]> Creatis software - clitk.git/blobdiff - vv/vvSlicer.cxx
- autotool
[clitk.git] / vv / vvSlicer.cxx
index db9af6555a2a32dd0685c138d2e0b9be9a661df0..60ff1e4ebf594bfb7edae79d88ce2cb210abdcff 100644 (file)
@@ -1,32 +1,28 @@
 /*=========================================================================
 
-Program:   vv
-Module:    $RCSfile: vvSlicer.cxx,v $
-Language:  C++
-Date:      $Date: 2010/01/26 15:04:33 $
-Version:   $Revision: 1.2 $
-Author :   Pierre Seroul (pierre.seroul@gmail.com)
-
-Copyright (C) 2008
-Léon Bérard cancer center http://oncora1.lyon.fnclcc.fr
-CREATIS-LRMN http://www.creatis.insa-lyon.fr
-
-This program is free software: you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation, version 3 of the License.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with this program.  If not, see <http://www.gnu.org/licenses/>.
-
-=========================================================================*/
+  Program:   vv
+  Language:  C++
+  Author :   Pierre Seroul (pierre.seroul@gmail.com)
+
+  Copyright (C) 2008
+  Léon Bérard cancer center http://oncora1.lyon.fnclcc.fr
+  CREATIS-LRMN http://www.creatis.insa-lyon.fr
+
+  This program is free software: you can redistribute it and/or modify
+  it under the terms of the GNU General Public License as published by
+  the Free Software Foundation, version 3 of the License.
+
+  This program is distributed in the hope that it will be useful,
+  but WITHOUT ANY WARRANTY; without even the implied warranty of
+  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+  GNU General Public License for more details.
+
+  You should have received a copy of the GNU General Public License
+  along with this program.  If not, see <http://www.gnu.org/licenses/>.
+
+  =========================================================================*/
 #include "vvSlicer.h"
 
-#include "vvImage.h"
 #include "vvImage.h"
 #include "vvSlicerManagerCommand.h"
 #include "vvGlyphSource.h"
@@ -75,1069 +71,1267 @@ along with this program.  If not, see <http://www.gnu.org/licenses/>.
 #include <vtkPlane.h>
 #include <vtkAssignAttribute.h>
 
-vtkCxxRevisionMacro(vvSlicer, "$Revision: 1.2 $");
+vtkCxxRevisionMacro(vvSlicer, "DummyRevision");
 vtkStandardNewMacro(vvSlicer);
 
+//------------------------------------------------------------------------------
 vvSlicer::vvSlicer()
 {
-    mImage = NULL;
-    mCurrentTSlice = 0;
-
-    mCurrent[0] = -VTK_DOUBLE_MAX;
-    mCurrent[1] = -VTK_DOUBLE_MAX;
-    mCurrent[2] = -VTK_DOUBLE_MAX;
-
-    mCursor[0] = -VTK_DOUBLE_MAX;
-    mCursor[1] = -VTK_DOUBLE_MAX;
-    mCursor[2] = -VTK_DOUBLE_MAX;
-    mCursor[3] = -VTK_DOUBLE_MAX;
-
-    mSubSampling = 5;
-    mScale = 1;
-    mVFLog = 0;
-
-    std::string text = "F1 = sagital; F2 = coronal; F3 = axial\n";
-    text += "F5 = horizontal flip; F6 = vertical flip\n\n";
-    text += "0,1,2,3,4,5 : preset windowing\n";
-    text += "6,7,8,9 : preset colormap\n";
-    text += "r : reset view\n";
-    text += "l : reload image\n";
-    text += "f : fly to mouse position\n";
-    text += "g : go to cross hair position\n\n";
-    text += "Up,down : change slice\n";
-    text += "Left,right : change tenporal slice\n\n";
-    text += "Scrollbar (or w/x) : zoom in/out\n";
-    text += "left button : synchronize all views\n";
-    text += "middle button : grab image\n";
-    text += "right button : change windowing\n";
-
-    crossCursor = vtkCursor2D::New();
-    crossCursor->AllOff();
-    crossCursor->AxesOn();
-    crossCursor->SetTranslationMode(1);
-    crossCursor->SetRadius(2);
-
-    pdm = vtkPolyDataMapper2D::New();
-    pdm->SetInput(crossCursor->GetOutput());
-
-    pdmA = vtkActor2D::New();
-    pdmA->SetMapper(pdm);
-    pdmA->GetProperty()->SetColor(255,10,212);
-    pdmA->SetVisibility(0);
-    pdmA->SetPickable(0);
-
-    ca = vtkCornerAnnotation::New();
-    ca->GetTextProperty()->SetColor(255,10,212);
-    ca->SetVisibility(1);
-    mFileName = "";
-
-    mVF = NULL;
-    mOverlay = NULL;
-    mFusion = NULL;
-    mLandmarks = NULL;
-
-    legend = vtkSmartPointer<vtkScalarBarActor>::New();
-    //legend->SetTitle("test!");
-    legend->SetPosition(0.82,0.18);
-    legend->SetWidth(0.1);
-    legend->SetVisibility(0);
-    legend->SetLabelFormat("%.1f");
-    this->GetRenderer()->AddActor(legend);
-
-    this->WindowLevel->Delete();
-    this->WindowLevel = vvImageMapToWLColors::New();
-    this->InstallPipeline();
+  mImage = NULL;
+  mCurrentTSlice = 0;
+  mUseReducedExtent = false;
+
+  mCurrent[0] = -VTK_DOUBLE_MAX;
+  mCurrent[1] = -VTK_DOUBLE_MAX;
+  mCurrent[2] = -VTK_DOUBLE_MAX;
+
+  mCursor[0] = -VTK_DOUBLE_MAX;
+  mCursor[1] = -VTK_DOUBLE_MAX;
+  mCursor[2] = -VTK_DOUBLE_MAX;
+  mCursor[3] = -VTK_DOUBLE_MAX;
+
+  mSubSampling = 5;
+  mScale = 1;
+  mVFLog = 0;
+
+  std::string text = "F1 = sagital; F2 = coronal; F3 = axial\n";
+  text += "F5 = horizontal flip; F6 = vertical flip\n\n";
+  text += "0,1,2,3,4,5 : preset windowing\n";
+  text += "6,7,8,9 : preset colormap\n";
+  text += "r : reset view\n";
+  text += "l : reload image\n";
+  text += "f : fly to mouse position\n";
+  text += "g : go to cross hair position\n\n";
+  text += "Up,down : change slice\n";
+  text += "Left,right : change tenporal slice\n\n";
+  text += "Scrollbar (or w/x) : zoom in/out\n";
+  text += "left button : synchronize all views\n";
+  text += "middle button : grab image\n";
+  text += "right button : change windowing\n";
+
+  crossCursor = vtkCursor2D::New();
+  crossCursor->AllOff();
+  crossCursor->AxesOn();
+  crossCursor->SetTranslationMode(1);
+  crossCursor->SetRadius(2);
+
+  pdm = vtkPolyDataMapper2D::New();
+  pdm->SetInput(crossCursor->GetOutput());
+
+  pdmA = vtkActor2D::New();
+  pdmA->SetMapper(pdm);
+  pdmA->GetProperty()->SetColor(255,10,212);
+  pdmA->SetVisibility(0);
+  pdmA->SetPickable(0);
+
+  ca = vtkCornerAnnotation::New();
+  ca->GetTextProperty()->SetColor(255,10,212);
+  ca->SetVisibility(1);
+  mFileName = "";
+
+  mVF = NULL;
+  mOverlay = NULL;
+  mFusion = NULL;
+  mLandmarks = NULL;
+
+  legend = vtkSmartPointer<vtkScalarBarActor>::New();
+  //legend->SetTitle("test!");
+  legend->SetPosition(0.82,0.18);
+  legend->SetWidth(0.1);
+  legend->SetVisibility(0);
+  legend->SetLabelFormat("%.1f");
+  this->GetRenderer()->AddActor(legend);
+
+  this->WindowLevel->Delete();
+  this->WindowLevel = vvImageMapToWLColors::New();
+  this->InstallPipeline();
 }
+//------------------------------------------------------------------------------
+
 
+//------------------------------------------------------------------------------
 vtkImageMapToWindowLevelColors* vvSlicer::GetOverlayMapper() {
-    return mOverlayMapper.GetPointer();
+  return mOverlayMapper.GetPointer();
 }
+//------------------------------------------------------------------------------
+
+
+//------------------------------------------------------------------------------
 vtkImageActor* vvSlicer::GetOverlayActor() {
-    return mOverlayActor.GetPointer();
+  return mOverlayActor.GetPointer();
 }
+//------------------------------------------------------------------------------
+
+
+//------------------------------------------------------------------------------
 vtkImageMapToWindowLevelColors* vvSlicer::GetFusionMapper() {
-    return mFusionMapper.GetPointer();
+  return mFusionMapper.GetPointer();
 }
+//------------------------------------------------------------------------------
+
     
+//------------------------------------------------------------------------------
 vtkImageActor* vvSlicer::GetFusionActor() {
-    return mFusionActor.GetPointer();
+  return mFusionActor.GetPointer();
 }
+//------------------------------------------------------------------------------
+
+
+//------------------------------------------------------------------------------
 vtkActor* vvSlicer::GetVFActor() {
-    return mVFActor.GetPointer();
+  return mVFActor.GetPointer();
 }
+//------------------------------------------------------------------------------
+
+
+//------------------------------------------------------------------------------
 vtkCornerAnnotation* vvSlicer::GetAnnotation() {
-    return ca.GetPointer();
+  return ca.GetPointer();
+}
+//------------------------------------------------------------------------------
+
+
+//------------------------------------------------------------------------------
+void vvSlicer::EnableReducedExtent(bool b) {
+  mUseReducedExtent = b;
 }
+//------------------------------------------------------------------------------
 
+
+//------------------------------------------------------------------------------
+void vvSlicer::SetReducedExtent(int * ext) {
+  mReducedExtent = ext;
+}
+//------------------------------------------------------------------------------
+
+
+//------------------------------------------------------------------------------
 void vvSlicer::AddContour(vvMesh::Pointer contour,bool propagate)
 {
 
-    mSurfaceCutActors.push_back(new vvMeshActor());
-    if (propagate)
-        mSurfaceCutActors.back()->Init(contour,mCurrentTSlice,mVF);
-    else
-        mSurfaceCutActors.back()->Init(contour,mCurrentTSlice);
-    mSurfaceCutActors.back()->SetSlicingOrientation(SliceOrientation);
-    this->GetRenderer()->AddActor(mSurfaceCutActors.back()->GetActor());
+  mSurfaceCutActors.push_back(new vvMeshActor());
+  if (propagate)
+    mSurfaceCutActors.back()->Init(contour,mCurrentTSlice,mVF);
+  else
+    mSurfaceCutActors.back()->Init(contour,mCurrentTSlice);
+  mSurfaceCutActors.back()->SetSlicingOrientation(SliceOrientation);
+  this->GetRenderer()->AddActor(mSurfaceCutActors.back()->GetActor());
 
-    SetContourSlice();
+  SetContourSlice();
 }
+//------------------------------------------------------------------------------
+
 
+//------------------------------------------------------------------------------
 void vvSlicer::ToggleContourSuperposition()
 {
-    for (std::vector<vvMeshActor*>::iterator i=mSurfaceCutActors.begin();
-            i!=mSurfaceCutActors.end();i++)
-        (*i)->ToggleSuperposition();
+  for (std::vector<vvMeshActor*>::iterator i=mSurfaceCutActors.begin();
+       i!=mSurfaceCutActors.end();i++)
+    (*i)->ToggleSuperposition();
 }
+//------------------------------------------------------------------------------
 
+
+//------------------------------------------------------------------------------
 void vvSlicer::SetCursorColor(int r,int g, int b)
 {
-    pdmA->GetProperty()->SetColor(r,g,b);
+  pdmA->GetProperty()->SetColor(r,g,b);
 }
+//------------------------------------------------------------------------------
+
+
+//------------------------------------------------------------------------------
 void vvSlicer::SetCursorVisibility(bool s)
 {
-    pdmA->SetVisibility(s);
+  pdmA->SetVisibility(s);
 }
+//------------------------------------------------------------------------------
+
+
+//------------------------------------------------------------------------------
 bool vvSlicer::GetCursorVisibility()
 {
-    return pdmA->GetVisibility();
+  return pdmA->GetVisibility();
 }
+//------------------------------------------------------------------------------
+
 
+//------------------------------------------------------------------------------
 vvSlicer::~vvSlicer()
 {
-    for (std::vector<vvMeshActor*>::iterator i=mSurfaceCutActors.begin();
-            i!=mSurfaceCutActors.end();i++)
-        delete (*i);
+  for (std::vector<vvMeshActor*>::iterator i=mSurfaceCutActors.begin();
+       i!=mSurfaceCutActors.end();i++)
+    delete (*i);
 }
+//------------------------------------------------------------------------------
+
 
+//------------------------------------------------------------------------------
 void vvSlicer::SetCurrentPosition(double x, double y, double z, int t)
 {
-    mCurrent[0] = x;
-    mCurrent[1] = y;
-    mCurrent[2] = z;
-    mCurrentTSlice = t;
+  mCurrent[0] = x;
+  mCurrent[1] = y;
+  mCurrent[2] = z;
+  mCurrentTSlice = t;
 }
+//------------------------------------------------------------------------------
+
 
+//------------------------------------------------------------------------------
 void vvSlicer::SetImage(vvImage::Pointer image)
 {
-    if (image->GetVTKImages().size())
+  if (image->GetVTKImages().size())
     {
-        mImage = image;
-        this->Superclass::SetInput(image->GetVTKImages()[0]);
-        this->UpdateDisplayExtent();
-        mCurrentTSlice = 0;
-        ca->SetText(0,mFileName.c_str());
+      mImage = image;
+      this->Superclass::SetInput(image->GetVTKImages()[0]);
+      this->UpdateDisplayExtent();
+      mCurrentTSlice = 0;
+      ca->SetText(0,mFileName.c_str());
     }
 }
+//------------------------------------------------------------------------------
 
+
+//------------------------------------------------------------------------------
 void vvSlicer::SetOverlay(vvImage::Pointer overlay)
 {
-    if (overlay->GetVTKImages().size())
+  if (overlay->GetVTKImages().size())
     {
-        mOverlay = overlay;
-
-        if (!mOverlayMapper)
-            mOverlayMapper = vtkImageMapToWindowLevelColors::New();
-        mOverlayMapper->SetInput(overlay->GetVTKImages()[0]);
-
-        if (!mOverlayActor)
-            mOverlayActor = vtkImageActor::New();
-        mOverlayActor->SetInput(mOverlayMapper->GetOutput());
-        mOverlayActor->SetPickable(0);
-        mOverlayActor->SetVisibility(false);
-        mOverlayActor->SetOpacity(0.5);
-        this->UpdateDisplayExtent();
-
-        //stupid but necessary : the Overlay need to be render before fusion
-        if (mFusionActor)
+      mOverlay = overlay;
+
+      if (!mOverlayMapper)
+        mOverlayMapper = vtkImageMapToWindowLevelColors::New();
+      mOverlayMapper->SetInput(overlay->GetVTKImages()[0]);
+
+      if (!mOverlayActor)
         {
-            this->GetRenderer()->RemoveActor(mFusionActor);
-            this->GetRenderer()->AddActor(mOverlayActor);
-            this->GetRenderer()->AddActor(mFusionActor);
+          mOverlayActor = vtkImageActor::New();
+          mOverlayActor->SetInput(mOverlayMapper->GetOutput());
+          mOverlayActor->SetPickable(0);
+          mOverlayActor->SetVisibility(false);
+          mOverlayActor->SetOpacity(0.5);
+          this->UpdateDisplayExtent();
         }
-        else
-            this->GetRenderer()->AddActor(mOverlayActor);
 
-        //Synchronize slice
-        SetTSlice(mCurrentTSlice);
+      //stupid but necessary : the Overlay need to be rendered before fusion
+      if (mFusionActor)
+        {
+          this->GetRenderer()->RemoveActor(mFusionActor);
+          this->GetRenderer()->AddActor(mOverlayActor);
+          this->GetRenderer()->AddActor(mFusionActor);
+        }
+      else
+        this->GetRenderer()->AddActor(mOverlayActor);
+
+      //Synchronize slice
+      SetTSlice(mCurrentTSlice);
     }
 }
+//------------------------------------------------------------------------------
 
+
+//------------------------------------------------------------------------------
 void vvSlicer::SetFusion(vvImage::Pointer fusion)
 {
-    if (fusion->GetVTKImages().size())
+  if (fusion->GetVTKImages().size())
     {
-        mFusion = fusion;
-
-        if (!mFusionMapper)
-            mFusionMapper = vtkImageMapToWindowLevelColors::New();
-        mFusionMapper->SetInput(fusion->GetVTKImages()[0]);
-
-        if (!mFusionActor)
-            mFusionActor = vtkImageActor::New();
-        mFusionActor->SetInput(mFusionMapper->GetOutput());
-        mFusionActor->SetPickable(0);
-        mFusionActor->SetVisibility(false);
-        mFusionActor->SetOpacity(0.7);
-        this->UpdateDisplayExtent();
-        this->GetRenderer()->AddActor(mFusionActor);
-
-        //Synchronize slice
-        SetTSlice(mCurrentTSlice);
+      mFusion = fusion;
+
+      if (!mFusionMapper)
+        mFusionMapper = vtkImageMapToWindowLevelColors::New();
+      mFusionMapper->SetInput(fusion->GetVTKImages()[0]);
+
+      if (!mFusionActor)
+        {
+          mFusionActor = vtkImageActor::New();
+          mFusionActor->SetInput(mFusionMapper->GetOutput());
+          mFusionActor->SetPickable(0);
+          mFusionActor->SetVisibility(false);
+          mFusionActor->SetOpacity(0.7);
+          this->UpdateDisplayExtent();
+          this->GetRenderer()->AddActor(mFusionActor);
+        }
+
+      //Synchronize slice
+      SetTSlice(mCurrentTSlice);
     }
 }
+//------------------------------------------------------------------------------
 
+
+//------------------------------------------------------------------------------
 void vvSlicer::SetActorVisibility(const std::string& actor_type, int overlay_index ,bool vis)
 {
-    if (actor_type == "vector")
+  if (actor_type == "vector")
     {
-        this->mVFActor->SetVisibility(vis);
+      this->mVFActor->SetVisibility(vis);
     }
-    if (actor_type == "overlay")
+  if (actor_type == "overlay")
     {
-        this->mOverlayActor->SetVisibility(vis);
+      this->mOverlayActor->SetVisibility(vis);
     }
-    if (actor_type == "fusion")
+  if (actor_type == "fusion")
     {
-        this->mFusionActor->SetVisibility(vis);
+      this->mFusionActor->SetVisibility(vis);
     }
-    if (actor_type == "contour")
-        this->mSurfaceCutActors[overlay_index]->GetActor()->SetVisibility(vis);
-    UpdateDisplayExtent();
+  if (actor_type == "contour")
+    this->mSurfaceCutActors[overlay_index]->GetActor()->SetVisibility(vis);
+  UpdateDisplayExtent();
 }
+//------------------------------------------------------------------------------
+
 
+//------------------------------------------------------------------------------
 void vvSlicer::SetVF(vvImage::Pointer vf)
 {
-    if (vf->GetVTKImages().size())
+  if (vf->GetVTKImages().size())
     {
-        mVF = vf;
+      mVF = vf;
 
-        if (!mAAFilter)
+      if (!mAAFilter)
         {
-            mAAFilter=vtkAssignAttribute::New();
-            mVOIFilter = vtkExtractVOI::New();
-            mVOIFilter->SetSampleRate(mSubSampling,mSubSampling,mSubSampling);
+          mAAFilter=vtkAssignAttribute::New();
+          mVOIFilter = vtkExtractVOI::New();
+          mVOIFilter->SetSampleRate(mSubSampling,mSubSampling,mSubSampling);
         }
-        mVOIFilter->SetInput(vf->GetVTKImages()[0]);
-        mAAFilter->SetInput(mVOIFilter->GetOutput());
-        ///This tells VTK to use the scalar (pixel) data of the image to draw the little arrows
-        mAAFilter->Assign(vtkDataSetAttributes::SCALARS, vtkDataSetAttributes::VECTORS, vtkAssignAttribute::POINT_DATA);
-
-        if (!mArrow)
-            mArrow = vvGlyphSource::New();
-        mArrow->SetGlyphTypeToSpecificArrow();
-        mArrow->SetScale(mScale);
-        mArrow->FilledOff();
-
-        // Glyph the gradient vector (with arrows)
-        if (!mGlyphFilter)
-            mGlyphFilter = vvGlyph2D::New();
-        mGlyphFilter->SetInput(mAAFilter->GetOutput());
-        mGlyphFilter->SetSource(mArrow->GetOutput());
-        mGlyphFilter->ScalingOn();
-        mGlyphFilter->SetScaleModeToScaleByVector();
-        mGlyphFilter->OrientOn();
-        mGlyphFilter->SetVectorModeToUseVector();
-        mGlyphFilter->SetColorModeToColorByVector();
-
-        if (!mVFMapper)
-            mVFMapper = vtkPolyDataMapper::New();
-        //mVFMapper->SetInputConnection(mGlyphFilter->GetOutputPort());
-        mVFMapper->SetInput(mGlyphFilter->GetOutput());
-        mVFMapper->ImmediateModeRenderingOn();
-
-        if (!mVFActor)
-            mVFActor = vtkActor::New();
-        mVFActor->SetMapper(mVFMapper);
-        mVFActor->SetPickable(0);
-        this->UpdateDisplayExtent();
-        this->GetRenderer()->AddActor(mVFActor);
-
-        //Synchronize slice
-        SetTSlice(mCurrentTSlice);
+      mVOIFilter->SetInput(vf->GetVTKImages()[0]);
+      mAAFilter->SetInput(mVOIFilter->GetOutput());
+      ///This tells VTK to use the scalar (pixel) data of the image to draw the little arrows
+      mAAFilter->Assign(vtkDataSetAttributes::SCALARS, vtkDataSetAttributes::VECTORS, vtkAssignAttribute::POINT_DATA);
+
+      if (!mArrow)
+        mArrow = vvGlyphSource::New();
+      mArrow->SetGlyphTypeToSpecificArrow();
+      mArrow->SetScale(mScale);
+      mArrow->FilledOff();
+
+      // Glyph the gradient vector (with arrows)
+      if (!mGlyphFilter)
+        mGlyphFilter = vvGlyph2D::New();
+      mGlyphFilter->SetInput(mAAFilter->GetOutput());
+      mGlyphFilter->SetSource(mArrow->GetOutput());
+      mGlyphFilter->ScalingOn();
+      mGlyphFilter->SetScaleModeToScaleByVector();
+      mGlyphFilter->OrientOn();
+      mGlyphFilter->SetVectorModeToUseVector();
+      mGlyphFilter->SetColorModeToColorByVector();
+
+      if (!mVFMapper)
+        mVFMapper = vtkPolyDataMapper::New();
+      //mVFMapper->SetInputConnection(mGlyphFilter->GetOutputPort());
+      mVFMapper->SetInput(mGlyphFilter->GetOutput());
+      mVFMapper->ImmediateModeRenderingOn();
+
+      if (!mVFActor)
+        mVFActor = vtkActor::New();
+      mVFActor->SetMapper(mVFMapper);
+      mVFActor->SetPickable(0);
+      this->UpdateDisplayExtent();
+      this->GetRenderer()->AddActor(mVFActor);
+
+      //Synchronize slice
+      SetTSlice(mCurrentTSlice);
     }
 }
+//------------------------------------------------------------------------------
 
+
+//------------------------------------------------------------------------------
 void vvSlicer::SetLandmarks(vvLandmarks* landmarks)
 {
-    mLandmarks = landmarks;
-    if (landmarks)
+  mLandmarks = landmarks;
+  if (landmarks)
     {
 
-        if (!mCross)
-            mCross = vtkCursor3D::New();
-        mCross->SetFocalPoint(0.0,0.0,0.0);
-        mCross->SetModelBounds(-10,10,-10,10,-10,10);
-        mCross->AllOff();
-        mCross->AxesOn();
-
-        if (!mLandGlyph)
-            mLandGlyph = vtkGlyph3D::New();
-        mLandGlyph->SetSource(mCross->GetOutput());
-        mLandGlyph->SetInput(landmarks->GetOutput());
-        //mLandGlyph->SetIndexModeToScalar();
-        mLandGlyph->SetRange(0,1);
-        mLandGlyph->ScalingOff();
-
-        mLandGlyph->SetColorModeToColorByScalar();
-
-        if (!mClipBox)
-            mClipBox = vtkBox::New();
-        if (!mLandClipper)
-            mLandClipper = vtkClipPolyData::New();
-        mLandClipper->InsideOutOn();
-        mLandClipper->SetInput(mLandGlyph->GetOutput());
-        mLandClipper->SetClipFunction(mClipBox);
-
-        if (!mLandMapper)
-            mLandMapper = vtkPolyDataMapper::New();
-        mLandMapper->SetInputConnection(mLandClipper->GetOutputPort());
-        //mLandMapper->ScalarVisibilityOff();
-
-        if (!mLandActor)
-            mLandActor = vtkActor::New();
-        mLandActor->SetMapper(mLandMapper);
-        mLandActor->GetProperty()->SetColor(255,10,212);
-        mLandActor->SetPickable(0);
-        mLandActor->SetVisibility(true);
-        this->UpdateDisplayExtent();
-        this->GetRenderer()->AddActor(mLandActor);
+      if (!mCross)
+        mCross = vtkCursor3D::New();
+      mCross->SetFocalPoint(0.0,0.0,0.0);
+      mCross->SetModelBounds(-10,10,-10,10,-10,10);
+      mCross->AllOff();
+      mCross->AxesOn();
+
+      if (!mLandGlyph)
+        mLandGlyph = vtkGlyph3D::New();
+      mLandGlyph->SetSource(mCross->GetOutput());
+      mLandGlyph->SetInput(landmarks->GetOutput());
+      //mLandGlyph->SetIndexModeToScalar();
+      mLandGlyph->SetRange(0,1);
+      mLandGlyph->ScalingOff();
+
+      mLandGlyph->SetColorModeToColorByScalar();
+
+      if (!mClipBox)
+        mClipBox = vtkBox::New();
+      if (!mLandClipper)
+        mLandClipper = vtkClipPolyData::New();
+      mLandClipper->InsideOutOn();
+      mLandClipper->SetInput(mLandGlyph->GetOutput());
+      mLandClipper->SetClipFunction(mClipBox);
+
+      if (!mLandMapper)
+        mLandMapper = vtkPolyDataMapper::New();
+      mLandMapper->SetInputConnection(mLandClipper->GetOutputPort());
+      //mLandMapper->ScalarVisibilityOff();
+
+      if (!mLandActor)
+        mLandActor = vtkActor::New();
+      mLandActor->SetMapper(mLandMapper);
+      mLandActor->GetProperty()->SetColor(255,10,212);
+      mLandActor->SetPickable(0);
+      mLandActor->SetVisibility(true);
+      this->UpdateDisplayExtent();
+      this->GetRenderer()->AddActor(mLandActor);
     }
 }
+//------------------------------------------------------------------------------
 
+//------------------------------------------------------------------------------
+//FIXME: this function leaks memory, we should fix it someday :)
 void vvSlicer::RemoveActor(const std::string& actor_type, int overlay_index)
 {
-    if (actor_type == "vector")
+  if (actor_type == "vector")
     {
-        mGlyphFilter=NULL;
-        mVF = NULL;
-        mArrow = NULL;
-        mAAFilter=NULL;
-        mVOIFilter = NULL;
-        mVFMapper = NULL;
-        mVFActor = NULL;
+      Renderer->RemoveActor(mVFActor);
+      mGlyphFilter=NULL;
+      mVF = NULL;
+      mArrow = NULL;
+      mAAFilter=NULL;
+      mVOIFilter = NULL;
+      mVFMapper = NULL;
+      mVFActor = NULL;
     }
-    if (actor_type == "overlay")
+  if (actor_type == "overlay")
     {
-        Renderer->RemoveActor(mOverlayActor);
-        mOverlay = NULL;
-        mOverlayActor = NULL;
-        mOverlayMapper = NULL;
+      Renderer->RemoveActor(mOverlayActor);
+      mOverlay = NULL;
+      mOverlayActor = NULL;
+      mOverlayMapper = NULL;
     }
-    if (actor_type == "fusion")
+  if (actor_type == "fusion")
     {
-        Renderer->RemoveActor(mFusionActor);
-        mFusion = NULL;
-        mFusionActor = NULL;
-        mFusionMapper = NULL;
+      Renderer->RemoveActor(mFusionActor);
+      mFusion = NULL;
+      mFusionActor = NULL;
+      mFusionMapper = NULL;
     }
-    if (actor_type == "contour")
+  if (actor_type == "contour")
     {
-        Renderer->RemoveActor(this->mSurfaceCutActors[overlay_index]->GetActor());
-        mSurfaceCutActors.erase(mSurfaceCutActors.begin()+overlay_index);
+      Renderer->RemoveActor(this->mSurfaceCutActors[overlay_index]->GetActor());
+      mSurfaceCutActors.erase(mSurfaceCutActors.begin()+overlay_index);
     }
 }
+//------------------------------------------------------------------------------
+
 
+//------------------------------------------------------------------------------
 void vvSlicer::SetVFSubSampling(int sub)
 {
-    if (mVOIFilter)
+  if (mVOIFilter)
     {
-        mVOIFilter->SetSampleRate(mSubSampling,mSubSampling,mSubSampling);
-        mSubSampling = sub;
+      mVOIFilter->SetSampleRate(mSubSampling,mSubSampling,mSubSampling);
+      mSubSampling = sub;
     }
-    UpdateDisplayExtent();
-    Render();
+  UpdateDisplayExtent();
+  Render();
 }
+//------------------------------------------------------------------------------
 
+
+//------------------------------------------------------------------------------
 void vvSlicer::SetVFScale(int scale)
 {
-    mScale = scale;
-    if (mArrow)
-        mArrow->SetScale(mScale);
-    UpdateDisplayExtent();
-    Render();
+  mScale = scale;
+  if (mArrow)
+    mArrow->SetScale(mScale);
+  UpdateDisplayExtent();
+  Render();
 }
+//------------------------------------------------------------------------------
+
 
+//------------------------------------------------------------------------------
 void vvSlicer::SetVFLog(int log)
 {
-    mVFLog = log;
-    if (mGlyphFilter)
+  mVFLog = log;
+  if (mGlyphFilter)
     {
-        mGlyphFilter->SetUseLog(mVFLog);
-        mGlyphFilter->Modified();
+      mGlyphFilter->SetUseLog(mVFLog);
+      mGlyphFilter->Modified();
     }
-    UpdateDisplayExtent();
-    Render();
+  UpdateDisplayExtent();
+  Render();
 }
+//------------------------------------------------------------------------------
+
 
+//------------------------------------------------------------------------------
 void vvSlicer::SetTSlice(int t)
 {
-    if (t < 0)
-        t = 0;
-    else if ((unsigned int)t >= mImage->GetVTKImages().size())
-        t = mImage->GetVTKImages().size() -1;
-    mCurrentTSlice = t;
-    this->SetInput(mImage->GetVTKImages()[t]);
-    if (mVF && mVFActor->GetVisibility())
+  if (t < 0)
+    t = 0;
+  else if ((unsigned int)t >= mImage->GetVTKImages().size())
+    t = mImage->GetVTKImages().size() -1;
+  mCurrentTSlice = t;
+  this->SetInput(mImage->GetVTKImages()[t]);
+  if (mVF && mVFActor->GetVisibility())
     {
-        if (mVF->GetVTKImages().size() > (unsigned int)mCurrentTSlice)
-            mVOIFilter->SetInput(mVF->GetVTKImages()[mCurrentTSlice]);
+      if (mVF->GetVTKImages().size() > (unsigned int)mCurrentTSlice)
+        mVOIFilter->SetInput(mVF->GetVTKImages()[mCurrentTSlice]);
     }
-    if (mOverlay && mOverlayActor->GetVisibility())
+  if (mOverlay && mOverlayActor->GetVisibility())
     {
-        if (mOverlay->GetVTKImages().size() > (unsigned int)mCurrentTSlice)
-            mOverlayMapper->SetInput(mOverlay->GetVTKImages()[mCurrentTSlice]);
+      if (mOverlay->GetVTKImages().size() > (unsigned int)mCurrentTSlice)
+        mOverlayMapper->SetInput(mOverlay->GetVTKImages()[mCurrentTSlice]);
     }
-    if (mFusion && mFusionActor->GetVisibility())
+  if (mFusion && mFusionActor->GetVisibility())
     {
-        if (mFusion->GetVTKImages().size() > (unsigned int)mCurrentTSlice)
-            mFusionMapper->SetInput(mFusion->GetVTKImages()[mCurrentTSlice]);
+      if (mFusion->GetVTKImages().size() > (unsigned int)mCurrentTSlice)
+        mFusionMapper->SetInput(mFusion->GetVTKImages()[mCurrentTSlice]);
     }
-    if (mSurfaceCutActors.size() > 0)
-        for (std::vector<vvMeshActor*>::iterator i=mSurfaceCutActors.begin();
-                i!=mSurfaceCutActors.end();i++)
-            (*i)->SetTimeSlice(mCurrentTSlice);
-    UpdateDisplayExtent();
+  if (mSurfaceCutActors.size() > 0)
+    for (std::vector<vvMeshActor*>::iterator i=mSurfaceCutActors.begin();
+         i!=mSurfaceCutActors.end();i++)
+      (*i)->SetTimeSlice(mCurrentTSlice);
+  UpdateDisplayExtent();
 }
+//------------------------------------------------------------------------------
+
 
+//------------------------------------------------------------------------------
 int vvSlicer::GetTSlice()
 {
-    return mCurrentTSlice;
+  return mCurrentTSlice;
 }
+//------------------------------------------------------------------------------
+
 
+//------------------------------------------------------------------------------
 void vvSlicer::SetSliceOrientation(int orientation)
 {
-    //if 2D image, force to watch in Axial View
-    int extent[6];
-    this->GetInput()->GetWholeExtent(extent);
-    if (extent[5]-extent[4] <= 2)
-        orientation=2;
-
-    if (orientation < vtkImageViewer2::SLICE_ORIENTATION_YZ ||
-            orientation > vtkImageViewer2::SLICE_ORIENTATION_XY)
+  //if 2D image, force to watch in Axial View
+  int extent[6];
+  this->GetInput()->GetWholeExtent(extent);
+  if (extent[5]-extent[4] <= 2)
+    orientation=2;
+
+  if (orientation < vtkImageViewer2::SLICE_ORIENTATION_YZ ||
+      orientation > vtkImageViewer2::SLICE_ORIENTATION_XY)
     {
-        vtkErrorMacro("Error - invalid slice orientation " << orientation);
-        return;
+      vtkErrorMacro("Error - invalid slice orientation " << orientation);
+      return;
     }
 
-    this->SliceOrientation = orientation;
+  this->SliceOrientation = orientation;
     
-    // Update the viewer
-    int *range = this->GetSliceRange();
-    if (range)
-        this->Slice = static_cast<int>((range[0] + range[1]) * 0.5);
+  // Update the viewer
+  int *range = this->GetSliceRange();
+  if (range)
+    this->Slice = static_cast<int>((range[0] + range[1]) * 0.5);
 
-    this->UpdateOrientation();
-    this->UpdateDisplayExtent();
+  this->UpdateOrientation();
+  this->UpdateDisplayExtent();
 
-    if (this->Renderer && this->GetInput())
+  if (this->Renderer && this->GetInput())
     {
-        double scale = this->Renderer->GetActiveCamera()->GetParallelScale();
-        this->Renderer->ResetCamera();
-        this->Renderer->GetActiveCamera()->SetParallelScale(scale);
+      double scale = this->Renderer->GetActiveCamera()->GetParallelScale();
+      this->Renderer->ResetCamera();
+      this->Renderer->GetActiveCamera()->SetParallelScale(scale);
     }
 
-    SetContourSlice();
+  SetContourSlice();
 }
 
 //----------------------------------------------------------------------------
 void vvSlicer::UpdateDisplayExtent()
 {
-    vtkImageData *input = this->GetInput();
-    if (!input || !this->ImageActor)
+  vtkImageData *input = this->GetInput();
+  if (!input || !this->ImageActor)
     {
-        return;
+      return;
     }
-    input->UpdateInformation();
-    int *w_ext = input->GetWholeExtent();
+  input->UpdateInformation();
+  int *w_ext;// = input->GetWholeExtent();
 
-    switch (this->SliceOrientation)
+  if (mUseReducedExtent) {
+    w_ext = mReducedExtent;
+  }
+  else w_ext = input->GetWholeExtent();
+
+  switch (this->SliceOrientation)
     {
-        case vtkImageViewer2::SLICE_ORIENTATION_XY:
-            this->ImageActor->SetDisplayExtent(
-                    w_ext[0], w_ext[1], w_ext[2], w_ext[3], this->Slice, this->Slice);
-            if (mVF && mVFActor->GetVisibility())
-            {
-                int vfExtent[6];
-                ComputeVFDisplayedExtent(w_ext[0], w_ext[1], w_ext[2], w_ext[3], this->Slice, this->Slice,vfExtent);
-                mVOIFilter->SetVOI(vfExtent);
-                mGlyphFilter->SetOrientation(1,1,0);
-                mVFMapper->Update();
-                // put the vector field between the image and the camera
-                if (Renderer->GetActiveCamera()->GetPosition()[2] > this->Slice)
-                    mVFActor->SetPosition(0,0,ImageActor->GetBounds()[5]+2);
-                else
-                    mVFActor->SetPosition(0,0,ImageActor->GetBounds()[4]-2);
-            }
-            if (mOverlay && mOverlayActor->GetVisibility())
-            {
-                int overExtent[6];
-                ComputeOverlayDisplayedExtent(w_ext[0], w_ext[1], w_ext[2], w_ext[3], this->Slice, this->Slice,overExtent);
-                mOverlayActor->SetDisplayExtent(overExtent);
-                if (Renderer->GetActiveCamera()->GetPosition()[2] > this->Slice)
-                    mOverlayActor->SetPosition(0,0,1);
-                else
-                    mOverlayActor->SetPosition(0,0,-1);
-            }
-            if (mFusion && mFusionActor->GetVisibility())
-            {
-                int fusExtent[6];
-                ComputeFusionDisplayedExtent(w_ext[0], w_ext[1], w_ext[2], w_ext[3], this->Slice, this->Slice,fusExtent);
-                mFusionActor->SetDisplayExtent(fusExtent);
-                if (Renderer->GetActiveCamera()->GetPosition()[2] > this->Slice)
-                    mFusionActor->SetPosition(0,0,1.5);
-                else
-                    mFusionActor->SetPosition(0,0,-1.5);
-            }
-            if (mLandActor)
+    case vtkImageViewer2::SLICE_ORIENTATION_XY:
+      this->ImageActor->SetDisplayExtent(
+                                         w_ext[0], w_ext[1], w_ext[2], w_ext[3], this->Slice, this->Slice);
+      if (mVF && mVFActor->GetVisibility())
+        {
+          int vfExtent[6];
+          ComputeVFDisplayedExtent(w_ext[0], w_ext[1], w_ext[2], w_ext[3], this->Slice, this->Slice,vfExtent);
+          mVOIFilter->SetVOI(vfExtent);
+          mGlyphFilter->SetOrientation(1,1,0);
+          mVFMapper->Update();
+          // put the vector field between the image and the camera
+          if (Renderer->GetActiveCamera()->GetPosition()[2] > this->Slice)
+            mVFActor->SetPosition(0,0,ImageActor->GetBounds()[5]+2);
+          else
+            mVFActor->SetPosition(0,0,ImageActor->GetBounds()[4]-2);
+        }
+      if (mOverlay && mOverlayActor->GetVisibility())
+        {
+          int overExtent[6];
+          ComputeOverlayDisplayedExtent(w_ext[0], w_ext[1], w_ext[2], w_ext[3], this->Slice, this->Slice,overExtent);
+          mOverlayActor->SetDisplayExtent(overExtent);
+          if (Renderer->GetActiveCamera()->GetPosition()[2] > this->Slice)
+            mOverlayActor->SetPosition(0,0,1);
+          else
+            mOverlayActor->SetPosition(0,0,-1);
+        }
+      if (mFusion && mFusionActor->GetVisibility())
+        {
+          int fusExtent[6];
+          ComputeFusionDisplayedExtent(w_ext[0], w_ext[1], w_ext[2], w_ext[3], this->Slice, this->Slice,fusExtent);
+          mFusionActor->SetDisplayExtent(fusExtent);
+          if (Renderer->GetActiveCamera()->GetPosition()[2] > this->Slice)
+            mFusionActor->SetPosition(0,0,1.5);
+          else
+            mFusionActor->SetPosition(0,0,-1.5);
+        }
+      if (mLandActor)
+        {
+          if (mClipBox)
             {
-                if (mClipBox)
-                {
-                    double bounds [6];
-                    bounds[0] = ImageActor->GetBounds()[0];
-                    bounds[1] = ImageActor->GetBounds()[1];
-                    bounds[2] = ImageActor->GetBounds()[2];
-                    bounds[3] = ImageActor->GetBounds()[3];
-                    bounds[4] = ImageActor->GetBounds()[4]-(0.9/this->GetInput()->GetSpacing()[2]);
-                    bounds[5] = ImageActor->GetBounds()[5]+(0.9/this->GetInput()->GetSpacing()[2]);
-                    mClipBox->SetBounds(bounds);
-                    UpdateLandmarks();
-                }
-                if (Renderer->GetActiveCamera()->GetPosition()[2] > this->Slice)
-                    mLandActor->SetPosition(0,0,1.5);
-                else
-                    mLandActor->SetPosition(0,0,-1.5);
+              double bounds [6];
+              bounds[0] = ImageActor->GetBounds()[0];
+              bounds[1] = ImageActor->GetBounds()[1];
+              bounds[2] = ImageActor->GetBounds()[2];
+              bounds[3] = ImageActor->GetBounds()[3];
+              bounds[4] = ImageActor->GetBounds()[4]-(0.9/this->GetInput()->GetSpacing()[2]);
+              bounds[5] = ImageActor->GetBounds()[5]+(0.9/this->GetInput()->GetSpacing()[2]);
+              mClipBox->SetBounds(bounds);
+              UpdateLandmarks();
             }
-            break;
+          if (Renderer->GetActiveCamera()->GetPosition()[2] > this->Slice)
+            mLandActor->SetPosition(0,0,1.5);
+          else
+            mLandActor->SetPosition(0,0,-1.5);
+        }
+      break;
 
-        case vtkImageViewer2::SLICE_ORIENTATION_XZ:
-            this->ImageActor->SetDisplayExtent(
-                    w_ext[0], w_ext[1], this->Slice, this->Slice, w_ext[4], w_ext[5]);
-            if (mVF && mVFActor->GetVisibility())
-            {
-                int vfExtent[6];
-                ComputeVFDisplayedExtent(w_ext[0], w_ext[1], this->Slice, this->Slice, w_ext[4], w_ext[5],vfExtent);
-                mVOIFilter->SetVOI(vfExtent);
-                mGlyphFilter->SetOrientation(1,0,1);
-                mVFMapper->Update();
-                // put the vector field between the image aSpacingnd the camera
-                if (Renderer->GetActiveCamera()->GetPosition()[1] > this->Slice)
-                    mVFActor->SetPosition(0,ImageActor->GetBounds()[3]+2,0);
-                else
-                    mVFActor->SetPosition(0,ImageActor->GetBounds()[2]-2,0);
-            }
-            if (mOverlay && mOverlayActor->GetVisibility())
-            {
-                int overExtent[6];
-                ComputeOverlayDisplayedExtent(w_ext[0], w_ext[1], this->Slice, this->Slice, w_ext[4], w_ext[5],overExtent);
-                mOverlayActor->SetDisplayExtent(overExtent);
-                if (Renderer->GetActiveCamera()->GetPosition()[1] > this->Slice)
-                    mOverlayActor->SetPosition(0,1,0);
-                else
-                    mOverlayActor->SetPosition(0,-1,0);
-            }
-            if (mFusion && mFusionActor->GetVisibility())
-            {
-                int fusExtent[6];
-                ComputeFusionDisplayedExtent(w_ext[0], w_ext[1], this->Slice, this->Slice, w_ext[4], w_ext[5],fusExtent);
-                mFusionActor->SetDisplayExtent(fusExtent);
-                if (Renderer->GetActiveCamera()->GetPosition()[1] > this->Slice)
-                    mFusionActor->SetPosition(0,1.5,0);
-                else
-                    mFusionActor->SetPosition(0,-1.5,0);
-            }
-            if (mLandActor)
+    case vtkImageViewer2::SLICE_ORIENTATION_XZ:
+      this->ImageActor->SetDisplayExtent(
+                                         w_ext[0], w_ext[1], this->Slice, this->Slice, w_ext[4], w_ext[5]);
+      if (mVF && mVFActor->GetVisibility())
+        {
+          int vfExtent[6];
+          ComputeVFDisplayedExtent(w_ext[0], w_ext[1], this->Slice, this->Slice, w_ext[4], w_ext[5],vfExtent);
+          mVOIFilter->SetVOI(vfExtent);
+          mGlyphFilter->SetOrientation(1,0,1);
+          mVFMapper->Update();
+          // put the vector field between the image aSpacingnd the camera
+          if (Renderer->GetActiveCamera()->GetPosition()[1] > this->Slice)
+            mVFActor->SetPosition(0,ImageActor->GetBounds()[3]+2,0);
+          else
+            mVFActor->SetPosition(0,ImageActor->GetBounds()[2]-2,0);
+        }
+      if (mOverlay && mOverlayActor->GetVisibility())
+        {
+          int overExtent[6];
+          ComputeOverlayDisplayedExtent(w_ext[0], w_ext[1], this->Slice, this->Slice, w_ext[4], w_ext[5],overExtent);
+          mOverlayActor->SetDisplayExtent(overExtent);
+          if (Renderer->GetActiveCamera()->GetPosition()[1] > this->Slice)
+            mOverlayActor->SetPosition(0,1,0);
+          else
+            mOverlayActor->SetPosition(0,-1,0);
+        }
+      if (mFusion && mFusionActor->GetVisibility())
+        {
+          int fusExtent[6];
+          ComputeFusionDisplayedExtent(w_ext[0], w_ext[1], this->Slice, this->Slice, w_ext[4], w_ext[5],fusExtent);
+          mFusionActor->SetDisplayExtent(fusExtent);
+          if (Renderer->GetActiveCamera()->GetPosition()[1] > this->Slice)
+            mFusionActor->SetPosition(0,1.5,0);
+          else
+            mFusionActor->SetPosition(0,-1.5,0);
+        }
+      if (mLandActor)
+        {
+          if (mClipBox)
             {
-                if (mClipBox)
-                {
-                    double bounds [6];
-                    bounds[0] = ImageActor->GetBounds()[0];
-                    bounds[1] = ImageActor->GetBounds()[1];
-                    bounds[2] = ImageActor->GetBounds()[2]-(0.5/this->GetInput()->GetSpacing()[1]);
-                    bounds[3] = ImageActor->GetBounds()[3]+(0.5/this->GetInput()->GetSpacing()[1]);
-                    bounds[4] = ImageActor->GetBounds()[4];
-                    bounds[5] = ImageActor->GetBounds()[5];
-                    mClipBox->SetBounds(bounds);
-                    UpdateLandmarks();
-                }
-                if (Renderer->GetActiveCamera()->GetPosition()[1] > this->Slice)
-                    mLandActor->SetPosition(0,1.5,0);
-                else
-                    mLandActor->SetPosition(0,-1.5,0);
+              double bounds [6];
+              bounds[0] = ImageActor->GetBounds()[0];
+              bounds[1] = ImageActor->GetBounds()[1];
+              bounds[2] = ImageActor->GetBounds()[2]-(0.5/this->GetInput()->GetSpacing()[1]);
+              bounds[3] = ImageActor->GetBounds()[3]+(0.5/this->GetInput()->GetSpacing()[1]);
+              bounds[4] = ImageActor->GetBounds()[4];
+              bounds[5] = ImageActor->GetBounds()[5];
+              mClipBox->SetBounds(bounds);
+              UpdateLandmarks();
             }
-            break;
+          if (Renderer->GetActiveCamera()->GetPosition()[1] > this->Slice)
+            mLandActor->SetPosition(0,1.5,0);
+          else
+            mLandActor->SetPosition(0,-1.5,0);
+        }
+      break;
 
-        case vtkImageViewer2::SLICE_ORIENTATION_YZ:
-            this->ImageActor->SetDisplayExtent(
-                    this->Slice, this->Slice, w_ext[2], w_ext[3], w_ext[4], w_ext[5]);
-            if (mVF && mVFActor->GetVisibility())
-            {
-                int vfExtent[6];
-                ComputeVFDisplayedExtent(this->Slice, this->Slice, w_ext[2], w_ext[3], w_ext[4], w_ext[5],vfExtent);
-                mVOIFilter->SetVOI(vfExtent);
-                mGlyphFilter->SetOrientation(0,1,1);
-                mVFMapper->Update();
-                // put the vector field between the image and the camera
-                if (Renderer->GetActiveCamera()->GetPosition()[0] > this->Slice)
-                    mVFActor->SetPosition(ImageActor->GetBounds()[1]+2,0,0);
-                else
-                    mVFActor->SetPosition(ImageActor->GetBounds()[0]-2,0,0);
-            }
-            if (mOverlay && mOverlayActor->GetVisibility())
-            {
-                int overExtent[6];
-                ComputeOverlayDisplayedExtent(this->Slice, this->Slice, w_ext[2], w_ext[3], w_ext[4], w_ext[5],overExtent);
-                mOverlayActor->SetDisplayExtent(overExtent);
-                if (Renderer->GetActiveCamera()->GetPosition()[0] > this->Slice)
-                    mOverlayActor->SetPosition(1,0,0);
-                else
-                    mOverlayActor->SetPosition(-1,0,0);
-            }
-            if (mFusion && mFusionActor->GetVisibility())
-            {
-                int fusExtent[6];
-                ComputeFusionDisplayedExtent(this->Slice, this->Slice, w_ext[2], w_ext[3], w_ext[4], w_ext[5],fusExtent);
-                mFusionActor->SetDisplayExtent(fusExtent);
-                if (Renderer->GetActiveCamera()->GetPosition()[0] > this->Slice)
-                    mFusionActor->SetPosition(1.5,0,0);
-                else
-                    mFusionActor->SetPosition(-1.5,0,0);
-            }
-            if (mLandActor)
+    case vtkImageViewer2::SLICE_ORIENTATION_YZ:
+      this->ImageActor->SetDisplayExtent(
+                                         this->Slice, this->Slice, w_ext[2], w_ext[3], w_ext[4], w_ext[5]);
+      if (mVF && mVFActor->GetVisibility())
+        {
+          int vfExtent[6];
+          ComputeVFDisplayedExtent(this->Slice, this->Slice, w_ext[2], w_ext[3], w_ext[4], w_ext[5],vfExtent);
+          mVOIFilter->SetVOI(vfExtent);
+          mGlyphFilter->SetOrientation(0,1,1);
+          mVFMapper->Update();
+          // put the vector field between the image and the camera
+          if (Renderer->GetActiveCamera()->GetPosition()[0] > this->Slice)
+            mVFActor->SetPosition(ImageActor->GetBounds()[1]+2,0,0);
+          else
+            mVFActor->SetPosition(ImageActor->GetBounds()[0]-2,0,0);
+        }
+      if (mOverlay && mOverlayActor->GetVisibility())
+        {
+          int overExtent[6];
+          ComputeOverlayDisplayedExtent(this->Slice, this->Slice, w_ext[2], w_ext[3], w_ext[4], w_ext[5],overExtent);
+          mOverlayActor->SetDisplayExtent(overExtent);
+          if (Renderer->GetActiveCamera()->GetPosition()[0] > this->Slice)
+            mOverlayActor->SetPosition(1,0,0);
+          else
+            mOverlayActor->SetPosition(-1,0,0);
+        }
+      if (mFusion && mFusionActor->GetVisibility())
+        {
+          int fusExtent[6];
+          ComputeFusionDisplayedExtent(this->Slice, this->Slice, w_ext[2], w_ext[3], w_ext[4], w_ext[5],fusExtent);
+          mFusionActor->SetDisplayExtent(fusExtent);
+          if (Renderer->GetActiveCamera()->GetPosition()[0] > this->Slice)
+            mFusionActor->SetPosition(1.5,0,0);
+          else
+            mFusionActor->SetPosition(-1.5,0,0);
+        }
+      if (mLandActor)
+        {
+          if (mClipBox)
             {
-                if (mClipBox)
-                {
-                    double bounds [6];
-                    bounds[0] = ImageActor->GetBounds()[0]-(0.5/this->GetInput()->GetSpacing()[0]);
-                    bounds[1] = ImageActor->GetBounds()[1]+(0.5/this->GetInput()->GetSpacing()[0]);
-                    bounds[2] = ImageActor->GetBounds()[2];
-                    bounds[3] = ImageActor->GetBounds()[3];
-                    bounds[4] = ImageActor->GetBounds()[4];
-                    bounds[5] = ImageActor->GetBounds()[5];
-                    mClipBox->SetBounds(bounds);
-                    UpdateLandmarks();
-                }
-                if (Renderer->GetActiveCamera()->GetPosition()[0] > this->Slice)
-                    mLandActor->SetPosition(1.5,0,0);
-                else
-                    mLandActor->SetPosition(-1.5,0,0);
+              double bounds [6];
+              bounds[0] = ImageActor->GetBounds()[0]-(0.5/this->GetInput()->GetSpacing()[0]);
+              bounds[1] = ImageActor->GetBounds()[1]+(0.5/this->GetInput()->GetSpacing()[0]);
+              bounds[2] = ImageActor->GetBounds()[2];
+              bounds[3] = ImageActor->GetBounds()[3];
+              bounds[4] = ImageActor->GetBounds()[4];
+              bounds[5] = ImageActor->GetBounds()[5];
+              mClipBox->SetBounds(bounds);
+              UpdateLandmarks();
             }
-            break;
+          if (Renderer->GetActiveCamera()->GetPosition()[0] > this->Slice)
+            mLandActor->SetPosition(1.5,0,0);
+          else
+            mLandActor->SetPosition(-1.5,0,0);
+        }
+      break;
     }
 
-    // Figure out the correct clipping range
+  // Figure out the correct clipping range
 
-    if (this->Renderer)
+  if (this->Renderer)
     {
-        if (this->InteractorStyle &&
-                this->InteractorStyle->GetAutoAdjustCameraClippingRange())
+      if (this->InteractorStyle &&
+          this->InteractorStyle->GetAutoAdjustCameraClippingRange())
         {
-            this->Renderer->ResetCameraClippingRange();
+          this->Renderer->ResetCameraClippingRange();
         }
-        else
+      else
         {
-            vtkCamera *cam = this->Renderer->GetActiveCamera();
-            if (cam)
+          vtkCamera *cam = this->Renderer->GetActiveCamera();
+          if (cam)
             {
-                double bounds[6];
-                this->ImageActor->GetBounds(bounds);
-                double spos = (double)bounds[this->SliceOrientation * 2];
-                double cpos = (double)cam->GetPosition()[this->SliceOrientation];
-                double range = fabs(spos - cpos);
-                double *spacing = input->GetSpacing();
-                double avg_spacing =
-                    ((double)spacing[0] + (double)spacing[1] + (double)spacing[2]) / 3.0;
-                cam->SetClippingRange(
-                        range - avg_spacing * 3.0, range + avg_spacing * 3.0);
+              double bounds[6];
+              this->ImageActor->GetBounds(bounds);
+              double spos = (double)bounds[this->SliceOrientation * 2];
+              double cpos = (double)cam->GetPosition()[this->SliceOrientation];
+              double range = fabs(spos - cpos);
+              double *spacing = input->GetSpacing();
+              double avg_spacing =
+                ((double)spacing[0] + (double)spacing[1] + (double)spacing[2]) / 3.0;
+              cam->SetClippingRange(
+                                    range - avg_spacing * 3.0, range + avg_spacing * 3.0);
             }
         }
     }
 }
+//----------------------------------------------------------------------------
+
 
+//----------------------------------------------------------------------------
 void vvSlicer::ComputeVFDisplayedExtent(int x1,int x2,int y1,int y2,int z1,int z2,int vfExtent[6])
 {
-    vtkImageData* image=this->GetInput();
-    vfExtent[0] = (( image->GetOrigin()[0] + x1*image->GetSpacing()[0] ) - mVF->GetOrigin()[0]) /
-                mVF->GetSpacing()[0];
-    vfExtent[1] = (( image->GetOrigin()[0] + x2*image->GetSpacing()[0] ) - mVF->GetOrigin()[0]) /
-                mVF->GetSpacing()[0];
-    vfExtent[2] = (( image->GetOrigin()[1] + y1*image->GetSpacing()[1] ) - mVF->GetOrigin()[1]) /
-                mVF->GetSpacing()[1];
-    vfExtent[3] = (( image->GetOrigin()[1] + y2*image->GetSpacing()[1] ) - mVF->GetOrigin()[1]) /
-                mVF->GetSpacing()[1];
-    vfExtent[4] = (( image->GetOrigin()[2] + z1*image->GetSpacing()[2] ) - mVF->GetOrigin()[2]) /
-                mVF->GetSpacing()[2];
-    vfExtent[5] = (( image->GetOrigin()[2] + z2*image->GetSpacing()[2] ) - mVF->GetOrigin()[2]) /
-                mVF->GetSpacing()[2];
-
-    ClipDisplayedExtent(vfExtent,mVOIFilter->GetInput()->GetWholeExtent());
+  vtkImageData* image=this->GetInput();
+  vfExtent[0] = (( image->GetOrigin()[0] + x1*image->GetSpacing()[0] ) - mVF->GetOrigin()[0]) /
+    mVF->GetSpacing()[0];
+  vfExtent[1] = (( image->GetOrigin()[0] + x2*image->GetSpacing()[0] ) - mVF->GetOrigin()[0]) /
+    mVF->GetSpacing()[0];
+  vfExtent[2] = (( image->GetOrigin()[1] + y1*image->GetSpacing()[1] ) - mVF->GetOrigin()[1]) /
+    mVF->GetSpacing()[1];
+  vfExtent[3] = (( image->GetOrigin()[1] + y2*image->GetSpacing()[1] ) - mVF->GetOrigin()[1]) /
+    mVF->GetSpacing()[1];
+  vfExtent[4] = (( image->GetOrigin()[2] + z1*image->GetSpacing()[2] ) - mVF->GetOrigin()[2]) /
+    mVF->GetSpacing()[2];
+  vfExtent[5] = (( image->GetOrigin()[2] + z2*image->GetSpacing()[2] ) - mVF->GetOrigin()[2]) /
+    mVF->GetSpacing()[2];
+
+  ClipDisplayedExtent(vfExtent,mVOIFilter->GetInput()->GetWholeExtent());
 }
+//----------------------------------------------------------------------------
+
 
+//----------------------------------------------------------------------------
 void vvSlicer::ComputeOverlayDisplayedExtent(int x1,int x2,int y1,int y2,int z1,int z2,int overExtent[6])
 {
-    vtkImageData* image=this->GetInput();
-    overExtent[0] = (( image->GetOrigin()[0] + x1*image->GetSpacing()[0] ) - mOverlay->GetOrigin()[0]) /
-                mOverlay->GetSpacing()[0];
-    overExtent[1] = (( image->GetOrigin()[0] + x2*image->GetSpacing()[0] ) - mOverlay->GetOrigin()[0]) /
-                mOverlay->GetSpacing()[0];
-    overExtent[2] = (( image->GetOrigin()[1] + y1*image->GetSpacing()[1] ) - mOverlay->GetOrigin()[1]) /
-                mOverlay->GetSpacing()[1];
-    overExtent[3] = (( image->GetOrigin()[1] + y2*image->GetSpacing()[1] ) - mOverlay->GetOrigin()[1]) /
-                mOverlay->GetSpacing()[1];
-    overExtent[4] = (( image->GetOrigin()[2] + z1*image->GetSpacing()[2] ) - mOverlay->GetOrigin()[2]) /
-                mOverlay->GetSpacing()[2];
-    overExtent[5] = (( image->GetOrigin()[2] + z2*image->GetSpacing()[2] ) - mOverlay->GetOrigin()[2]) /
-                mOverlay->GetSpacing()[2];
-    ClipDisplayedExtent(overExtent, mOverlayMapper->GetInput()->GetWholeExtent());
+  vtkImageData* image=this->GetInput();
+  overExtent[0] = (( image->GetOrigin()[0] + x1*image->GetSpacing()[0] ) - mOverlay->GetOrigin()[0]) /
+    mOverlay->GetSpacing()[0];
+  overExtent[1] = (( image->GetOrigin()[0] + x2*image->GetSpacing()[0] ) - mOverlay->GetOrigin()[0]) /
+    mOverlay->GetSpacing()[0];
+  overExtent[2] = (( image->GetOrigin()[1] + y1*image->GetSpacing()[1] ) - mOverlay->GetOrigin()[1]) /
+    mOverlay->GetSpacing()[1];
+  overExtent[3] = (( image->GetOrigin()[1] + y2*image->GetSpacing()[1] ) - mOverlay->GetOrigin()[1]) /
+    mOverlay->GetSpacing()[1];
+  overExtent[4] = (( image->GetOrigin()[2] + z1*image->GetSpacing()[2] ) - mOverlay->GetOrigin()[2]) /
+    mOverlay->GetSpacing()[2];
+  overExtent[5] = (( image->GetOrigin()[2] + z2*image->GetSpacing()[2] ) - mOverlay->GetOrigin()[2]) /
+    mOverlay->GetSpacing()[2];
+  ClipDisplayedExtent(overExtent, mOverlayMapper->GetInput()->GetWholeExtent());
 }
+//----------------------------------------------------------------------------
+
 
+//----------------------------------------------------------------------------
 void vvSlicer::ComputeFusionDisplayedExtent(int x1,int x2,int y1,int y2,int z1,int z2,int fusExtent[6])
 {
-    vtkImageData* image=this->GetInput();
-    fusExtent[0] = (( image->GetOrigin()[0] + x1*image->GetSpacing()[0] ) - mFusion->GetOrigin()[0]) /
-                mFusion->GetSpacing()[0];
-    fusExtent[1] = (( image->GetOrigin()[0] + x2*image->GetSpacing()[0] ) - mFusion->GetOrigin()[0]) /
-                mFusion->GetSpacing()[0];
-    fusExtent[2] = (( image->GetOrigin()[1] + y1*image->GetSpacing()[1] ) - mFusion->GetOrigin()[1]) /
-                mFusion->GetSpacing()[1];
-    fusExtent[3] = (( image->GetOrigin()[1] + y2*image->GetSpacing()[1] ) - mFusion->GetOrigin()[1]) /
-                mFusion->GetSpacing()[1];
-    fusExtent[4] = (( image->GetOrigin()[2] + z1*image->GetSpacing()[2] ) - mFusion->GetOrigin()[2]) /
-                mFusion->GetSpacing()[2];
-    fusExtent[5] = (( image->GetOrigin()[2] + z2*image->GetSpacing()[2] ) - mFusion->GetOrigin()[2]) /
-                mFusion->GetSpacing()[2];
-    ClipDisplayedExtent(fusExtent, mFusionMapper->GetInput()->GetWholeExtent());
+  vtkImageData* image=this->GetInput();
+  fusExtent[0] = (( image->GetOrigin()[0] + x1*image->GetSpacing()[0] ) - mFusion->GetOrigin()[0]) /
+    mFusion->GetSpacing()[0];
+  fusExtent[1] = (( image->GetOrigin()[0] + x2*image->GetSpacing()[0] ) - mFusion->GetOrigin()[0]) /
+    mFusion->GetSpacing()[0];
+  fusExtent[2] = (( image->GetOrigin()[1] + y1*image->GetSpacing()[1] ) - mFusion->GetOrigin()[1]) /
+    mFusion->GetSpacing()[1];
+  fusExtent[3] = (( image->GetOrigin()[1] + y2*image->GetSpacing()[1] ) - mFusion->GetOrigin()[1]) /
+    mFusion->GetSpacing()[1];
+  fusExtent[4] = (( image->GetOrigin()[2] + z1*image->GetSpacing()[2] ) - mFusion->GetOrigin()[2]) /
+    mFusion->GetSpacing()[2];
+  fusExtent[5] = (( image->GetOrigin()[2] + z2*image->GetSpacing()[2] ) - mFusion->GetOrigin()[2]) /
+    mFusion->GetSpacing()[2];
+  ClipDisplayedExtent(fusExtent, mFusionMapper->GetInput()->GetWholeExtent());
 }
+//----------------------------------------------------------------------------
+
 
+//----------------------------------------------------------------------------
 void vvSlicer::ClipDisplayedExtent(int extent[6], int refExtent[6])
 {
-    bool out = false;
-    int maxBound = 6;
+  bool out = false;
+  int maxBound = 6;
 
-    //2D overlay on 3D image specific case
-    if (refExtent[4] == refExtent[5])
+  //2D overlay on 3D image specific case
+  if (refExtent[4] == refExtent[5])
     {
-        maxBound = 4;
-        extent[4] = refExtent[4];
-        extent[5] = refExtent[5];
+      maxBound = 4;
+      extent[4] = refExtent[4];
+      extent[5] = refExtent[5];
     }
 
-    for (int i = 0; i < maxBound; i = i+2)
+  for (int i = 0; i < maxBound; i = i+2)
     {
-        //if we are totally outside the image
-        if ( extent[i] > refExtent[i+1] or extent[i+1] < refExtent[i] )
+      //if we are totally outside the image
+      if ( extent[i] > refExtent[i+1] || extent[i+1] < refExtent[i] )
         {
-            out = true;
-            break;
+          out = true;
+          break;
         }
-        //crop to the limit of the image
-        extent[i] = (extent[i] > refExtent[i]) ? extent[i] : refExtent[i];
-        extent[i] = (extent[i] < refExtent[i+1]) ? extent[i] : refExtent[i+1];
-        extent[i+1] = (extent[i+1] > refExtent[i]) ? extent[i+1] : refExtent[i];
-        extent[i+1] = (extent[i+1] < refExtent[i+1]) ? extent[i+1] : refExtent[i+1];
+      //crop to the limit of the image
+      extent[i] = (extent[i] > refExtent[i]) ? extent[i] : refExtent[i];
+      extent[i] = (extent[i] < refExtent[i+1]) ? extent[i] : refExtent[i+1];
+      extent[i+1] = (extent[i+1] > refExtent[i]) ? extent[i+1] : refExtent[i];
+      extent[i+1] = (extent[i+1] < refExtent[i+1]) ? extent[i+1] : refExtent[i+1];
     }
-    if (out)
-        for (int i = 0; i < maxBound; i = i+2)
-        {
-            extent[i] = refExtent[i];
-            extent[i+1] = refExtent[i];
-        }
+  if (out)
+    for (int i = 0; i < maxBound; i = i+2)
+      {
+        extent[i] = refExtent[i];
+        extent[i+1] = refExtent[i];
+      }
 }
+//----------------------------------------------------------------------------
+
 
+//----------------------------------------------------------------------------
 void vvSlicer::UpdateOrientation()
 {
-    // Set the camera position
-    vtkCamera *cam = this->Renderer ? this->Renderer->GetActiveCamera() : NULL;
-    if (cam)
+  // Set the camera position
+  vtkCamera *cam = this->Renderer ? this->Renderer->GetActiveCamera() : NULL;
+  if (cam)
     {
-        switch (this->SliceOrientation)
+      switch (this->SliceOrientation)
         {
-            case vtkImageViewer2::SLICE_ORIENTATION_XY:
-                cam->SetFocalPoint(0,0,0);
-                cam->SetPosition(0,0,-1); // -1 if medical ?
-                cam->SetViewUp(0,-1,0);
-                break;
-
-            case vtkImageViewer2::SLICE_ORIENTATION_XZ:
-                cam->SetFocalPoint(0,0,0);
-                cam->SetPosition(0,-1,0); // 1 if medical ?
-                cam->SetViewUp(0,0,1);
-                break;
-
-            case vtkImageViewer2::SLICE_ORIENTATION_YZ:
-                cam->SetFocalPoint(0,0,0);
-                cam->SetPosition(-1,0,0); // -1 if medical ?
-                cam->SetViewUp(0,0,1);
-                break;
+        case vtkImageViewer2::SLICE_ORIENTATION_XY:
+          cam->SetFocalPoint(0,0,0);
+          cam->SetPosition(0,0,-1); // -1 if medical ?
+          cam->SetViewUp(0,-1,0);
+          break;
+
+        case vtkImageViewer2::SLICE_ORIENTATION_XZ:
+          cam->SetFocalPoint(0,0,0);
+          cam->SetPosition(0,-1,0); // 1 if medical ?
+          cam->SetViewUp(0,0,1);
+          break;
+
+        case vtkImageViewer2::SLICE_ORIENTATION_YZ:
+          cam->SetFocalPoint(0,0,0);
+          cam->SetPosition(-1,0,0); // -1 if medical ?
+          cam->SetViewUp(0,0,1);
+          break;
         }
     }
 }
+//----------------------------------------------------------------------------
+
 
+//----------------------------------------------------------------------------
 void vvSlicer::SetOpacity(double s)
 {
-    this->GetImageActor()->SetOpacity(s);
+  this->GetImageActor()->SetOpacity(s);
 }
+//----------------------------------------------------------------------------
+
 
+//----------------------------------------------------------------------------
 void vvSlicer::SetRenderWindow(int orientation, vtkRenderWindow * rw)
 {
-    this->Superclass::SetRenderWindow(rw);
-    this->SetupInteractor(rw->GetInteractor());
-    ca->SetImageActor(this->GetImageActor());
-    ca->SetWindowLevel(this->GetWindowLevel());
-    ca->SetText(2, "<slice>");
-    ca->SetText(3, "<window>\n<level>");
-
-    double bounds[6];
-    double max = 65000;
-
-    bounds[0] = -max;
-    bounds[1] = max;
-    bounds[2] = -max;
-    bounds[3] = max;
-    bounds[4] = -max;
-    bounds[5] = max;
-
-    crossCursor->SetModelBounds(bounds);
-    this->GetRenderer()->AddActor(pdmA);
-    this->GetRenderer()->AddActor(ca);
-    this->GetRenderer()->ResetCamera();
-
-    //this is just a mapping between the labeling of the orientations presented to the user and
-    //the one used by vtk
-    SetSliceOrientation(2-(orientation%3));
-    ResetCamera();
+  this->Superclass::SetRenderWindow(rw);
+  this->SetupInteractor(rw->GetInteractor());
+  ca->SetImageActor(this->GetImageActor());
+  ca->SetWindowLevel(this->GetWindowLevel());
+  ca->SetText(2, "<slice>");
+  ca->SetText(3, "<window>\n<level>");
+
+  double bounds[6];
+  double max = 65000;
+
+  bounds[0] = -max;
+  bounds[1] = max;
+  bounds[2] = -max;
+  bounds[3] = max;
+  bounds[4] = -max;
+  bounds[5] = max;
+
+  crossCursor->SetModelBounds(bounds);
+  this->GetRenderer()->AddActor(pdmA);
+  this->GetRenderer()->AddActor(ca);
+  this->GetRenderer()->ResetCamera();
+
+  //this is just a mapping between the labeling of the orientations presented to the user and
+  //the one used by vtk
+  SetSliceOrientation(2-(orientation%3));
+  ResetCamera();
 }
+//----------------------------------------------------------------------------
+
 
+//----------------------------------------------------------------------------
 void vvSlicer::ResetCamera()
 {
-    if (this->GetInput())
+  if (this->GetInput())
     {
-        double* input_bounds=this->GetInput()->GetBounds();
-        double bmax=input_bounds[1]-input_bounds[0];
-        if (bmax < input_bounds[3]-input_bounds[2]) bmax=input_bounds[3]-input_bounds[2];
-        if (bmax < input_bounds[5]-input_bounds[4]) bmax=input_bounds[5]-input_bounds[4];
-        this->GetRenderer()->ResetCamera();
-        this->GetRenderer()->GetActiveCamera()->SetParallelScale(bmax/2);
+      double* input_bounds=this->GetInput()->GetBounds();
+      double bmax=input_bounds[1]-input_bounds[0];
+      if (bmax < input_bounds[3]-input_bounds[2]) bmax=input_bounds[3]-input_bounds[2];
+      if (bmax < input_bounds[5]-input_bounds[4]) bmax=input_bounds[5]-input_bounds[4];
+      this->GetRenderer()->ResetCamera();
+      this->GetRenderer()->GetActiveCamera()->SetParallelScale(bmax/2);
     }
 }
+//----------------------------------------------------------------------------
+
 
+//----------------------------------------------------------------------------
 void vvSlicer::SetDisplayMode(bool i)
 {
-    this->GetImageActor()->SetVisibility(i);
-    this->GetAnnotation()->SetVisibility(i);
-    this->GetRenderer()->SetDraw(i);
-    if (mLandActor)
-        mLandActor->SetVisibility(i);
-    pdmA->SetVisibility(i);
-    if (i)
-        UpdateDisplayExtent();
+  this->GetImageActor()->SetVisibility(i);
+  this->GetAnnotation()->SetVisibility(i);
+  this->GetRenderer()->SetDraw(i);
+  if (mLandActor)
+    mLandActor->SetVisibility(i);
+  pdmA->SetVisibility(i);
+  if (i)
+    UpdateDisplayExtent();
 }
+//----------------------------------------------------------------------------
+
 
+//----------------------------------------------------------------------------
 void vvSlicer::FlipHorizontalView()
 {
-    vtkCamera *cam = this->Renderer ? this->Renderer->GetActiveCamera() : NULL;
-    if (cam)
+  vtkCamera *cam = this->Renderer ? this->Renderer->GetActiveCamera() : NULL;
+  if (cam)
     {
-        double *position = cam->GetPosition();
-        switch (this->SliceOrientation)
+      double *position = cam->GetPosition();
+      switch (this->SliceOrientation)
         {
-            case vtkImageViewer2::SLICE_ORIENTATION_XY:
-                cam->SetPosition(position[0],position[1],-position[2]);
-                break;
+        case vtkImageViewer2::SLICE_ORIENTATION_XY:
+          cam->SetPosition(position[0],position[1],-position[2]);
+          break;
 
-            case vtkImageViewer2::SLICE_ORIENTATION_XZ:
-                cam->SetPosition(position[0],-position[1],position[2]);
-                break;
+        case vtkImageViewer2::SLICE_ORIENTATION_XZ:
+          cam->SetPosition(position[0],-position[1],position[2]);
+          break;
 
-            case vtkImageViewer2::SLICE_ORIENTATION_YZ:
-                cam->SetPosition(-position[0],position[1],position[2]);
-                break;
+        case vtkImageViewer2::SLICE_ORIENTATION_YZ:
+          cam->SetPosition(-position[0],position[1],position[2]);
+          break;
         }
-        this->Renderer->ResetCameraClippingRange();
-        this->UpdateDisplayExtent();
+      this->Renderer->ResetCameraClippingRange();
+      this->UpdateDisplayExtent();
     }
 }
+//----------------------------------------------------------------------------
+
 
+//----------------------------------------------------------------------------
 void vvSlicer::FlipVerticalView()
 {
-    vtkCamera *cam = this->Renderer ? this->Renderer->GetActiveCamera() : NULL;
-    if (cam)
+  vtkCamera *cam = this->Renderer ? this->Renderer->GetActiveCamera() : NULL;
+  if (cam)
+    {
+      FlipHorizontalView();
+      double *viewup = cam->GetViewUp();
+      cam->SetViewUp(-viewup[0],-viewup[1],-viewup[2]);
+      this->UpdateDisplayExtent();
+    }
+}
+//----------------------------------------------------------------------------
+
+
+//----------------------------------------------------------------------------
+void vvSlicer::SetColorWindow(double window)
+{
+  vtkLookupTable* LUT = static_cast<vtkLookupTable*>(this->GetWindowLevel()->GetLookupTable());
+  if ( LUT )
+    {
+      double level = this->GetWindowLevel()->GetLevel();
+      LUT->SetTableRange(level-fabs(window)/4,level+fabs(window)/4);
+      LUT->Build();
+    }
+  this->vtkImageViewer2::SetColorWindow(window);
+}
+//----------------------------------------------------------------------------
+
+
+//----------------------------------------------------------------------------
+void vvSlicer::SetColorLevel(double level)
+{
+  vtkLookupTable* LUT = static_cast<vtkLookupTable*>(this->GetWindowLevel()->GetLookupTable());
+  if ( LUT )
     {
-        FlipHorizontalView();
-        double *viewup = cam->GetViewUp();
-        cam->SetViewUp(-viewup[0],-viewup[1],-viewup[2]);
-        this->UpdateDisplayExtent();
+      double window = this->GetWindowLevel()->GetWindow();
+      LUT->SetTableRange(level-fabs(window)/4,level+fabs(window)/4);
+      LUT->Build();
     }
+  this->vtkImageViewer2::SetColorLevel(level);
 }
+//----------------------------------------------------------------------------
 
+
+//----------------------------------------------------------------------------
 void vvSlicer::Render()
 {
-    if (this->GetWindowLevel()->GetLookupTable() and not this->mOverlay and not
-            this->mFusion)
+  if (this->GetWindowLevel()->GetLookupTable() && !this->mOverlay && !this->mFusion)
     {
-        legend->SetLookupTable(this->GetWindowLevel()->GetLookupTable());
-        legend->SetVisibility(1);
+      legend->SetLookupTable(this->GetWindowLevel()->GetLookupTable());
+      legend->SetVisibility(1);
     }
-    else legend->SetVisibility(0);
+  else legend->SetVisibility(0);
 
-    if (ca->GetVisibility())
+  if (ca->GetVisibility())
     {
-        std::string worldPos = "";
-        std::stringstream world1;
-        std::stringstream world2;
-        std::stringstream world3;
-        world1 << (int)mCurrent[0];
-        world2 << (int)mCurrent[1];
-        world3 << (int)mCurrent[2];
-        double X = (mCurrent[0] - this->GetInput()->GetOrigin()[0])/this->GetInput()->GetSpacing()[0];
-        double Y = (mCurrent[1] - this->GetInput()->GetOrigin()[1])/this->GetInput()->GetSpacing()[1];
-        double Z = (mCurrent[2] - this->GetInput()->GetOrigin()[2])/this->GetInput()->GetSpacing()[2];
-
-        if (pdmA->GetVisibility())
+      std::string worldPos = "";
+      std::stringstream world1;
+      std::stringstream world2;
+      std::stringstream world3;
+      world1 << (int)mCurrent[0];
+      world2 << (int)mCurrent[1];
+      world3 << (int)mCurrent[2];
+      double X = (mCurrent[0] - this->GetInput()->GetOrigin()[0])/this->GetInput()->GetSpacing()[0];
+      double Y = (mCurrent[1] - this->GetInput()->GetOrigin()[1])/this->GetInput()->GetSpacing()[1];
+      double Z = (mCurrent[2] - this->GetInput()->GetOrigin()[2])/this->GetInput()->GetSpacing()[2];
+
+      if (pdmA->GetVisibility())
         {
-            double x = mCursor[0];
-            double y = mCursor[1];
-            double z = mCursor[2];
-            double xCursor = (x - this->GetInput()->GetOrigin()[0])/this->GetInput()->GetSpacing()[0];
-            double yCursor = (y - this->GetInput()->GetOrigin()[1])/this->GetInput()->GetSpacing()[1];
-            double zCursor = (z - this->GetInput()->GetOrigin()[2])/this->GetInput()->GetSpacing()[2];
-
-            if (xCursor >= this->GetImageActor()->GetDisplayExtent()[0] &&
-                    xCursor < this->GetImageActor()->GetDisplayExtent()[1]+1 &&
-                    yCursor >= this->GetImageActor()->GetDisplayExtent()[2] &&
-                    yCursor < this->GetImageActor()->GetDisplayExtent()[3]+1 &&
-                    zCursor >= this->GetImageActor()->GetDisplayExtent()[4] &&
-                    zCursor < this->GetImageActor()->GetDisplayExtent()[5]+1 )
+          double x = mCursor[0];
+          double y = mCursor[1];
+          double z = mCursor[2];
+          double xCursor = (x - this->GetInput()->GetOrigin()[0])/this->GetInput()->GetSpacing()[0];
+          double yCursor = (y - this->GetInput()->GetOrigin()[1])/this->GetInput()->GetSpacing()[1];
+          double zCursor = (z - this->GetInput()->GetOrigin()[2])/this->GetInput()->GetSpacing()[2];
+
+          if (xCursor >= this->GetImageActor()->GetDisplayExtent()[0] &&
+              xCursor < this->GetImageActor()->GetDisplayExtent()[1]+1 &&
+              yCursor >= this->GetImageActor()->GetDisplayExtent()[2] &&
+              yCursor < this->GetImageActor()->GetDisplayExtent()[3]+1 &&
+              zCursor >= this->GetImageActor()->GetDisplayExtent()[4] &&
+              zCursor < this->GetImageActor()->GetDisplayExtent()[5]+1 )
             {
-                vtkRenderer * renderer = this->Renderer;
-
-                renderer->WorldToView(x,y,z);
-                renderer->ViewToNormalizedViewport(x,y,z);
-                renderer->NormalizedViewportToViewport(x,y);
-                renderer->ViewportToNormalizedDisplay(x,y);
-                renderer->NormalizedDisplayToDisplay(x,y);
-                crossCursor->SetFocalPoint(x,y,z);
+              vtkRenderer * renderer = this->Renderer;
+
+              renderer->WorldToView(x,y,z);
+              renderer->ViewToNormalizedViewport(x,y,z);
+              renderer->NormalizedViewportToViewport(x,y);
+              renderer->ViewportToNormalizedDisplay(x,y);
+              renderer->NormalizedDisplayToDisplay(x,y);
+              crossCursor->SetFocalPoint(x,y,z);
             }
-            else
-                crossCursor->SetFocalPoint(-1,-1,z);
+          else
+            crossCursor->SetFocalPoint(-1,-1,z);
         }
 
-        if (X >= this->GetInput()->GetWholeExtent()[0] &&
-                X <= this->GetInput()->GetWholeExtent()[1] &&
-                Y >= this->GetInput()->GetWholeExtent()[2] &&
-                Y <= this->GetInput()->GetWholeExtent()[3] &&
-                Z >= this->GetInput()->GetWholeExtent()[4] &&
-                Z <= this->GetInput()->GetWholeExtent()[5])
+      if (X >= this->GetInput()->GetWholeExtent()[0] &&
+          X <= this->GetInput()->GetWholeExtent()[1] &&
+          Y >= this->GetInput()->GetWholeExtent()[2] &&
+          Y <= this->GetInput()->GetWholeExtent()[3] &&
+          Z >= this->GetInput()->GetWholeExtent()[4] &&
+          Z <= this->GetInput()->GetWholeExtent()[5])
         {
-            std::stringstream pixel1;
-            std::stringstream pixel2;
-            std::stringstream pixel3;
-            std::stringstream temps;
-            pixel1 << (int)X;
-            pixel2 << (int)Y;
-            pixel3 << (int)Z;
-            temps << mCurrentTSlice;
-            double value = this->GetInput()->GetScalarComponentAsDouble(
-                    (int)X,
-                    (int)Y,
-                    (int)Z,0);
-
-            std::stringstream val;
-            val << value;
-            worldPos += "data value : " + val.str();
-            worldPos += "\n mm : " + world1.str() + " " + world2.str() + " " + world3.str() + " " + temps.str();
-            worldPos += "\n pixel : " + pixel1.str() + " " + pixel2.str() + " " + pixel3.str() + " " + temps.str();
+          std::stringstream pixel1;
+          std::stringstream pixel2;
+          std::stringstream pixel3;
+          std::stringstream temps;
+          pixel1 << (int)X;
+          pixel2 << (int)Y;
+          pixel3 << (int)Z;
+          temps << mCurrentTSlice;
+          double value = this->GetInput()->GetScalarComponentAsDouble(
+                                                                      (int)X,
+                                                                      (int)Y,
+                                                                      (int)Z,0);
+
+          std::stringstream val;
+          val << value;
+          worldPos += "data value : " + val.str();
+          worldPos += "\n mm : " + world1.str() + " " + world2.str() + " " + 
+            world3.str() + " " + temps.str();
+          worldPos += "\n pixel : " + pixel1.str() + " " + pixel2.str() + " " + 
+            pixel3.str() + " " + temps.str();
         }
-        ca->SetText(1,worldPos.c_str());
+      ca->SetText(1,worldPos.c_str());
     }
-    if (mOverlay && mOverlayActor->GetVisibility())
+  if (mOverlay && mOverlayActor->GetVisibility())
     {
-        mOverlayMapper->SetWindow(this->GetColorWindow());
-        mOverlayMapper->SetLevel(this->GetColorLevel());
-        mOverlayMapper->Update();
+      mOverlayMapper->SetWindow(this->GetColorWindow());
+      mOverlayMapper->SetLevel(this->GetColorLevel());
+      mOverlayMapper->Update();
     }
-    if (mLandMapper)
-        UpdateLandmarks();
-    //this->Superclass::Render();
-    this->GetRenderWindow()->Render();
+  if (mLandMapper)
+    UpdateLandmarks();
+  //this->Superclass::Render();
+  this->GetRenderWindow()->Render();
 }
+//----------------------------------------------------------------------------
 
+
+//----------------------------------------------------------------------------
 void vvSlicer::UpdateCursorPosition()
 {
-    if (this->GetImageActor()->GetVisibility())
+  if (this->GetImageActor()->GetVisibility())
     {
-        pdmA->SetVisibility(true);
-        mCursor[0] = mCurrent[0];
-        mCursor[1] = mCurrent[1];
-        mCursor[2] = mCurrent[2];
-        mCursor[3] = mCurrentTSlice;
+      pdmA->SetVisibility(true);
+      mCursor[0] = mCurrent[0];
+      mCursor[1] = mCurrent[1];
+      mCursor[2] = mCurrent[2];
+      mCursor[3] = mCurrentTSlice;
     }
 }
+//----------------------------------------------------------------------------
 
+
+//----------------------------------------------------------------------------
 void vvSlicer::UpdateLandmarks()
 {
-    vtkPolyData *pd = static_cast<vtkPolyData*>(mLandClipper->GetInput());
-    if (pd->GetPoints())
+  vtkPolyData *pd = static_cast<vtkPolyData*>(mLandClipper->GetInput());
+  if (pd->GetPoints())
     {
-        mLandGlyph->SetRange(0,1);
-        mLandGlyph->Modified();
-        mLandGlyph->Update();
+      mLandGlyph->SetRange(0,1);
+      mLandGlyph->Modified();
+      mLandGlyph->Update();
 
-        mClipBox->Modified();
-        mLandClipper->Update();
-        mLandMapper->Update();
+      mClipBox->Modified();
+      mLandClipper->Update();
+      mLandMapper->Update();
     }
 
 }
+//----------------------------------------------------------------------------
+
 
 //----------------------------------------------------------------------------
 void vvSlicer::SetSlice(int slice)
 {
-    int *range = this->GetSliceRange();
-    if (range)
+  int *range = this->GetSliceRange();
+  if (range)
     {
-        if (slice < range[0])
+      if (slice < range[0])
         {
-            slice = range[0];
+          slice = range[0];
         }
-        else if (slice > range[1])
+      else if (slice > range[1])
         {
-            slice = range[1];
+          slice = range[1];
         }
     }
 
-    if (this->Slice == slice)
+  if (this->Slice == slice)
     {
-        return;
+      return;
     }
 
-    this->Slice = slice;
-    SetContourSlice();
-    this->Modified();
-    this->UpdateDisplayExtent();
-    this->Render();
+  this->Slice = slice;
+  SetContourSlice();
+  this->Modified();
+  this->UpdateDisplayExtent();
+  this->Render();
 }
+//----------------------------------------------------------------------------
+
 
+//----------------------------------------------------------------------------
 void vvSlicer::SetContourSlice()
 {
-    if (mSurfaceCutActors.size() > 0)
-        for (std::vector<vvMeshActor*>::iterator i=mSurfaceCutActors.begin();
-                i!=mSurfaceCutActors.end();i++)
-            (*i)->SetCutSlice((this->Slice)*this->GetImage()->GetSpacing()[this->SliceOrientation]+
-                    this->GetImage()->GetOrigin()[this->SliceOrientation]);
+  if (mSurfaceCutActors.size() > 0)
+    for (std::vector<vvMeshActor*>::iterator i=mSurfaceCutActors.begin();
+         i!=mSurfaceCutActors.end();i++)
+      (*i)->SetCutSlice((this->Slice)*this->GetImage()->GetSpacing()[this->SliceOrientation]+
+                        this->GetImage()->GetOrigin()[this->SliceOrientation]);
 }
+//----------------------------------------------------------------------------
 
+
+//----------------------------------------------------------------------------
 void vvSlicer::ForceUpdateDisplayExtent()
 {
-    this->UpdateDisplayExtent();
+  this->UpdateDisplayExtent();
 }
+//----------------------------------------------------------------------------
 
+
+//----------------------------------------------------------------------------
 int* vvSlicer::GetDisplayExtent()
 {
-    return this->GetImageActor()->GetDisplayExtent();
+  return this->GetImageActor()->GetDisplayExtent();
 }
+//----------------------------------------------------------------------------
 
+
+//----------------------------------------------------------------------------
 void vvSlicer::PrintSelf(ostream& os, vtkIndent indent)
 {
-    this->Superclass::PrintSelf(os, indent);
+  this->Superclass::PrintSelf(os, indent);
 }
+//----------------------------------------------------------------------------