- BSD See included LICENSE.txt file
- CeCILL-B http://www.cecill.info/licences/Licence_CeCILL-B_V1-en.html
-======================================================================-====*/
-#include "vvSlicer.h"
+ ======================================================================-====*/
+#include "vvSlicer.h"
#include "vvImage.h"
#include "vvSlicerManagerCommand.h"
#include "vvGlyphSource.h"
#include <vtkCutter.h>
#include <vtkAssignAttribute.h>
#include <vtkImageAccumulate.h>
+#include <vtkImageReslice.h>
vtkCxxRevisionMacro(vvSlicer, "DummyRevision");
vtkStandardNewMacro(vvSlicer);
this->WindowLevel->Delete();
this->WindowLevel = vvImageMapToWLColors::New();
this->InstallPipeline();
+
}
//------------------------------------------------------------------------------
t = 0;
else if ((unsigned int)t >= mImage->GetVTKImages().size())
t = mImage->GetVTKImages().size() -1;
+
+ if (mCurrentTSlice == t) return;
+
mCurrentTSlice = t;
this->SetInput(mImage->GetVTKImages()[t]);
if (mVF && mVFActor->GetVisibility())
SetContourSlice();
}
+//----------------------------------------------------------------------------
+
+
+//----------------------------------------------------------------------------
+int * vvSlicer::GetExtent() {
+ int *w_ext;
+ if (mUseReducedExtent) {
+ w_ext = mReducedExtent;
+ }
+ else w_ext = GetInput()->GetWholeExtent();
+ return w_ext;
+}
+//----------------------------------------------------------------------------
+
+
+//----------------------------------------------------------------------------
+int vvSlicer::GetOrientation() {
+ return this->SliceOrientation;
+}
+//----------------------------------------------------------------------------
+
//----------------------------------------------------------------------------
void vvSlicer::UpdateDisplayExtent()
// Returns the min an the max value in a 41x41 region around the mouse pointer
void vvSlicer::GetExtremasAroundMousePointer(double & min, double & max)
{
- //Get mouse pointer position in view coordinates
- double fLocalExtents[6];
- for(int i=0; i<3; i++)
+ //Get mouse pointer position in view coordinates
+ double fLocalExtents[6];
+ for(int i=0; i<3; i++)
{
- fLocalExtents[i*2 ] = mCurrent[i];
- fLocalExtents[i*2+1] = mCurrent[i];
+ fLocalExtents[i*2 ] = mCurrent[i];
+ fLocalExtents[i*2+1] = mCurrent[i];
}
- this->Renderer->WorldToView(fLocalExtents[0], fLocalExtents[2], fLocalExtents[4]);
- this->Renderer->WorldToView(fLocalExtents[1], fLocalExtents[3], fLocalExtents[5]);
- for(int i=0; i<3; i++)
+ this->Renderer->WorldToView(fLocalExtents[0], fLocalExtents[2], fLocalExtents[4]);
+ this->Renderer->WorldToView(fLocalExtents[1], fLocalExtents[3], fLocalExtents[5]);
+ for(int i=0; i<3; i++)
{
- if (i!=SliceOrientation) //SR: assumes that SliceOrientation is valid in ViewCoordinates (???)
+ if (i!=SliceOrientation) //SR: assumes that SliceOrientation is valid in ViewCoordinates (???)
{
- fLocalExtents[i*2 ] -= 0.2;
- fLocalExtents[i*2+1] += 0.2;
+ fLocalExtents[i*2 ] -= 0.2;
+ fLocalExtents[i*2+1] += 0.2;
}
}
- this->Renderer->ViewToWorld(fLocalExtents[0], fLocalExtents[2], fLocalExtents[4]);
- this->Renderer->ViewToWorld(fLocalExtents[1], fLocalExtents[3], fLocalExtents[5]);
+ this->Renderer->ViewToWorld(fLocalExtents[0], fLocalExtents[2], fLocalExtents[4]);
+ this->Renderer->ViewToWorld(fLocalExtents[1], fLocalExtents[3], fLocalExtents[5]);
- //Convert to image pixel coordinates (rounded)
- int iLocalExtents[6];
- for(int i=0; i<3; i++)
+ //Convert to image pixel coordinates (rounded)
+ int iLocalExtents[6];
+ for(int i=0; i<3; i++)
{
- fLocalExtents[i*2 ] = (fLocalExtents[i*2 ] - this->GetInput()->GetOrigin()[i])/this->GetInput()->GetSpacing()[i];
- fLocalExtents[i*2+1] = (fLocalExtents[i*2+1] - this->GetInput()->GetOrigin()[i])/this->GetInput()->GetSpacing()[i];
+ fLocalExtents[i*2 ] = (fLocalExtents[i*2 ] - this->GetInput()->GetOrigin()[i])/this->GetInput()->GetSpacing()[i];
+ fLocalExtents[i*2+1] = (fLocalExtents[i*2+1] - this->GetInput()->GetOrigin()[i])/this->GetInput()->GetSpacing()[i];
- iLocalExtents[i*2 ] = lrint(fLocalExtents[i*2 ]);
- iLocalExtents[i*2+1] = lrint(fLocalExtents[i*2+1]);
+ iLocalExtents[i*2 ] = lrint(fLocalExtents[i*2 ]);
+ iLocalExtents[i*2+1] = lrint(fLocalExtents[i*2+1]);
- if(iLocalExtents[i*2 ]>iLocalExtents[i*2+1])
- std::swap(iLocalExtents[i*2], iLocalExtents[i*2+1]);
+ if(iLocalExtents[i*2 ]>iLocalExtents[i*2+1])
+ std::swap(iLocalExtents[i*2], iLocalExtents[i*2+1]);
}
-
- vtkSmartPointer<vtkExtractVOI> voiFilter = vtkExtractVOI::New();
- voiFilter->SetInput(this->GetInput());
- voiFilter->SetVOI(iLocalExtents);
- vtkSmartPointer<vtkImageAccumulate> accFilter = vtkImageAccumulate::New();
- accFilter->SetInput(voiFilter->GetOutput());
- accFilter->Update();
-
- min = *(accFilter->GetMin());
- max = *(accFilter->GetMax());
+ vtkSmartPointer<vtkExtractVOI> voiFilter = vtkExtractVOI::New();
+ voiFilter->SetInput(this->GetInput());
+ voiFilter->SetVOI(iLocalExtents);
+ voiFilter->Update();
+ if (!voiFilter->GetOutput()->GetNumberOfPoints())
+ {
+ min = 0;
+ max = 0;
+ return;
+ }
+
+ vtkSmartPointer<vtkImageAccumulate> accFilter = vtkImageAccumulate::New();
+ accFilter->SetInput(voiFilter->GetOutput());
+ accFilter->Update();
+
+ min = *(accFilter->GetMin());
+ max = *(accFilter->GetMax());
}
//----------------------------------------------------------------------------
//----------------------------------------------------------------------------
void vvSlicer::Render()
{
+ // DD("Render");
+ //DD(SliceOrientation);
if (this->GetWindowLevel()->GetLookupTable() && !this->mOverlay && !this->mFusion)
{
legend->SetLookupTable(this->GetWindowLevel()->GetLookupTable());
pixel2 << (int)Y;
pixel3 << (int)Z;
temps << mCurrentTSlice;
- double value = this->GetInput()->GetScalarComponentAsDouble(
- (int)X,
- (int)Y,
- (int)Z,0);
+ double value = this->GetInput()->GetScalarComponentAsDouble(lrint(X),
+ lrint(Y),
+ lrint(Z),0);
std::stringstream val;
val << value;
this->Superclass::PrintSelf(os, indent);
}
//----------------------------------------------------------------------------
+
+
+
+
+
+
+