]> Creatis software - clitk.git/blobdiff - vv/vvMainWindow.cxx
Clean up of unused functions / signals
[clitk.git] / vv / vvMainWindow.cxx
index 8842b2d2343e0739ca204e3b7fe4435e8ff8466d..41ae6ba841cca05f1472e7e5d24affb01bfe09ac 100644 (file)
@@ -910,8 +910,6 @@ void vvMainWindow::LoadImages(std::vector<std::string> files, vvImageReader::Loa
                 this, SLOT(OverlayChanged(int,double,double)));
         connect(mSlicerManagers.back(), SIGNAL(UpdateFusion(int, double)),
                 this, SLOT(FusionChanged(int,double)));
-        connect(mSlicerManagers.back(), SIGNAL(UpdateWindows(int, int, int)),
-                this,SLOT(WindowsChanged(int, int, int)));
         connect(mSlicerManagers.back(), SIGNAL(WindowLevelChanged(double, double,int, int)),
                 this,SLOT(WindowLevelChanged(double, double, int, int)));
         connect(mSlicerManagers.back(), SIGNAL(UpdateSlice(int,int)),
@@ -1382,7 +1380,7 @@ void vvMainWindow::DisplayChanged(QTreeWidgetItem *clickedItem, int column)
       mSlicerManagers[slicerManagerIndex]->UpdateInfoOnCursorPosition(column-1);
       DisplaySliders(slicerManagerIndex, column-1);
       if(clickedParentItem == clickedItem) {
-        // Toggle or force visibility if it was not on this branch so far
+        // Toggle
         vis = !draw || !vis;
       }
       clickedSlicer->SetActorVisibility("image", 0, vis);
@@ -1623,13 +1621,6 @@ void vvMainWindow::FusionChanged(int visibility, double value)
 }
 //------------------------------------------------------------------------------
 
-//------------------------------------------------------------------------------
-void vvMainWindow::WindowsChanged(int window, int view, int slice)
-{
-  infoPanel->setViews(window, view, slice);
-}
-//------------------------------------------------------------------------------
-
 //------------------------------------------------------------------------------
 void vvMainWindow::WindowLevelChanged(double window, double level,int preset,int colormap)
 {
@@ -2828,8 +2819,6 @@ vvSlicerManager* vvMainWindow::AddImage(vvImage::Pointer image,std::string filen
           this, SLOT(OverlayChanged(int,double,double)));
   connect(mSlicerManagers.back(), SIGNAL(UpdateFusion(int, double)),
           this, SLOT(FusionChanged(int,double)));
-  connect(mSlicerManagers.back(), SIGNAL(UpdateWindows(int, int, int)),
-          this,SLOT(WindowsChanged(int, int, int)));
   connect(mSlicerManagers.back(), SIGNAL(WindowLevelChanged(double, double,int, int)),
           this,SLOT(WindowLevelChanged(double, double, int, int)));
   connect(mSlicerManagers.back(), SIGNAL(UpdateSlice(int,int)),