#include "vvSaveState.h"
#include "vvReadState.h"
#include "clitkConfiguration.h"
+#include "clitkMatrix.h"
// ITK include
#include <itkImage.h>
infoPanel->setNPixel(QString::number(NPixel)+" ("+inputSizeInBytes+")");
transformation = imageSelected->GetTransform()[tSlice]->GetMatrix();
- infoPanel->setTransformation(Get4x4MatrixDoubleAsString(transformation));
+ infoPanel->setTransformation(clitk::Get4x4MatrixDoubleAsString(transformation).c_str());
landmarksPanel->SetCurrentLandmarks(mSlicerManagers[index]->GetLandmarks(),
mSlicerManagers[index]->GetTSlice());
}
//------------------------------------------------------------------------------
-//------------------------------------------------------------------------------
-QString vvMainWindow::Get4x4MatrixDoubleAsString(vtkSmartPointer<vtkMatrix4x4> matrix, const int precision)
-{
- std::ostringstream strmatrix;
-
- // Figure out the number of digits of the integer part of the largest absolute value
- // for each column
- unsigned width[4];
- for (unsigned int j = 0; j < 4; j++){
- double absmax = 0.;
- for (unsigned int i = 0; i < 4; i++)
- absmax = std::max(absmax, vnl_math_abs(matrix->GetElement(i, j)));
- unsigned ndigits = (unsigned)std::max(0.,std::log10(absmax))+1;
- width[j] = precision+ndigits+3;
- }
-
- // Output with correct width, aligned to the right
- for (unsigned int i = 0; i < 4; i++) {
- for (unsigned int j = 0; j < 4; j++) {
- strmatrix.setf(ios::fixed,ios::floatfield);
- strmatrix.precision(precision);
- strmatrix.fill(' ');
- strmatrix.width(width[j]);
- strmatrix << std::right << matrix->GetElement(i, j);
- }
- strmatrix << std::endl;
- }
- QString result = strmatrix.str().c_str();
- return result;
-}
-//------------------------------------------------------------------------------
-
//------------------------------------------------------------------------------
QString vvMainWindow::GetVectorDoubleAsString(std::vector<double> vectorDouble)
{
double window = mSlicerManagers[index]->GetColorWindow();
double level = mSlicerManagers[index]->GetColorLevel();
+ double fusWindow = mSlicerManagers[index]->GetFusionWindow();
+ double fusLevel = mSlicerManagers[index]->GetFusionLevel();
+
+ double overWindow = mSlicerManagers[index]->GetOverlayColorWindow();
+ double overLevel = mSlicerManagers[index]->GetOverlayColorLevel();
+
for (unsigned int i = 0; i < mSlicerManagers.size(); i++) {
if (mSlicerManagers[i] == NULL)
continue;
mSlicerManagers[i]->SetColorWindow(window);
mSlicerManagers[i]->SetColorLevel(level);
mSlicerManagers[i]->SetPreset(WL_USER);
+ mSlicerManagers[i]->SetFusionWindow(fusWindow);
+ mSlicerManagers[i]->SetFusionLevel(fusLevel);
+ mSlicerManagers[i]->SetOverlayColorWindow(overWindow);
+ mSlicerManagers[i]->SetOverlayColorLevel(overLevel);
mSlicerManagers[i]->Render();
}
}