]> Creatis software - clitk.git/blobdiff - vv/vvROIActor.cxx
Debug RTStruct conversion with empty struc
[clitk.git] / vv / vvROIActor.cxx
index 77dc56a7a1a0afc4fb5968d6bfa1575827eeafcf..d6f5089722b056ce41a81cb29542387ed2e68f67 100644 (file)
@@ -1,9 +1,9 @@
 /*=========================================================================
   Program:   vv                     http://www.creatis.insa-lyon.fr/rio/vv
 
-  Authors belong to: 
+  Authors belong to:
   - University of LYON              http://www.universite-lyon.fr/
-  - Léon Bérard cancer center       http://oncora1.lyon.fnclcc.fr
+  - Léon Bérard cancer center       http://www.centreleonberard.fr
   - CREATIS CNRS laboratory         http://www.creatis.insa-lyon.fr
 
   This software is distributed WITHOUT ANY WARRANTY; without even
 
   - BSD        See included LICENSE.txt file
   - CeCILL-B   http://www.cecill.info/licences/Licence_CeCILL-B_V1-en.html
-  ======================================================================-====*/
+  ===========================================================================**/
 
+// vv
 #include "vvROIActor.h"
-#include "vvImageContour.h"
 #include "vvSlicerManager.h"
-#include "vvBinaryImageOverlayActor.h"
+
+// vtk
 #include <vtkImageActor.h>
 #include <vtkCamera.h>
 #include <vtkRenderer.h>
-//#include <vtkRenderWindow.h>
 #include <vtkMarchingSquares.h>
 #include <vtkImageClip.h>
 #include <vtkImageData.h>
 #include <vtkProperty.h>
 
 //------------------------------------------------------------------------------
-vvROIActor::vvROIActor() {
-  mImageContour.clear();
-  mOverlayActors.clear();
+vvROIActor::vvROIActor()
+{ 
   mIsVisible = true;
-  mOpacity = 0.7;
+  mIsContourVisible = false;
+  mOpacity = 0.5;
+  mIsSelected = false;
+  mContourWidth = 1;
+  mContourColor.resize(3);
+  m_modeBG = true;
+  mDepth = 1.0;
+  mROI = 0;
+  mSlicerManager = 0;
+  mContourColor[0] = 1;
+  mContourColor[1] = 1;
+  mContourColor[2] = 1;
+}
+//------------------------------------------------------------------------------
+
+
+//------------------------------------------------------------------------------
+vvROIActor::~vvROIActor()
+{ 
 }
 //------------------------------------------------------------------------------
 
 
 //------------------------------------------------------------------------------
-vvROIActor::~vvROIActor() {
+void vvROIActor::RemoveActors()
+{ 
+  for(unsigned int i= 0; i<mOverlayActors.size(); i++) {
+    mOverlayActors[i]->RemoveActors();
+  }
+
+  for(unsigned int i= 0; i<mImageContour.size(); i++) {
+    mImageContour[i]->RemoveActors();
+  }  
+  
+  Update(true);
+  //mImageContour.clear();
+  //mOverlayActors.clear();
 }
 //------------------------------------------------------------------------------
 
 
 //------------------------------------------------------------------------------
-void vvROIActor::SetROI(const clitk::DicomRT_ROI * s) {
+void vvROIActor::SetROI(clitk::DicomRT_ROI * s)
+{ 
   mROI = s;
 }
 //------------------------------------------------------------------------------
 
 
 //------------------------------------------------------------------------------
-void vvROIActor::SetSlicerManager(vvSlicerManager * s) {
+void vvROIActor::SetContourWidth(int n) 
+{ 
+  mContourWidth = n;
+}
+//------------------------------------------------------------------------------
+
+
+//------------------------------------------------------------------------------
+void vvROIActor::SetSlicerManager(vvSlicerManager * s) 
+{ 
   mSlicerManager = s;
 }
 //------------------------------------------------------------------------------
 
 
 //------------------------------------------------------------------------------
-void vvROIActor::SetVisible(bool b) {
+void vvROIActor::UpdateImage()
+{ 
+  mOverlayActors.clear();
+  mImageContour.clear();
+  Initialize(mDepth, mIsVisible);
+  Update(); // No Render
+}
+//------------------------------------------------------------------------------
+
+
+//------------------------------------------------------------------------------
+void vvROIActor::SetVisible(bool b)
+{ 
   mIsVisible = b;
   if (!b) { // remove actor
-    for(unsigned int i= 0; i<mOverlayActors.size(); i++) 
-      mOverlayActors[i]->hideActors();
+    for(unsigned int i= 0; i<mOverlayActors.size(); i++)
+      mOverlayActors[i]->HideActors();
+  } else {
+    for(unsigned int i= 0; i<mOverlayActors.size(); i++)
+      mOverlayActors[i]->ShowActors();
+  }
+  //Update(); // No Render
+}
+//------------------------------------------------------------------------------
+
+
+//------------------------------------------------------------------------------
+void vvROIActor::SetContourVisible(bool b) 
+{ 
+  mIsContourVisible = b;
+  if (!b) { // remove actor
+    for(unsigned int i= 0; i<mImageContour.size(); i++) {
+      mImageContour[i]->HideActors();
+    }
   }
   else {
-    for(unsigned int i= 0; i<mOverlayActors.size(); i++) 
-      mOverlayActors[i]->showActors();
+    for(unsigned int i= 0; i<mImageContour.size(); i++) {
+      mImageContour[i]->ShowActors();
+    }
   }
-  Update();
+  //Update(); // No Render
 }
 //------------------------------------------------------------------------------
 
 
 //------------------------------------------------------------------------------
-bool vvROIActor::IsVisible() {
+bool vvROIActor::IsVisible() 
+{ 
   return mIsVisible;
 }
 //------------------------------------------------------------------------------
 
 
 //------------------------------------------------------------------------------
-void vvROIActor::Initialize() {
+bool vvROIActor::IsContourVisible() 
+{ 
+  return mIsContourVisible;
+}
+//------------------------------------------------------------------------------
+
+
+//------------------------------------------------------------------------------
+void vvROIActor::Initialize(double depth, bool IsVisible) 
+{ 
   if (mROI->GetImage()) {
     mImageContour.clear();
     mOverlayActors.clear();
-    for(int i=0;i<mSlicerManager->NumberOfSlicers(); i++) {
-      mImageContour.push_back(new vvImageContour);
-      mImageContour[i]->setSlicer(mSlicerManager->GetSlicer(i));
-      mImageContour[i]->setImage(mROI->GetImage());
-      //      mImageContour[i]->setColor(1.0, 0.0, 0.0);
-      mImageContour[i]->setColor(mROI->GetDisplayColor()[0], 
-                                mROI->GetDisplayColor()[1], 
-                                mROI->GetDisplayColor()[2]);
-      mImageContour[i]->setPreserveMemoryModeEnabled(false);        
+    mDepth = depth;
+    for(int i=0; i<mSlicerManager->GetNumberOfSlicers(); i++) {
+      mImageContour.push_back(vvImageContour::New());
+      mImageContour[i]->SetSlicer(mSlicerManager->GetSlicer(i));
+      mImageContour[i]->SetImage(mROI->GetImage());
+      // Color of the contour is same of roi color
+      mContourColor[0] = mROI->GetDisplayColor()[0];
+      mContourColor[1] = mROI->GetDisplayColor()[1];
+      mContourColor[2] = mROI->GetDisplayColor()[2];
+      mImageContour[i]->SetColor(mContourColor[0], mContourColor[1], mContourColor[2]);
+      mImageContour[i]->SetLineWidth(mContourWidth);
+      mImageContour[i]->SetPreserveMemoryModeEnabled(true);
+      mImageContour[i]->SetDepth(mDepth+0.5);
+      mImageContour[i]->ShowActors();
       
-      mOverlayActors.push_back(new vvBinaryImageOverlayActor);
-      mOverlayActors[i]->setImage(mROI->GetImage(), mROI->GetBackgroundValueLabelImage());
-      mOverlayActors[i]->setColor(mROI->GetDisplayColor()[0], 
-                                 mROI->GetDisplayColor()[1], 
-                                 mROI->GetDisplayColor()[2]);
+      mOverlayActors.push_back(vvBinaryImageOverlayActor::New());
+
+      // BG or FG
+      if (m_modeBG)
+        mOverlayActors[i]->SetImage(mROI->GetImage(), mROI->GetBackgroundValueLabelImage());
+      else
+        mOverlayActors[i]->SetImage(mROI->GetImage(), mROI->GetForegroundValueLabelImage(), false);
+
+
+
+      mOverlayActors[i]->SetColor(mROI->GetDisplayColor()[0],
+                                  mROI->GetDisplayColor()[1],
+                                  mROI->GetDisplayColor()[2]);
       mOverlayActors[i]->SetOpacity(mOpacity);
-      mOverlayActors[i]->setSlicer(mSlicerManager->GetSlicer(i));
-      mOverlayActors[i]->initialize();
+      mOverlayActors[i]->SetSlicer(mSlicerManager->GetSlicer(i));
+      mOverlayActors[i]->Initialize(IsVisible);      
+      mOverlayActors[i]->SetDepth(mDepth);
     }
-    
     connect(mSlicerManager,SIGNAL(UpdateSlice(int,int)),this,SLOT(UpdateSlice(int, int)));
-    //connect(mSlicerManager,SIGNAL(UpdateTSlice(int,int)),this,SLOT(UpdateSlice(int, int)));
+    connect(mSlicerManager,SIGNAL(UpdateTSlice(int,int,int)),this,SLOT(UpdateSlice(int, int, int)));
     connect(mSlicerManager, SIGNAL(AVerticalSliderHasChanged(int, int)), SLOT(UpdateSlice(int, int)));
   }
 }
@@ -117,54 +209,156 @@ void vvROIActor::Initialize() {
 
 
 //------------------------------------------------------------------------------
-void vvROIActor::Update() {
-  for(int i=0; i<mSlicerManager->NumberOfSlicers(); i++) {
-    UpdateSlice(i, mSlicerManager->GetSlicer(i)->GetSlice());
+void vvROIActor::SetDepth(double d)
+{ 
+  mDepth = d;
+  if (!mSlicerManager) return;
+  for(int i=0; i<mSlicerManager->GetNumberOfSlicers(); i++) {  
+    mOverlayActors[i]->SetDepth(d);
+    mImageContour[i]->SetDepth(d+0.5);
   }
+  Update(true);
 }
 //------------------------------------------------------------------------------
 
 
 //------------------------------------------------------------------------------
-void vvROIActor::UpdateSlice(int slicer, int slices) {
-  if (!mROI->GetImage())  return;
-  
-  if (!mIsVisible) return;
+void vvROIActor::Update(bool force)
+{ 
+  if (!mSlicerManager) return;
+  for(int i=0; i<mSlicerManager->GetNumberOfSlicers(); i++) {
+    UpdateSlice(i, mSlicerManager->GetSlicer(i)->GetSlice(), force);
+  }
+}
+//------------------------------------------------------------------------------
+
 
+//------------------------------------------------------------------------------
+void vvROIActor::UpdateSlice(int slicer, int slices, int force)
+{
+  if (!mROI->GetImage())  return;
+  if ((!mIsVisible) && (!mIsContourVisible)) return; 
   if (!mSlicerManager) {
     std::cerr << "Error. No mSlicerManager ?" << std::endl;
     exit(0);
   }
 
-  // CONTOUR HERE 
-  // mImageContour[slicer]->update(1.0); 
+  if (mIsContourVisible) {
+    mImageContour[slicer]->Update(mROI->GetBackgroundValueLabelImage()+1); 
+  }
 
   // Refresh overlays
-  mOverlayActors[slicer]->update(slicer, slices);
+  if (mIsVisible) {
+    mOverlayActors[slicer]->UpdateSlice(slicer, slices, force);
+  }
+  //mSlicerManager->GetSlicer(slicer)->Render();
+}
+//------------------------------------------------------------------------------
+
 
-  // Do not used the following line : TOO SLOW.
-  // mSlicerManager->GetSlicer(slicer)->GetRenderWindow()->Render(); 
+//------------------------------------------------------------------------------
+void vvROIActor::SetOpacity(double d)
+{ 
+  mOpacity = d;
 }
 //------------------------------------------------------------------------------
 
 
 //------------------------------------------------------------------------------
-void vvROIActor::SetOpacity(double d) {
-  if (d == mOpacity) return;
-  mOpacity = d; 
-  DD(mOpacity);
+void vvROIActor::SetContourColor(double r, double v, double b) 
+{ 
+  mContourColor[0] = r;
+  mContourColor[1] = v;
+  mContourColor[2] = b;  
+}
+//------------------------------------------------------------------------------
+
+
+//------------------------------------------------------------------------------
+void vvROIActor::SetOverlayColor(double r, double v, double b) 
+{ 
+  if (mROI)
+    mROI->SetDisplayColor(r,v,b);
+}
+//------------------------------------------------------------------------------
+
+
+//------------------------------------------------------------------------------
+std::vector<double> & vvROIActor::GetContourColor() 
+{ 
+  return mContourColor; 
+}
+//------------------------------------------------------------------------------
+
+
+//------------------------------------------------------------------------------
+std::vector<double> & vvROIActor::GetOverlayColor() 
+{ 
+  return mROI->GetDisplayColor();
+}
+//------------------------------------------------------------------------------
+
+
+//------------------------------------------------------------------------------
+void vvROIActor::UpdateColor() 
+{ 
   for(unsigned int i=0; i<mOverlayActors.size(); i++) {
-    DD(i);
-    mOverlayActors[i]->SetOpacity(d);
+    mOverlayActors[i]->SetOpacity(mOpacity);
+    mOverlayActors[i]->SetColor(mROI->GetDisplayColor()[0],
+                                mROI->GetDisplayColor()[1],
+                                mROI->GetDisplayColor()[2]);
+    mOverlayActors[i]->UpdateColor();
+  }
+  for(unsigned int i=0; i<mImageContour.size(); i++) {
+    mImageContour[i]->SetLineWidth(mContourWidth);
+    mImageContour[i]->SetColor(mContourColor[0], mContourColor[1], mContourColor[2]);
+    if (mIsContourVisible)
+      mImageContour[i]->Update(mROI->GetBackgroundValueLabelImage()+1);
   }
-  DD("end vvROIActor::SetOpacity");
 }
 //------------------------------------------------------------------------------
 
 
 //------------------------------------------------------------------------------
-double vvROIActor::GetOpacity() {
+double vvROIActor::GetOpacity()
+{ 
   return mOpacity;
 }
 //------------------------------------------------------------------------------
 
+
+//------------------------------------------------------------------------------
+void vvROIActor::SetSelected(bool b)
+{ 
+  mIsSelected = b;
+  if (b) {
+    for(int i=0; i<mSlicerManager->GetNumberOfSlicers(); i++) {
+      mImageContour[i]->SetLineWidth(3.0);
+      mImageContour[i]->ShowActors();
+    }
+  } else {
+    for(int i=0; i<mSlicerManager->GetNumberOfSlicers(); i++) {
+      mImageContour[i]->HideActors();
+    }
+  }
+}
+//------------------------------------------------------------------------------
+
+
+//------------------------------------------------------------------------------
+void vvROIActor::CopyParameters(QSharedPointer<vvROIActor> roi)
+{ 
+  // Overlay
+  SetVisible(roi->IsVisible());
+  SetOpacity(roi->GetOpacity());
+  SetOverlayColor(roi->GetOverlayColor()[0], roi->GetOverlayColor()[1], roi->GetOverlayColor()[2]);
+
+  // Contour
+  SetContourVisible(roi->IsContourVisible());
+  SetContourWidth(roi->GetContourWidth());
+  SetContourColor(roi->GetContourColor()[0], roi->GetContourColor()[1], roi->GetContourColor()[2]);
+  
+  // Global
+  SetDepth(roi->GetDepth());
+}
+//------------------------------------------------------------------------------