mActor->GetProperty()->EdgeVisibilityOn();
mActor->GetProperty()->SetEdgeColor(mMesh->r,mMesh->g,mMesh->b);
mActor->GetProperty()->SetLineWidth(2.);
+ mActor->GetProperty()->SetOpacity(0.995); //in order to get VTK to turn on the alpha-blending in OpenGL
}
void vvMeshActor::SetCutSlice(double slice)