void LoadImages(std::vector<std::string> filenames, vvImageReader::LoadedImageType type);
vvSlicerManager * AddImage(vvImage::Pointer image,std::string filename);
void AddField(QString file,int index);
- void AddOverlayImage(int index, QString filename);
+ void AddOverlayImage(int index, std::vector<std::string> fileNames, vvImageReader::LoadedImageType type);
void AddFusionImage(int index, QString filename);
void AddROI(int index, QString filename);
///Adds a mesh to a SlicerManager, with optional warping by vector field
void SetWindowLevel(double w, double l);
void UpdateColorMap();
void UpdateWindowLevel();
+ void UpdateSlicingPreset();
void SwitchWindowLevel();
void ApplyWindowLevelToAllImages();
void UpdateLinkManager(std::string id, int slicer, double x, double y, double z, int temps);
void SetVFProperty(int subsampling,int scale,int lut, int width, double r, double g, double b);
void SetOverlayProperty(int color, int linked, double window, double level);
- void SetFusionProperty(int opacity, int tresOpacity, int colormap,double window,double level);
+ void SetFusionProperty(int opacity, int tresOpacity, int colormap,double window,double level, bool showLegend);
void GoToCursor();
void PlayPause();