/*=========================================================================
Program: vv http://www.creatis.insa-lyon.fr/rio/vv
- Authors belong to:
+ Authors belong to:
- University of LYON http://www.universite-lyon.fr/
- Léon Bérard cancer center http://oncora1.lyon.fnclcc.fr
- CREATIS CNRS laboratory http://www.creatis.insa-lyon.fr
#include <vtkProperty.h>
//------------------------------------------------------------------------------
-vvROIActor::vvROIActor() {
+vvROIActor::vvROIActor()
+{
mImageContour.clear();
mOverlayActors.clear();
mIsVisible = true;
+ mOpacity = 0.7;
+ mIsSelected = false;
}
//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
-vvROIActor::~vvROIActor() {
+vvROIActor::~vvROIActor()
+{
}
//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
-void vvROIActor::SetROI(const clitk::DicomRT_ROI * s) {
+void vvROIActor::SetROI(clitk::DicomRT_ROI * s)
+{
mROI = s;
}
//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
-void vvROIActor::SetSlicerManager(vvSlicerManager * s) {
+void vvROIActor::SetSlicerManager(vvSlicerManager * s)
+{
mSlicerManager = s;
}
//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
-void vvROIActor::SetVisible(bool b) {
+void vvROIActor::SetVisible(bool b)
+{
mIsVisible = b;
if (!b) { // remove actor
- for(unsigned int i= 0; i<mOverlayActors.size(); i++)
- mOverlayActors[i]->hideActors();
- }
- else {
- for(unsigned int i= 0; i<mOverlayActors.size(); i++)
- mOverlayActors[i]->showActors();
+ for(unsigned int i= 0; i<mOverlayActors.size(); i++)
+ mOverlayActors[i]->HideActors();
+ } else {
+ for(unsigned int i= 0; i<mOverlayActors.size(); i++)
+ mOverlayActors[i]->ShowActors();
}
Update();
}
//------------------------------------------------------------------------------
-bool vvROIActor::IsVisible() {
+bool vvROIActor::IsVisible()
+{
return mIsVisible;
}
//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
-void vvROIActor::Initialize() {
+void vvROIActor::Initialize()
+{
if (mROI->GetImage()) {
mImageContour.clear();
mOverlayActors.clear();
- for(int i=0;i<mSlicerManager->NumberOfSlicers(); i++) {
+ for(int i=0; i<mSlicerManager->NumberOfSlicers(); i++) {
mImageContour.push_back(new vvImageContour);
mImageContour[i]->setSlicer(mSlicerManager->GetSlicer(i));
mImageContour[i]->setImage(mROI->GetImage());
- // mImageContour[i]->setColor(1.0, 0.0, 0.0);
- mImageContour[i]->setColor(mROI->GetDisplayColor()[0],
- mROI->GetDisplayColor()[1],
- mROI->GetDisplayColor()[2]);
- mImageContour[i]->setPreserveMemoryModeEnabled(false);
-
+ //mImageContour[i]->setColor(1.0, 0.0, 0.0);
+ mImageContour[i]->setColor(1.0-mROI->GetDisplayColor()[0],
+ 1.0-mROI->GetDisplayColor()[1],
+ 1.0-mROI->GetDisplayColor()[2]);
+ mImageContour[i]->setPreserveMemoryModeEnabled(true);
+ mImageContour[i]->setSlicer(mSlicerManager->GetSlicer(i));
+
mOverlayActors.push_back(new vvBinaryImageOverlayActor);
- mOverlayActors[i]->setImage(mROI->GetImage(), mROI->GetBackgroundValueLabelImage());
- mOverlayActors[i]->setColor(mROI->GetDisplayColor()[0],
- mROI->GetDisplayColor()[1],
- mROI->GetDisplayColor()[2]);
- mOverlayActors[i]->setSlicer(mSlicerManager->GetSlicer(i));
- mOverlayActors[i]->initialize();
+ mOverlayActors[i]->SetImage(mROI->GetImage(), mROI->GetBackgroundValueLabelImage());
+ mOverlayActors[i]->SetColor(mROI->GetDisplayColor()[0],
+ mROI->GetDisplayColor()[1],
+ mROI->GetDisplayColor()[2]);
+ mOverlayActors[i]->SetOpacity(mOpacity);
+ mOverlayActors[i]->SetSlicer(mSlicerManager->GetSlicer(i));
+ mOverlayActors[i]->Initialize();
}
-
+
connect(mSlicerManager,SIGNAL(UpdateSlice(int,int)),this,SLOT(UpdateSlice(int, int)));
//connect(mSlicerManager,SIGNAL(UpdateTSlice(int,int)),this,SLOT(UpdateSlice(int, int)));
connect(mSlicerManager, SIGNAL(AVerticalSliderHasChanged(int, int)), SLOT(UpdateSlice(int, int)));
//------------------------------------------------------------------------------
-void vvROIActor::Update() {
+void vvROIActor::Update()
+{
for(int i=0; i<mSlicerManager->NumberOfSlicers(); i++) {
UpdateSlice(i, mSlicerManager->GetSlicer(i)->GetSlice());
}
//------------------------------------------------------------------------------
-void vvROIActor::UpdateSlice(int slicer, int slices) {
+void vvROIActor::UpdateSlice(int slicer, int slices)
+{
if (!mROI->GetImage()) return;
-
+
if (!mIsVisible) return;
if (!mSlicerManager) {
exit(0);
}
- // CONTOUR HERE
- // mImageContour[slicer]->update(1.0);
+ // CONTOUR HERE
+ DD("vvROIActor::UpdateSlice");
+ DD(mROI->GetName());
+ DD(mIsSelected);
+ DD(mROI->GetBackgroundValueLabelImage());
+ if (mIsSelected) {
+ mImageContour[slicer]->update(1.0);//mROI->GetBackgroundValueLabelImage());
+ // mImageContour[slicer]->showActors();
+ }
// Refresh overlays
- mOverlayActors[slicer]->update(slicer, slices);
+ mOverlayActors[slicer]->UpdateSlice(slicer, slices);
// Do not used the following line : TOO SLOW.
- // mSlicerManager->GetSlicer(slicer)->GetRenderWindow()->Render();
+ // mSlicerManager->GetSlicer(slicer)->GetRenderWindow()->Render();
+}
+//------------------------------------------------------------------------------
+
+
+//------------------------------------------------------------------------------
+// void vvROIActor::UpdateOpacity(double d) {
+// if (d == mOpacity) return;
+// mOpacity = d;
+// for(unsigned int i=0; i<mOverlayActors.size(); i++) {
+// mOverlayActors[i]->SetOpacity(d);
+// mOverlayActors[i]->UpdateColor();
+// }
+// mSlicerManager->Render();
+// }
+//------------------------------------------------------------------------------
+
+
+//------------------------------------------------------------------------------
+void vvROIActor::SetOpacity(double d)
+{
+ mOpacity = d;
+}
+//------------------------------------------------------------------------------
+
+
+//------------------------------------------------------------------------------
+void vvROIActor::UpdateColor()
+{
+ for(unsigned int i=0; i<mOverlayActors.size(); i++) {
+ mOverlayActors[i]->SetOpacity(mOpacity);
+ mOverlayActors[i]->SetColor(mROI->GetDisplayColor()[0],
+ mROI->GetDisplayColor()[1],
+ mROI->GetDisplayColor()[2]);
+ mOverlayActors[i]->UpdateColor();
+ }
}
//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
-void vvROIActor::SetOpacity(double d) {
- mOpacity = d;
- for(unsigned int i=0; mOverlayActors.size(); i++) {
- mOverlayActors[i]->SetOpacity(d);
+double vvROIActor::GetOpacity()
+{
+ return mOpacity;
+}
+//------------------------------------------------------------------------------
+
+
+//------------------------------------------------------------------------------
+void vvROIActor::SetSelected(bool b)
+{
+ mIsSelected = b;
+ if (b) {
+ for(int i=0; i<mSlicerManager->NumberOfSlicers(); i++) {
+ mImageContour[i]->SetLineWidth(3.0);
+ mImageContour[i]->showActors();
+ }
+ } else {
+ for(int i=0; i<mSlicerManager->NumberOfSlicers(); i++) {
+ mImageContour[i]->hideActors();
+ }
}
}
//------------------------------------------------------------------------------