//------------------------------------------------------------------------------
-vtkImageMapToWindowLevelColors* vvSlicer::GetFusionMapper()
+vtkImageMapToColors* vvSlicer::GetFusionMapper()
{
return mFusionMapper.GetPointer();
}
mOverlayActor = vtkSmartPointer<vvBlendImageActor>::New();
mOverlayActor->SetInput(mOverlayMapper->GetOutput());
mOverlayActor->SetPickable(0);
- mOverlayActor->SetVisibility(false);
+ mOverlayActor->SetVisibility(true);
mOverlayActor->SetOpacity(0.5);
}
mFusionReslice->SetInput(0, mFusion->GetFirstVTKImageData());
if (!mFusionMapper)
- mFusionMapper = vtkSmartPointer<vtkImageMapToWindowLevelColors>::New();
+ mFusionMapper = vtkSmartPointer<vtkImageMapToColors>::New();
+
+ vtkSmartPointer<vtkLookupTable> lut = vtkLookupTable::New();
+ lut->SetRange(0, 1);
+ lut->SetValueRange(0, 1);
+ lut->SetSaturationRange(0, 0);
+ lut->Build();
+ mFusionMapper->SetLookupTable(lut);
mFusionMapper->SetInput(mFusionReslice->GetOutput());
if (!mFusionActor) {
mFusionActor = vtkSmartPointer<vtkImageActor>::New();
mFusionActor->SetInput(mFusionMapper->GetOutput());
mFusionActor->SetPickable(0);
- mFusionActor->SetVisibility(false);
+ mFusionActor->SetVisibility(true);
mFusionActor->SetOpacity(0.7);
this->GetRenderer()->AddActor(mFusionActor);
}
//----------------------------------------------------------------------------
void vvSlicer::SetDisplayMode(bool i)
{
- this->GetImageActor()->SetVisibility(i);
- this->GetAnnotation()->SetVisibility(i);
this->GetRenderer()->SetDraw(i);
- if (mLandActor)
- mLandActor->SetVisibility(i);
- pdmA->SetVisibility(i);
if (i)
UpdateDisplayExtent();
}
int ix, iy, iz;
double value = this->GetScalarComponentAsDouble(this->GetInput(), X, Y, Z, ix, iy, iz);
- worldPos << "data value : " << value << std::endl;
+ if(ImageActor->GetVisibility())
+ worldPos << "data value : " << value << std::endl;
+
worldPos << "mm : " << lrint(mCurrent[0]) << ' '
<< lrint(mCurrent[1]) << ' '
<< lrint(mCurrent[2]) << ' '
//----------------------------------------------------------------------------
void vvSlicer::UpdateCursorPosition()
{
- if (this->GetImageActor()->GetVisibility()) {
- pdmA->SetVisibility(true);
- mCursor[0] = mCurrent[0];
- mCursor[1] = mCurrent[1];
- mCursor[2] = mCurrent[2];
- mCursor[3] = mCurrentTSlice;
- }
+ pdmA->SetVisibility(true);
+ mCursor[0] = mCurrent[0];
+ mCursor[1] = mCurrent[1];
+ mCursor[2] = mCurrent[2];
+ mCursor[3] = mCurrentTSlice;
}
//----------------------------------------------------------------------------