#include "vvSlicerManagerCommand.h"
#include "vvGlyphSource.h"
#include "vvGlyph2D.h"
-#include "vvImageMapToWLColors.h"
#include <vtkTextProperty.h>
#include <vtkTextActor.h>
this->GetRenderer()->AddActor(legend);
showFusionLegend = false;
- this->WindowLevel->Delete();
- this->WindowLevel = vvImageMapToWLColors::New();
-
this->InstallPipeline();
mLinkOverlayWindowLevel = true;
else if (actor_type == "overlay") {
vis = this->mOverlayActor->GetVisibility();
}
- else if (actor_type == "fusion") {
+ else if ( (actor_type == "fusion") || (actor_type == "fusionSequence") ){
vis = this->mFusionActor->GetVisibility();
}
else if (actor_type == "contour")
else if (actor_type == "overlay") {
this->mOverlayActor->SetVisibility(vis);
}
- else if (actor_type == "fusion") {
+ else if ( (actor_type == "fusion") || (actor_type == "fusionSequence") ){
this->mFusionActor->SetVisibility(vis);
}
else if (actor_type == "contour")
mOverlayActor = NULL;
mOverlayMapper = NULL;
}
- if (actor_type == "fusion") {
+ if ( (actor_type == "fusion") || (actor_type == "fusionSequence") ) {
Renderer->RemoveActor(mFusionActor);
mFusion = NULL;
mFusionActor = NULL;
if (mVF->GetVTKImages().size() > (unsigned int)mCurrentTSlice)
mVOIFilter->SetInput(mVF->GetVTKImages()[mCurrentTSlice]);
}
+//also temporarilly disabled...
if (mOverlay && mOverlayActor->GetVisibility()) {
if (mOverlay->GetVTKImages().size() > (unsigned int)t) {
mCurrentOverlayTSlice = t;
mConcatenatedOverlayTransform->Concatenate(mSlicingTransform);
}
}
+//temporarilly disabled for testing fusionSequence
+ //if (mFusion && mFusionActor->GetVisibility()) {
+ // if (mFusion->GetVTKImages().size() > (unsigned int)t) {
+ // mCurrentFusionTSlice = t;
+ // mFusionReslice->SetInput( mFusion->GetVTKImages()[mCurrentFusionTSlice]);
+
+ // // Update fusion transform
+ // mConcatenatedFusionTransform->Identity();
+ // mConcatenatedFusionTransform->Concatenate(mFusion->GetTransform()[mCurrentFusionTSlice]);
+ // mConcatenatedFusionTransform->Concatenate(mSlicingTransform);
+ // }
+ //}
+ if (mSurfaceCutActors.size() > 0)
+ for (std::vector<vvMeshActor*>::iterator i=mSurfaceCutActors.begin();
+ i!=mSurfaceCutActors.end(); i++)
+ (*i)->SetTimeSlice(mCurrentTSlice);
+ UpdateDisplayExtent();
+}
+//------------------------------------------------------------------------------
+
+
+//------------------------------------------------------------------------------
+void vvSlicer::SetFusionSequenceTSlice(int t)
+{
+//QMessageBox::information(NULL, "vvSlicer::SetFusionSequenceTSlice", "ENTER, t = " + QString::number(t) + ", currentFusionTSlice = " + QString::number(mCurrentFusionTSlice));
+ //fusionSequence data is stored behind standard fusion data...
if (mFusion && mFusionActor->GetVisibility()) {
if (mFusion->GetVTKImages().size() > (unsigned int)t) {
mCurrentFusionTSlice = t;
mConcatenatedFusionTransform->Concatenate(mSlicingTransform);
}
}
- if (mSurfaceCutActors.size() > 0)
- for (std::vector<vvMeshActor*>::iterator i=mSurfaceCutActors.begin();
- i!=mSurfaceCutActors.end(); i++)
- (*i)->SetTimeSlice(mCurrentTSlice);
+
UpdateDisplayExtent();
}
//------------------------------------------------------------------------------
int t = mCurrentTSlice;
if(mOverlay)
t = std::max(t, mCurrentOverlayTSlice);
- if(mFusion)
- t = std::max(t, mCurrentFusionTSlice);
+ //TODO temporarily desactivated...
+ //if(mFusion)
+ // t = std::max(t, mCurrentFusionTSlice);
return t;
}
//------------------------------------------------------------------------------
return;
}
input->UpdateInformation();
+ this->SetSlice( this->GetSlice() ); //SR: make sure the update let the slice in extents
// Local copy of extent
int w_ext[6];
int* ext = GetExtent();
copyExtent(ext, w_ext);
// Set slice value
- int s = this->Slice > ext[this->SliceOrientation*2+1] ? ext[this->SliceOrientation*2 + 1] : this->Slice;
- w_ext[ this->SliceOrientation*2 ] = s;
- w_ext[ this->SliceOrientation*2+1 ] = s;
+ w_ext[ this->SliceOrientation*2 ] = this->Slice;
+ w_ext[ this->SliceOrientation*2+1 ] = this->Slice;
// Image actor
this->ImageActor->SetDisplayExtent(w_ext);
}
}
}
-
}
//----------------------------------------------------------------------------