlayChanged(int,double,double)));
connect(mSlicerManagers.back(), SIGNAL(UpdateFusion(int, double)),
this, SLOT(FusionChanged(int,double)));
- connect(mSlicerManagers.back(), SIGNAL(UpdateWindows(int, int, int)),
- this,SLOT(WindowsChanged(int, int, int)));
connect(mSlicerManagers.back(), SIGNAL(WindowLevelChanged(double, double,int, int)),
this,SLOT(WindowLevelChanged(double, double, int, int)));
connect(mSlicerManagers.back(), SIGNAL(UpdateSlice(int,int)),