void OverlayPropertyUpdated(int color, int linked, double window, double level);
void FusionPropertyUpdated(int opacity, int thresOpacity, int colormap, double window, double level, bool showLegend);
void FusionSequencePropertyUpdated(int sequenceFrameIndex, bool spatialSync, unsigned int sequenceLength, bool temporalSync);
- void FusionSequenceSignalButtonPressed();
+ void FusionSequenceCorrespondancesButtonPressed();
private:
bool disableFusionSignals;