void AddOverlayImage(int index, std::vector<std::string> fileNames, vvImageReader::LoadedImageType type);
void AddFusionImage(int index, QString filename);
void AddROI(int index, QString filename);
+
//Process the sequence for fusion:
void AddFusionSequence(int index, std::vector<std::string> fileNames, vvImageReader::LoadedImageType type);
- ///Adds a mesh to a SlicerManager, with optional warping by vector field
+ void AddLandmarks(int index, std::vector<std::string>);
+///Adds a mesh to a SlicerManager, with optional warping by vector field
void AddContour(int image_index, vvMesh::Pointer contour, bool propagation);
///This is used to show an image when opened or computed
void ShowLastImage();
void WindowLevelChanged();
void UpdateSlice(int slicer, int slice);
- void UpdateTSlice(int slicer, int slice);
+ void UpdateTSlice(int slicer, int slice, int code=-1);
void UpdateSliceRange(int slicer, int min, int max, int tmin, int tmax);
void WindowLevelEdited();
void SetWindowLevel(double w, double l);
void SelectFusionImage();
//select the file(s) from the disk containing the image sequence to fuse
void SelectFusionSequence();
- void SelectFusionSequenceTemporalSignal();
+ void SelectFusionSequenceCorrespondances();
void ResetTransformationToIdentity();
void SetFusionSequenceProperty(int fusionSequenceFrameIndex, bool spatialSyncFlag, unsigned int fusionSequenceNbFrames, bool temporalSyncFlag);
void GoToCursor();
+ void GoToLandmark();
void PlayPause();
void PlayNext();
void ChangeFrameRate(int rate) {