void SetWindowLevel(double w, double l);
void UpdateColorMap();
void UpdateWindowLevel();
+ void UpdateSlicingPreset();
void SwitchWindowLevel();
void ApplyWindowLevelToAllImages();
void UpdateLinkManager(std::string id, int slicer, double x, double y, double z, int temps);
void SetVFProperty(int subsampling,int scale,int lut, int width, double r, double g, double b);
void SetOverlayProperty(int color, int linked, double window, double level);
- void SetFusionProperty(int opacity, int tresOpacity, int colormap,double window,double level);
+ void SetFusionProperty(int opacity, int tresOpacity, int colormap,double window,double level, bool showLegend);
void GoToCursor();
void PlayPause();