for(unsigned int i= 0; i<mOverlayActors.size(); i++)
mOverlayActors[i]->ShowActors();
}
- Update(); // No Render
+ //Update(); // No Render
}
//------------------------------------------------------------------------------
mImageContour[i]->ShowActors();
}
}
- Update(); // No Render
+ //Update(); // No Render
}
//------------------------------------------------------------------------------
if (mIsVisible) {
mOverlayActors[slicer]->UpdateSlice(slicer, slices, force);
}
- mSlicerManager->GetSlicer(slicer)->Render();
+ //mSlicerManager->GetSlicer(slicer)->Render();
}
//------------------------------------------------------------------------------