this,SLOT(UpdateSliceRange(int,int,int,int,int)));
connect(mSlicerManagers.back(), SIGNAL(UpdateLinkManager(std::string,int,double,double,double,int)),
this,SLOT(UpdateLinkManager(std::string,int,double,double,double,int)));
+ connect(mSlicerManagers.back(), SIGNAL(UpdateLinkedNavigation(std::string,vvSlicerManager*)),
+ this,SLOT(UpdateLinkedNavigation(std::string,vvSlicerManager*)));
connect(mSlicerManagers.back(), SIGNAL(ChangeImageWithIndexOffset(vvSlicerManager*,int,int)),
this,SLOT(ChangeImageWithIndexOffset(vvSlicerManager*,int,int)));
connect(mSlicerManagers.back(),SIGNAL(LandmarkAdded()),landmarksPanel,SLOT(AddPoint()));
this,SLOT(UpdateSliceRange(int,int,int,int,int)));
connect(mSlicerManagers.back(),SIGNAL(UpdateLinkManager(std::string,int,double,double,double,int)),
this,SLOT(UpdateLinkManager(std::string,int,double,double,double,int)));
+ connect(mSlicerManagers.back(), SIGNAL(UpdateLinkedNavigation(std::string,vvSlicerManager*)),
+ this,SLOT(UpdateLinkedNavigation(std::string,vvSlicerManager*)));
connect(mSlicerManagers.back(),SIGNAL(LandmarkAdded()),landmarksPanel,SLOT(AddPoint()));
UpdateTree();
qApp->processEvents();
}
//------------------------------------------------------------------------------
+//------------------------------------------------------------------------------
+void vvMainWindow::UpdateLinkedNavigation(std::string id, vvSlicerManager * sm)
+{
+ for (unsigned int i = 0; i < mSlicerManagers.size(); i++) {
+ if (id == mSlicerManagers[i]->GetId()) {
+ mSlicerManagers[i]->UpdateLinkedNavigation(sm->GetSlicer(0));
+ }
+ }
+}
+//------------------------------------------------------------------------------
+
//------------------------------------------------------------------------------
void vvMainWindow::ShowContextMenu(QPoint point)
{
if (value == NOVerticalSlider->value()) return;
else value = NOVerticalSlider->value();
// int value = NOVerticalSlider->value();
- for (unsigned int i = 0; i < mSlicerManagers.size(); i++)
- {
- if (DataTree->topLevelItem(i)->data(COLUMN_UL_VIEW,Qt::CheckStateRole).toInt() > 1)
- {
- if (mSlicerManagers[i]->GetSlicer(0)->GetSlice() != value) {
- mSlicerManagers[i]->GetSlicer(0)->SetSlice(value);
- mSlicerManagers[i]->VerticalSliderHasChanged(0, value);
-
- // If nor Update/Render -> slider not work
- // only render = ok navigation, but for contour Update needed but slower ?
-
- mSlicerManagers[i]->UpdateSlice(0); // <-- DS add this. Not too much update ? YES. but needed for ImageContour ...
- //mSlicerManagers[i]->GetSlicer(0)->Render(); // <-- DS add this, needed for contour, seems ok ? not too slow ?
- }
- break;
- }
+ for (unsigned int i = 0; i < mSlicerManagers.size(); i++) {
+ if (DataTree->topLevelItem(i)->data(COLUMN_UL_VIEW,Qt::CheckStateRole).toInt() > 1) {
+ if (mSlicerManagers[i]->GetSlicer(0)->GetSlice() != value) {
+ mSlicerManagers[i]->GetSlicer(0)->SetSlice(value);
+ mSlicerManagers[i]->VerticalSliderHasChanged(0, value);
+
+ // If nor Update/Render -> slider not work
+ // only render = ok navigation, but for contour Update needed but slower ?
+
+ mSlicerManagers[i]->UpdateSlice(0); // <-- DS add this. Not too much update ? YES. but needed for ImageContour ...
+ //mSlicerManagers[i]->GetSlicer(0)->Render(); // <-- DS add this, needed for contour, seems ok ? not too slow ?
+ }
+ break;
}
+ }
}
//------------------------------------------------------------------------------
this,SLOT(UpdateSliceRange(int,int,int,int,int)));
connect(mSlicerManagers.back(), SIGNAL(UpdateLinkManager(std::string,int,double,double,double,int)),
this,SLOT(UpdateLinkManager(std::string,int,double,double,double,int)));
+ connect(mSlicerManagers.back(), SIGNAL(UpdateLinkedNavigation(std::string,vvSlicerManager*)),
+ this,SLOT(UpdateLinkedNavigation(std::string,vvSlicerManager*)));
connect(mSlicerManagers.back(), SIGNAL(ChangeImageWithIndexOffset(vvSlicerManager*,int,int)),
this,SLOT(ChangeImageWithIndexOffset(vvSlicerManager*,int,int)));
connect(mSlicerManagers.back(), SIGNAL(LandmarkAdded()),landmarksPanel,SLOT(AddPoint()));