mScale = 1;
mVFLog = 0;
mVFWidth = 1;
+ mVFColor[0] = 0;
+ mVFColor[1] = 1;
+ mVFColor[2] = 0;
std::string text = "F1 = sagital; F2 = coronal; F3 = axial\n";
text += "F5 = horizontal flip; F6 = vertical flip\n\n";
mGlyphFilter->SetVectorModeToUseVector();
mGlyphFilter->SetColorModeToColorByVector();
+ if (!mVFColorLUT)
+ mVFColorLUT = vtkSmartPointer<vtkLookupTable>::New();
+
+ double mVFColorHSV[3];
+ vtkMath::RGBToHSV(mVFColor, mVFColorHSV);
+ mVFColorLUT->SetHueRange(mVFColorHSV[0], mVFColorHSV[0]);
+ mVFColorLUT->SetSaturationRange(mVFColorHSV[1],mVFColorHSV[1]);
+ mVFColorLUT->SetValueRange(mVFColorHSV[2], mVFColorHSV[2]);
+
if (!mVFMapper)
mVFMapper = vtkSmartPointer<vtkPolyDataMapper>::New();
- //mVFMapper->SetInputConnection(mGlyphFilter->GetOutputPort());
mVFMapper->SetInput(mGlyphFilter->GetOutput());
mVFMapper->ImmediateModeRenderingOn();
+ mVFMapper->SetLookupTable(mVFColorLUT);
if (!mVFActor)
mVFActor = vtkSmartPointer<vtkActor>::New();
}
//----------------------------------------------------------------------------
-
-
-
+//----------------------------------------------------------------------------
+void vvSlicer::SetVFColor(double r, double g, double b)
+{
+ double mVFColorHSV[3];
+ mVFColor[0] = r;
+ mVFColor[1] = g;
+ mVFColor[2] = b;
+
+ vtkMath::RGBToHSV(mVFColor, mVFColorHSV);
+ mVFColorLUT->SetHueRange(mVFColorHSV[0], mVFColorHSV[0]);
+ mVFColorLUT->SetSaturationRange(mVFColorHSV[1],mVFColorHSV[1]);
+ mVFColorLUT->SetValueRange(mVFColorHSV[2], mVFColorHSV[2]);
+
+ this->Render();
+}