void getFusionProperty(int opacity, int thresOpacity, int colormap, double window, double level);
void getFusionName(QString name);
- void getFusionSequenceProperty(int sequenceFrameIndex, bool spatialSync, unsigned int sequenceLength);
+ void getFusionSequenceProperty(int sequenceFrameIndex, bool spatialSync, unsigned int sequenceLength, bool temporalSync);
void getCurrentVectorInfo(int visibility, double x, double y, double z, double value);
void getCurrentOverlayInfo(int visibility,double valueOver, double valueRef);
void getCurrentFusionInfo(int visibility,double value);
- //void getCurrentFusionSequenceInfo(int visibility,double value);
bool getShowLegend();
+ void updateFusionSequenceSliderValueFromWindow(int val, bool updateVisualization);
+
public slots:
void setVFProperty();
void setOverlayProperty();
void setFusionSpinProperty();
void VFColorChangeRequest();
void setFusionSequenceProperty();
+ void enableFusionSequenceTemporalSync();
signals:
void VFPropertyUpdated(int subsampling, int scale, int log, int width, double r, double g, double b);
void OverlayPropertyUpdated(int color, int linked, double window, double level);
void FusionPropertyUpdated(int opacity, int thresOpacity, int colormap, double window, double level, bool showLegend);
- void FusionSequencePropertyUpdated(int sequenceFrameIndex, bool spatialSync, unsigned int sequenceLength);
-
+ void FusionSequencePropertyUpdated(int sequenceFrameIndex, bool spatialSync, unsigned int sequenceLength, bool temporalSync);
+ void FusionSequenceSignalButtonPressed();
private:
bool disableFusionSignals;