]> Creatis software - clitk.git/blobdiff - vv/vvROIActor.cxx
Add Depth option for contours and overlays
[clitk.git] / vv / vvROIActor.cxx
index 253a2901ab3e0ba030bab1ac8ab0be382bf3fae8..b46ae0ac990b0bcc058f6b864292fb3c1d467761 100644 (file)
@@ -3,7 +3,7 @@
 
   Authors belong to:
   - University of LYON              http://www.universite-lyon.fr/
-  - Léon Bérard cancer center       http://oncora1.lyon.fnclcc.fr
+  - Léon Bérard cancer center       http://www.centreleonberard.fr
   - CREATIS CNRS laboratory         http://www.creatis.insa-lyon.fr
 
   This software is distributed WITHOUT ANY WARRANTY; without even
 
   - BSD        See included LICENSE.txt file
   - CeCILL-B   http://www.cecill.info/licences/Licence_CeCILL-B_V1-en.html
-  ======================================================================-====*/
+  ===========================================================================**/
 
 // vv
 #include "vvROIActor.h"
-#include "vvImageContour.h"
 #include "vvSlicerManager.h"
-#include "vvBinaryImageOverlayActor.h"
 
 // vtk
 #include <vtkImageActor.h>
@@ -35,8 +33,6 @@
 //------------------------------------------------------------------------------
 vvROIActor::vvROIActor()
 {
-  mImageContour.clear();
-  mOverlayActors.clear();
   mIsVisible = true;
   mIsContourVisible = false;
   mOpacity = 0.7;
@@ -44,6 +40,7 @@ vvROIActor::vvROIActor()
   mContourWidth = 1;
   mContourColor.resize(3);
   m_modeBG = true;
+  mDepth = 1.0;
 }
 //------------------------------------------------------------------------------
 
@@ -80,15 +77,9 @@ void vvROIActor::SetSlicerManager(vvSlicerManager * s) {
 //------------------------------------------------------------------------------
 void vvROIActor::UpdateImage()
 {
-  for(unsigned int i= 0; i<mOverlayActors.size(); i++) {
-    mOverlayActors[i]->HideActors();
-    delete mOverlayActors[i];
-  }
-  for(unsigned int i= 0; i<mImageContour.size(); i++) {
-    mImageContour[i]->HideActors();
-    delete mImageContour[i];
-  }
-  Initialize(mIsVisible);
+  mOverlayActors.clear();
+  mImageContour.clear();
+  Initialize(mDepth, mIsVisible);
   Update(); // No Render
 }
 //------------------------------------------------------------------------------
@@ -143,12 +134,14 @@ bool vvROIActor::IsContourVisible() {
 
 
 //------------------------------------------------------------------------------
-void vvROIActor::Initialize(bool IsVisible) {
+void vvROIActor::Initialize(double depth, bool IsVisible) {
   if (mROI->GetImage()) {
     mImageContour.clear();
     mOverlayActors.clear();
+    mDepth = depth;
     for(int i=0; i<mSlicerManager->GetNumberOfSlicers(); i++) {
-      mImageContour.push_back(new vvImageContour);
+
+      mImageContour.push_back(vvImageContour::New());
       mImageContour[i]->SetSlicer(mSlicerManager->GetSlicer(i));
       mImageContour[i]->SetImage(mROI->GetImage());
       mContourColor[0] = mROI->GetDisplayColor()[0];
@@ -157,11 +150,12 @@ void vvROIActor::Initialize(bool IsVisible) {
       mImageContour[i]->SetColor(mContourColor[0], mContourColor[1], mContourColor[2]);
       mImageContour[i]->SetLineWidth(mContourWidth);
       mImageContour[i]->SetPreserveMemoryModeEnabled(true);
+      mImageContour[i]->SetDepth(mDepth);
       //mImageContour[i]->SetPreserveMemoryModeEnabled(false); // SEG FAULT !!!
       mImageContour[i]->SetSlicer(mSlicerManager->GetSlicer(i));
       mImageContour[i]->HideActors();
       
-      mOverlayActors.push_back(new vvBinaryImageOverlayActor);
+      mOverlayActors.push_back(vvBinaryImageOverlayActor::New());
 
       // BG or FG
       if (m_modeBG) {
@@ -177,7 +171,8 @@ void vvROIActor::Initialize(bool IsVisible) {
                                   mROI->GetDisplayColor()[2]);
       mOverlayActors[i]->SetOpacity(mOpacity);
       mOverlayActors[i]->SetSlicer(mSlicerManager->GetSlicer(i));
-      mOverlayActors[i]->Initialize(IsVisible);
+      mOverlayActors[i]->Initialize(IsVisible);      
+      mOverlayActors[i]->SetDepth(mDepth);
     }
 
     connect(mSlicerManager,SIGNAL(UpdateSlice(int,int)),this,SLOT(UpdateSlice(int, int)));
@@ -189,17 +184,30 @@ void vvROIActor::Initialize(bool IsVisible) {
 
 
 //------------------------------------------------------------------------------
-void vvROIActor::Update()
+void vvROIActor::SetDepth(double d)
+{
+  mDepth = d;
+  for(int i=0; i<mSlicerManager->GetNumberOfSlicers(); i++) {  
+    mOverlayActors[i]->SetDepth(d);
+    mImageContour[i]->SetDepth(d);
+  }
+  Update(true);
+}
+//------------------------------------------------------------------------------
+
+
+//------------------------------------------------------------------------------
+void vvROIActor::Update(bool force)
 {
   for(int i=0; i<mSlicerManager->GetNumberOfSlicers(); i++) {
-    UpdateSlice(i, mSlicerManager->GetSlicer(i)->GetSlice());
+    UpdateSlice(i, mSlicerManager->GetSlicer(i)->GetSlice(), force);
   }
 }
 //------------------------------------------------------------------------------
 
 
 //------------------------------------------------------------------------------
-void vvROIActor::UpdateSlice(int slicer, int slices)
+void vvROIActor::UpdateSlice(int slicer, int slices, bool force)
 {
   if (!mROI->GetImage())  return;
   if ((!mIsVisible) && (!mIsContourVisible)) return; 
@@ -213,7 +221,7 @@ void vvROIActor::UpdateSlice(int slicer, int slices)
   }
 
   // Refresh overlays
-  mOverlayActors[slicer]->UpdateSlice(slicer, slices);
+  mOverlayActors[slicer]->UpdateSlice(slicer, slices, force);
 }
 //------------------------------------------------------------------------------