void RemoveActors();
public slots:
- void UpdateSlice(int slicer, int slices, bool force=false);
+ void UpdateSlice(int slicer, int slices, int force=0);
void UpdateColor();
void UpdateImage();
vvSlicerManager * mSlicerManager;
std::vector<vvImageContour::Pointer> mImageContour;
std::vector< vvBinaryImageOverlayActor::Pointer > mOverlayActors;
-
+
bool mIsVisible;
bool mIsContourVisible;
double mOpacity;