]> Creatis software - clitk.git/blobdiff - vv/vvSlicer.cxx
remove tools (now in tests_dav)
[clitk.git] / vv / vvSlicer.cxx
index a5c2641bd1a8f24c249bcf8fda6376441c5bc961..92cb2686d25cdb543f188a7112c101220c9712d2 100644 (file)
@@ -1,9 +1,9 @@
 /*=========================================================================
   Program:   vv                     http://www.creatis.insa-lyon.fr/rio/vv
 
-  Authors belong to: 
+  Authors belong to:
   - University of LYON              http://www.universite-lyon.fr/
-  - Léon Bérard cancer center       http://oncora1.lyon.fnclcc.fr
+  - Léon Bérard cancer center       http://www.centreleonberard.fr
   - CREATIS CNRS laboratory         http://www.creatis.insa-lyon.fr
 
   This software is distributed WITHOUT ANY WARRANTY; without even
@@ -14,7 +14,7 @@
 
   - BSD        See included LICENSE.txt file
   - CeCILL-B   http://www.cecill.info/licences/Licence_CeCILL-B_V1-en.html
-  ======================================================================-====*/
+  ===========================================================================**/
 
 #include "vvSlicer.h"
 #include "vvImage.h"
@@ -34,6 +34,7 @@
 #include <vtkImageMapToWindowLevelColors.h>
 #include <vtkImageData.h>
 #include <vtkImageActor.h>
+#include <vvBlendImageActor.h>
 #include <vtkToolkits.h>
 #include <vtkObjectFactory.h>
 #include <vtkPointData.h>
 #include <vtkCutter.h>
 #include <vtkAssignAttribute.h>
 #include <vtkImageAccumulate.h>
+#include <vtkImageReslice.h>
 
 vtkCxxRevisionMacro(vvSlicer, "DummyRevision");
 vtkStandardNewMacro(vvSlicer);
-
+static void copyExtent(int* in, int* to){
+ for(int i=0; i<6; ++i) to[i]=in[i]; 
+}
 //------------------------------------------------------------------------------
 vvSlicer::vvSlicer()
 {
+  this->UnInstallPipeline();
   mImage = NULL;
+  mReducedExtent = new int[6];
   mCurrentTSlice = 0;
   mUseReducedExtent = false;
 
@@ -87,39 +93,27 @@ vvSlicer::vvSlicer()
   mSubSampling = 5;
   mScale = 1;
   mVFLog = 0;
+  mVFWidth = 1;
+  mVFColor[0] = 0;
+  mVFColor[1] = 1;
+  mVFColor[2] = 0;
 
-  std::string text = "F1 = sagital; F2 = coronal; F3 = axial\n";
-  text += "F5 = horizontal flip; F6 = vertical flip\n\n";
-  text += "0,1,2,3,4,5 : preset windowing\n";
-  text += "6,7,8,9 : preset colormap\n";
-  text += "z : local windowing\n";
-  text += "r : reset view\n";
-  text += "l : reload image\n";
-  text += "f : fly to mouse position\n";
-  text += "g : go to cross hair position\n\n";
-  text += "Up,down : change slice\n";
-  text += "Left,right : change tenporal slice\n\n";
-  text += "Scrollbar (or w/x) : zoom in/out\n";
-  text += "left button : synchronize all views\n";
-  text += "middle button : grab image\n";
-  text += "right button : change windowing\n";
-
-  crossCursor = vtkCursor2D::New();
+  crossCursor = vtkSmartPointer<vtkCursor2D>::New();
   crossCursor->AllOff();
   crossCursor->AxesOn();
   crossCursor->SetTranslationMode(1);
   crossCursor->SetRadius(2);
 
-  pdm = vtkPolyDataMapper2D::New();
+  pdm = vtkSmartPointer<vtkPolyDataMapper2D>::New();
   pdm->SetInput(crossCursor->GetOutput());
 
-  pdmA = vtkActor2D::New();
+  pdmA = vtkSmartPointer<vtkActor2D>::New();
   pdmA->SetMapper(pdm);
   pdmA->GetProperty()->SetColor(255,10,212);
   pdmA->SetVisibility(0);
   pdmA->SetPickable(0);
 
-  ca = vtkCornerAnnotation::New();
+  ca = vtkSmartPointer<vtkCornerAnnotation>::New();
   ca->GetTextProperty()->SetColor(255,10,212);
   ca->SetVisibility(1);
   mFileName = "";
@@ -139,63 +133,74 @@ vvSlicer::vvSlicer()
 
   this->WindowLevel->Delete();
   this->WindowLevel = vvImageMapToWLColors::New();
+
   this->InstallPipeline();
+
+  mLinkOverlayWindowLevel = true;
 }
 //------------------------------------------------------------------------------
 
 
 //------------------------------------------------------------------------------
-vtkImageMapToWindowLevelColors* vvSlicer::GetOverlayMapper() {
+vtkImageMapToWindowLevelColors* vvSlicer::GetOverlayMapper()
+{
   return mOverlayMapper.GetPointer();
 }
 //------------------------------------------------------------------------------
 
 
 //------------------------------------------------------------------------------
-vtkImageActor* vvSlicer::GetOverlayActor() {
+vvBlendImageActor* vvSlicer::GetOverlayActor()
+{
   return mOverlayActor.GetPointer();
 }
 //------------------------------------------------------------------------------
 
 
 //------------------------------------------------------------------------------
-vtkImageMapToWindowLevelColors* vvSlicer::GetFusionMapper() {
+vtkImageMapToColors* vvSlicer::GetFusionMapper()
+{
   return mFusionMapper.GetPointer();
 }
 //------------------------------------------------------------------------------
 
-    
+
 //------------------------------------------------------------------------------
-vtkImageActor* vvSlicer::GetFusionActor() {
+vtkImageActor* vvSlicer::GetFusionActor()
+{
   return mFusionActor.GetPointer();
 }
 //------------------------------------------------------------------------------
 
 
 //------------------------------------------------------------------------------
-vtkActor* vvSlicer::GetVFActor() {
+vtkActor* vvSlicer::GetVFActor()
+{
   return mVFActor.GetPointer();
 }
 //------------------------------------------------------------------------------
 
 
 //------------------------------------------------------------------------------
-vtkCornerAnnotation* vvSlicer::GetAnnotation() {
+vtkCornerAnnotation* vvSlicer::GetAnnotation()
+{
   return ca.GetPointer();
 }
 //------------------------------------------------------------------------------
 
 
 //------------------------------------------------------------------------------
-void vvSlicer::EnableReducedExtent(bool b) {
+void vvSlicer::EnableReducedExtent(bool b)
+{
   mUseReducedExtent = b;
 }
 //------------------------------------------------------------------------------
 
 
 //------------------------------------------------------------------------------
-void vvSlicer::SetReducedExtent(int * ext) {
-  mReducedExtent = ext;
+void vvSlicer::SetReducedExtent(int * ext)
+{
+  copyExtent(ext, mReducedExtent);
 }
 //------------------------------------------------------------------------------
 
@@ -221,7 +226,7 @@ void vvSlicer::AddContour(vvMesh::Pointer contour,bool propagate)
 void vvSlicer::ToggleContourSuperposition()
 {
   for (std::vector<vvMeshActor*>::iterator i=mSurfaceCutActors.begin();
-       i!=mSurfaceCutActors.end();i++)
+       i!=mSurfaceCutActors.end(); i++)
     (*i)->ToggleSuperposition();
 }
 //------------------------------------------------------------------------------
@@ -251,12 +256,29 @@ bool vvSlicer::GetCursorVisibility()
 //------------------------------------------------------------------------------
 
 
+//------------------------------------------------------------------------------
+void vvSlicer::SetCornerAnnotationVisibility(bool s)
+{
+  ca->SetVisibility(s);
+}
+//------------------------------------------------------------------------------
+
+
+//------------------------------------------------------------------------------
+bool vvSlicer::GetCornerAnnotationVisibility()
+{
+  return ca->GetVisibility();
+}
+//------------------------------------------------------------------------------
+
+
 //------------------------------------------------------------------------------
 vvSlicer::~vvSlicer()
 {
   for (std::vector<vvMeshActor*>::iterator i=mSurfaceCutActors.begin();
-       i!=mSurfaceCutActors.end();i++)
+       i!=mSurfaceCutActors.end(); i++)
     delete (*i);
+  delete [] mReducedExtent;
 }
 //------------------------------------------------------------------------------
 
@@ -275,14 +297,40 @@ void vvSlicer::SetCurrentPosition(double x, double y, double z, int t)
 //------------------------------------------------------------------------------
 void vvSlicer::SetImage(vvImage::Pointer image)
 {
-  if (image->GetVTKImages().size())
-    {
-      mImage = image;
-      this->Superclass::SetInput(image->GetVTKImages()[0]);
-      this->UpdateDisplayExtent();
-      mCurrentTSlice = 0;
-      ca->SetText(0,mFileName.c_str());
+  if (image->GetVTKImages().size()) {
+    mImage = image;
+
+    if (!mImageReslice) {
+      mImageReslice = vtkSmartPointer<vtkImageReslice>::New();
+      mImageReslice->SetInterpolationModeToLinear();
+      mImageReslice->AutoCropOutputOn();
+      mImageReslice->SetBackgroundColor(-1000,-1000,-1000,1);
+    }
+    mImageReslice->SetResliceTransform(mImage->GetTransform());
+    mImageReslice->SetInput(0, mImage->GetFirstVTKImageData());
+    mImageReslice->UpdateInformation();
+
+    this->Superclass::SetInput(mImageReslice->GetOutput());
+
+    int extent[6];
+    this->GetInput()->GetWholeExtent(extent);
+
+    // Prevent crash when reload -> change slice if outside extent
+    if (Slice < extent[SliceOrientation*2] || Slice>=extent[SliceOrientation*2+1]) {
+      Slice = (extent[SliceOrientation*2+1]+extent[SliceOrientation*2])/2.0;
     }
+
+    // Make sure that the required part image has been computed
+    extent[SliceOrientation*2] = Slice;
+    extent[SliceOrientation*2+1] = Slice;
+    mImageReslice->GetOutput()->SetUpdateExtent(extent);
+    mImageReslice->GetOutput()->Update();
+
+    this->UpdateDisplayExtent();
+
+    mCurrentTSlice = 0;
+    ca->SetText(0,mFileName.c_str());
+  }
 }
 //------------------------------------------------------------------------------
 
@@ -290,37 +338,43 @@ void vvSlicer::SetImage(vvImage::Pointer image)
 //------------------------------------------------------------------------------
 void vvSlicer::SetOverlay(vvImage::Pointer overlay)
 {
-  if (overlay->GetVTKImages().size())
-    {
-      mOverlay = overlay;
-
-      if (!mOverlayMapper)
-        mOverlayMapper = vtkImageMapToWindowLevelColors::New();
-      mOverlayMapper->SetInput(overlay->GetVTKImages()[0]);
-
-      if (!mOverlayActor)
-        {
-          mOverlayActor = vtkImageActor::New();
-          mOverlayActor->SetInput(mOverlayMapper->GetOutput());
-          mOverlayActor->SetPickable(0);
-          mOverlayActor->SetVisibility(false);
-          mOverlayActor->SetOpacity(0.5);
-          this->UpdateDisplayExtent();
-        }
-
-      //stupid but necessary : the Overlay need to be rendered before fusion
-      if (mFusionActor)
-        {
-          this->GetRenderer()->RemoveActor(mFusionActor);
-          this->GetRenderer()->AddActor(mOverlayActor);
-          this->GetRenderer()->AddActor(mFusionActor);
-        }
-      else
-        this->GetRenderer()->AddActor(mOverlayActor);
-
-      //Synchronize slice
-      SetTSlice(mCurrentTSlice);
+  if (overlay->GetVTKImages().size()) {
+    mOverlay = overlay;
+    
+    if (!mOverlayReslice) {
+      mOverlayReslice = vtkSmartPointer<vtkImageReslice>::New();
+      mOverlayReslice->SetInterpolationModeToLinear();
+      mOverlayReslice->AutoCropOutputOn();
+      mOverlayReslice->SetBackgroundColor(-1000,-1000,-1000,1);
+    }
+    mOverlayReslice->SetResliceTransform(mOverlay->GetTransform());
+    mOverlayReslice->SetInput(0, mOverlay->GetFirstVTKImageData());
+
+    if (!mOverlayMapper)
+      mOverlayMapper = vtkSmartPointer<vtkImageMapToWindowLevelColors>::New();
+    mOverlayMapper->SetInput(mOverlayReslice->GetOutput());
+
+    if (!mOverlayActor) {
+      mOverlayActor = vtkSmartPointer<vvBlendImageActor>::New();
+      mOverlayActor->SetInput(mOverlayMapper->GetOutput());
+      mOverlayActor->SetPickable(0);
+      mOverlayActor->SetVisibility(true);
+      mOverlayActor->SetOpacity(0.5);
     }
+
+    //stupid but necessary : the Overlay need to be rendered before fusion
+    if (mFusionActor) {
+      this->GetRenderer()->RemoveActor(mFusionActor);
+      this->GetRenderer()->AddActor(mOverlayActor);
+      this->GetRenderer()->AddActor(mFusionActor);
+    } else
+      this->GetRenderer()->AddActor(mOverlayActor);
+
+    //Synchronize orientation and slice
+    AdjustResliceToSliceOrientation(mOverlayReslice);
+    this->UpdateDisplayExtent();
+    this->SetTSlice(mCurrentTSlice);
+  }
 }
 //------------------------------------------------------------------------------
 
@@ -328,105 +382,150 @@ void vvSlicer::SetOverlay(vvImage::Pointer overlay)
 //------------------------------------------------------------------------------
 void vvSlicer::SetFusion(vvImage::Pointer fusion)
 {
-  if (fusion->GetVTKImages().size())
-    {
-      mFusion = fusion;
-
-      if (!mFusionMapper)
-        mFusionMapper = vtkImageMapToWindowLevelColors::New();
-      mFusionMapper->SetInput(fusion->GetVTKImages()[0]);
-
-      if (!mFusionActor)
-        {
-          mFusionActor = vtkImageActor::New();
-          mFusionActor->SetInput(mFusionMapper->GetOutput());
-          mFusionActor->SetPickable(0);
-          mFusionActor->SetVisibility(false);
-          mFusionActor->SetOpacity(0.7);
-          this->UpdateDisplayExtent();
-          this->GetRenderer()->AddActor(mFusionActor);
-        }
-
-      //Synchronize slice
-      SetTSlice(mCurrentTSlice);
+  if (fusion->GetVTKImages().size()) {
+    mFusion = fusion;
+
+    if (!mFusionReslice) {
+      mFusionReslice = vtkSmartPointer<vtkImageReslice>::New();
+      mFusionReslice->SetInterpolationModeToLinear();
+      mFusionReslice->AutoCropOutputOn();
+      mFusionReslice->SetBackgroundColor(-1000,-1000,-1000,1);
+    }
+    mFusionReslice->SetResliceTransform(mFusion->GetTransform());
+    mFusionReslice->SetInput(0, mFusion->GetFirstVTKImageData());
+
+    if (!mFusionMapper)
+      mFusionMapper = vtkSmartPointer<vtkImageMapToColors>::New();
+    
+    vtkSmartPointer<vtkLookupTable> lut = vtkLookupTable::New();
+    lut->SetRange(0, 1);
+    lut->SetValueRange(0, 1);
+    lut->SetSaturationRange(0, 0);
+    lut->Build();
+    mFusionMapper->SetLookupTable(lut);
+    mFusionMapper->SetInput(mFusionReslice->GetOutput());
+
+    if (!mFusionActor) {
+      mFusionActor = vtkSmartPointer<vtkImageActor>::New();
+      mFusionActor->SetInput(mFusionMapper->GetOutput());
+      mFusionActor->SetPickable(0);
+      mFusionActor->SetVisibility(true);
+      mFusionActor->SetOpacity(0.7);
+      this->GetRenderer()->AddActor(mFusionActor);
     }
+
+    //Synchronize orientation and slice
+    AdjustResliceToSliceOrientation(mFusionReslice);
+    this->UpdateDisplayExtent();
+    this->SetTSlice(mCurrentTSlice);
+  }
 }
 //------------------------------------------------------------------------------
 
 
+//------------------------------------------------------------------------------
+bool vvSlicer::GetActorVisibility(const std::string& actor_type, int overlay_index)
+{
+  bool vis = false;
+  if (actor_type == "image") {
+    vis = this->ImageActor->GetVisibility();
+  }
+  else if (actor_type == "vector") {
+    vis = this->mVFActor->GetVisibility();
+  }
+  else if (actor_type == "overlay") {
+    vis = this->mOverlayActor->GetVisibility();
+  }
+  else if (actor_type == "fusion") {
+    vis = this->mFusionActor->GetVisibility();
+  }
+  else if (actor_type == "contour")
+    vis = this->mSurfaceCutActors[overlay_index]->GetActor()->GetVisibility();
+
+  return vis;
+}
+//------------------------------------------------------------------------------
+
 //------------------------------------------------------------------------------
 void vvSlicer::SetActorVisibility(const std::string& actor_type, int overlay_index ,bool vis)
 {
-  if (actor_type == "vector")
-    {
-      this->mVFActor->SetVisibility(vis);
-    }
-  if (actor_type == "overlay")
-    {
-      this->mOverlayActor->SetVisibility(vis);
-    }
-  if (actor_type == "fusion")
-    {
-      this->mFusionActor->SetVisibility(vis);
-    }
-  if (actor_type == "contour")
+  if (actor_type == "image") {
+    this->ImageActor->SetVisibility(vis);
+  }
+  else if (actor_type == "vector") {
+    this->mVFActor->SetVisibility(vis);
+  }
+  else if (actor_type == "overlay") {
+    this->mOverlayActor->SetVisibility(vis);
+  }
+  else if (actor_type == "fusion") {
+    this->mFusionActor->SetVisibility(vis);
+  }
+  else if (actor_type == "contour")
     this->mSurfaceCutActors[overlay_index]->GetActor()->SetVisibility(vis);
   UpdateDisplayExtent();
 }
 //------------------------------------------------------------------------------
 
-
 //------------------------------------------------------------------------------
 void vvSlicer::SetVF(vvImage::Pointer vf)
 {
-  if (vf->GetVTKImages().size())
-    {
-      mVF = vf;
-
-      if (!mAAFilter)
-        {
-          mAAFilter=vtkAssignAttribute::New();
-          mVOIFilter = vtkExtractVOI::New();
-          mVOIFilter->SetSampleRate(mSubSampling,mSubSampling,mSubSampling);
-        }
-      mVOIFilter->SetInput(vf->GetVTKImages()[0]);
-      mAAFilter->SetInput(mVOIFilter->GetOutput());
-      ///This tells VTK to use the scalar (pixel) data of the image to draw the little arrows
-      mAAFilter->Assign(vtkDataSetAttributes::SCALARS, vtkDataSetAttributes::VECTORS, vtkAssignAttribute::POINT_DATA);
-
-      if (!mArrow)
-        mArrow = vvGlyphSource::New();
-      mArrow->SetGlyphTypeToSpecificArrow();
-      mArrow->SetScale(mScale);
-      mArrow->FilledOff();
-
-      // Glyph the gradient vector (with arrows)
-      if (!mGlyphFilter)
-        mGlyphFilter = vvGlyph2D::New();
-      mGlyphFilter->SetInput(mAAFilter->GetOutput());
-      mGlyphFilter->SetSource(mArrow->GetOutput());
-      mGlyphFilter->ScalingOn();
-      mGlyphFilter->SetScaleModeToScaleByVector();
-      mGlyphFilter->OrientOn();
-      mGlyphFilter->SetVectorModeToUseVector();
-      mGlyphFilter->SetColorModeToColorByVector();
-
-      if (!mVFMapper)
-        mVFMapper = vtkPolyDataMapper::New();
-      //mVFMapper->SetInputConnection(mGlyphFilter->GetOutputPort());
-      mVFMapper->SetInput(mGlyphFilter->GetOutput());
-      mVFMapper->ImmediateModeRenderingOn();
-
-      if (!mVFActor)
-        mVFActor = vtkActor::New();
-      mVFActor->SetMapper(mVFMapper);
-      mVFActor->SetPickable(0);
-      this->UpdateDisplayExtent();
-      this->GetRenderer()->AddActor(mVFActor);
-
-      //Synchronize slice
-      SetTSlice(mCurrentTSlice);
+  if (vf->GetVTKImages().size()) {
+    mVF = vf;
+
+    if (!mAAFilter) {
+      mAAFilter= vtkSmartPointer<vtkAssignAttribute>::New();
+      mVOIFilter = vtkSmartPointer<vtkExtractVOI>::New();
+      mVOIFilter->SetSampleRate(mSubSampling,mSubSampling,mSubSampling);
     }
+    mVOIFilter->SetInput(vf->GetFirstVTKImageData());
+    mAAFilter->SetInput(mVOIFilter->GetOutput());
+    ///This tells VTK to use the scalar (pixel) data of the image to draw the little arrows
+    mAAFilter->Assign(vtkDataSetAttributes::SCALARS, vtkDataSetAttributes::VECTORS, vtkAssignAttribute::POINT_DATA);
+
+    if (!mArrow)
+      mArrow = vtkSmartPointer<vvGlyphSource>::New();
+    mArrow->SetGlyphTypeToSpecificArrow();
+    mArrow->SetScale(mScale);
+    mArrow->FilledOff();
+
+    // Glyph the gradient vector (with arrows)
+    if (!mGlyphFilter)
+      mGlyphFilter = vtkSmartPointer<vvGlyph2D>::New();
+    mGlyphFilter->SetInput(mAAFilter->GetOutput());
+    mGlyphFilter->SetSource(mArrow->GetOutput());
+    mGlyphFilter->ScalingOn();
+    mGlyphFilter->SetScaleModeToScaleByVector();
+    mGlyphFilter->OrientOn();
+    mGlyphFilter->SetVectorModeToUseVector();
+    mGlyphFilter->SetColorModeToColorByVector();
+
+    if (!mVFColorLUT)
+      mVFColorLUT = vtkSmartPointer<vtkLookupTable>::New();
+
+    double mVFColorHSV[3];
+    vtkMath::RGBToHSV(mVFColor, mVFColorHSV);
+    mVFColorLUT->SetHueRange(mVFColorHSV[0], mVFColorHSV[0]);
+    mVFColorLUT->SetSaturationRange(mVFColorHSV[1],mVFColorHSV[1]);
+    mVFColorLUT->SetValueRange(mVFColorHSV[2], mVFColorHSV[2]);
+
+    if (!mVFMapper)
+      mVFMapper = vtkSmartPointer<vtkPolyDataMapper>::New();
+    mVFMapper->SetInput(mGlyphFilter->GetOutput());
+    mVFMapper->ImmediateModeRenderingOn();
+    mVFMapper->SetLookupTable(mVFColorLUT);
+
+    if (!mVFActor)
+      mVFActor = vtkSmartPointer<vtkActor>::New();
+    mVFActor->SetMapper(mVFMapper);
+    mVFActor->SetPickable(0);
+    mVFActor->GetProperty()->SetLineWidth(mVFWidth);
+    this->UpdateDisplayExtent();
+    this->GetRenderer()->AddActor(mVFActor);
+
+    //Synchronize slice
+    SetTSlice(mCurrentTSlice);
+  }
 }
 //------------------------------------------------------------------------------
 
@@ -435,48 +534,47 @@ void vvSlicer::SetVF(vvImage::Pointer vf)
 void vvSlicer::SetLandmarks(vvLandmarks* landmarks)
 {
   mLandmarks = landmarks;
-  if (landmarks)
-    {
-
-      if (!mCross)
-        mCross = vtkCursor3D::New();
-      mCross->SetFocalPoint(0.0,0.0,0.0);
-      mCross->SetModelBounds(-10,10,-10,10,-10,10);
-      mCross->AllOff();
-      mCross->AxesOn();
-
-      if (!mLandGlyph)
-        mLandGlyph = vtkGlyph3D::New();
-      mLandGlyph->SetSource(mCross->GetOutput());
-      mLandGlyph->SetInput(landmarks->GetOutput());
-      //mLandGlyph->SetIndexModeToScalar();
-      mLandGlyph->SetRange(0,1);
-      mLandGlyph->ScalingOff();
-
-      mLandGlyph->SetColorModeToColorByScalar();
-
-      if (!mClipBox)
-        mClipBox = vtkBox::New();
-      if (!mLandClipper)
-        mLandClipper = vtkClipPolyData::New();
-      mLandClipper->InsideOutOn();
-      mLandClipper->SetInput(mLandGlyph->GetOutput());
-      mLandClipper->SetClipFunction(mClipBox);
-
-      if (!mLandMapper)
-        mLandMapper = vtkPolyDataMapper::New();
-      mLandMapper->SetInputConnection(mLandClipper->GetOutputPort());
-      //mLandMapper->ScalarVisibilityOff();
-
-      if (!mLandActor)
-        mLandActor = vtkActor::New();
-      mLandActor->SetMapper(mLandMapper);
-      mLandActor->GetProperty()->SetColor(255,10,212);
-      mLandActor->SetPickable(0);
-      mLandActor->SetVisibility(true);
-      this->UpdateDisplayExtent();
-      this->GetRenderer()->AddActor(mLandActor);
-    }
+  if (landmarks) {
+
+    if (!mCross)
+      mCross = vtkSmartPointer<vtkCursor3D>::New();
+    mCross->SetFocalPoint(0.0,0.0,0.0);
+    mCross->SetModelBounds(-10,10,-10,10,-10,10);
+    mCross->AllOff();
+    mCross->AxesOn();
+
+    if (!mLandGlyph)
+      mLandGlyph = vtkSmartPointer<vtkGlyph3D>::New();
+    mLandGlyph->SetSource(mCross->GetOutput());
+    mLandGlyph->SetInput(landmarks->GetOutput());
+    //mLandGlyph->SetIndexModeToScalar();
+    mLandGlyph->SetRange(0,1);
+    mLandGlyph->ScalingOff();
+
+    mLandGlyph->SetColorModeToColorByScalar();
+
+    if (!mClipBox)
+      mClipBox = vtkSmartPointer<vtkBox>::New();
+    if (!mLandClipper)
+      mLandClipper = vtkSmartPointer<vtkClipPolyData>::New();
+    mLandClipper->InsideOutOn();
+    mLandClipper->SetInput(mLandGlyph->GetOutput());
+    mLandClipper->SetClipFunction(mClipBox);
+
+    if (!mLandMapper)
+      mLandMapper = vtkSmartPointer<vtkPolyDataMapper>::New();
+    mLandMapper->SetInputConnection(mLandClipper->GetOutputPort());
+    //mLandMapper->ScalarVisibilityOff();
+
+    if (!mLandActor)
+      mLandActor = vtkSmartPointer<vtkActor>::New();
+    mLandActor->SetMapper(mLandMapper);
+    mLandActor->GetProperty()->SetColor(255,10,212);
+    mLandActor->SetPickable(0);
+    mLandActor->SetVisibility(true);
+    this->UpdateDisplayExtent();
+    this->GetRenderer()->AddActor(mLandActor);
+  }
 }
 //------------------------------------------------------------------------------
 
@@ -484,36 +582,32 @@ void vvSlicer::SetLandmarks(vvLandmarks* landmarks)
 //FIXME: this function leaks memory, we should fix it someday :)
 void vvSlicer::RemoveActor(const std::string& actor_type, int overlay_index)
 {
-  if (actor_type == "vector")
-    {
-      Renderer->RemoveActor(mVFActor);
-      mGlyphFilter=NULL;
-      mVF = NULL;
-      mArrow = NULL;
-      mAAFilter=NULL;
-      mVOIFilter = NULL;
-      mVFMapper = NULL;
-      mVFActor = NULL;
-    }
-  if (actor_type == "overlay")
-    {
-      Renderer->RemoveActor(mOverlayActor);
-      mOverlay = NULL;
-      mOverlayActor = NULL;
-      mOverlayMapper = NULL;
-    }
-  if (actor_type == "fusion")
-    {
-      Renderer->RemoveActor(mFusionActor);
-      mFusion = NULL;
-      mFusionActor = NULL;
-      mFusionMapper = NULL;
-    }
-  if (actor_type == "contour")
-    {
-      Renderer->RemoveActor(this->mSurfaceCutActors[overlay_index]->GetActor());
-      mSurfaceCutActors.erase(mSurfaceCutActors.begin()+overlay_index);
-    }
+  if (actor_type == "vector") {
+    Renderer->RemoveActor(mVFActor);
+    mGlyphFilter=NULL;
+    mVF = NULL;
+    mArrow = NULL;
+    mAAFilter=NULL;
+    mVOIFilter = NULL;
+    mVFMapper = NULL;
+    mVFActor = NULL;
+  }
+  if (actor_type == "overlay") {
+    Renderer->RemoveActor(mOverlayActor);
+    mOverlay = NULL;
+    mOverlayActor = NULL;
+    mOverlayMapper = NULL;
+  }
+  if (actor_type == "fusion") {
+    Renderer->RemoveActor(mFusionActor);
+    mFusion = NULL;
+    mFusionActor = NULL;
+    mFusionMapper = NULL;
+  }
+  if (actor_type == "contour") {
+    Renderer->RemoveActor(this->mSurfaceCutActors[overlay_index]->GetActor());
+    mSurfaceCutActors.erase(mSurfaceCutActors.begin()+overlay_index);
+  }
 }
 //------------------------------------------------------------------------------
 
@@ -521,11 +615,10 @@ void vvSlicer::RemoveActor(const std::string& actor_type, int overlay_index)
 //------------------------------------------------------------------------------
 void vvSlicer::SetVFSubSampling(int sub)
 {
-  if (mVOIFilter)
-    {
-      mVOIFilter->SetSampleRate(mSubSampling,mSubSampling,mSubSampling);
-      mSubSampling = sub;
-    }
+  if (mVOIFilter) {
+    mVOIFilter->SetSampleRate(mSubSampling,mSubSampling,mSubSampling);
+    mSubSampling = sub;
+  }
   UpdateDisplayExtent();
   Render();
 }
@@ -543,16 +636,26 @@ void vvSlicer::SetVFScale(int scale)
 }
 //------------------------------------------------------------------------------
 
+//------------------------------------------------------------------------------
+void vvSlicer::SetVFWidth(int width)
+{
+  mVFWidth = width;
+  if (mVFActor)
+    mVFActor->GetProperty()->SetLineWidth(mVFWidth);
+  UpdateDisplayExtent();
+  Render();
+}
+//------------------------------------------------------------------------------
+
 
 //------------------------------------------------------------------------------
 void vvSlicer::SetVFLog(int log)
 {
   mVFLog = log;
-  if (mGlyphFilter)
-    {
-      mGlyphFilter->SetUseLog(mVFLog);
-      mGlyphFilter->Modified();
-    }
+  if (mGlyphFilter) {
+    mGlyphFilter->SetUseLog(mVFLog);
+    mGlyphFilter->Modified();
+  }
   UpdateDisplayExtent();
   Render();
 }
@@ -566,26 +669,26 @@ void vvSlicer::SetTSlice(int t)
     t = 0;
   else if ((unsigned int)t >= mImage->GetVTKImages().size())
     t = mImage->GetVTKImages().size() -1;
+
+  if (mCurrentTSlice == t) return;
+
   mCurrentTSlice = t;
-  this->SetInput(mImage->GetVTKImages()[t]);
-  if (mVF && mVFActor->GetVisibility())
-    {
-      if (mVF->GetVTKImages().size() > (unsigned int)mCurrentTSlice)
-        mVOIFilter->SetInput(mVF->GetVTKImages()[mCurrentTSlice]);
-    }
-  if (mOverlay && mOverlayActor->GetVisibility())
-    {
-      if (mOverlay->GetVTKImages().size() > (unsigned int)mCurrentTSlice)
-        mOverlayMapper->SetInput(mOverlay->GetVTKImages()[mCurrentTSlice]);
-    }
-  if (mFusion && mFusionActor->GetVisibility())
-    {
-      if (mFusion->GetVTKImages().size() > (unsigned int)mCurrentTSlice)
-        mFusionMapper->SetInput(mFusion->GetVTKImages()[mCurrentTSlice]);
-    }
+  mImageReslice->SetInput( mImage->GetVTKImages()[mCurrentTSlice] );
+  if (mVF && mVFActor->GetVisibility()) {
+    if (mVF->GetVTKImages().size() > (unsigned int)mCurrentTSlice)
+      mVOIFilter->SetInput(mVF->GetVTKImages()[mCurrentTSlice]);
+  }
+  if (mOverlay && mOverlayActor->GetVisibility()) {
+    if (mOverlay->GetVTKImages().size() > (unsigned int)mCurrentTSlice)
+      mOverlayReslice->SetInput( mOverlay->GetVTKImages()[mCurrentTSlice] );
+  }
+  if (mFusion && mFusionActor->GetVisibility()) {
+    if (mFusion->GetVTKImages().size() > (unsigned int)mCurrentTSlice)
+      mFusionReslice->SetInput( mFusion->GetVTKImages()[mCurrentTSlice]);
+  }
   if (mSurfaceCutActors.size() > 0)
     for (std::vector<vvMeshActor*>::iterator i=mSurfaceCutActors.begin();
-         i!=mSurfaceCutActors.end();i++)
+         i!=mSurfaceCutActors.end(); i++)
       (*i)->SetTimeSlice(mCurrentTSlice);
   UpdateDisplayExtent();
 }
@@ -599,7 +702,6 @@ int vvSlicer::GetTSlice()
 }
 //------------------------------------------------------------------------------
 
-
 //------------------------------------------------------------------------------
 void vvSlicer::SetSliceOrientation(int orientation)
 {
@@ -607,320 +709,231 @@ void vvSlicer::SetSliceOrientation(int orientation)
   int extent[6];
   this->GetInput()->GetWholeExtent(extent);
   if (extent[5]-extent[4] <= 2)
-    orientation=2;
+    orientation = vtkImageViewer2::SLICE_ORIENTATION_XY;
 
   if (orientation < vtkImageViewer2::SLICE_ORIENTATION_YZ ||
-      orientation > vtkImageViewer2::SLICE_ORIENTATION_XY)
-    {
-      vtkErrorMacro("Error - invalid slice orientation " << orientation);
-      return;
-    }
-
+      orientation > vtkImageViewer2::SLICE_ORIENTATION_XY) {
+    vtkErrorMacro("Error - invalid slice orientation " << orientation);
+    return;
+  }
+  
   this->SliceOrientation = orientation;
-    
+
+  if(mFusion)
+    AdjustResliceToSliceOrientation(mFusionReslice);
+
+  if(mOverlay)
+    AdjustResliceToSliceOrientation(mOverlayReslice);
+
   // Update the viewer
   int *range = this->GetSliceRange();
   if (range)
     this->Slice = static_cast<int>((range[0] + range[1]) * 0.5);
 
+  // Go to current cursor position
+  // double* cursorPos = GetCursorPosition();
+  // DDV(cursorPos, 3);
+  // SetCurrentPosition(cursorPos[0],cursorPos[1],cursorPos[2],cursorPos[3]);
+
   this->UpdateOrientation();
   this->UpdateDisplayExtent();
 
-  if (this->Renderer && this->GetInput())
-    {
-      double scale = this->Renderer->GetActiveCamera()->GetParallelScale();
-      this->Renderer->ResetCamera();
-      this->Renderer->GetActiveCamera()->SetParallelScale(scale);
-    }
+  if (this->Renderer && this->GetInput()) {
+    double scale = this->Renderer->GetActiveCamera()->GetParallelScale();
+    this->Renderer->ResetCamera();
+    this->Renderer->GetActiveCamera()->SetParallelScale(scale);
+  }
 
   SetContourSlice();
 }
-
 //----------------------------------------------------------------------------
-void vvSlicer::UpdateDisplayExtent()
+
+//------------------------------------------------------------------------------
+// This function ensures that we sample the slices of a vtkImageReslice filter
+// in the direction of the slicer (SliceOrientation) similarly as mImageReslice.
+// In other words, we change the grid of the reslice in the same way as the grid
+// of the displayed image in the slicing direction.
+void vvSlicer::AdjustResliceToSliceOrientation(vtkImageReslice *reslice)
 {
-  vtkImageData *input = this->GetInput();
-  if (!input || !this->ImageActor)
-    {
-      return;
-    }
-  input->UpdateInformation();
-  int *w_ext;// = input->GetWholeExtent();
+  // Reset autocrop and update output information
+  reslice->SetOutputOriginToDefault();
+  reslice->SetOutputSpacingToDefault();
+  reslice->GetOutput()->UpdateInformation();
+
+  // Ge new origin / spacing
+  double origin[3];
+  double spacing[3];
+  reslice->GetOutput()->GetOrigin(origin);
+  reslice->GetOutput()->GetSpacing(spacing);
+
+  // Use similar spacing as the image in the direction SliceOrientation
+  spacing[this->SliceOrientation] = mImageReslice->GetOutput()->GetSpacing()[this->SliceOrientation];
+
+  // Modify origin to be on the image grid in the direction SliceOrientation in 3 steps
+  // Step 1: from world coordinates to image coordinates
+  origin[this->SliceOrientation] -= mImageReslice->GetOutput()->GetOrigin()[this->SliceOrientation];
+  origin[this->SliceOrientation] /= mImageReslice->GetOutput()->GetSpacing()[this->SliceOrientation];
+  // Step 2: round to superior grid positionInc
+  origin[this->SliceOrientation] = itk::Math::Ceil<double>(origin[this->SliceOrientation]);
+  // Step 3: back to world coordinates
+  origin[this->SliceOrientation] *= mImageReslice->GetOutput()->GetSpacing()[this->SliceOrientation];
+  origin[this->SliceOrientation] += mImageReslice->GetOutput()->GetOrigin()[this->SliceOrientation];
+
+  // Set new spacing and origin
+  reslice->SetOutputOrigin(origin);
+  reslice->SetOutputSpacing(spacing);
+  reslice->UpdateInformation();
+  reslice->GetOutput()->UpdateInformation();
+}
+//------------------------------------------------------------------------------
 
+//----------------------------------------------------------------------------
+int * vvSlicer::GetExtent(){
+  int *w_ext;
   if (mUseReducedExtent) {
     w_ext = mReducedExtent;
-  }
-  else w_ext = input->GetWholeExtent();
-
-  switch (this->SliceOrientation)
-    {
-    case vtkImageViewer2::SLICE_ORIENTATION_XY:
-      this->ImageActor->SetDisplayExtent(
-                                         w_ext[0], w_ext[1], w_ext[2], w_ext[3], this->Slice, this->Slice);
-      if (mVF && mVFActor->GetVisibility())
-        {
-          int vfExtent[6];
-          ComputeVFDisplayedExtent(w_ext[0], w_ext[1], w_ext[2], w_ext[3], this->Slice, this->Slice,vfExtent);
-          mVOIFilter->SetVOI(vfExtent);
-          mGlyphFilter->SetOrientation(1,1,0);
-          mVFMapper->Update();
-          // put the vector field between the image and the camera
-          if (Renderer->GetActiveCamera()->GetPosition()[2] > this->Slice)
-            mVFActor->SetPosition(0,0,ImageActor->GetBounds()[5]+2);
-          else
-            mVFActor->SetPosition(0,0,ImageActor->GetBounds()[4]-2);
-        }
-      if (mOverlay && mOverlayActor->GetVisibility())
-        {
-          int overExtent[6];
-          ComputeOverlayDisplayedExtent(w_ext[0], w_ext[1], w_ext[2], w_ext[3], this->Slice, this->Slice,overExtent);
-          mOverlayActor->SetDisplayExtent(overExtent);
-          if (Renderer->GetActiveCamera()->GetPosition()[2] > this->Slice)
-            mOverlayActor->SetPosition(0,0,1);
-          else
-            mOverlayActor->SetPosition(0,0,-1);
-        }
-      if (mFusion && mFusionActor->GetVisibility())
-        {
-          int fusExtent[6];
-          ComputeFusionDisplayedExtent(w_ext[0], w_ext[1], w_ext[2], w_ext[3], this->Slice, this->Slice,fusExtent);
-          mFusionActor->SetDisplayExtent(fusExtent);
-          if (Renderer->GetActiveCamera()->GetPosition()[2] > this->Slice)
-            mFusionActor->SetPosition(0,0,1.5);
-          else
-            mFusionActor->SetPosition(0,0,-1.5);
-        }
-      if (mLandActor)
-        {
-          if (mClipBox)
-            {
-              double bounds [6];
-              bounds[0] = ImageActor->GetBounds()[0];
-              bounds[1] = ImageActor->GetBounds()[1];
-              bounds[2] = ImageActor->GetBounds()[2];
-              bounds[3] = ImageActor->GetBounds()[3];
-              bounds[4] = ImageActor->GetBounds()[4]-(0.9/this->GetInput()->GetSpacing()[2]);
-              bounds[5] = ImageActor->GetBounds()[5]+(0.9/this->GetInput()->GetSpacing()[2]);
-              mClipBox->SetBounds(bounds);
-              UpdateLandmarks();
-            }
-          if (Renderer->GetActiveCamera()->GetPosition()[2] > this->Slice)
-            mLandActor->SetPosition(0,0,1.5);
-          else
-            mLandActor->SetPosition(0,0,-1.5);
-        }
-      break;
-
-    case vtkImageViewer2::SLICE_ORIENTATION_XZ:
-      this->ImageActor->SetDisplayExtent(
-                                         w_ext[0], w_ext[1], this->Slice, this->Slice, w_ext[4], w_ext[5]);
-      if (mVF && mVFActor->GetVisibility())
-        {
-          int vfExtent[6];
-          ComputeVFDisplayedExtent(w_ext[0], w_ext[1], this->Slice, this->Slice, w_ext[4], w_ext[5],vfExtent);
-          mVOIFilter->SetVOI(vfExtent);
-          mGlyphFilter->SetOrientation(1,0,1);
-          mVFMapper->Update();
-          // put the vector field between the image aSpacingnd the camera
-          if (Renderer->GetActiveCamera()->GetPosition()[1] > this->Slice)
-            mVFActor->SetPosition(0,ImageActor->GetBounds()[3]+2,0);
-          else
-            mVFActor->SetPosition(0,ImageActor->GetBounds()[2]-2,0);
-        }
-      if (mOverlay && mOverlayActor->GetVisibility())
-        {
-          int overExtent[6];
-          ComputeOverlayDisplayedExtent(w_ext[0], w_ext[1], this->Slice, this->Slice, w_ext[4], w_ext[5],overExtent);
-          mOverlayActor->SetDisplayExtent(overExtent);
-          if (Renderer->GetActiveCamera()->GetPosition()[1] > this->Slice)
-            mOverlayActor->SetPosition(0,1,0);
-          else
-            mOverlayActor->SetPosition(0,-1,0);
-        }
-      if (mFusion && mFusionActor->GetVisibility())
-        {
-          int fusExtent[6];
-          ComputeFusionDisplayedExtent(w_ext[0], w_ext[1], this->Slice, this->Slice, w_ext[4], w_ext[5],fusExtent);
-          mFusionActor->SetDisplayExtent(fusExtent);
-          if (Renderer->GetActiveCamera()->GetPosition()[1] > this->Slice)
-            mFusionActor->SetPosition(0,1.5,0);
-          else
-            mFusionActor->SetPosition(0,-1.5,0);
-        }
-      if (mLandActor)
-        {
-          if (mClipBox)
-            {
-              double bounds [6];
-              bounds[0] = ImageActor->GetBounds()[0];
-              bounds[1] = ImageActor->GetBounds()[1];
-              bounds[2] = ImageActor->GetBounds()[2]-(0.5/this->GetInput()->GetSpacing()[1]);
-              bounds[3] = ImageActor->GetBounds()[3]+(0.5/this->GetInput()->GetSpacing()[1]);
-              bounds[4] = ImageActor->GetBounds()[4];
-              bounds[5] = ImageActor->GetBounds()[5];
-              mClipBox->SetBounds(bounds);
-              UpdateLandmarks();
-            }
-          if (Renderer->GetActiveCamera()->GetPosition()[1] > this->Slice)
-            mLandActor->SetPosition(0,1.5,0);
-          else
-            mLandActor->SetPosition(0,-1.5,0);
-        }
-      break;
-
-    case vtkImageViewer2::SLICE_ORIENTATION_YZ:
-      this->ImageActor->SetDisplayExtent(
-                                         this->Slice, this->Slice, w_ext[2], w_ext[3], w_ext[4], w_ext[5]);
-      if (mVF && mVFActor->GetVisibility())
-        {
-          int vfExtent[6];
-          ComputeVFDisplayedExtent(this->Slice, this->Slice, w_ext[2], w_ext[3], w_ext[4], w_ext[5],vfExtent);
-          mVOIFilter->SetVOI(vfExtent);
-          mGlyphFilter->SetOrientation(0,1,1);
-          mVFMapper->Update();
-          // put the vector field between the image and the camera
-          if (Renderer->GetActiveCamera()->GetPosition()[0] > this->Slice)
-            mVFActor->SetPosition(ImageActor->GetBounds()[1]+2,0,0);
-          else
-            mVFActor->SetPosition(ImageActor->GetBounds()[0]-2,0,0);
-        }
-      if (mOverlay && mOverlayActor->GetVisibility())
-        {
-          int overExtent[6];
-          ComputeOverlayDisplayedExtent(this->Slice, this->Slice, w_ext[2], w_ext[3], w_ext[4], w_ext[5],overExtent);
-          mOverlayActor->SetDisplayExtent(overExtent);
-          if (Renderer->GetActiveCamera()->GetPosition()[0] > this->Slice)
-            mOverlayActor->SetPosition(1,0,0);
-          else
-            mOverlayActor->SetPosition(-1,0,0);
-        }
-      if (mFusion && mFusionActor->GetVisibility())
-        {
-          int fusExtent[6];
-          ComputeFusionDisplayedExtent(this->Slice, this->Slice, w_ext[2], w_ext[3], w_ext[4], w_ext[5],fusExtent);
-          mFusionActor->SetDisplayExtent(fusExtent);
-          if (Renderer->GetActiveCamera()->GetPosition()[0] > this->Slice)
-            mFusionActor->SetPosition(1.5,0,0);
-          else
-            mFusionActor->SetPosition(-1.5,0,0);
-        }
-      if (mLandActor)
-        {
-          if (mClipBox)
-            {
-              double bounds [6];
-              bounds[0] = ImageActor->GetBounds()[0]-(0.5/this->GetInput()->GetSpacing()[0]);
-              bounds[1] = ImageActor->GetBounds()[1]+(0.5/this->GetInput()->GetSpacing()[0]);
-              bounds[2] = ImageActor->GetBounds()[2];
-              bounds[3] = ImageActor->GetBounds()[3];
-              bounds[4] = ImageActor->GetBounds()[4];
-              bounds[5] = ImageActor->GetBounds()[5];
-              mClipBox->SetBounds(bounds);
-              UpdateLandmarks();
-            }
-          if (Renderer->GetActiveCamera()->GetPosition()[0] > this->Slice)
-            mLandActor->SetPosition(1.5,0,0);
-          else
-            mLandActor->SetPosition(-1.5,0,0);
-        }
-      break;
-    }
-
-  // Figure out the correct clipping range
-
-  if (this->Renderer)
-    {
-      if (this->InteractorStyle &&
-          this->InteractorStyle->GetAutoAdjustCameraClippingRange())
-        {
-          this->Renderer->ResetCameraClippingRange();
-        }
-      else
-        {
-          vtkCamera *cam = this->Renderer->GetActiveCamera();
-          if (cam)
-            {
-              double bounds[6];
-              this->ImageActor->GetBounds(bounds);
-              double spos = (double)bounds[this->SliceOrientation * 2];
-              double cpos = (double)cam->GetPosition()[this->SliceOrientation];
-              double range = fabs(spos - cpos);
-              double *spacing = input->GetSpacing();
-              double avg_spacing =
-                ((double)spacing[0] + (double)spacing[1] + (double)spacing[2]) / 3.0;
-              cam->SetClippingRange(
-                                    range - avg_spacing * 3.0, range + avg_spacing * 3.0);
-            }
-        }
-    }
+  } else w_ext = GetInput()->GetWholeExtent();
+  return w_ext;
 }
 //----------------------------------------------------------------------------
 
 
 //----------------------------------------------------------------------------
-void vvSlicer::ComputeVFDisplayedExtent(int x1,int x2,int y1,int y2,int z1,int z2,int vfExtent[6])
+int vvSlicer::GetOrientation()
 {
-  vtkImageData* image=this->GetInput();
-  vfExtent[0] = (( image->GetOrigin()[0] + x1*image->GetSpacing()[0] ) - mVF->GetOrigin()[0]) /
-    mVF->GetSpacing()[0];
-  vfExtent[1] = (( image->GetOrigin()[0] + x2*image->GetSpacing()[0] ) - mVF->GetOrigin()[0]) /
-    mVF->GetSpacing()[0];
-  vfExtent[2] = (( image->GetOrigin()[1] + y1*image->GetSpacing()[1] ) - mVF->GetOrigin()[1]) /
-    mVF->GetSpacing()[1];
-  vfExtent[3] = (( image->GetOrigin()[1] + y2*image->GetSpacing()[1] ) - mVF->GetOrigin()[1]) /
-    mVF->GetSpacing()[1];
-  vfExtent[4] = (( image->GetOrigin()[2] + z1*image->GetSpacing()[2] ) - mVF->GetOrigin()[2]) /
-    mVF->GetSpacing()[2];
-  vfExtent[5] = (( image->GetOrigin()[2] + z2*image->GetSpacing()[2] ) - mVF->GetOrigin()[2]) /
-    mVF->GetSpacing()[2];
-
-  ClipDisplayedExtent(vfExtent,mVOIFilter->GetInput()->GetWholeExtent());
+  return this->SliceOrientation;
 }
 //----------------------------------------------------------------------------
 
 
 //----------------------------------------------------------------------------
-void vvSlicer::ComputeOverlayDisplayedExtent(int x1,int x2,int y1,int y2,int z1,int z2,int overExtent[6])
+void vvSlicer::UpdateDisplayExtent()
 {
-  vtkImageData* image=this->GetInput();
-  overExtent[0] = (( image->GetOrigin()[0] + x1*image->GetSpacing()[0] ) - mOverlay->GetOrigin()[0]) /
-    mOverlay->GetSpacing()[0];
-  overExtent[1] = (( image->GetOrigin()[0] + x2*image->GetSpacing()[0] ) - mOverlay->GetOrigin()[0]) /
-    mOverlay->GetSpacing()[0];
-  overExtent[2] = (( image->GetOrigin()[1] + y1*image->GetSpacing()[1] ) - mOverlay->GetOrigin()[1]) /
-    mOverlay->GetSpacing()[1];
-  overExtent[3] = (( image->GetOrigin()[1] + y2*image->GetSpacing()[1] ) - mOverlay->GetOrigin()[1]) /
-    mOverlay->GetSpacing()[1];
-  overExtent[4] = (( image->GetOrigin()[2] + z1*image->GetSpacing()[2] ) - mOverlay->GetOrigin()[2]) /
-    mOverlay->GetSpacing()[2];
-  overExtent[5] = (( image->GetOrigin()[2] + z2*image->GetSpacing()[2] ) - mOverlay->GetOrigin()[2]) /
-    mOverlay->GetSpacing()[2];
-  ClipDisplayedExtent(overExtent, mOverlayMapper->GetInput()->GetWholeExtent());
+  vtkImageData *input = this->GetInput();
+  if (!input || !this->ImageActor) {
+    return;
+  }
+  input->UpdateInformation();
+
+  // Local copy of extent
+  int w_ext[6];
+  copyExtent(GetExtent(), w_ext);
+  // Set slice value
+  w_ext[ this->SliceOrientation*2   ] = this->Slice;
+  w_ext[ this->SliceOrientation*2+1 ] = this->Slice;
+  
+  // Image actor
+  this->ImageActor->SetDisplayExtent(w_ext);
+  
+  // Overlay image actor
+  if (mOverlay && mOverlayActor->GetVisibility()) {
+    AdjustResliceToSliceOrientation(mOverlayReslice);
+    int overExtent[6];
+    this->ConvertImageToImageDisplayExtent(input, w_ext, mOverlayReslice->GetOutput(), overExtent);
+    ClipDisplayedExtent(overExtent, mOverlayMapper->GetInput()->GetWholeExtent());
+    mOverlayActor->SetDisplayExtent( overExtent );
+  }
+
+  // Fusion image actor
+  if (mFusion && mFusionActor->GetVisibility()) {
+    AdjustResliceToSliceOrientation(mFusionReslice);
+    int fusExtent[6];
+    this->ConvertImageToImageDisplayExtent(input, w_ext, mFusionReslice->GetOutput(), fusExtent);
+    ClipDisplayedExtent(fusExtent, mFusionMapper->GetInput()->GetWholeExtent());
+    mFusionActor->SetDisplayExtent(fusExtent);
+  }
+
+  // Vector field actor
+  double* camera = Renderer->GetActiveCamera()->GetPosition();
+  double* image_bounds = ImageActor->GetBounds();
+  double position[3] = {0, 0, 0};
+  position[this->SliceOrientation] = image_bounds[this->SliceOrientation*2]; 
+
+  //print_vector<double, 6>("camera", camera);
+  //print_vector<double, 6>("image_bounds", image_bounds);
+  //print_vector<double, 3>("position", position);
+
+  // find where to place the VF actor. to deal with
+  // z-buffer issues, the VF is placed right in front of the image,
+  // subject to a small offset. the position actually depends on the
+  // the location of the camera relative to the image. 
+  double offset = 1;
+  if (camera[this->SliceOrientation] < image_bounds[this->SliceOrientation*2])
+    offset = -1;
+  
+  if (mVF && mVFActor->GetVisibility()) {
+    int vfExtent[6];
+    mVF->GetVTKImages()[0]->UpdateInformation();
+    this->ConvertImageToImageDisplayExtent(input, w_ext, mVF->GetVTKImages()[0], vfExtent);
+    ClipDisplayedExtent(vfExtent, mVOIFilter->GetInput()->GetWholeExtent());
+    mVOIFilter->SetVOI(vfExtent);
+    int orientation[3] = {1,1,1};
+    orientation[this->SliceOrientation] = 0;
+    mGlyphFilter->SetOrientation(orientation[0], orientation[1], orientation[2]);
+    mVFMapper->Update();
+
+    position[this->SliceOrientation] += offset;
+    mVFActor->SetPosition(position);
+  }
+  
+  // Landmarks actor
+  if (mLandActor) {
+    if (mClipBox) {
+      double bounds [6];
+      for(unsigned int i=0; i<6; i++)
+        bounds[i] = ImageActor->GetBounds()[i];
+      bounds[ this->SliceOrientation*2   ] = ImageActor->GetBounds()[ this->SliceOrientation*2  ]-fabs(this->GetInput()->GetSpacing()[this->SliceOrientation]);
+      bounds[ this->SliceOrientation*2+1 ] = ImageActor->GetBounds()[ this->SliceOrientation*2+1 ]+fabs(this->GetInput()->GetSpacing()[this->SliceOrientation]);
+      mClipBox->SetBounds(bounds);
+      UpdateLandmarks();
+    }
+    
+    position[this->SliceOrientation] = offset;
+    mLandActor->SetPosition(position);
+  }
+
+  // Figure out the correct clipping range
+  if (this->Renderer) {
+    if (this->InteractorStyle &&
+        this->InteractorStyle->GetAutoAdjustCameraClippingRange()) {
+      this->Renderer->ResetCameraClippingRange();
+    } else {
+      vtkCamera *cam = this->Renderer->GetActiveCamera();
+      if (cam) {
+        double bounds[6];
+        this->ImageActor->GetBounds(bounds);
+        double spos = (double)bounds[this->SliceOrientation * 2];
+        double cpos = (double)cam->GetPosition()[this->SliceOrientation];
+        double range = fabs(spos - cpos);
+        double *spacing = input->GetSpacing();
+        double avg_spacing =
+          ((double)spacing[0] + (double)spacing[1] + (double)spacing[2]) / 3.0;
+        cam->SetClippingRange(range - avg_spacing * 3.0, range + avg_spacing * 3.0);
+      }
+    }
+  }
+  
 }
 //----------------------------------------------------------------------------
 
-
 //----------------------------------------------------------------------------
-void vvSlicer::ComputeFusionDisplayedExtent(int x1,int x2,int y1,int y2,int z1,int z2,int fusExtent[6])
+void vvSlicer::ConvertImageToImageDisplayExtent(vtkImageData *sourceImage, const int sourceExtent[6],
+                                                vtkImageData *targetImage, int targetExtent[6])
 {
-  vtkImageData* image=this->GetInput();
-  fusExtent[0] = (( image->GetOrigin()[0] + x1*image->GetSpacing()[0] ) - mFusion->GetOrigin()[0]) /
-    mFusion->GetSpacing()[0];
-  fusExtent[1] = (( image->GetOrigin()[0] + x2*image->GetSpacing()[0] ) - mFusion->GetOrigin()[0]) /
-    mFusion->GetSpacing()[0];
-  fusExtent[2] = (( image->GetOrigin()[1] + y1*image->GetSpacing()[1] ) - mFusion->GetOrigin()[1]) /
-    mFusion->GetSpacing()[1];
-  fusExtent[3] = (( image->GetOrigin()[1] + y2*image->GetSpacing()[1] ) - mFusion->GetOrigin()[1]) /
-    mFusion->GetSpacing()[1];
-  fusExtent[4] = (( image->GetOrigin()[2] + z1*image->GetSpacing()[2] ) - mFusion->GetOrigin()[2]) /
-    mFusion->GetSpacing()[2];
-  fusExtent[5] = (( image->GetOrigin()[2] + z2*image->GetSpacing()[2] ) - mFusion->GetOrigin()[2]) /
-    mFusion->GetSpacing()[2];
-  ClipDisplayedExtent(fusExtent, mFusionMapper->GetInput()->GetWholeExtent());
+  double dExtents[6];
+  for(unsigned int i=0; i<6; i++) {
+    // From source voxel coordinates to world coordinates
+    dExtents[i] = sourceImage->GetOrigin()[i/2] + sourceImage->GetSpacing()[i/2] * sourceExtent[i];
+
+    // From world coordinates to floating point target voxel coordinates
+    dExtents[i] = (dExtents[i]- targetImage->GetOrigin()[i/2]) / targetImage->GetSpacing()[i/2];
+    
+    // Round to nearest
+    targetExtent[i] = itk::Math::Round<double>(dExtents[i]);
+  }
 }
 //----------------------------------------------------------------------------
 
-
 //----------------------------------------------------------------------------
 void vvSlicer::ClipDisplayedExtent(int extent[6], int refExtent[6])
 {
@@ -928,33 +941,29 @@ void vvSlicer::ClipDisplayedExtent(int extent[6], int refExtent[6])
   int maxBound = 6;
 
   //2D overlay on 3D image specific case
-  if (refExtent[4] == refExtent[5])
-    {
-      maxBound = 4;
-      extent[4] = refExtent[4];
-      extent[5] = refExtent[5];
-    }
+  if (refExtent[4] == refExtent[5]) {
+    maxBound = 4;
+    extent[4] = refExtent[4];
+    extent[5] = refExtent[5];
+  }
 
-  for (int i = 0; i < maxBound; i = i+2)
-    {
-      //if we are totally outside the image
-      if ( extent[i] > refExtent[i+1] || extent[i+1] < refExtent[i] )
-        {
-          out = true;
-          break;
-        }
-      //crop to the limit of the image
-      extent[i] = (extent[i] > refExtent[i]) ? extent[i] : refExtent[i];
-      extent[i] = (extent[i] < refExtent[i+1]) ? extent[i] : refExtent[i+1];
-      extent[i+1] = (extent[i+1] > refExtent[i]) ? extent[i+1] : refExtent[i];
-      extent[i+1] = (extent[i+1] < refExtent[i+1]) ? extent[i+1] : refExtent[i+1];
+  for (int i = 0; i < maxBound; i = i+2) {
+    //if we are totally outside the image
+    if ( extent[i] > refExtent[i+1] || extent[i+1] < refExtent[i] ) {
+      out = true;
+      break;
     }
+    //crop to the limit of the image
+    extent[i] = (extent[i] > refExtent[i]) ? extent[i] : refExtent[i];
+    extent[i] = (extent[i] < refExtent[i+1]) ? extent[i] : refExtent[i+1];
+    extent[i+1] = (extent[i+1] > refExtent[i]) ? extent[i+1] : refExtent[i];
+    extent[i+1] = (extent[i+1] < refExtent[i+1]) ? extent[i+1] : refExtent[i+1];
+  }
   if (out)
-    for (int i = 0; i < maxBound; i = i+2)
-      {
-        extent[i] = refExtent[i];
-        extent[i+1] = refExtent[i];
-      }
+    for (int i = 0; i < maxBound; i = i+2) {
+      extent[i] = refExtent[i];
+      extent[i+1] = refExtent[i];
+    }
 }
 //----------------------------------------------------------------------------
 
@@ -964,29 +973,27 @@ void vvSlicer::UpdateOrientation()
 {
   // Set the camera position
   vtkCamera *cam = this->Renderer ? this->Renderer->GetActiveCamera() : NULL;
-  if (cam)
-    {
-      switch (this->SliceOrientation)
-        {
-        case vtkImageViewer2::SLICE_ORIENTATION_XY:
-          cam->SetFocalPoint(0,0,0);
-          cam->SetPosition(0,0,-1); // -1 if medical ?
-          cam->SetViewUp(0,-1,0);
-          break;
-
-        case vtkImageViewer2::SLICE_ORIENTATION_XZ:
-          cam->SetFocalPoint(0,0,0);
-          cam->SetPosition(0,-1,0); // 1 if medical ?
-          cam->SetViewUp(0,0,1);
-          break;
-
-        case vtkImageViewer2::SLICE_ORIENTATION_YZ:
-          cam->SetFocalPoint(0,0,0);
-          cam->SetPosition(-1,0,0); // -1 if medical ?
-          cam->SetViewUp(0,0,1);
-          break;
-        }
+  if (cam) {
+    switch (this->SliceOrientation) {
+    case vtkImageViewer2::SLICE_ORIENTATION_XY:
+      cam->SetFocalPoint(0,0,0);
+      cam->SetPosition(0,0,-1); // -1 if medical ?
+      cam->SetViewUp(0,-1,0);
+      break;
+
+    case vtkImageViewer2::SLICE_ORIENTATION_XZ:
+      cam->SetFocalPoint(0,0,0);
+      cam->SetPosition(0,-1,0); // 1 if medical ?
+      cam->SetViewUp(0,0,1);
+      break;
+
+    case vtkImageViewer2::SLICE_ORIENTATION_YZ:
+      cam->SetFocalPoint(0,0,0);
+      cam->SetPosition(-1,0,0); // -1 if medical ?
+      cam->SetViewUp(0,0,1);
+      break;
     }
+  }
 }
 //----------------------------------------------------------------------------
 
@@ -1035,15 +1042,7 @@ void vvSlicer::SetRenderWindow(int orientation, vtkRenderWindow * rw)
 //----------------------------------------------------------------------------
 void vvSlicer::ResetCamera()
 {
-  if (this->GetInput())
-    {
-      double* input_bounds=this->GetInput()->GetBounds();
-      double bmax=input_bounds[1]-input_bounds[0];
-      if (bmax < input_bounds[3]-input_bounds[2]) bmax=input_bounds[3]-input_bounds[2];
-      if (bmax < input_bounds[5]-input_bounds[4]) bmax=input_bounds[5]-input_bounds[4];
-      this->GetRenderer()->ResetCamera();
-      this->GetRenderer()->GetActiveCamera()->SetParallelScale(bmax/2);
-    }
+  this->GetRenderer()->ResetCamera();
 }
 //----------------------------------------------------------------------------
 
@@ -1051,12 +1050,7 @@ void vvSlicer::ResetCamera()
 //----------------------------------------------------------------------------
 void vvSlicer::SetDisplayMode(bool i)
 {
-  this->GetImageActor()->SetVisibility(i);
-  this->GetAnnotation()->SetVisibility(i);
   this->GetRenderer()->SetDraw(i);
-  if (mLandActor)
-    mLandActor->SetVisibility(i);
-  pdmA->SetVisibility(i);
   if (i)
     UpdateDisplayExtent();
 }
@@ -1067,26 +1061,29 @@ void vvSlicer::SetDisplayMode(bool i)
 void vvSlicer::FlipHorizontalView()
 {
   vtkCamera *cam = this->Renderer ? this->Renderer->GetActiveCamera() : NULL;
-  if (cam)
-    {
-      double *position = cam->GetPosition();
-      switch (this->SliceOrientation)
-        {
-        case vtkImageViewer2::SLICE_ORIENTATION_XY:
-          cam->SetPosition(position[0],position[1],-position[2]);
-          break;
-
-        case vtkImageViewer2::SLICE_ORIENTATION_XZ:
-          cam->SetPosition(position[0],-position[1],position[2]);
-          break;
-
-        case vtkImageViewer2::SLICE_ORIENTATION_YZ:
-          cam->SetPosition(-position[0],position[1],position[2]);
-          break;
-        }
-      this->Renderer->ResetCameraClippingRange();
-      this->UpdateDisplayExtent();
-    }
+  if (cam) {
+    double *position = cam->GetPosition();
+    double factor[3] = {1, 1, 1};
+    factor[this->SliceOrientation] = -1;
+    cam->SetPosition(factor[0]*position[0],factor[1]*position[1],factor[2]*position[2]);
+    
+/*    switch (this->SliceOrientation) {
+    case vtkImageViewer2::SLICE_ORIENTATION_XY:
+      cam->SetPosition(position[0],position[1],-position[2]);
+      break;
+
+    case vtkImageViewer2::SLICE_ORIENTATION_XZ:
+      cam->SetPosition(position[0],-position[1],position[2]);
+      break;
+
+    case vtkImageViewer2::SLICE_ORIENTATION_YZ:
+      cam->SetPosition(-position[0],position[1],position[2]);
+      break;
+    }*/
+
+    this->Renderer->ResetCameraClippingRange();
+    this->UpdateDisplayExtent();
+  }
 }
 //----------------------------------------------------------------------------
 
@@ -1095,13 +1092,12 @@ void vvSlicer::FlipHorizontalView()
 void vvSlicer::FlipVerticalView()
 {
   vtkCamera *cam = this->Renderer ? this->Renderer->GetActiveCamera() : NULL;
-  if (cam)
-    {
-      FlipHorizontalView();
-      double *viewup = cam->GetViewUp();
-      cam->SetViewUp(-viewup[0],-viewup[1],-viewup[2]);
-      this->UpdateDisplayExtent();
-    }
+  if (cam) {
+    FlipHorizontalView();
+    double *viewup = cam->GetViewUp();
+    cam->SetViewUp(-viewup[0],-viewup[1],-viewup[2]);
+    this->UpdateDisplayExtent();
+  }
 }
 //----------------------------------------------------------------------------
 
@@ -1110,173 +1106,223 @@ void vvSlicer::FlipVerticalView()
 void vvSlicer::SetColorWindow(double window)
 {
   vtkLookupTable* LUT = static_cast<vtkLookupTable*>(this->GetWindowLevel()->GetLookupTable());
-  if ( LUT )
-    {
-      double level = this->GetWindowLevel()->GetLevel();
-      LUT->SetTableRange(level-fabs(window)/4,level+fabs(window)/4);
-      LUT->Build();
-    }
+  if ( LUT ) {
+    double level = this->GetWindowLevel()->GetLevel();
+    LUT->SetTableRange(level-fabs(window)/2,level+fabs(window)/2);
+    LUT->Build();
+  }
   this->vtkImageViewer2::SetColorWindow(window);
 }
 //----------------------------------------------------------------------------
 
-
 //----------------------------------------------------------------------------
 void vvSlicer::SetColorLevel(double level)
 {
   vtkLookupTable* LUT = static_cast<vtkLookupTable*>(this->GetWindowLevel()->GetLookupTable());
-  if ( LUT )
-    {
-      double window = this->GetWindowLevel()->GetWindow();
-      LUT->SetTableRange(level-fabs(window)/4,level+fabs(window)/4);
-      LUT->Build();
-    }
+  if ( LUT ) {
+    double window = this->GetWindowLevel()->GetWindow();
+    LUT->SetTableRange(level-fabs(window)/2,level+fabs(window)/2);
+    LUT->Build();
+  }
   this->vtkImageViewer2::SetColorLevel(level);
 }
 //----------------------------------------------------------------------------
 
+//----------------------------------------------------------------------------
+double vvSlicer::GetOverlayColorWindow()
+{
+  if(mOverlayMapper)
+    return mOverlayMapper->GetWindow();
+  else
+    return 0.;
+}
+//----------------------------------------------------------------------------
+
+//----------------------------------------------------------------------------
+double vvSlicer::GetOverlayColorLevel()
+{
+  if(mOverlayMapper)
+    return mOverlayMapper->GetLevel();
+  else
+    return 0.;
+}
+//----------------------------------------------------------------------------
+
+//----------------------------------------------------------------------------
+void vvSlicer::SetOverlayColorWindow(double window)
+{
+  mOverlayMapper->SetWindow(window);
+}
+//----------------------------------------------------------------------------
+
+//----------------------------------------------------------------------------
+void vvSlicer::SetOverlayColorLevel(double level)
+{
+  mOverlayMapper->SetLevel(level);
+}
+//----------------------------------------------------------------------------
+
 //----------------------------------------------------------------------------
 // Returns the min an the max value in a 41x41 region around the mouse pointer
-void vvSlicer::GetExtremasAroundMousePointer(double & min, double & max)
+void vvSlicer::GetExtremasAroundMousePointer(double & min, double & max, vtkImageData *image)
 {
   //Get mouse pointer position in view coordinates
   double fLocalExtents[6];
-  for(int i=0; i<3; i++)
-    {
-      fLocalExtents[i*2  ] = mCurrent[i];
-      fLocalExtents[i*2+1] = mCurrent[i];
-    }
+  for(int i=0; i<3; i++) {
+    fLocalExtents[i*2  ] = mCurrent[i];
+    fLocalExtents[i*2+1] = mCurrent[i];
+  }
   this->Renderer->WorldToView(fLocalExtents[0], fLocalExtents[2], fLocalExtents[4]);
   this->Renderer->WorldToView(fLocalExtents[1], fLocalExtents[3], fLocalExtents[5]);
-  for(int i=0; i<3; i++)
-    {
-      if (i!=SliceOrientation) //SR: assumes that SliceOrientation is valid in ViewCoordinates (???)
-        {
-         fLocalExtents[i*2  ] -= 0.2;
-         fLocalExtents[i*2+1] += 0.2;
-        }
+  for(int i=0; i<3; i++) {
+    if (i!=SliceOrientation) { //SR: assumes that SliceOrientation is valid in ViewCoordinates (???)
+      fLocalExtents[i*2  ] -= 0.2;
+      fLocalExtents[i*2+1] += 0.2;
     }
+  }
   this->Renderer->ViewToWorld(fLocalExtents[0], fLocalExtents[2], fLocalExtents[4]);
   this->Renderer->ViewToWorld(fLocalExtents[1], fLocalExtents[3], fLocalExtents[5]);
 
   //Convert to image pixel coordinates (rounded)
   int iLocalExtents[6];
-  for(int i=0; i<3; i++)
-    {
-      fLocalExtents[i*2  ] = (fLocalExtents[i*2  ] - this->GetInput()->GetOrigin()[i])/this->GetInput()->GetSpacing()[i];
-      fLocalExtents[i*2+1] = (fLocalExtents[i*2+1] - this->GetInput()->GetOrigin()[i])/this->GetInput()->GetSpacing()[i];
-    
-      iLocalExtents[i*2  ] = lrint(fLocalExtents[i*2  ]);
-      iLocalExtents[i*2+1] = lrint(fLocalExtents[i*2+1]);
+  for(int i=0; i<3; i++) {
+    fLocalExtents[i*2  ] = (fLocalExtents[i*2  ] - image->GetOrigin()[i])/image->GetSpacing()[i];
+    fLocalExtents[i*2+1] = (fLocalExtents[i*2+1] - image->GetOrigin()[i])/image->GetSpacing()[i];
 
-      if(iLocalExtents[i*2  ]>iLocalExtents[i*2+1])
-       std::swap(iLocalExtents[i*2], iLocalExtents[i*2+1]);
-    }
-    
-  vtkSmartPointer<vtkExtractVOI> voiFilter = vtkExtractVOI::New();
-  voiFilter->SetInput(this->GetInput());
+    iLocalExtents[i*2  ] = lrint(fLocalExtents[i*2  ]);
+    iLocalExtents[i*2+1] = lrint(fLocalExtents[i*2+1]);
+
+    if(iLocalExtents[i*2  ]>iLocalExtents[i*2+1])
+      std::swap(iLocalExtents[i*2], iLocalExtents[i*2+1]);
+  }
+
+  vtkSmartPointer<vtkExtractVOI> voiFilter = vtkSmartPointer<vtkExtractVOI>::New();
+  voiFilter->SetInput(image);
   voiFilter->SetVOI(iLocalExtents);
+  voiFilter->Update();
+  if (!voiFilter->GetOutput()->GetNumberOfPoints()) {
+    min = 0;
+    max = 0;
+    return;
+  }
 
-  vtkSmartPointer<vtkImageAccumulate> accFilter = vtkImageAccumulate::New();
+  vtkSmartPointer<vtkImageAccumulate> accFilter = vtkSmartPointer<vtkImageAccumulate>::New();
   accFilter->SetInput(voiFilter->GetOutput());
   accFilter->Update();
-   
+
   min = *(accFilter->GetMin());
   max = *(accFilter->GetMax());
 }
 //----------------------------------------------------------------------------
 
+//----------------------------------------------------------------------------
+double vvSlicer::GetScalarComponentAsDouble(vtkImageData *image, double X, double Y, double Z, int &ix, int &iy, int &iz, int component)
+{
+  ix = lrint(X);
+  iy = lrint(Y);
+  iz = lrint(Z);
+  if (ix < image->GetWholeExtent()[0] ||
+      ix > image->GetWholeExtent()[1] ||
+      iy < image->GetWholeExtent()[2] ||
+      iy > image->GetWholeExtent()[3] ||
+      iz < image->GetWholeExtent()[4] ||
+      iz > image->GetWholeExtent()[5] )
+    return std::numeric_limits<double>::quiet_NaN();
+
+  image->SetUpdateExtent(ix, ix, iy, iy, iz, iz);
+  image->Update();
+  return image->GetScalarComponentAsDouble(ix, iy, iz, component);
+}
+//----------------------------------------------------------------------------
+
 //----------------------------------------------------------------------------
 void vvSlicer::Render()
 {
-  if (this->GetWindowLevel()->GetLookupTable() && !this->mOverlay && !this->mFusion)
-    {
-      legend->SetLookupTable(this->GetWindowLevel()->GetLookupTable());
-      legend->SetVisibility(1);
-    }
-  else legend->SetVisibility(0);
-
-  if (ca->GetVisibility())
-    {
-      std::string worldPos = "";
-      std::stringstream world1;
-      std::stringstream world2;
-      std::stringstream world3;
-      world1 << (int)mCurrent[0];
-      world2 << (int)mCurrent[1];
-      world3 << (int)mCurrent[2];
-      double X = (mCurrent[0] - this->GetInput()->GetOrigin()[0])/this->GetInput()->GetSpacing()[0];
-      double Y = (mCurrent[1] - this->GetInput()->GetOrigin()[1])/this->GetInput()->GetSpacing()[1];
-      double Z = (mCurrent[2] - this->GetInput()->GetOrigin()[2])/this->GetInput()->GetSpacing()[2];
-
-      if (pdmA->GetVisibility())
-        {
-          double x = mCursor[0];
-          double y = mCursor[1];
-          double z = mCursor[2];
-          double xCursor = (x - this->GetInput()->GetOrigin()[0])/this->GetInput()->GetSpacing()[0];
-          double yCursor = (y - this->GetInput()->GetOrigin()[1])/this->GetInput()->GetSpacing()[1];
-          double zCursor = (z - this->GetInput()->GetOrigin()[2])/this->GetInput()->GetSpacing()[2];
-
-          if (xCursor >= this->GetImageActor()->GetDisplayExtent()[0] &&
-              xCursor < this->GetImageActor()->GetDisplayExtent()[1]+1 &&
-              yCursor >= this->GetImageActor()->GetDisplayExtent()[2] &&
-              yCursor < this->GetImageActor()->GetDisplayExtent()[3]+1 &&
-              zCursor >= this->GetImageActor()->GetDisplayExtent()[4] &&
-              zCursor < this->GetImageActor()->GetDisplayExtent()[5]+1 )
-            {
-              vtkRenderer * renderer = this->Renderer;
-
-              renderer->WorldToView(x,y,z);
-              renderer->ViewToNormalizedViewport(x,y,z);
-              renderer->NormalizedViewportToViewport(x,y);
-              renderer->ViewportToNormalizedDisplay(x,y);
-              renderer->NormalizedDisplayToDisplay(x,y);
-              crossCursor->SetFocalPoint(x,y,z);
-            }
-          else
-            crossCursor->SetFocalPoint(-1,-1,z);
-        }
-
-      if (X >= this->GetInput()->GetWholeExtent()[0] &&
-          X <= this->GetInput()->GetWholeExtent()[1] &&
-          Y >= this->GetInput()->GetWholeExtent()[2] &&
-          Y <= this->GetInput()->GetWholeExtent()[3] &&
-          Z >= this->GetInput()->GetWholeExtent()[4] &&
-          Z <= this->GetInput()->GetWholeExtent()[5])
-        {
-          std::stringstream pixel1;
-          std::stringstream pixel2;
-          std::stringstream pixel3;
-          std::stringstream temps;
-          pixel1 << (int)X;
-          pixel2 << (int)Y;
-          pixel3 << (int)Z;
-          temps << mCurrentTSlice;
-          double value = this->GetInput()->GetScalarComponentAsDouble(
-                                                                      (int)X,
-                                                                      (int)Y,
-                                                                      (int)Z,0);
-
-          std::stringstream val;
-          val << value;
-          worldPos += "data value : " + val.str();
-          worldPos += "\n mm : " + world1.str() + " " + world2.str() + " " + 
-            world3.str() + " " + temps.str();
-          worldPos += "\n pixel : " + pixel1.str() + " " + pixel2.str() + " " + 
-            pixel3.str() + " " + temps.str();
-        }
-      ca->SetText(1,worldPos.c_str());
+  if (this->GetWindowLevel()->GetLookupTable() && !this->mOverlay && !this->mFusion) {
+    legend->SetLookupTable(this->GetWindowLevel()->GetLookupTable());
+    legend->SetVisibility(1);
+  } else legend->SetVisibility(0);
+
+  if (ca->GetVisibility()) {
+    std::stringstream worldPos;
+    double X = (mCurrent[0] - this->GetInput()->GetOrigin()[0])/this->GetInput()->GetSpacing()[0];
+    double Y = (mCurrent[1] - this->GetInput()->GetOrigin()[1])/this->GetInput()->GetSpacing()[1];
+    double Z = (mCurrent[2] - this->GetInput()->GetOrigin()[2])/this->GetInput()->GetSpacing()[2];
+    
+//     if (X < this->GetInput()->GetWholeExtent()[0]) X = this->GetInput()->GetWholeExtent()[0];
+//     else if (X > this->GetInput()->GetWholeExtent()[1]) X = this->GetInput()->GetWholeExtent()[1]; 
+//     if (Y < this->GetInput()->GetWholeExtent()[2]) Y = this->GetInput()->GetWholeExtent()[2];
+//     else if (Y > this->GetInput()->GetWholeExtent()[3]) Y = this->GetInput()->GetWholeExtent()[3]; 
+//     if (Z < this->GetInput()->GetWholeExtent()[4]) Z = this->GetInput()->GetWholeExtent()[4];
+//     else if (Z > this->GetInput()->GetWholeExtent()[5]) Z = this->GetInput()->GetWholeExtent()[5]; 
+
+    if (X >= this->GetInput()->GetWholeExtent()[0] &&
+        X <= this->GetInput()->GetWholeExtent()[1] &&
+        Y >= this->GetInput()->GetWholeExtent()[2] &&
+        Y <= this->GetInput()->GetWholeExtent()[3] &&
+        Z >= this->GetInput()->GetWholeExtent()[4] &&
+        Z <= this->GetInput()->GetWholeExtent()[5]) {
+
+      
+      int ix, iy, iz;
+      double value = this->GetScalarComponentAsDouble(this->GetInput(), X, Y, Z, ix, iy, iz);
+
+      if(ImageActor->GetVisibility())
+        worldPos << "data value : " << value << std::endl;
+
+      worldPos << "mm : " << lrint(mCurrent[0]) << ' '
+                          << lrint(mCurrent[1]) << ' '
+                          << lrint(mCurrent[2]) << ' '
+                          << mCurrentTSlice
+                          << std::endl;
+      worldPos << "pixel : " << ix << ' '
+                             << iy << ' '
+                             << iz << ' '
+                             << mCurrentTSlice
+                             << std::endl;
     }
-  if (mOverlay && mOverlayActor->GetVisibility())
-    {
+    ca->SetText(1,worldPos.str().c_str());
+  }
+
+  if (pdmA->GetVisibility()) {
+    double x = mCursor[0];
+    double y = mCursor[1];
+    double z = mCursor[2];
+    double xCursor = (x - this->GetInput()->GetOrigin()[0])/this->GetInput()->GetSpacing()[0];
+    double yCursor = (y - this->GetInput()->GetOrigin()[1])/this->GetInput()->GetSpacing()[1];
+    double zCursor = (z - this->GetInput()->GetOrigin()[2])/this->GetInput()->GetSpacing()[2];
+
+    if (xCursor >= this->GetImageActor()->GetDisplayExtent()[0] &&
+        xCursor < this->GetImageActor()->GetDisplayExtent()[1]+1 &&
+        yCursor >= this->GetImageActor()->GetDisplayExtent()[2] &&
+        yCursor < this->GetImageActor()->GetDisplayExtent()[3]+1 &&
+        zCursor >= this->GetImageActor()->GetDisplayExtent()[4] &&
+        zCursor < this->GetImageActor()->GetDisplayExtent()[5]+1 ) {
+      vtkRenderer * renderer = this->Renderer;
+
+      renderer->WorldToView(x,y,z);
+      renderer->ViewToNormalizedViewport(x,y,z);
+      renderer->NormalizedViewportToViewport(x,y);
+      renderer->ViewportToNormalizedDisplay(x,y);
+      renderer->NormalizedDisplayToDisplay(x,y);
+      crossCursor->SetFocalPoint(x,y,z);
+    } else
+      crossCursor->SetFocalPoint(-1,-1,z);
+  }
+
+
+  if (mOverlay && mOverlayActor->GetVisibility()) {
+    if(mLinkOverlayWindowLevel) {
       mOverlayMapper->SetWindow(this->GetColorWindow());
       mOverlayMapper->SetLevel(this->GetColorLevel());
-      mOverlayMapper->Update();
     }
+    mOverlayMapper->GetOutput()->SetUpdateExtent(mOverlayActor->GetDisplayExtent());
+    mOverlayMapper->GetOutput()->Update();
+    mOverlayMapper->Update();
+  }
   if (mLandMapper)
     UpdateLandmarks();
-  //this->Superclass::Render();
+
   this->GetRenderWindow()->Render();
 }
 //----------------------------------------------------------------------------
@@ -1285,14 +1331,11 @@ void vvSlicer::Render()
 //----------------------------------------------------------------------------
 void vvSlicer::UpdateCursorPosition()
 {
-  if (this->GetImageActor()->GetVisibility())
-    {
-      pdmA->SetVisibility(true);
-      mCursor[0] = mCurrent[0];
-      mCursor[1] = mCurrent[1];
-      mCursor[2] = mCurrent[2];
-      mCursor[3] = mCurrentTSlice;
-    }
+  pdmA->SetVisibility(true);
+  mCursor[0] = mCurrent[0];
+  mCursor[1] = mCurrent[1];
+  mCursor[2] = mCurrent[2];
+  mCursor[3] = mCurrentTSlice;
 }
 //----------------------------------------------------------------------------
 
@@ -1301,16 +1344,15 @@ void vvSlicer::UpdateCursorPosition()
 void vvSlicer::UpdateLandmarks()
 {
   vtkPolyData *pd = static_cast<vtkPolyData*>(mLandClipper->GetInput());
-  if (pd->GetPoints())
-    {
-      mLandGlyph->SetRange(0,1);
-      mLandGlyph->Modified();
-      mLandGlyph->Update();
-
-      mClipBox->Modified();
-      mLandClipper->Update();
-      mLandMapper->Update();
-    }
+  if (pd->GetPoints()) {
+    mLandGlyph->SetRange(0,1);
+    mLandGlyph->Modified();
+    mLandGlyph->Update();
+
+    mClipBox->Modified();
+    mLandClipper->Update();
+    mLandMapper->Update();
+  }
 
 }
 //----------------------------------------------------------------------------
@@ -1320,28 +1362,25 @@ void vvSlicer::UpdateLandmarks()
 void vvSlicer::SetSlice(int slice)
 {
   int *range = this->GetSliceRange();
-  if (range)
-    {
-      if (slice < range[0])
-        {
-          slice = range[0];
-        }
-      else if (slice > range[1])
-        {
-          slice = range[1];
-        }
+  if (range) {
+    if (slice < range[0]) {
+      slice = range[0];
+    } else if (slice > range[1]) {
+      slice = range[1];
     }
+  }
 
-  if (this->Slice == slice)
-    {
-      return;
-    }
+  if (this->Slice == slice) {
+    return;
+  }
 
   this->Slice = slice;
   SetContourSlice();
   this->Modified();
   this->UpdateDisplayExtent();
-  this->Render();
+
+  // Seems to work without this line
+  //this->Render();
 }
 //----------------------------------------------------------------------------
 
@@ -1351,9 +1390,12 @@ void vvSlicer::SetContourSlice()
 {
   if (mSurfaceCutActors.size() > 0)
     for (std::vector<vvMeshActor*>::iterator i=mSurfaceCutActors.begin();
-         i!=mSurfaceCutActors.end();i++)
+         i!=mSurfaceCutActors.end(); i++) {
+         
+      (*i)->SetSlicingOrientation(this->SliceOrientation);
       (*i)->SetCutSlice((this->Slice)*this->GetImage()->GetSpacing()[this->SliceOrientation]+
                         this->GetImage()->GetOrigin()[this->SliceOrientation]);
+    }
 }
 //----------------------------------------------------------------------------
 
@@ -1380,3 +1422,20 @@ void vvSlicer::PrintSelf(ostream& os, vtkIndent indent)
   this->Superclass::PrintSelf(os, indent);
 }
 //----------------------------------------------------------------------------
+
+//----------------------------------------------------------------------------
+void vvSlicer::SetVFColor(double r, double g, double b)
+{
+  double mVFColorHSV[3];
+  mVFColor[0] = r;
+  mVFColor[1] = g;
+  mVFColor[2] = b;
+
+  vtkMath::RGBToHSV(mVFColor, mVFColorHSV);
+  mVFColorLUT->SetHueRange(mVFColorHSV[0], mVFColorHSV[0]);
+  mVFColorLUT->SetSaturationRange(mVFColorHSV[1],mVFColorHSV[1]);
+  mVFColorLUT->SetValueRange(mVFColorHSV[2], mVFColorHSV[2]);
+
+  this->Render();
+}  
+