void LoadImages(std::vector<std::string> filenames, vvImageReader::LoadedImageType type);
vvSlicerManager * AddImage(vvImage::Pointer image,std::string filename);
void AddField(QString file,int index);
- void AddOverlayImage(int index, QString filename);
+ void AddOverlayImage(int index, std::vector<std::string> fileNames, vvImageReader::LoadedImageType type);
void AddFusionImage(int index, QString filename);
void AddROI(int index, QString filename);
///Adds a mesh to a SlicerManager, with optional warping by vector field
void SetWindowLevel(double w, double l);
void UpdateColorMap();
void UpdateWindowLevel();
+ void UpdateSlicingPreset();
void SwitchWindowLevel();
void ApplyWindowLevelToAllImages();
void UpdateLinkManager(std::string id, int slicer, double x, double y, double z, int temps);