/*=========================================================================
+ Program: vv http://www.creatis.insa-lyon.fr/rio/vv
- Program: vv
- Language: C++
- Author : Joel Schaerer (joel.schaerer@insa-lyon.fr)
- Program: vv
+ Authors belong to:
+ - University of LYON http://www.universite-lyon.fr/
+ - Léon Bérard cancer center http://www.centreleonberard.fr
+ - CREATIS CNRS laboratory http://www.creatis.insa-lyon.fr
-Copyright (C) 2008
-Léon Bérard cancer center http://oncora1.lyon.fnclcc.fr
-CREATIS-LRMN http://www.creatis.insa-lyon.fr
+ This software is distributed WITHOUT ANY WARRANTY; without even
+ the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
+ PURPOSE. See the copyright notices for more information.
-This program is free software: you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation, version 3 of the License.
+ It is distributed under dual licence
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with this program. If not, see <http://www.gnu.org/licenses/>.
-
-=========================================================================*/
+ - BSD See included LICENSE.txt file
+ - CeCILL-B http://www.cecill.info/licences/Licence_CeCILL-B_V1-en.html
+===========================================================================**/
#ifndef vvMeshActor_h
#define vvMeshActor_h
-
#include "vvMesh.h"
#include "vvImage.h"
void SetCutSlice(double slice);
/**Initialize the actor and set the inputs. If vf is not null, will use
**it to propagate the contour on all time frames */
- void Init(vvMesh::Pointer mesh,int time_slice, vvImage::Pointer vf=NULL);
+ void Init(vvMesh::Pointer mesh,int time_slice, vvImage::Pointer vf=ITK_NULLPTR);
///Set the time slice (only useful when using a 4D contour)
void SetTimeSlice(int time);
///Toggles between normal 4D mode and superposition mode