mSlicerManagers[slicerManagerIndex]->UpdateInfoOnCursorPosition(column-1);
DisplaySliders(slicerManagerIndex, column-1);
if(clickedParentItem == clickedItem) {
- // Toggle or force visibility if it was not on this branch so far
+ // Toggle
vis = !draw || !vis;
}
clickedSlicer->SetActorVisibility("image", 0, vis);
for (int j = 1; j <= 4; j++) {
item->setData(j,Qt::CheckStateRole,DataTree->topLevelItem(index)->data(j,Qt::CheckStateRole));
- mSlicerManagers[index]->GetSlicer(j-1)->SetActorVisibility("overlay",0,
- DataTree->topLevelItem(index)->data(j,Qt::CheckStateRole).toInt());
}
//Create the buttons for reload and close
for (int j = 1; j <= 4; j++) {
item->setData(j,Qt::CheckStateRole,DataTree->topLevelItem(index)->data(j,Qt::CheckStateRole));
- mSlicerManagers[index]->GetSlicer(j-1)->SetActorVisibility("fusion",0,
- DataTree->topLevelItem(index)->data(j,Qt::CheckStateRole).toInt());
}
//Create the buttons for reload and close
for (int j = 1; j <= 4; j++) {
item->setData(j,Qt::CheckStateRole,DataTree->topLevelItem(index)->data(j,Qt::CheckStateRole));
- mSlicerManagers[index]->GetSlicer(j-1)->SetActorVisibility("vector",0,
- DataTree->topLevelItem(index)->data(j,Qt::CheckStateRole).toInt());
}
//Create the buttons for reload and close