]> Creatis software - clitk.git/blobdiff - vv/vvROIActor.cxx
Debug RTStruct conversion with empty struc
[clitk.git] / vv / vvROIActor.cxx
index 382edf9f788452d88d7ac2f39cc5b5fcaa4ce422..d6f5089722b056ce41a81cb29542387ed2e68f67 100644 (file)
@@ -3,7 +3,7 @@
 
   Authors belong to:
   - University of LYON              http://www.universite-lyon.fr/
-  - Léon Bérard cancer center       http://oncora1.lyon.fnclcc.fr
+  - Léon Bérard cancer center       http://www.centreleonberard.fr
   - CREATIS CNRS laboratory         http://www.creatis.insa-lyon.fr
 
   This software is distributed WITHOUT ANY WARRANTY; without even
 
   - BSD        See included LICENSE.txt file
   - CeCILL-B   http://www.cecill.info/licences/Licence_CeCILL-B_V1-en.html
-  ======================================================================-====*/
+  ===========================================================================**/
 
 // vv
 #include "vvROIActor.h"
-#include "vvImageContour.h"
 #include "vvSlicerManager.h"
-#include "vvBinaryImageOverlayActor.h"
 
 // vtk
 #include <vtkImageActor.h>
 
 //------------------------------------------------------------------------------
 vvROIActor::vvROIActor()
-{
-  mImageContour.clear();
-  mOverlayActors.clear();
+{ 
   mIsVisible = true;
   mIsContourVisible = false;
-  mOpacity = 0.7;
+  mOpacity = 0.5;
   mIsSelected = false;
   mContourWidth = 1;
   mContourColor.resize(3);
+  m_modeBG = true;
+  mDepth = 1.0;
+  mROI = 0;
+  mSlicerManager = 0;
+  mContourColor[0] = 1;
+  mContourColor[1] = 1;
+  mContourColor[2] = 1;
 }
 //------------------------------------------------------------------------------
 
 
 //------------------------------------------------------------------------------
 vvROIActor::~vvROIActor()
-{
+{ 
+}
+//------------------------------------------------------------------------------
+
+
+//------------------------------------------------------------------------------
+void vvROIActor::RemoveActors()
+{ 
+  for(unsigned int i= 0; i<mOverlayActors.size(); i++) {
+    mOverlayActors[i]->RemoveActors();
+  }
+
+  for(unsigned int i= 0; i<mImageContour.size(); i++) {
+    mImageContour[i]->RemoveActors();
+  }  
+  
+  Update(true);
+  //mImageContour.clear();
+  //mOverlayActors.clear();
 }
 //------------------------------------------------------------------------------
 
 
 //------------------------------------------------------------------------------
 void vvROIActor::SetROI(clitk::DicomRT_ROI * s)
-{
+{ 
   mROI = s;
 }
 //------------------------------------------------------------------------------
 
 
 //------------------------------------------------------------------------------
-void vvROIActor::SetContourWidth(int n) {
+void vvROIActor::SetContourWidth(int n) 
+{ 
   mContourWidth = n;
 }
 //------------------------------------------------------------------------------
 
 
 //------------------------------------------------------------------------------
-void vvROIActor::SetSlicerManager(vvSlicerManager * s) {
+void vvROIActor::SetSlicerManager(vvSlicerManager * s) 
+{ 
   mSlicerManager = s;
 }
 //------------------------------------------------------------------------------
@@ -78,16 +101,10 @@ void vvROIActor::SetSlicerManager(vvSlicerManager * s) {
 
 //------------------------------------------------------------------------------
 void vvROIActor::UpdateImage()
-{
-  for(unsigned int i= 0; i<mOverlayActors.size(); i++) {
-    mOverlayActors[i]->HideActors();
-    delete mOverlayActors[i];
-  }
-  for(unsigned int i= 0; i<mImageContour.size(); i++) {
-    mImageContour[i]->HideActors();
-    delete mImageContour[i];
-  }
-  Initialize();
+{ 
+  mOverlayActors.clear();
+  mImageContour.clear();
+  Initialize(mDepth, mIsVisible);
   Update(); // No Render
 }
 //------------------------------------------------------------------------------
@@ -95,7 +112,7 @@ void vvROIActor::UpdateImage()
 
 //------------------------------------------------------------------------------
 void vvROIActor::SetVisible(bool b)
-{
+{ 
   mIsVisible = b;
   if (!b) { // remove actor
     for(unsigned int i= 0; i<mOverlayActors.size(); i++)
@@ -104,13 +121,14 @@ void vvROIActor::SetVisible(bool b)
     for(unsigned int i= 0; i<mOverlayActors.size(); i++)
       mOverlayActors[i]->ShowActors();
   }
-  Update(); // No Render
+  //Update(); // No Render
 }
 //------------------------------------------------------------------------------
 
 
 //------------------------------------------------------------------------------
-void vvROIActor::SetContourVisible(bool b) {
+void vvROIActor::SetContourVisible(bool b) 
+{ 
   mIsContourVisible = b;
   if (!b) { // remove actor
     for(unsigned int i= 0; i<mImageContour.size(); i++) {
@@ -122,55 +140,68 @@ void vvROIActor::SetContourVisible(bool b) {
       mImageContour[i]->ShowActors();
     }
   }
-  Update(); // No Render
+  //Update(); // No Render
 }
 //------------------------------------------------------------------------------
 
 
 //------------------------------------------------------------------------------
-bool vvROIActor::IsVisible() {
+bool vvROIActor::IsVisible() 
+{ 
   return mIsVisible;
 }
 //------------------------------------------------------------------------------
 
 
 //------------------------------------------------------------------------------
-bool vvROIActor::IsContourVisible() {
+bool vvROIActor::IsContourVisible() 
+{ 
   return mIsContourVisible;
 }
 //------------------------------------------------------------------------------
 
 
 //------------------------------------------------------------------------------
-void vvROIActor::Initialize() {
+void vvROIActor::Initialize(double depth, bool IsVisible) 
+{ 
   if (mROI->GetImage()) {
     mImageContour.clear();
     mOverlayActors.clear();
-    for(int i=0; i<mSlicerManager->NumberOfSlicers(); i++) {
-      mImageContour.push_back(new vvImageContour);
+    mDepth = depth;
+    for(int i=0; i<mSlicerManager->GetNumberOfSlicers(); i++) {
+      mImageContour.push_back(vvImageContour::New());
       mImageContour[i]->SetSlicer(mSlicerManager->GetSlicer(i));
       mImageContour[i]->SetImage(mROI->GetImage());
+      // Color of the contour is same of roi color
       mContourColor[0] = mROI->GetDisplayColor()[0];
       mContourColor[1] = mROI->GetDisplayColor()[1];
       mContourColor[2] = mROI->GetDisplayColor()[2];
       mImageContour[i]->SetColor(mContourColor[0], mContourColor[1], mContourColor[2]);
       mImageContour[i]->SetLineWidth(mContourWidth);
       mImageContour[i]->SetPreserveMemoryModeEnabled(true);
-      mImageContour[i]->SetSlicer(mSlicerManager->GetSlicer(i));
-      mImageContour[i]->HideActors();
+      mImageContour[i]->SetDepth(mDepth+0.5);
+      mImageContour[i]->ShowActors();
       
-      mOverlayActors.push_back(new vvBinaryImageOverlayActor);
-      mOverlayActors[i]->SetImage(mROI->GetImage(), mROI->GetBackgroundValueLabelImage());
+      mOverlayActors.push_back(vvBinaryImageOverlayActor::New());
+
+      // BG or FG
+      if (m_modeBG)
+        mOverlayActors[i]->SetImage(mROI->GetImage(), mROI->GetBackgroundValueLabelImage());
+      else
+        mOverlayActors[i]->SetImage(mROI->GetImage(), mROI->GetForegroundValueLabelImage(), false);
+
+
+
       mOverlayActors[i]->SetColor(mROI->GetDisplayColor()[0],
                                   mROI->GetDisplayColor()[1],
                                   mROI->GetDisplayColor()[2]);
       mOverlayActors[i]->SetOpacity(mOpacity);
       mOverlayActors[i]->SetSlicer(mSlicerManager->GetSlicer(i));
-      mOverlayActors[i]->Initialize();
+      mOverlayActors[i]->Initialize(IsVisible);      
+      mOverlayActors[i]->SetDepth(mDepth);
     }
-
     connect(mSlicerManager,SIGNAL(UpdateSlice(int,int)),this,SLOT(UpdateSlice(int, int)));
-    //connect(mSlicerManager,SIGNAL(UpdateTSlice(int,int)),this,SLOT(UpdateSlice(int, int)));
+    connect(mSlicerManager,SIGNAL(UpdateTSlice(int,int,int)),this,SLOT(UpdateSlice(int, int, int)));
     connect(mSlicerManager, SIGNAL(AVerticalSliderHasChanged(int, int)), SLOT(UpdateSlice(int, int)));
   }
 }
@@ -178,17 +209,32 @@ void vvROIActor::Initialize() {
 
 
 //------------------------------------------------------------------------------
-void vvROIActor::Update()
-{
-  for(int i=0; i<mSlicerManager->NumberOfSlicers(); i++) {
-    UpdateSlice(i, mSlicerManager->GetSlicer(i)->GetSlice());
+void vvROIActor::SetDepth(double d)
+{ 
+  mDepth = d;
+  if (!mSlicerManager) return;
+  for(int i=0; i<mSlicerManager->GetNumberOfSlicers(); i++) {  
+    mOverlayActors[i]->SetDepth(d);
+    mImageContour[i]->SetDepth(d+0.5);
   }
+  Update(true);
 }
 //------------------------------------------------------------------------------
 
 
 //------------------------------------------------------------------------------
-void vvROIActor::UpdateSlice(int slicer, int slices)
+void vvROIActor::Update(bool force)
+{ 
+  if (!mSlicerManager) return;
+  for(int i=0; i<mSlicerManager->GetNumberOfSlicers(); i++) {
+    UpdateSlice(i, mSlicerManager->GetSlicer(i)->GetSlice(), force);
+  }
+}
+//------------------------------------------------------------------------------
+
+
+//------------------------------------------------------------------------------
+void vvROIActor::UpdateSlice(int slicer, int slices, int force)
 {
   if (!mROI->GetImage())  return;
   if ((!mIsVisible) && (!mIsContourVisible)) return; 
@@ -202,21 +248,25 @@ void vvROIActor::UpdateSlice(int slicer, int slices)
   }
 
   // Refresh overlays
-  mOverlayActors[slicer]->UpdateSlice(slicer, slices);
+  if (mIsVisible) {
+    mOverlayActors[slicer]->UpdateSlice(slicer, slices, force);
+  }
+  //mSlicerManager->GetSlicer(slicer)->Render();
 }
 //------------------------------------------------------------------------------
 
 
 //------------------------------------------------------------------------------
 void vvROIActor::SetOpacity(double d)
-{
+{ 
   mOpacity = d;
 }
 //------------------------------------------------------------------------------
 
 
 //------------------------------------------------------------------------------
-void vvROIActor::SetContourColor(double r, double v, double b) {
+void vvROIActor::SetContourColor(double r, double v, double b) 
+{ 
   mContourColor[0] = r;
   mContourColor[1] = v;
   mContourColor[2] = b;  
@@ -225,14 +275,33 @@ void vvROIActor::SetContourColor(double r, double v, double b) {
 
 
 //------------------------------------------------------------------------------
-std::vector<double> & vvROIActor::GetContourColor() { 
+void vvROIActor::SetOverlayColor(double r, double v, double b) 
+{ 
+  if (mROI)
+    mROI->SetDisplayColor(r,v,b);
+}
+//------------------------------------------------------------------------------
+
+
+//------------------------------------------------------------------------------
+std::vector<double> & vvROIActor::GetContourColor() 
+{ 
   return mContourColor; 
 }
 //------------------------------------------------------------------------------
 
 
 //------------------------------------------------------------------------------
-void vvROIActor::UpdateColor() {
+std::vector<double> & vvROIActor::GetOverlayColor() 
+{ 
+  return mROI->GetDisplayColor();
+}
+//------------------------------------------------------------------------------
+
+
+//------------------------------------------------------------------------------
+void vvROIActor::UpdateColor() 
+{ 
   for(unsigned int i=0; i<mOverlayActors.size(); i++) {
     mOverlayActors[i]->SetOpacity(mOpacity);
     mOverlayActors[i]->SetColor(mROI->GetDisplayColor()[0],
@@ -252,7 +321,7 @@ void vvROIActor::UpdateColor() {
 
 //------------------------------------------------------------------------------
 double vvROIActor::GetOpacity()
-{
+{ 
   return mOpacity;
 }
 //------------------------------------------------------------------------------
@@ -260,19 +329,36 @@ double vvROIActor::GetOpacity()
 
 //------------------------------------------------------------------------------
 void vvROIActor::SetSelected(bool b)
-{
-  DD(" Not used yet");
+{ 
   mIsSelected = b;
   if (b) {
-    for(int i=0; i<mSlicerManager->NumberOfSlicers(); i++) {
+    for(int i=0; i<mSlicerManager->GetNumberOfSlicers(); i++) {
       mImageContour[i]->SetLineWidth(3.0);
       mImageContour[i]->ShowActors();
     }
   } else {
-    for(int i=0; i<mSlicerManager->NumberOfSlicers(); i++) {
+    for(int i=0; i<mSlicerManager->GetNumberOfSlicers(); i++) {
       mImageContour[i]->HideActors();
     }
   }
 }
 //------------------------------------------------------------------------------
 
+
+//------------------------------------------------------------------------------
+void vvROIActor::CopyParameters(QSharedPointer<vvROIActor> roi)
+{ 
+  // Overlay
+  SetVisible(roi->IsVisible());
+  SetOpacity(roi->GetOpacity());
+  SetOverlayColor(roi->GetOverlayColor()[0], roi->GetOverlayColor()[1], roi->GetOverlayColor()[2]);
+
+  // Contour
+  SetContourVisible(roi->IsContourVisible());
+  SetContourWidth(roi->GetContourWidth());
+  SetContourColor(roi->GetContourColor()[0], roi->GetContourColor()[1], roi->GetContourColor()[2]);
+  
+  // Global
+  SetDepth(roi->GetDepth());
+}
+//------------------------------------------------------------------------------