void getVFProperty(int subsampling, int scale, int log);
void getVFName(QString name);
- void getOverlayProperty(int color);
+ void getOverlayProperty(int color, int linked, double window, double level);
void getOverlayName(QString name);
void getFusionProperty(int opacity, int thresOpacity, int colormap, double window, double level);
void getFusionName(QString name);
- void getCurrentVectorInfo(int visibility, double x, double y, double z, double value);
+ void getFusionSequenceProperty(int sequenceFrameIndex, bool spatialSync, unsigned int sequenceLength);
+
+ void getCurrentVectorInfo(int visibility, double x, double y, double z, double value);
void getCurrentOverlayInfo(int visibility,double valueOver, double valueRef);
void getCurrentFusionInfo(int visibility,double value);
+ //void getCurrentFusionSequenceInfo(int visibility,double value);
+
+ bool getShowLegend();
public slots:
void setVFProperty();
void setOverlayProperty();
void setFusionProperty();
+ void setFusionSpinProperty();
void VFColorChangeRequest();
+ void setFusionSequenceProperty();
signals:
void VFPropertyUpdated(int subsampling, int scale, int log, int width, double r, double g, double b);
- void OverlayPropertyUpdated(int color);
- void FusionPropertyUpdated(int opacity, int thresOpacity, int colormap, double window, double level);
+ void OverlayPropertyUpdated(int color, int linked, double window, double level);
+ void FusionPropertyUpdated(int opacity, int thresOpacity, int colormap, double window, double level, bool showLegend);
+ void FusionSequencePropertyUpdated(int sequenceFrameIndex, bool spatialSync, unsigned int sequenceLength);
+
+
+private:
+ bool disableFusionSignals;
+ bool disableFusionSequenceSignals;
+
}; // end class vvOverlayPanel
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