vvROIActor::vvROIActor() {
mImageContour.clear();
mOverlayActors.clear();
+ mIsVisible = true;
+ mOpacity = 0.7;
+ mIsSelected = false;
}
//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
-void vvROIActor::SetROI(const clitk::DicomRT_ROI * s) {
+void vvROIActor::SetROI(clitk::DicomRT_ROI * s) {
mROI = s;
}
//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
+//------------------------------------------------------------------------------
+void vvROIActor::SetVisible(bool b) {
+ mIsVisible = b;
+ if (!b) { // remove actor
+ for(unsigned int i= 0; i<mOverlayActors.size(); i++)
+ mOverlayActors[i]->HideActors();
+ }
+ else {
+ for(unsigned int i= 0; i<mOverlayActors.size(); i++)
+ mOverlayActors[i]->ShowActors();
+ }
+ Update();
+}
+//------------------------------------------------------------------------------
+
+
+//------------------------------------------------------------------------------
+bool vvROIActor::IsVisible() {
+ return mIsVisible;
+}
+//------------------------------------------------------------------------------
+
+
//------------------------------------------------------------------------------
void vvROIActor::Initialize() {
if (mROI->GetImage()) {
mImageContour.push_back(new vvImageContour);
mImageContour[i]->setSlicer(mSlicerManager->GetSlicer(i));
mImageContour[i]->setImage(mROI->GetImage());
- // mImageContour[i]->setColor(1.0, 0.0, 0.0);
- mImageContour[i]->setColor(mROI->GetDisplayColor()[0],
- mROI->GetDisplayColor()[1],
- mROI->GetDisplayColor()[2]);
- mImageContour[i]->setPreserveMemoryModeEnabled(false);
+ //mImageContour[i]->setColor(1.0, 0.0, 0.0);
+ mImageContour[i]->setColor(1.0-mROI->GetDisplayColor()[0],
+ 1.0-mROI->GetDisplayColor()[1],
+ 1.0-mROI->GetDisplayColor()[2]);
+ mImageContour[i]->setPreserveMemoryModeEnabled(true);
+ mImageContour[i]->setSlicer(mSlicerManager->GetSlicer(i));
mOverlayActors.push_back(new vvBinaryImageOverlayActor);
- mOverlayActors[i]->setImage(mROI->GetImage(), mROI->GetBackgroundValueLabelImage());
- mOverlayActors[i]->setColor(mROI->GetDisplayColor()[0],
+ mOverlayActors[i]->SetImage(mROI->GetImage(), mROI->GetBackgroundValueLabelImage());
+ mOverlayActors[i]->SetColor(mROI->GetDisplayColor()[0],
mROI->GetDisplayColor()[1],
mROI->GetDisplayColor()[2]);
- mOverlayActors[i]->setSlicer(mSlicerManager->GetSlicer(i));
- mOverlayActors[i]->initialize();
+ mOverlayActors[i]->SetOpacity(mOpacity);
+ mOverlayActors[i]->SetSlicer(mSlicerManager->GetSlicer(i));
+ mOverlayActors[i]->Initialize();
}
connect(mSlicerManager,SIGNAL(UpdateSlice(int,int)),this,SLOT(UpdateSlice(int, int)));
//------------------------------------------------------------------------------
void vvROIActor::UpdateSlice(int slicer, int slices) {
- if (!mROI->GetImage()) return;
+ if (!mROI->GetImage()) return;
+
+ if (!mIsVisible) return;
if (!mSlicerManager) {
std::cerr << "Error. No mSlicerManager ?" << std::endl;
}
// CONTOUR HERE
- // mImageContour[slicer]->update(1.0);
+ DD("vvROIActor::UpdateSlice");
+ DD(mROI->GetName());
+ DD(mIsSelected);
+ DD(mROI->GetBackgroundValueLabelImage());
+ if (mIsSelected) {
+ mImageContour[slicer]->update(1.0);//mROI->GetBackgroundValueLabelImage());
+ // mImageContour[slicer]->showActors();
+ }
// Refresh overlays
- mOverlayActors[slicer]->update(slicer, slices);
+ mOverlayActors[slicer]->UpdateSlice(slicer, slices);
// Do not used the following line : TOO SLOW.
// mSlicerManager->GetSlicer(slicer)->GetRenderWindow()->Render();
}
//------------------------------------------------------------------------------
+
+
+//------------------------------------------------------------------------------
+// void vvROIActor::UpdateOpacity(double d) {
+// if (d == mOpacity) return;
+// mOpacity = d;
+// for(unsigned int i=0; i<mOverlayActors.size(); i++) {
+// mOverlayActors[i]->SetOpacity(d);
+// mOverlayActors[i]->UpdateColor();
+// }
+// mSlicerManager->Render();
+// }
+//------------------------------------------------------------------------------
+
+
+//------------------------------------------------------------------------------
+void vvROIActor::SetOpacity(double d) {
+ mOpacity = d;
+}
+//------------------------------------------------------------------------------
+
+
+//------------------------------------------------------------------------------
+void vvROIActor::UpdateColor() {
+ for(unsigned int i=0; i<mOverlayActors.size(); i++) {
+ mOverlayActors[i]->SetOpacity(mOpacity);
+ mOverlayActors[i]->SetColor(mROI->GetDisplayColor()[0],
+ mROI->GetDisplayColor()[1],
+ mROI->GetDisplayColor()[2]);
+ mOverlayActors[i]->UpdateColor();
+ }
+}
+//------------------------------------------------------------------------------
+
+
+//------------------------------------------------------------------------------
+double vvROIActor::GetOpacity() {
+ return mOpacity;
+}
+//------------------------------------------------------------------------------
+
+
+//------------------------------------------------------------------------------
+void vvROIActor::SetSelected(bool b) {
+ mIsSelected = b;
+ if (b) {
+ for(int i=0; i<mSlicerManager->NumberOfSlicers(); i++) {
+ mImageContour[i]->SetLineWidth(3.0);
+ mImageContour[i]->showActors();
+ }
+ }
+ else {
+ for(int i=0; i<mSlicerManager->NumberOfSlicers(); i++) {
+ mImageContour[i]->hideActors();
+ }
+ }
+}
+//------------------------------------------------------------------------------
+