#include <vtkImageMapToWindowLevelColors.h>
#include <vtkImageData.h>
#include <vtkImageActor.h>
+#include <vvBlendImageActor.h>
#include <vtkToolkits.h>
#include <vtkObjectFactory.h>
#include <vtkPointData.h>
//------------------------------------------------------------------------------
-vtkImageActor* vvSlicer::GetOverlayActor() {
+vvBlendImageActor* vvSlicer::GetOverlayActor() {
return mOverlayActor.GetPointer();
}
//------------------------------------------------------------------------------
if (!mOverlayActor)
{
- mOverlayActor = vtkImageActor::New();
+ mOverlayActor = vvBlendImageActor::New();
mOverlayActor->SetInput(mOverlayMapper->GetOutput());
mOverlayActor->SetPickable(0);
mOverlayActor->SetVisibility(false);
void vvSlicer::Render()
{
// DD("vvSlicer::Render");
- //DD(SliceOrientation);
+ // DD(SliceOrientation);
if (this->GetWindowLevel()->GetLookupTable() && !this->mOverlay && !this->mFusion)
{
legend->SetLookupTable(this->GetWindowLevel()->GetLookupTable());