]> Creatis software - clitk.git/blobdiff - vv/vvSlicer.cxx
remove tools (now in tests_dav)
[clitk.git] / vv / vvSlicer.cxx
index dfaaccdc97a6485842fe191ddbea43027a17c806..92cb2686d25cdb543f188a7112c101220c9712d2 100644 (file)
@@ -1,29 +1,22 @@
 /*=========================================================================
+  Program:   vv                     http://www.creatis.insa-lyon.fr/rio/vv
 
-Program:   vv
-Language:  C++
-Author :   Pierre Seroul (pierre.seroul@gmail.com)
+  Authors belong to:
+  - University of LYON              http://www.universite-lyon.fr/
+  - Léon Bérard cancer center       http://www.centreleonberard.fr
+  - CREATIS CNRS laboratory         http://www.creatis.insa-lyon.fr
 
-Copyright (C) 2008
-Léon Bérard cancer center http://oncora1.lyon.fnclcc.fr
-CREATIS-LRMN http://www.creatis.insa-lyon.fr
+  This software is distributed WITHOUT ANY WARRANTY; without even
+  the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
+  PURPOSE.  See the copyright notices for more information.
 
-This program is free software: you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation, version 3 of the License.
+  It is distributed under dual licence
 
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-GNU General Public License for more details.
+  - BSD        See included LICENSE.txt file
+  - CeCILL-B   http://www.cecill.info/licences/Licence_CeCILL-B_V1-en.html
+  ===========================================================================**/
 
-You should have received a copy of the GNU General Public License
-along with this program.  If not, see <http://www.gnu.org/licenses/>.
-
-=========================================================================*/
 #include "vvSlicer.h"
-
-#include "vvImage.h"
 #include "vvImage.h"
 #include "vvSlicerManagerCommand.h"
 #include "vvGlyphSource.h"
@@ -41,6 +34,7 @@ along with this program.  If not, see <http://www.gnu.org/licenses/>.
 #include <vtkImageMapToWindowLevelColors.h>
 #include <vtkImageData.h>
 #include <vtkImageActor.h>
+#include <vvBlendImageActor.h>
 #include <vtkToolkits.h>
 #include <vtkObjectFactory.h>
 #include <vtkPointData.h>
@@ -69,1078 +63,1379 @@ along with this program.  If not, see <http://www.gnu.org/licenses/>.
 #include <vtkExtractVOI.h>
 #include <vtkSphereSource.h>
 #include <vtkCutter.h>
-#include <vtkPlane.h>
 #include <vtkAssignAttribute.h>
+#include <vtkImageAccumulate.h>
+#include <vtkImageReslice.h>
 
 vtkCxxRevisionMacro(vvSlicer, "DummyRevision");
 vtkStandardNewMacro(vvSlicer);
-
+static void copyExtent(int* in, int* to){
+ for(int i=0; i<6; ++i) to[i]=in[i]; 
+}
+//------------------------------------------------------------------------------
 vvSlicer::vvSlicer()
 {
-    mImage = NULL;
-    mCurrentTSlice = 0;
+  this->UnInstallPipeline();
+  mImage = NULL;
+  mReducedExtent = new int[6];
+  mCurrentTSlice = 0;
+  mUseReducedExtent = false;
+
+  mCurrent[0] = -VTK_DOUBLE_MAX;
+  mCurrent[1] = -VTK_DOUBLE_MAX;
+  mCurrent[2] = -VTK_DOUBLE_MAX;
+
+  mCursor[0] = -VTK_DOUBLE_MAX;
+  mCursor[1] = -VTK_DOUBLE_MAX;
+  mCursor[2] = -VTK_DOUBLE_MAX;
+  mCursor[3] = -VTK_DOUBLE_MAX;
+
+  mSubSampling = 5;
+  mScale = 1;
+  mVFLog = 0;
+  mVFWidth = 1;
+  mVFColor[0] = 0;
+  mVFColor[1] = 1;
+  mVFColor[2] = 0;
+
+  crossCursor = vtkSmartPointer<vtkCursor2D>::New();
+  crossCursor->AllOff();
+  crossCursor->AxesOn();
+  crossCursor->SetTranslationMode(1);
+  crossCursor->SetRadius(2);
+
+  pdm = vtkSmartPointer<vtkPolyDataMapper2D>::New();
+  pdm->SetInput(crossCursor->GetOutput());
+
+  pdmA = vtkSmartPointer<vtkActor2D>::New();
+  pdmA->SetMapper(pdm);
+  pdmA->GetProperty()->SetColor(255,10,212);
+  pdmA->SetVisibility(0);
+  pdmA->SetPickable(0);
+
+  ca = vtkSmartPointer<vtkCornerAnnotation>::New();
+  ca->GetTextProperty()->SetColor(255,10,212);
+  ca->SetVisibility(1);
+  mFileName = "";
+
+  mVF = NULL;
+  mOverlay = NULL;
+  mFusion = NULL;
+  mLandmarks = NULL;
+
+  legend = vtkSmartPointer<vtkScalarBarActor>::New();
+  //legend->SetTitle("test!");
+  legend->SetPosition(0.82,0.18);
+  legend->SetWidth(0.1);
+  legend->SetVisibility(0);
+  legend->SetLabelFormat("%.1f");
+  this->GetRenderer()->AddActor(legend);
+
+  this->WindowLevel->Delete();
+  this->WindowLevel = vvImageMapToWLColors::New();
+
+  this->InstallPipeline();
+
+  mLinkOverlayWindowLevel = true;
+}
+//------------------------------------------------------------------------------
 
-    mCurrent[0] = -VTK_DOUBLE_MAX;
-    mCurrent[1] = -VTK_DOUBLE_MAX;
-    mCurrent[2] = -VTK_DOUBLE_MAX;
-
-    mCursor[0] = -VTK_DOUBLE_MAX;
-    mCursor[1] = -VTK_DOUBLE_MAX;
-    mCursor[2] = -VTK_DOUBLE_MAX;
-    mCursor[3] = -VTK_DOUBLE_MAX;
-
-    mSubSampling = 5;
-    mScale = 1;
-    mVFLog = 0;
-
-    std::string text = "F1 = sagital; F2 = coronal; F3 = axial\n";
-    text += "F5 = horizontal flip; F6 = vertical flip\n\n";
-    text += "0,1,2,3,4,5 : preset windowing\n";
-    text += "6,7,8,9 : preset colormap\n";
-    text += "r : reset view\n";
-    text += "l : reload image\n";
-    text += "f : fly to mouse position\n";
-    text += "g : go to cross hair position\n\n";
-    text += "Up,down : change slice\n";
-    text += "Left,right : change tenporal slice\n\n";
-    text += "Scrollbar (or w/x) : zoom in/out\n";
-    text += "left button : synchronize all views\n";
-    text += "middle button : grab image\n";
-    text += "right button : change windowing\n";
-
-    crossCursor = vtkCursor2D::New();
-    crossCursor->AllOff();
-    crossCursor->AxesOn();
-    crossCursor->SetTranslationMode(1);
-    crossCursor->SetRadius(2);
-
-    pdm = vtkPolyDataMapper2D::New();
-    pdm->SetInput(crossCursor->GetOutput());
-
-    pdmA = vtkActor2D::New();
-    pdmA->SetMapper(pdm);
-    pdmA->GetProperty()->SetColor(255,10,212);
-    pdmA->SetVisibility(0);
-    pdmA->SetPickable(0);
-
-    ca = vtkCornerAnnotation::New();
-    ca->GetTextProperty()->SetColor(255,10,212);
-    ca->SetVisibility(1);
-    mFileName = "";
 
-    mVF = NULL;
-    mOverlay = NULL;
-    mFusion = NULL;
-    mLandmarks = NULL;
-
-    legend = vtkSmartPointer<vtkScalarBarActor>::New();
-    //legend->SetTitle("test!");
-    legend->SetPosition(0.82,0.18);
-    legend->SetWidth(0.1);
-    legend->SetVisibility(0);
-    legend->SetLabelFormat("%.1f");
-    this->GetRenderer()->AddActor(legend);
-
-    this->WindowLevel->Delete();
-    this->WindowLevel = vvImageMapToWLColors::New();
-    this->InstallPipeline();
+//------------------------------------------------------------------------------
+vtkImageMapToWindowLevelColors* vvSlicer::GetOverlayMapper()
+{
+  return mOverlayMapper.GetPointer();
 }
+//------------------------------------------------------------------------------
 
-vtkImageMapToWindowLevelColors* vvSlicer::GetOverlayMapper() {
-    return mOverlayMapper.GetPointer();
+
+//------------------------------------------------------------------------------
+vvBlendImageActor* vvSlicer::GetOverlayActor()
+{
+  return mOverlayActor.GetPointer();
 }
-vtkImageActor* vvSlicer::GetOverlayActor() {
-    return mOverlayActor.GetPointer();
+//------------------------------------------------------------------------------
+
+
+//------------------------------------------------------------------------------
+vtkImageMapToColors* vvSlicer::GetFusionMapper()
+{
+  return mFusionMapper.GetPointer();
 }
-vtkImageMapToWindowLevelColors* vvSlicer::GetFusionMapper() {
-    return mFusionMapper.GetPointer();
+//------------------------------------------------------------------------------
+
+
+//------------------------------------------------------------------------------
+vtkImageActor* vvSlicer::GetFusionActor()
+{
+  return mFusionActor.GetPointer();
 }
-    
-vtkImageActor* vvSlicer::GetFusionActor() {
-    return mFusionActor.GetPointer();
+//------------------------------------------------------------------------------
+
+
+//------------------------------------------------------------------------------
+vtkActor* vvSlicer::GetVFActor()
+{
+  return mVFActor.GetPointer();
+}
+//------------------------------------------------------------------------------
+
+
+//------------------------------------------------------------------------------
+vtkCornerAnnotation* vvSlicer::GetAnnotation()
+{
+  return ca.GetPointer();
 }
-vtkActor* vvSlicer::GetVFActor() {
-    return mVFActor.GetPointer();
+//------------------------------------------------------------------------------
+
+
+//------------------------------------------------------------------------------
+void vvSlicer::EnableReducedExtent(bool b)
+{
+  mUseReducedExtent = b;
 }
-vtkCornerAnnotation* vvSlicer::GetAnnotation() {
-    return ca.GetPointer();
+//------------------------------------------------------------------------------
+
+
+//------------------------------------------------------------------------------
+void vvSlicer::SetReducedExtent(int * ext)
+{
+  copyExtent(ext, mReducedExtent);
 }
+//------------------------------------------------------------------------------
 
+
+//------------------------------------------------------------------------------
 void vvSlicer::AddContour(vvMesh::Pointer contour,bool propagate)
 {
 
-    mSurfaceCutActors.push_back(new vvMeshActor());
-    if (propagate)
-        mSurfaceCutActors.back()->Init(contour,mCurrentTSlice,mVF);
-    else
-        mSurfaceCutActors.back()->Init(contour,mCurrentTSlice);
-    mSurfaceCutActors.back()->SetSlicingOrientation(SliceOrientation);
-    this->GetRenderer()->AddActor(mSurfaceCutActors.back()->GetActor());
+  mSurfaceCutActors.push_back(new vvMeshActor());
+  if (propagate)
+    mSurfaceCutActors.back()->Init(contour,mCurrentTSlice,mVF);
+  else
+    mSurfaceCutActors.back()->Init(contour,mCurrentTSlice);
+  mSurfaceCutActors.back()->SetSlicingOrientation(SliceOrientation);
+  this->GetRenderer()->AddActor(mSurfaceCutActors.back()->GetActor());
 
-    SetContourSlice();
+  SetContourSlice();
 }
+//------------------------------------------------------------------------------
+
 
+//------------------------------------------------------------------------------
 void vvSlicer::ToggleContourSuperposition()
 {
-    for (std::vector<vvMeshActor*>::iterator i=mSurfaceCutActors.begin();
-            i!=mSurfaceCutActors.end();i++)
-        (*i)->ToggleSuperposition();
+  for (std::vector<vvMeshActor*>::iterator i=mSurfaceCutActors.begin();
+       i!=mSurfaceCutActors.end(); i++)
+    (*i)->ToggleSuperposition();
 }
+//------------------------------------------------------------------------------
 
+
+//------------------------------------------------------------------------------
 void vvSlicer::SetCursorColor(int r,int g, int b)
 {
-    pdmA->GetProperty()->SetColor(r,g,b);
+  pdmA->GetProperty()->SetColor(r,g,b);
 }
+//------------------------------------------------------------------------------
+
+
+//------------------------------------------------------------------------------
 void vvSlicer::SetCursorVisibility(bool s)
 {
-    pdmA->SetVisibility(s);
+  pdmA->SetVisibility(s);
 }
+//------------------------------------------------------------------------------
+
+
+//------------------------------------------------------------------------------
 bool vvSlicer::GetCursorVisibility()
 {
-    return pdmA->GetVisibility();
+  return pdmA->GetVisibility();
 }
+//------------------------------------------------------------------------------
+
+
+//------------------------------------------------------------------------------
+void vvSlicer::SetCornerAnnotationVisibility(bool s)
+{
+  ca->SetVisibility(s);
+}
+//------------------------------------------------------------------------------
+
+
+//------------------------------------------------------------------------------
+bool vvSlicer::GetCornerAnnotationVisibility()
+{
+  return ca->GetVisibility();
+}
+//------------------------------------------------------------------------------
+
 
+//------------------------------------------------------------------------------
 vvSlicer::~vvSlicer()
 {
-    for (std::vector<vvMeshActor*>::iterator i=mSurfaceCutActors.begin();
-            i!=mSurfaceCutActors.end();i++)
-        delete (*i);
+  for (std::vector<vvMeshActor*>::iterator i=mSurfaceCutActors.begin();
+       i!=mSurfaceCutActors.end(); i++)
+    delete (*i);
+  delete [] mReducedExtent;
 }
+//------------------------------------------------------------------------------
+
 
+//------------------------------------------------------------------------------
 void vvSlicer::SetCurrentPosition(double x, double y, double z, int t)
 {
-    mCurrent[0] = x;
-    mCurrent[1] = y;
-    mCurrent[2] = z;
-    mCurrentTSlice = t;
+  mCurrent[0] = x;
+  mCurrent[1] = y;
+  mCurrent[2] = z;
+  mCurrentTSlice = t;
 }
+//------------------------------------------------------------------------------
 
+
+//------------------------------------------------------------------------------
 void vvSlicer::SetImage(vvImage::Pointer image)
 {
-    if (image->GetVTKImages().size())
-    {
-        mImage = image;
-        this->Superclass::SetInput(image->GetVTKImages()[0]);
-        this->UpdateDisplayExtent();
-        mCurrentTSlice = 0;
-        ca->SetText(0,mFileName.c_str());
+  if (image->GetVTKImages().size()) {
+    mImage = image;
+
+    if (!mImageReslice) {
+      mImageReslice = vtkSmartPointer<vtkImageReslice>::New();
+      mImageReslice->SetInterpolationModeToLinear();
+      mImageReslice->AutoCropOutputOn();
+      mImageReslice->SetBackgroundColor(-1000,-1000,-1000,1);
+    }
+    mImageReslice->SetResliceTransform(mImage->GetTransform());
+    mImageReslice->SetInput(0, mImage->GetFirstVTKImageData());
+    mImageReslice->UpdateInformation();
+
+    this->Superclass::SetInput(mImageReslice->GetOutput());
+
+    int extent[6];
+    this->GetInput()->GetWholeExtent(extent);
+
+    // Prevent crash when reload -> change slice if outside extent
+    if (Slice < extent[SliceOrientation*2] || Slice>=extent[SliceOrientation*2+1]) {
+      Slice = (extent[SliceOrientation*2+1]+extent[SliceOrientation*2])/2.0;
     }
+
+    // Make sure that the required part image has been computed
+    extent[SliceOrientation*2] = Slice;
+    extent[SliceOrientation*2+1] = Slice;
+    mImageReslice->GetOutput()->SetUpdateExtent(extent);
+    mImageReslice->GetOutput()->Update();
+
+    this->UpdateDisplayExtent();
+
+    mCurrentTSlice = 0;
+    ca->SetText(0,mFileName.c_str());
+  }
 }
+//------------------------------------------------------------------------------
 
+
+//------------------------------------------------------------------------------
 void vvSlicer::SetOverlay(vvImage::Pointer overlay)
 {
-    if (overlay->GetVTKImages().size())
-    {
-        mOverlay = overlay;
-
-        if (!mOverlayMapper)
-            mOverlayMapper = vtkImageMapToWindowLevelColors::New();
-        mOverlayMapper->SetInput(overlay->GetVTKImages()[0]);
-
-        if (!mOverlayActor)
-        {
-            mOverlayActor = vtkImageActor::New();
-            mOverlayActor->SetInput(mOverlayMapper->GetOutput());
-            mOverlayActor->SetPickable(0);
-            mOverlayActor->SetVisibility(false);
-            mOverlayActor->SetOpacity(0.5);
-            this->UpdateDisplayExtent();
-        }
-
-        //stupid but necessary : the Overlay need to be rendered before fusion
-        if (mFusionActor)
-        {
-            this->GetRenderer()->RemoveActor(mFusionActor);
-            this->GetRenderer()->AddActor(mOverlayActor);
-            this->GetRenderer()->AddActor(mFusionActor);
-        }
-        else
-            this->GetRenderer()->AddActor(mOverlayActor);
-
-        //Synchronize slice
-        SetTSlice(mCurrentTSlice);
+  if (overlay->GetVTKImages().size()) {
+    mOverlay = overlay;
+    
+    if (!mOverlayReslice) {
+      mOverlayReslice = vtkSmartPointer<vtkImageReslice>::New();
+      mOverlayReslice->SetInterpolationModeToLinear();
+      mOverlayReslice->AutoCropOutputOn();
+      mOverlayReslice->SetBackgroundColor(-1000,-1000,-1000,1);
     }
+    mOverlayReslice->SetResliceTransform(mOverlay->GetTransform());
+    mOverlayReslice->SetInput(0, mOverlay->GetFirstVTKImageData());
+
+    if (!mOverlayMapper)
+      mOverlayMapper = vtkSmartPointer<vtkImageMapToWindowLevelColors>::New();
+    mOverlayMapper->SetInput(mOverlayReslice->GetOutput());
+
+    if (!mOverlayActor) {
+      mOverlayActor = vtkSmartPointer<vvBlendImageActor>::New();
+      mOverlayActor->SetInput(mOverlayMapper->GetOutput());
+      mOverlayActor->SetPickable(0);
+      mOverlayActor->SetVisibility(true);
+      mOverlayActor->SetOpacity(0.5);
+    }
+
+    //stupid but necessary : the Overlay need to be rendered before fusion
+    if (mFusionActor) {
+      this->GetRenderer()->RemoveActor(mFusionActor);
+      this->GetRenderer()->AddActor(mOverlayActor);
+      this->GetRenderer()->AddActor(mFusionActor);
+    } else
+      this->GetRenderer()->AddActor(mOverlayActor);
+
+    //Synchronize orientation and slice
+    AdjustResliceToSliceOrientation(mOverlayReslice);
+    this->UpdateDisplayExtent();
+    this->SetTSlice(mCurrentTSlice);
+  }
 }
+//------------------------------------------------------------------------------
+
 
+//------------------------------------------------------------------------------
 void vvSlicer::SetFusion(vvImage::Pointer fusion)
 {
-    if (fusion->GetVTKImages().size())
-    {
-        mFusion = fusion;
-
-        if (!mFusionMapper)
-            mFusionMapper = vtkImageMapToWindowLevelColors::New();
-        mFusionMapper->SetInput(fusion->GetVTKImages()[0]);
-
-        if (!mFusionActor)
-        {
-            mFusionActor = vtkImageActor::New();
-            mFusionActor->SetInput(mFusionMapper->GetOutput());
-            mFusionActor->SetPickable(0);
-            mFusionActor->SetVisibility(false);
-            mFusionActor->SetOpacity(0.7);
-            this->UpdateDisplayExtent();
-            this->GetRenderer()->AddActor(mFusionActor);
-        }
-
-        //Synchronize slice
-        SetTSlice(mCurrentTSlice);
+  if (fusion->GetVTKImages().size()) {
+    mFusion = fusion;
+
+    if (!mFusionReslice) {
+      mFusionReslice = vtkSmartPointer<vtkImageReslice>::New();
+      mFusionReslice->SetInterpolationModeToLinear();
+      mFusionReslice->AutoCropOutputOn();
+      mFusionReslice->SetBackgroundColor(-1000,-1000,-1000,1);
     }
+    mFusionReslice->SetResliceTransform(mFusion->GetTransform());
+    mFusionReslice->SetInput(0, mFusion->GetFirstVTKImageData());
+
+    if (!mFusionMapper)
+      mFusionMapper = vtkSmartPointer<vtkImageMapToColors>::New();
+    
+    vtkSmartPointer<vtkLookupTable> lut = vtkLookupTable::New();
+    lut->SetRange(0, 1);
+    lut->SetValueRange(0, 1);
+    lut->SetSaturationRange(0, 0);
+    lut->Build();
+    mFusionMapper->SetLookupTable(lut);
+    mFusionMapper->SetInput(mFusionReslice->GetOutput());
+
+    if (!mFusionActor) {
+      mFusionActor = vtkSmartPointer<vtkImageActor>::New();
+      mFusionActor->SetInput(mFusionMapper->GetOutput());
+      mFusionActor->SetPickable(0);
+      mFusionActor->SetVisibility(true);
+      mFusionActor->SetOpacity(0.7);
+      this->GetRenderer()->AddActor(mFusionActor);
+    }
+
+    //Synchronize orientation and slice
+    AdjustResliceToSliceOrientation(mFusionReslice);
+    this->UpdateDisplayExtent();
+    this->SetTSlice(mCurrentTSlice);
+  }
+}
+//------------------------------------------------------------------------------
+
+
+//------------------------------------------------------------------------------
+bool vvSlicer::GetActorVisibility(const std::string& actor_type, int overlay_index)
+{
+  bool vis = false;
+  if (actor_type == "image") {
+    vis = this->ImageActor->GetVisibility();
+  }
+  else if (actor_type == "vector") {
+    vis = this->mVFActor->GetVisibility();
+  }
+  else if (actor_type == "overlay") {
+    vis = this->mOverlayActor->GetVisibility();
+  }
+  else if (actor_type == "fusion") {
+    vis = this->mFusionActor->GetVisibility();
+  }
+  else if (actor_type == "contour")
+    vis = this->mSurfaceCutActors[overlay_index]->GetActor()->GetVisibility();
+
+  return vis;
 }
+//------------------------------------------------------------------------------
 
+//------------------------------------------------------------------------------
 void vvSlicer::SetActorVisibility(const std::string& actor_type, int overlay_index ,bool vis)
 {
-    if (actor_type == "vector")
-    {
-        this->mVFActor->SetVisibility(vis);
-    }
-    if (actor_type == "overlay")
-    {
-        this->mOverlayActor->SetVisibility(vis);
-    }
-    if (actor_type == "fusion")
-    {
-        this->mFusionActor->SetVisibility(vis);
-    }
-    if (actor_type == "contour")
-        this->mSurfaceCutActors[overlay_index]->GetActor()->SetVisibility(vis);
-    UpdateDisplayExtent();
+  if (actor_type == "image") {
+    this->ImageActor->SetVisibility(vis);
+  }
+  else if (actor_type == "vector") {
+    this->mVFActor->SetVisibility(vis);
+  }
+  else if (actor_type == "overlay") {
+    this->mOverlayActor->SetVisibility(vis);
+  }
+  else if (actor_type == "fusion") {
+    this->mFusionActor->SetVisibility(vis);
+  }
+  else if (actor_type == "contour")
+    this->mSurfaceCutActors[overlay_index]->GetActor()->SetVisibility(vis);
+  UpdateDisplayExtent();
 }
+//------------------------------------------------------------------------------
 
+//------------------------------------------------------------------------------
 void vvSlicer::SetVF(vvImage::Pointer vf)
 {
-    if (vf->GetVTKImages().size())
-    {
-        mVF = vf;
-
-        if (!mAAFilter)
-        {
-            mAAFilter=vtkAssignAttribute::New();
-            mVOIFilter = vtkExtractVOI::New();
-            mVOIFilter->SetSampleRate(mSubSampling,mSubSampling,mSubSampling);
-        }
-        mVOIFilter->SetInput(vf->GetVTKImages()[0]);
-        mAAFilter->SetInput(mVOIFilter->GetOutput());
-        ///This tells VTK to use the scalar (pixel) data of the image to draw the little arrows
-        mAAFilter->Assign(vtkDataSetAttributes::SCALARS, vtkDataSetAttributes::VECTORS, vtkAssignAttribute::POINT_DATA);
-
-        if (!mArrow)
-            mArrow = vvGlyphSource::New();
-        mArrow->SetGlyphTypeToSpecificArrow();
-        mArrow->SetScale(mScale);
-        mArrow->FilledOff();
-
-        // Glyph the gradient vector (with arrows)
-        if (!mGlyphFilter)
-            mGlyphFilter = vvGlyph2D::New();
-        mGlyphFilter->SetInput(mAAFilter->GetOutput());
-        mGlyphFilter->SetSource(mArrow->GetOutput());
-        mGlyphFilter->ScalingOn();
-        mGlyphFilter->SetScaleModeToScaleByVector();
-        mGlyphFilter->OrientOn();
-        mGlyphFilter->SetVectorModeToUseVector();
-        mGlyphFilter->SetColorModeToColorByVector();
-
-        if (!mVFMapper)
-            mVFMapper = vtkPolyDataMapper::New();
-        //mVFMapper->SetInputConnection(mGlyphFilter->GetOutputPort());
-        mVFMapper->SetInput(mGlyphFilter->GetOutput());
-        mVFMapper->ImmediateModeRenderingOn();
-
-        if (!mVFActor)
-            mVFActor = vtkActor::New();
-        mVFActor->SetMapper(mVFMapper);
-        mVFActor->SetPickable(0);
-        this->UpdateDisplayExtent();
-        this->GetRenderer()->AddActor(mVFActor);
-
-        //Synchronize slice
-        SetTSlice(mCurrentTSlice);
+  if (vf->GetVTKImages().size()) {
+    mVF = vf;
+
+    if (!mAAFilter) {
+      mAAFilter= vtkSmartPointer<vtkAssignAttribute>::New();
+      mVOIFilter = vtkSmartPointer<vtkExtractVOI>::New();
+      mVOIFilter->SetSampleRate(mSubSampling,mSubSampling,mSubSampling);
     }
+    mVOIFilter->SetInput(vf->GetFirstVTKImageData());
+    mAAFilter->SetInput(mVOIFilter->GetOutput());
+    ///This tells VTK to use the scalar (pixel) data of the image to draw the little arrows
+    mAAFilter->Assign(vtkDataSetAttributes::SCALARS, vtkDataSetAttributes::VECTORS, vtkAssignAttribute::POINT_DATA);
+
+    if (!mArrow)
+      mArrow = vtkSmartPointer<vvGlyphSource>::New();
+    mArrow->SetGlyphTypeToSpecificArrow();
+    mArrow->SetScale(mScale);
+    mArrow->FilledOff();
+
+    // Glyph the gradient vector (with arrows)
+    if (!mGlyphFilter)
+      mGlyphFilter = vtkSmartPointer<vvGlyph2D>::New();
+    mGlyphFilter->SetInput(mAAFilter->GetOutput());
+    mGlyphFilter->SetSource(mArrow->GetOutput());
+    mGlyphFilter->ScalingOn();
+    mGlyphFilter->SetScaleModeToScaleByVector();
+    mGlyphFilter->OrientOn();
+    mGlyphFilter->SetVectorModeToUseVector();
+    mGlyphFilter->SetColorModeToColorByVector();
+
+    if (!mVFColorLUT)
+      mVFColorLUT = vtkSmartPointer<vtkLookupTable>::New();
+
+    double mVFColorHSV[3];
+    vtkMath::RGBToHSV(mVFColor, mVFColorHSV);
+    mVFColorLUT->SetHueRange(mVFColorHSV[0], mVFColorHSV[0]);
+    mVFColorLUT->SetSaturationRange(mVFColorHSV[1],mVFColorHSV[1]);
+    mVFColorLUT->SetValueRange(mVFColorHSV[2], mVFColorHSV[2]);
+
+    if (!mVFMapper)
+      mVFMapper = vtkSmartPointer<vtkPolyDataMapper>::New();
+    mVFMapper->SetInput(mGlyphFilter->GetOutput());
+    mVFMapper->ImmediateModeRenderingOn();
+    mVFMapper->SetLookupTable(mVFColorLUT);
+
+    if (!mVFActor)
+      mVFActor = vtkSmartPointer<vtkActor>::New();
+    mVFActor->SetMapper(mVFMapper);
+    mVFActor->SetPickable(0);
+    mVFActor->GetProperty()->SetLineWidth(mVFWidth);
+    this->UpdateDisplayExtent();
+    this->GetRenderer()->AddActor(mVFActor);
+
+    //Synchronize slice
+    SetTSlice(mCurrentTSlice);
+  }
 }
+//------------------------------------------------------------------------------
 
+
+//------------------------------------------------------------------------------
 void vvSlicer::SetLandmarks(vvLandmarks* landmarks)
 {
-    mLandmarks = landmarks;
-    if (landmarks)
-    {
-
-        if (!mCross)
-            mCross = vtkCursor3D::New();
-        mCross->SetFocalPoint(0.0,0.0,0.0);
-        mCross->SetModelBounds(-10,10,-10,10,-10,10);
-        mCross->AllOff();
-        mCross->AxesOn();
-
-        if (!mLandGlyph)
-            mLandGlyph = vtkGlyph3D::New();
-        mLandGlyph->SetSource(mCross->GetOutput());
-        mLandGlyph->SetInput(landmarks->GetOutput());
-        //mLandGlyph->SetIndexModeToScalar();
-        mLandGlyph->SetRange(0,1);
-        mLandGlyph->ScalingOff();
-
-        mLandGlyph->SetColorModeToColorByScalar();
-
-        if (!mClipBox)
-            mClipBox = vtkBox::New();
-        if (!mLandClipper)
-            mLandClipper = vtkClipPolyData::New();
-        mLandClipper->InsideOutOn();
-        mLandClipper->SetInput(mLandGlyph->GetOutput());
-        mLandClipper->SetClipFunction(mClipBox);
-
-        if (!mLandMapper)
-            mLandMapper = vtkPolyDataMapper::New();
-        mLandMapper->SetInputConnection(mLandClipper->GetOutputPort());
-        //mLandMapper->ScalarVisibilityOff();
-
-        if (!mLandActor)
-            mLandActor = vtkActor::New();
-        mLandActor->SetMapper(mLandMapper);
-        mLandActor->GetProperty()->SetColor(255,10,212);
-        mLandActor->SetPickable(0);
-        mLandActor->SetVisibility(true);
-        this->UpdateDisplayExtent();
-        this->GetRenderer()->AddActor(mLandActor);
-    }
+  mLandmarks = landmarks;
+  if (landmarks) {
+
+    if (!mCross)
+      mCross = vtkSmartPointer<vtkCursor3D>::New();
+    mCross->SetFocalPoint(0.0,0.0,0.0);
+    mCross->SetModelBounds(-10,10,-10,10,-10,10);
+    mCross->AllOff();
+    mCross->AxesOn();
+
+    if (!mLandGlyph)
+      mLandGlyph = vtkSmartPointer<vtkGlyph3D>::New();
+    mLandGlyph->SetSource(mCross->GetOutput());
+    mLandGlyph->SetInput(landmarks->GetOutput());
+    //mLandGlyph->SetIndexModeToScalar();
+    mLandGlyph->SetRange(0,1);
+    mLandGlyph->ScalingOff();
+
+    mLandGlyph->SetColorModeToColorByScalar();
+
+    if (!mClipBox)
+      mClipBox = vtkSmartPointer<vtkBox>::New();
+    if (!mLandClipper)
+      mLandClipper = vtkSmartPointer<vtkClipPolyData>::New();
+    mLandClipper->InsideOutOn();
+    mLandClipper->SetInput(mLandGlyph->GetOutput());
+    mLandClipper->SetClipFunction(mClipBox);
+
+    if (!mLandMapper)
+      mLandMapper = vtkSmartPointer<vtkPolyDataMapper>::New();
+    mLandMapper->SetInputConnection(mLandClipper->GetOutputPort());
+    //mLandMapper->ScalarVisibilityOff();
+
+    if (!mLandActor)
+      mLandActor = vtkSmartPointer<vtkActor>::New();
+    mLandActor->SetMapper(mLandMapper);
+    mLandActor->GetProperty()->SetColor(255,10,212);
+    mLandActor->SetPickable(0);
+    mLandActor->SetVisibility(true);
+    this->UpdateDisplayExtent();
+    this->GetRenderer()->AddActor(mLandActor);
+  }
 }
+//------------------------------------------------------------------------------
 
+//------------------------------------------------------------------------------
 //FIXME: this function leaks memory, we should fix it someday :)
 void vvSlicer::RemoveActor(const std::string& actor_type, int overlay_index)
 {
-    if (actor_type == "vector")
-    {
-        Renderer->RemoveActor(mVFActor);
-        mGlyphFilter=NULL;
-        mVF = NULL;
-        mArrow = NULL;
-        mAAFilter=NULL;
-        mVOIFilter = NULL;
-        mVFMapper = NULL;
-        mVFActor = NULL;
-    }
-    if (actor_type == "overlay")
-    {
-        Renderer->RemoveActor(mOverlayActor);
-        mOverlay = NULL;
-        mOverlayActor = NULL;
-        mOverlayMapper = NULL;
-    }
-    if (actor_type == "fusion")
-    {
-        Renderer->RemoveActor(mFusionActor);
-        mFusion = NULL;
-        mFusionActor = NULL;
-        mFusionMapper = NULL;
-    }
-    if (actor_type == "contour")
-    {
-        Renderer->RemoveActor(this->mSurfaceCutActors[overlay_index]->GetActor());
-        mSurfaceCutActors.erase(mSurfaceCutActors.begin()+overlay_index);
-    }
+  if (actor_type == "vector") {
+    Renderer->RemoveActor(mVFActor);
+    mGlyphFilter=NULL;
+    mVF = NULL;
+    mArrow = NULL;
+    mAAFilter=NULL;
+    mVOIFilter = NULL;
+    mVFMapper = NULL;
+    mVFActor = NULL;
+  }
+  if (actor_type == "overlay") {
+    Renderer->RemoveActor(mOverlayActor);
+    mOverlay = NULL;
+    mOverlayActor = NULL;
+    mOverlayMapper = NULL;
+  }
+  if (actor_type == "fusion") {
+    Renderer->RemoveActor(mFusionActor);
+    mFusion = NULL;
+    mFusionActor = NULL;
+    mFusionMapper = NULL;
+  }
+  if (actor_type == "contour") {
+    Renderer->RemoveActor(this->mSurfaceCutActors[overlay_index]->GetActor());
+    mSurfaceCutActors.erase(mSurfaceCutActors.begin()+overlay_index);
+  }
 }
+//------------------------------------------------------------------------------
 
+
+//------------------------------------------------------------------------------
 void vvSlicer::SetVFSubSampling(int sub)
 {
-    if (mVOIFilter)
-    {
-        mVOIFilter->SetSampleRate(mSubSampling,mSubSampling,mSubSampling);
-        mSubSampling = sub;
-    }
-    UpdateDisplayExtent();
-    Render();
+  if (mVOIFilter) {
+    mVOIFilter->SetSampleRate(mSubSampling,mSubSampling,mSubSampling);
+    mSubSampling = sub;
+  }
+  UpdateDisplayExtent();
+  Render();
 }
+//------------------------------------------------------------------------------
+
 
+//------------------------------------------------------------------------------
 void vvSlicer::SetVFScale(int scale)
 {
-    mScale = scale;
-    if (mArrow)
-        mArrow->SetScale(mScale);
-    UpdateDisplayExtent();
-    Render();
+  mScale = scale;
+  if (mArrow)
+    mArrow->SetScale(mScale);
+  UpdateDisplayExtent();
+  Render();
+}
+//------------------------------------------------------------------------------
+
+//------------------------------------------------------------------------------
+void vvSlicer::SetVFWidth(int width)
+{
+  mVFWidth = width;
+  if (mVFActor)
+    mVFActor->GetProperty()->SetLineWidth(mVFWidth);
+  UpdateDisplayExtent();
+  Render();
 }
+//------------------------------------------------------------------------------
 
+
+//------------------------------------------------------------------------------
 void vvSlicer::SetVFLog(int log)
 {
-    mVFLog = log;
-    if (mGlyphFilter)
-    {
-        mGlyphFilter->SetUseLog(mVFLog);
-        mGlyphFilter->Modified();
-    }
-    UpdateDisplayExtent();
-    Render();
+  mVFLog = log;
+  if (mGlyphFilter) {
+    mGlyphFilter->SetUseLog(mVFLog);
+    mGlyphFilter->Modified();
+  }
+  UpdateDisplayExtent();
+  Render();
 }
+//------------------------------------------------------------------------------
+
 
+//------------------------------------------------------------------------------
 void vvSlicer::SetTSlice(int t)
 {
-    if (t < 0)
-        t = 0;
-    else if ((unsigned int)t >= mImage->GetVTKImages().size())
-        t = mImage->GetVTKImages().size() -1;
-    mCurrentTSlice = t;
-    this->SetInput(mImage->GetVTKImages()[t]);
-    if (mVF && mVFActor->GetVisibility())
-    {
-        if (mVF->GetVTKImages().size() > (unsigned int)mCurrentTSlice)
-            mVOIFilter->SetInput(mVF->GetVTKImages()[mCurrentTSlice]);
-    }
-    if (mOverlay && mOverlayActor->GetVisibility())
-    {
-        if (mOverlay->GetVTKImages().size() > (unsigned int)mCurrentTSlice)
-            mOverlayMapper->SetInput(mOverlay->GetVTKImages()[mCurrentTSlice]);
-    }
-    if (mFusion && mFusionActor->GetVisibility())
-    {
-        if (mFusion->GetVTKImages().size() > (unsigned int)mCurrentTSlice)
-            mFusionMapper->SetInput(mFusion->GetVTKImages()[mCurrentTSlice]);
-    }
-    if (mSurfaceCutActors.size() > 0)
-        for (std::vector<vvMeshActor*>::iterator i=mSurfaceCutActors.begin();
-                i!=mSurfaceCutActors.end();i++)
-            (*i)->SetTimeSlice(mCurrentTSlice);
-    UpdateDisplayExtent();
+  if (t < 0)
+    t = 0;
+  else if ((unsigned int)t >= mImage->GetVTKImages().size())
+    t = mImage->GetVTKImages().size() -1;
+
+  if (mCurrentTSlice == t) return;
+
+  mCurrentTSlice = t;
+  mImageReslice->SetInput( mImage->GetVTKImages()[mCurrentTSlice] );
+  if (mVF && mVFActor->GetVisibility()) {
+    if (mVF->GetVTKImages().size() > (unsigned int)mCurrentTSlice)
+      mVOIFilter->SetInput(mVF->GetVTKImages()[mCurrentTSlice]);
+  }
+  if (mOverlay && mOverlayActor->GetVisibility()) {
+    if (mOverlay->GetVTKImages().size() > (unsigned int)mCurrentTSlice)
+      mOverlayReslice->SetInput( mOverlay->GetVTKImages()[mCurrentTSlice] );
+  }
+  if (mFusion && mFusionActor->GetVisibility()) {
+    if (mFusion->GetVTKImages().size() > (unsigned int)mCurrentTSlice)
+      mFusionReslice->SetInput( mFusion->GetVTKImages()[mCurrentTSlice]);
+  }
+  if (mSurfaceCutActors.size() > 0)
+    for (std::vector<vvMeshActor*>::iterator i=mSurfaceCutActors.begin();
+         i!=mSurfaceCutActors.end(); i++)
+      (*i)->SetTimeSlice(mCurrentTSlice);
+  UpdateDisplayExtent();
 }
+//------------------------------------------------------------------------------
+
 
+//------------------------------------------------------------------------------
 int vvSlicer::GetTSlice()
 {
-    return mCurrentTSlice;
+  return mCurrentTSlice;
 }
+//------------------------------------------------------------------------------
 
+//------------------------------------------------------------------------------
 void vvSlicer::SetSliceOrientation(int orientation)
 {
-    //if 2D image, force to watch in Axial View
-    int extent[6];
-    this->GetInput()->GetWholeExtent(extent);
-    if (extent[5]-extent[4] <= 2)
-        orientation=2;
-
-    if (orientation < vtkImageViewer2::SLICE_ORIENTATION_YZ ||
-            orientation > vtkImageViewer2::SLICE_ORIENTATION_XY)
-    {
-        vtkErrorMacro("Error - invalid slice orientation " << orientation);
-        return;
-    }
+  //if 2D image, force to watch in Axial View
+  int extent[6];
+  this->GetInput()->GetWholeExtent(extent);
+  if (extent[5]-extent[4] <= 2)
+    orientation = vtkImageViewer2::SLICE_ORIENTATION_XY;
+
+  if (orientation < vtkImageViewer2::SLICE_ORIENTATION_YZ ||
+      orientation > vtkImageViewer2::SLICE_ORIENTATION_XY) {
+    vtkErrorMacro("Error - invalid slice orientation " << orientation);
+    return;
+  }
+  
+  this->SliceOrientation = orientation;
+
+  if(mFusion)
+    AdjustResliceToSliceOrientation(mFusionReslice);
+
+  if(mOverlay)
+    AdjustResliceToSliceOrientation(mOverlayReslice);
+
+  // Update the viewer
+  int *range = this->GetSliceRange();
+  if (range)
+    this->Slice = static_cast<int>((range[0] + range[1]) * 0.5);
+
+  // Go to current cursor position
+  // double* cursorPos = GetCursorPosition();
+  // DDV(cursorPos, 3);
+  // SetCurrentPosition(cursorPos[0],cursorPos[1],cursorPos[2],cursorPos[3]);
+
+  this->UpdateOrientation();
+  this->UpdateDisplayExtent();
+
+  if (this->Renderer && this->GetInput()) {
+    double scale = this->Renderer->GetActiveCamera()->GetParallelScale();
+    this->Renderer->ResetCamera();
+    this->Renderer->GetActiveCamera()->SetParallelScale(scale);
+  }
+
+  SetContourSlice();
+}
+//----------------------------------------------------------------------------
 
-    this->SliceOrientation = orientation;
-    
-    // Update the viewer
-    int *range = this->GetSliceRange();
-    if (range)
-        this->Slice = static_cast<int>((range[0] + range[1]) * 0.5);
+//------------------------------------------------------------------------------
+// This function ensures that we sample the slices of a vtkImageReslice filter
+// in the direction of the slicer (SliceOrientation) similarly as mImageReslice.
+// In other words, we change the grid of the reslice in the same way as the grid
+// of the displayed image in the slicing direction.
+void vvSlicer::AdjustResliceToSliceOrientation(vtkImageReslice *reslice)
+{
+  // Reset autocrop and update output information
+  reslice->SetOutputOriginToDefault();
+  reslice->SetOutputSpacingToDefault();
+  reslice->GetOutput()->UpdateInformation();
+
+  // Ge new origin / spacing
+  double origin[3];
+  double spacing[3];
+  reslice->GetOutput()->GetOrigin(origin);
+  reslice->GetOutput()->GetSpacing(spacing);
+
+  // Use similar spacing as the image in the direction SliceOrientation
+  spacing[this->SliceOrientation] = mImageReslice->GetOutput()->GetSpacing()[this->SliceOrientation];
+
+  // Modify origin to be on the image grid in the direction SliceOrientation in 3 steps
+  // Step 1: from world coordinates to image coordinates
+  origin[this->SliceOrientation] -= mImageReslice->GetOutput()->GetOrigin()[this->SliceOrientation];
+  origin[this->SliceOrientation] /= mImageReslice->GetOutput()->GetSpacing()[this->SliceOrientation];
+  // Step 2: round to superior grid positionInc
+  origin[this->SliceOrientation] = itk::Math::Ceil<double>(origin[this->SliceOrientation]);
+  // Step 3: back to world coordinates
+  origin[this->SliceOrientation] *= mImageReslice->GetOutput()->GetSpacing()[this->SliceOrientation];
+  origin[this->SliceOrientation] += mImageReslice->GetOutput()->GetOrigin()[this->SliceOrientation];
+
+  // Set new spacing and origin
+  reslice->SetOutputOrigin(origin);
+  reslice->SetOutputSpacing(spacing);
+  reslice->UpdateInformation();
+  reslice->GetOutput()->UpdateInformation();
+}
+//------------------------------------------------------------------------------
 
-    this->UpdateOrientation();
-    this->UpdateDisplayExtent();
+//----------------------------------------------------------------------------
+int * vvSlicer::GetExtent(){
+  int *w_ext;
+  if (mUseReducedExtent) {
+    w_ext = mReducedExtent;
+  } else w_ext = GetInput()->GetWholeExtent();
+  return w_ext;
+}
+//----------------------------------------------------------------------------
 
-    if (this->Renderer && this->GetInput())
-    {
-        double scale = this->Renderer->GetActiveCamera()->GetParallelScale();
-        this->Renderer->ResetCamera();
-        this->Renderer->GetActiveCamera()->SetParallelScale(scale);
-    }
 
-    SetContourSlice();
+//----------------------------------------------------------------------------
+int vvSlicer::GetOrientation()
+{
+  return this->SliceOrientation;
 }
+//----------------------------------------------------------------------------
+
 
 //----------------------------------------------------------------------------
 void vvSlicer::UpdateDisplayExtent()
 {
-    vtkImageData *input = this->GetInput();
-    if (!input || !this->ImageActor)
-    {
-        return;
-    }
-    input->UpdateInformation();
-    int *w_ext = input->GetWholeExtent();
-
-    switch (this->SliceOrientation)
-    {
-        case vtkImageViewer2::SLICE_ORIENTATION_XY:
-            this->ImageActor->SetDisplayExtent(
-                    w_ext[0], w_ext[1], w_ext[2], w_ext[3], this->Slice, this->Slice);
-            if (mVF && mVFActor->GetVisibility())
-            {
-                int vfExtent[6];
-                ComputeVFDisplayedExtent(w_ext[0], w_ext[1], w_ext[2], w_ext[3], this->Slice, this->Slice,vfExtent);
-                mVOIFilter->SetVOI(vfExtent);
-                mGlyphFilter->SetOrientation(1,1,0);
-                mVFMapper->Update();
-                // put the vector field between the image and the camera
-                if (Renderer->GetActiveCamera()->GetPosition()[2] > this->Slice)
-                    mVFActor->SetPosition(0,0,ImageActor->GetBounds()[5]+2);
-                else
-                    mVFActor->SetPosition(0,0,ImageActor->GetBounds()[4]-2);
-            }
-            if (mOverlay && mOverlayActor->GetVisibility())
-            {
-                int overExtent[6];
-                ComputeOverlayDisplayedExtent(w_ext[0], w_ext[1], w_ext[2], w_ext[3], this->Slice, this->Slice,overExtent);
-                mOverlayActor->SetDisplayExtent(overExtent);
-                if (Renderer->GetActiveCamera()->GetPosition()[2] > this->Slice)
-                    mOverlayActor->SetPosition(0,0,1);
-                else
-                    mOverlayActor->SetPosition(0,0,-1);
-            }
-            if (mFusion && mFusionActor->GetVisibility())
-            {
-                int fusExtent[6];
-                ComputeFusionDisplayedExtent(w_ext[0], w_ext[1], w_ext[2], w_ext[3], this->Slice, this->Slice,fusExtent);
-                mFusionActor->SetDisplayExtent(fusExtent);
-                if (Renderer->GetActiveCamera()->GetPosition()[2] > this->Slice)
-                    mFusionActor->SetPosition(0,0,1.5);
-                else
-                    mFusionActor->SetPosition(0,0,-1.5);
-            }
-            if (mLandActor)
-            {
-                if (mClipBox)
-                {
-                    double bounds [6];
-                    bounds[0] = ImageActor->GetBounds()[0];
-                    bounds[1] = ImageActor->GetBounds()[1];
-                    bounds[2] = ImageActor->GetBounds()[2];
-                    bounds[3] = ImageActor->GetBounds()[3];
-                    bounds[4] = ImageActor->GetBounds()[4]-(0.9/this->GetInput()->GetSpacing()[2]);
-                    bounds[5] = ImageActor->GetBounds()[5]+(0.9/this->GetInput()->GetSpacing()[2]);
-                    mClipBox->SetBounds(bounds);
-                    UpdateLandmarks();
-                }
-                if (Renderer->GetActiveCamera()->GetPosition()[2] > this->Slice)
-                    mLandActor->SetPosition(0,0,1.5);
-                else
-                    mLandActor->SetPosition(0,0,-1.5);
-            }
-            break;
-
-        case vtkImageViewer2::SLICE_ORIENTATION_XZ:
-            this->ImageActor->SetDisplayExtent(
-                    w_ext[0], w_ext[1], this->Slice, this->Slice, w_ext[4], w_ext[5]);
-            if (mVF && mVFActor->GetVisibility())
-            {
-                int vfExtent[6];
-                ComputeVFDisplayedExtent(w_ext[0], w_ext[1], this->Slice, this->Slice, w_ext[4], w_ext[5],vfExtent);
-                mVOIFilter->SetVOI(vfExtent);
-                mGlyphFilter->SetOrientation(1,0,1);
-                mVFMapper->Update();
-                // put the vector field between the image aSpacingnd the camera
-                if (Renderer->GetActiveCamera()->GetPosition()[1] > this->Slice)
-                    mVFActor->SetPosition(0,ImageActor->GetBounds()[3]+2,0);
-                else
-                    mVFActor->SetPosition(0,ImageActor->GetBounds()[2]-2,0);
-            }
-            if (mOverlay && mOverlayActor->GetVisibility())
-            {
-                int overExtent[6];
-                ComputeOverlayDisplayedExtent(w_ext[0], w_ext[1], this->Slice, this->Slice, w_ext[4], w_ext[5],overExtent);
-                mOverlayActor->SetDisplayExtent(overExtent);
-                if (Renderer->GetActiveCamera()->GetPosition()[1] > this->Slice)
-                    mOverlayActor->SetPosition(0,1,0);
-                else
-                    mOverlayActor->SetPosition(0,-1,0);
-            }
-            if (mFusion && mFusionActor->GetVisibility())
-            {
-                int fusExtent[6];
-                ComputeFusionDisplayedExtent(w_ext[0], w_ext[1], this->Slice, this->Slice, w_ext[4], w_ext[5],fusExtent);
-                mFusionActor->SetDisplayExtent(fusExtent);
-                if (Renderer->GetActiveCamera()->GetPosition()[1] > this->Slice)
-                    mFusionActor->SetPosition(0,1.5,0);
-                else
-                    mFusionActor->SetPosition(0,-1.5,0);
-            }
-            if (mLandActor)
-            {
-                if (mClipBox)
-                {
-                    double bounds [6];
-                    bounds[0] = ImageActor->GetBounds()[0];
-                    bounds[1] = ImageActor->GetBounds()[1];
-                    bounds[2] = ImageActor->GetBounds()[2]-(0.5/this->GetInput()->GetSpacing()[1]);
-                    bounds[3] = ImageActor->GetBounds()[3]+(0.5/this->GetInput()->GetSpacing()[1]);
-                    bounds[4] = ImageActor->GetBounds()[4];
-                    bounds[5] = ImageActor->GetBounds()[5];
-                    mClipBox->SetBounds(bounds);
-                    UpdateLandmarks();
-                }
-                if (Renderer->GetActiveCamera()->GetPosition()[1] > this->Slice)
-                    mLandActor->SetPosition(0,1.5,0);
-                else
-                    mLandActor->SetPosition(0,-1.5,0);
-            }
-            break;
-
-        case vtkImageViewer2::SLICE_ORIENTATION_YZ:
-            this->ImageActor->SetDisplayExtent(
-                    this->Slice, this->Slice, w_ext[2], w_ext[3], w_ext[4], w_ext[5]);
-            if (mVF && mVFActor->GetVisibility())
-            {
-                int vfExtent[6];
-                ComputeVFDisplayedExtent(this->Slice, this->Slice, w_ext[2], w_ext[3], w_ext[4], w_ext[5],vfExtent);
-                mVOIFilter->SetVOI(vfExtent);
-                mGlyphFilter->SetOrientation(0,1,1);
-                mVFMapper->Update();
-                // put the vector field between the image and the camera
-                if (Renderer->GetActiveCamera()->GetPosition()[0] > this->Slice)
-                    mVFActor->SetPosition(ImageActor->GetBounds()[1]+2,0,0);
-                else
-                    mVFActor->SetPosition(ImageActor->GetBounds()[0]-2,0,0);
-            }
-            if (mOverlay && mOverlayActor->GetVisibility())
-            {
-                int overExtent[6];
-                ComputeOverlayDisplayedExtent(this->Slice, this->Slice, w_ext[2], w_ext[3], w_ext[4], w_ext[5],overExtent);
-                mOverlayActor->SetDisplayExtent(overExtent);
-                if (Renderer->GetActiveCamera()->GetPosition()[0] > this->Slice)
-                    mOverlayActor->SetPosition(1,0,0);
-                else
-                    mOverlayActor->SetPosition(-1,0,0);
-            }
-            if (mFusion && mFusionActor->GetVisibility())
-            {
-                int fusExtent[6];
-                ComputeFusionDisplayedExtent(this->Slice, this->Slice, w_ext[2], w_ext[3], w_ext[4], w_ext[5],fusExtent);
-                mFusionActor->SetDisplayExtent(fusExtent);
-                if (Renderer->GetActiveCamera()->GetPosition()[0] > this->Slice)
-                    mFusionActor->SetPosition(1.5,0,0);
-                else
-                    mFusionActor->SetPosition(-1.5,0,0);
-            }
-            if (mLandActor)
-            {
-                if (mClipBox)
-                {
-                    double bounds [6];
-                    bounds[0] = ImageActor->GetBounds()[0]-(0.5/this->GetInput()->GetSpacing()[0]);
-                    bounds[1] = ImageActor->GetBounds()[1]+(0.5/this->GetInput()->GetSpacing()[0]);
-                    bounds[2] = ImageActor->GetBounds()[2];
-                    bounds[3] = ImageActor->GetBounds()[3];
-                    bounds[4] = ImageActor->GetBounds()[4];
-                    bounds[5] = ImageActor->GetBounds()[5];
-                    mClipBox->SetBounds(bounds);
-                    UpdateLandmarks();
-                }
-                if (Renderer->GetActiveCamera()->GetPosition()[0] > this->Slice)
-                    mLandActor->SetPosition(1.5,0,0);
-                else
-                    mLandActor->SetPosition(-1.5,0,0);
-            }
-            break;
+  vtkImageData *input = this->GetInput();
+  if (!input || !this->ImageActor) {
+    return;
+  }
+  input->UpdateInformation();
+
+  // Local copy of extent
+  int w_ext[6];
+  copyExtent(GetExtent(), w_ext);
+  // Set slice value
+  w_ext[ this->SliceOrientation*2   ] = this->Slice;
+  w_ext[ this->SliceOrientation*2+1 ] = this->Slice;
+  
+  // Image actor
+  this->ImageActor->SetDisplayExtent(w_ext);
+  
+  // Overlay image actor
+  if (mOverlay && mOverlayActor->GetVisibility()) {
+    AdjustResliceToSliceOrientation(mOverlayReslice);
+    int overExtent[6];
+    this->ConvertImageToImageDisplayExtent(input, w_ext, mOverlayReslice->GetOutput(), overExtent);
+    ClipDisplayedExtent(overExtent, mOverlayMapper->GetInput()->GetWholeExtent());
+    mOverlayActor->SetDisplayExtent( overExtent );
+  }
+
+  // Fusion image actor
+  if (mFusion && mFusionActor->GetVisibility()) {
+    AdjustResliceToSliceOrientation(mFusionReslice);
+    int fusExtent[6];
+    this->ConvertImageToImageDisplayExtent(input, w_ext, mFusionReslice->GetOutput(), fusExtent);
+    ClipDisplayedExtent(fusExtent, mFusionMapper->GetInput()->GetWholeExtent());
+    mFusionActor->SetDisplayExtent(fusExtent);
+  }
+
+  // Vector field actor
+  double* camera = Renderer->GetActiveCamera()->GetPosition();
+  double* image_bounds = ImageActor->GetBounds();
+  double position[3] = {0, 0, 0};
+  position[this->SliceOrientation] = image_bounds[this->SliceOrientation*2]; 
+
+  //print_vector<double, 6>("camera", camera);
+  //print_vector<double, 6>("image_bounds", image_bounds);
+  //print_vector<double, 3>("position", position);
+
+  // find where to place the VF actor. to deal with
+  // z-buffer issues, the VF is placed right in front of the image,
+  // subject to a small offset. the position actually depends on the
+  // the location of the camera relative to the image. 
+  double offset = 1;
+  if (camera[this->SliceOrientation] < image_bounds[this->SliceOrientation*2])
+    offset = -1;
+  
+  if (mVF && mVFActor->GetVisibility()) {
+    int vfExtent[6];
+    mVF->GetVTKImages()[0]->UpdateInformation();
+    this->ConvertImageToImageDisplayExtent(input, w_ext, mVF->GetVTKImages()[0], vfExtent);
+    ClipDisplayedExtent(vfExtent, mVOIFilter->GetInput()->GetWholeExtent());
+    mVOIFilter->SetVOI(vfExtent);
+    int orientation[3] = {1,1,1};
+    orientation[this->SliceOrientation] = 0;
+    mGlyphFilter->SetOrientation(orientation[0], orientation[1], orientation[2]);
+    mVFMapper->Update();
+
+    position[this->SliceOrientation] += offset;
+    mVFActor->SetPosition(position);
+  }
+  
+  // Landmarks actor
+  if (mLandActor) {
+    if (mClipBox) {
+      double bounds [6];
+      for(unsigned int i=0; i<6; i++)
+        bounds[i] = ImageActor->GetBounds()[i];
+      bounds[ this->SliceOrientation*2   ] = ImageActor->GetBounds()[ this->SliceOrientation*2  ]-fabs(this->GetInput()->GetSpacing()[this->SliceOrientation]);
+      bounds[ this->SliceOrientation*2+1 ] = ImageActor->GetBounds()[ this->SliceOrientation*2+1 ]+fabs(this->GetInput()->GetSpacing()[this->SliceOrientation]);
+      mClipBox->SetBounds(bounds);
+      UpdateLandmarks();
     }
-
-    // Figure out the correct clipping range
-
-    if (this->Renderer)
-    {
-        if (this->InteractorStyle &&
-                this->InteractorStyle->GetAutoAdjustCameraClippingRange())
-        {
-            this->Renderer->ResetCameraClippingRange();
-        }
-        else
-        {
-            vtkCamera *cam = this->Renderer->GetActiveCamera();
-            if (cam)
-            {
-                double bounds[6];
-                this->ImageActor->GetBounds(bounds);
-                double spos = (double)bounds[this->SliceOrientation * 2];
-                double cpos = (double)cam->GetPosition()[this->SliceOrientation];
-                double range = fabs(spos - cpos);
-                double *spacing = input->GetSpacing();
-                double avg_spacing =
-                    ((double)spacing[0] + (double)spacing[1] + (double)spacing[2]) / 3.0;
-                cam->SetClippingRange(
-                        range - avg_spacing * 3.0, range + avg_spacing * 3.0);
-            }
-        }
+    
+    position[this->SliceOrientation] = offset;
+    mLandActor->SetPosition(position);
+  }
+
+  // Figure out the correct clipping range
+  if (this->Renderer) {
+    if (this->InteractorStyle &&
+        this->InteractorStyle->GetAutoAdjustCameraClippingRange()) {
+      this->Renderer->ResetCameraClippingRange();
+    } else {
+      vtkCamera *cam = this->Renderer->GetActiveCamera();
+      if (cam) {
+        double bounds[6];
+        this->ImageActor->GetBounds(bounds);
+        double spos = (double)bounds[this->SliceOrientation * 2];
+        double cpos = (double)cam->GetPosition()[this->SliceOrientation];
+        double range = fabs(spos - cpos);
+        double *spacing = input->GetSpacing();
+        double avg_spacing =
+          ((double)spacing[0] + (double)spacing[1] + (double)spacing[2]) / 3.0;
+        cam->SetClippingRange(range - avg_spacing * 3.0, range + avg_spacing * 3.0);
+      }
     }
+  }
+  
 }
+//----------------------------------------------------------------------------
 
-void vvSlicer::ComputeVFDisplayedExtent(int x1,int x2,int y1,int y2,int z1,int z2,int vfExtent[6])
-{
-    vtkImageData* image=this->GetInput();
-    vfExtent[0] = (( image->GetOrigin()[0] + x1*image->GetSpacing()[0] ) - mVF->GetOrigin()[0]) /
-                mVF->GetSpacing()[0];
-    vfExtent[1] = (( image->GetOrigin()[0] + x2*image->GetSpacing()[0] ) - mVF->GetOrigin()[0]) /
-                mVF->GetSpacing()[0];
-    vfExtent[2] = (( image->GetOrigin()[1] + y1*image->GetSpacing()[1] ) - mVF->GetOrigin()[1]) /
-                mVF->GetSpacing()[1];
-    vfExtent[3] = (( image->GetOrigin()[1] + y2*image->GetSpacing()[1] ) - mVF->GetOrigin()[1]) /
-                mVF->GetSpacing()[1];
-    vfExtent[4] = (( image->GetOrigin()[2] + z1*image->GetSpacing()[2] ) - mVF->GetOrigin()[2]) /
-                mVF->GetSpacing()[2];
-    vfExtent[5] = (( image->GetOrigin()[2] + z2*image->GetSpacing()[2] ) - mVF->GetOrigin()[2]) /
-                mVF->GetSpacing()[2];
-
-    ClipDisplayedExtent(vfExtent,mVOIFilter->GetInput()->GetWholeExtent());
-}
-
-void vvSlicer::ComputeOverlayDisplayedExtent(int x1,int x2,int y1,int y2,int z1,int z2,int overExtent[6])
+//----------------------------------------------------------------------------
+void vvSlicer::ConvertImageToImageDisplayExtent(vtkImageData *sourceImage, const int sourceExtent[6],
+                                                vtkImageData *targetImage, int targetExtent[6])
 {
-    vtkImageData* image=this->GetInput();
-    overExtent[0] = (( image->GetOrigin()[0] + x1*image->GetSpacing()[0] ) - mOverlay->GetOrigin()[0]) /
-                mOverlay->GetSpacing()[0];
-    overExtent[1] = (( image->GetOrigin()[0] + x2*image->GetSpacing()[0] ) - mOverlay->GetOrigin()[0]) /
-                mOverlay->GetSpacing()[0];
-    overExtent[2] = (( image->GetOrigin()[1] + y1*image->GetSpacing()[1] ) - mOverlay->GetOrigin()[1]) /
-                mOverlay->GetSpacing()[1];
-    overExtent[3] = (( image->GetOrigin()[1] + y2*image->GetSpacing()[1] ) - mOverlay->GetOrigin()[1]) /
-                mOverlay->GetSpacing()[1];
-    overExtent[4] = (( image->GetOrigin()[2] + z1*image->GetSpacing()[2] ) - mOverlay->GetOrigin()[2]) /
-                mOverlay->GetSpacing()[2];
-    overExtent[5] = (( image->GetOrigin()[2] + z2*image->GetSpacing()[2] ) - mOverlay->GetOrigin()[2]) /
-                mOverlay->GetSpacing()[2];
-    ClipDisplayedExtent(overExtent, mOverlayMapper->GetInput()->GetWholeExtent());
-}
+  double dExtents[6];
+  for(unsigned int i=0; i<6; i++) {
+    // From source voxel coordinates to world coordinates
+    dExtents[i] = sourceImage->GetOrigin()[i/2] + sourceImage->GetSpacing()[i/2] * sourceExtent[i];
 
-void vvSlicer::ComputeFusionDisplayedExtent(int x1,int x2,int y1,int y2,int z1,int z2,int fusExtent[6])
-{
-    vtkImageData* image=this->GetInput();
-    fusExtent[0] = (( image->GetOrigin()[0] + x1*image->GetSpacing()[0] ) - mFusion->GetOrigin()[0]) /
-                mFusion->GetSpacing()[0];
-    fusExtent[1] = (( image->GetOrigin()[0] + x2*image->GetSpacing()[0] ) - mFusion->GetOrigin()[0]) /
-                mFusion->GetSpacing()[0];
-    fusExtent[2] = (( image->GetOrigin()[1] + y1*image->GetSpacing()[1] ) - mFusion->GetOrigin()[1]) /
-                mFusion->GetSpacing()[1];
-    fusExtent[3] = (( image->GetOrigin()[1] + y2*image->GetSpacing()[1] ) - mFusion->GetOrigin()[1]) /
-                mFusion->GetSpacing()[1];
-    fusExtent[4] = (( image->GetOrigin()[2] + z1*image->GetSpacing()[2] ) - mFusion->GetOrigin()[2]) /
-                mFusion->GetSpacing()[2];
-    fusExtent[5] = (( image->GetOrigin()[2] + z2*image->GetSpacing()[2] ) - mFusion->GetOrigin()[2]) /
-                mFusion->GetSpacing()[2];
-    ClipDisplayedExtent(fusExtent, mFusionMapper->GetInput()->GetWholeExtent());
+    // From world coordinates to floating point target voxel coordinates
+    dExtents[i] = (dExtents[i]- targetImage->GetOrigin()[i/2]) / targetImage->GetSpacing()[i/2];
+    
+    // Round to nearest
+    targetExtent[i] = itk::Math::Round<double>(dExtents[i]);
+  }
 }
+//----------------------------------------------------------------------------
 
+//----------------------------------------------------------------------------
 void vvSlicer::ClipDisplayedExtent(int extent[6], int refExtent[6])
 {
-    bool out = false;
-    int maxBound = 6;
-
-    //2D overlay on 3D image specific case
-    if (refExtent[4] == refExtent[5])
-    {
-        maxBound = 4;
-        extent[4] = refExtent[4];
-        extent[5] = refExtent[5];
+  bool out = false;
+  int maxBound = 6;
+
+  //2D overlay on 3D image specific case
+  if (refExtent[4] == refExtent[5]) {
+    maxBound = 4;
+    extent[4] = refExtent[4];
+    extent[5] = refExtent[5];
+  }
+
+  for (int i = 0; i < maxBound; i = i+2) {
+    //if we are totally outside the image
+    if ( extent[i] > refExtent[i+1] || extent[i+1] < refExtent[i] ) {
+      out = true;
+      break;
     }
-
-    for (int i = 0; i < maxBound; i = i+2)
-    {
-        //if we are totally outside the image
-        if ( extent[i] > refExtent[i+1] or extent[i+1] < refExtent[i] )
-        {
-            out = true;
-            break;
-        }
-        //crop to the limit of the image
-        extent[i] = (extent[i] > refExtent[i]) ? extent[i] : refExtent[i];
-        extent[i] = (extent[i] < refExtent[i+1]) ? extent[i] : refExtent[i+1];
-        extent[i+1] = (extent[i+1] > refExtent[i]) ? extent[i+1] : refExtent[i];
-        extent[i+1] = (extent[i+1] < refExtent[i+1]) ? extent[i+1] : refExtent[i+1];
+    //crop to the limit of the image
+    extent[i] = (extent[i] > refExtent[i]) ? extent[i] : refExtent[i];
+    extent[i] = (extent[i] < refExtent[i+1]) ? extent[i] : refExtent[i+1];
+    extent[i+1] = (extent[i+1] > refExtent[i]) ? extent[i+1] : refExtent[i];
+    extent[i+1] = (extent[i+1] < refExtent[i+1]) ? extent[i+1] : refExtent[i+1];
+  }
+  if (out)
+    for (int i = 0; i < maxBound; i = i+2) {
+      extent[i] = refExtent[i];
+      extent[i+1] = refExtent[i];
     }
-    if (out)
-        for (int i = 0; i < maxBound; i = i+2)
-        {
-            extent[i] = refExtent[i];
-            extent[i+1] = refExtent[i];
-        }
 }
+//----------------------------------------------------------------------------
+
 
+//----------------------------------------------------------------------------
 void vvSlicer::UpdateOrientation()
 {
-    // Set the camera position
-    vtkCamera *cam = this->Renderer ? this->Renderer->GetActiveCamera() : NULL;
-    if (cam)
-    {
-        switch (this->SliceOrientation)
-        {
-            case vtkImageViewer2::SLICE_ORIENTATION_XY:
-                cam->SetFocalPoint(0,0,0);
-                cam->SetPosition(0,0,-1); // -1 if medical ?
-                cam->SetViewUp(0,-1,0);
-                break;
-
-            case vtkImageViewer2::SLICE_ORIENTATION_XZ:
-                cam->SetFocalPoint(0,0,0);
-                cam->SetPosition(0,-1,0); // 1 if medical ?
-                cam->SetViewUp(0,0,1);
-                break;
-
-            case vtkImageViewer2::SLICE_ORIENTATION_YZ:
-                cam->SetFocalPoint(0,0,0);
-                cam->SetPosition(-1,0,0); // -1 if medical ?
-                cam->SetViewUp(0,0,1);
-                break;
-        }
+  // Set the camera position
+  vtkCamera *cam = this->Renderer ? this->Renderer->GetActiveCamera() : NULL;
+  if (cam) {
+    switch (this->SliceOrientation) {
+    case vtkImageViewer2::SLICE_ORIENTATION_XY:
+      cam->SetFocalPoint(0,0,0);
+      cam->SetPosition(0,0,-1); // -1 if medical ?
+      cam->SetViewUp(0,-1,0);
+      break;
+
+    case vtkImageViewer2::SLICE_ORIENTATION_XZ:
+      cam->SetFocalPoint(0,0,0);
+      cam->SetPosition(0,-1,0); // 1 if medical ?
+      cam->SetViewUp(0,0,1);
+      break;
+
+    case vtkImageViewer2::SLICE_ORIENTATION_YZ:
+      cam->SetFocalPoint(0,0,0);
+      cam->SetPosition(-1,0,0); // -1 if medical ?
+      cam->SetViewUp(0,0,1);
+      break;
     }
+  }
 }
+//----------------------------------------------------------------------------
 
+
+//----------------------------------------------------------------------------
 void vvSlicer::SetOpacity(double s)
 {
-    this->GetImageActor()->SetOpacity(s);
+  this->GetImageActor()->SetOpacity(s);
 }
+//----------------------------------------------------------------------------
+
 
+//----------------------------------------------------------------------------
 void vvSlicer::SetRenderWindow(int orientation, vtkRenderWindow * rw)
 {
-    this->Superclass::SetRenderWindow(rw);
-    this->SetupInteractor(rw->GetInteractor());
-    ca->SetImageActor(this->GetImageActor());
-    ca->SetWindowLevel(this->GetWindowLevel());
-    ca->SetText(2, "<slice>");
-    ca->SetText(3, "<window>\n<level>");
-
-    double bounds[6];
-    double max = 65000;
-
-    bounds[0] = -max;
-    bounds[1] = max;
-    bounds[2] = -max;
-    bounds[3] = max;
-    bounds[4] = -max;
-    bounds[5] = max;
-
-    crossCursor->SetModelBounds(bounds);
-    this->GetRenderer()->AddActor(pdmA);
-    this->GetRenderer()->AddActor(ca);
-    this->GetRenderer()->ResetCamera();
-
-    //this is just a mapping between the labeling of the orientations presented to the user and
-    //the one used by vtk
-    SetSliceOrientation(2-(orientation%3));
-    ResetCamera();
+  this->Superclass::SetRenderWindow(rw);
+  this->SetupInteractor(rw->GetInteractor());
+  ca->SetImageActor(this->GetImageActor());
+  ca->SetWindowLevel(this->GetWindowLevel());
+  ca->SetText(2, "<slice>");
+  ca->SetText(3, "<window>\n<level>");
+
+  double bounds[6];
+  double max = 65000;
+
+  bounds[0] = -max;
+  bounds[1] = max;
+  bounds[2] = -max;
+  bounds[3] = max;
+  bounds[4] = -max;
+  bounds[5] = max;
+
+  crossCursor->SetModelBounds(bounds);
+  this->GetRenderer()->AddActor(pdmA);
+  this->GetRenderer()->AddActor(ca);
+  this->GetRenderer()->ResetCamera();
+
+  //this is just a mapping between the labeling of the orientations presented to the user and
+  //the one used by vtk
+  SetSliceOrientation(2-(orientation%3));
+  ResetCamera();
 }
+//----------------------------------------------------------------------------
 
+
+//----------------------------------------------------------------------------
 void vvSlicer::ResetCamera()
 {
-    if (this->GetInput())
-    {
-        double* input_bounds=this->GetInput()->GetBounds();
-        double bmax=input_bounds[1]-input_bounds[0];
-        if (bmax < input_bounds[3]-input_bounds[2]) bmax=input_bounds[3]-input_bounds[2];
-        if (bmax < input_bounds[5]-input_bounds[4]) bmax=input_bounds[5]-input_bounds[4];
-        this->GetRenderer()->ResetCamera();
-        this->GetRenderer()->GetActiveCamera()->SetParallelScale(bmax/2);
-    }
+  this->GetRenderer()->ResetCamera();
 }
+//----------------------------------------------------------------------------
 
+
+//----------------------------------------------------------------------------
 void vvSlicer::SetDisplayMode(bool i)
 {
-    this->GetImageActor()->SetVisibility(i);
-    this->GetAnnotation()->SetVisibility(i);
-    this->GetRenderer()->SetDraw(i);
-    if (mLandActor)
-        mLandActor->SetVisibility(i);
-    pdmA->SetVisibility(i);
-    if (i)
-        UpdateDisplayExtent();
+  this->GetRenderer()->SetDraw(i);
+  if (i)
+    UpdateDisplayExtent();
 }
+//----------------------------------------------------------------------------
 
+
+//----------------------------------------------------------------------------
 void vvSlicer::FlipHorizontalView()
 {
-    vtkCamera *cam = this->Renderer ? this->Renderer->GetActiveCamera() : NULL;
-    if (cam)
-    {
-        double *position = cam->GetPosition();
-        switch (this->SliceOrientation)
-        {
-            case vtkImageViewer2::SLICE_ORIENTATION_XY:
-                cam->SetPosition(position[0],position[1],-position[2]);
-                break;
-
-            case vtkImageViewer2::SLICE_ORIENTATION_XZ:
-                cam->SetPosition(position[0],-position[1],position[2]);
-                break;
-
-            case vtkImageViewer2::SLICE_ORIENTATION_YZ:
-                cam->SetPosition(-position[0],position[1],position[2]);
-                break;
-        }
-        this->Renderer->ResetCameraClippingRange();
-        this->UpdateDisplayExtent();
-    }
+  vtkCamera *cam = this->Renderer ? this->Renderer->GetActiveCamera() : NULL;
+  if (cam) {
+    double *position = cam->GetPosition();
+    double factor[3] = {1, 1, 1};
+    factor[this->SliceOrientation] = -1;
+    cam->SetPosition(factor[0]*position[0],factor[1]*position[1],factor[2]*position[2]);
+    
+/*    switch (this->SliceOrientation) {
+    case vtkImageViewer2::SLICE_ORIENTATION_XY:
+      cam->SetPosition(position[0],position[1],-position[2]);
+      break;
+
+    case vtkImageViewer2::SLICE_ORIENTATION_XZ:
+      cam->SetPosition(position[0],-position[1],position[2]);
+      break;
+
+    case vtkImageViewer2::SLICE_ORIENTATION_YZ:
+      cam->SetPosition(-position[0],position[1],position[2]);
+      break;
+    }*/
+
+    this->Renderer->ResetCameraClippingRange();
+    this->UpdateDisplayExtent();
+  }
 }
+//----------------------------------------------------------------------------
+
 
+//----------------------------------------------------------------------------
 void vvSlicer::FlipVerticalView()
 {
-    vtkCamera *cam = this->Renderer ? this->Renderer->GetActiveCamera() : NULL;
-    if (cam)
-    {
-        FlipHorizontalView();
-        double *viewup = cam->GetViewUp();
-        cam->SetViewUp(-viewup[0],-viewup[1],-viewup[2]);
-        this->UpdateDisplayExtent();
+  vtkCamera *cam = this->Renderer ? this->Renderer->GetActiveCamera() : NULL;
+  if (cam) {
+    FlipHorizontalView();
+    double *viewup = cam->GetViewUp();
+    cam->SetViewUp(-viewup[0],-viewup[1],-viewup[2]);
+    this->UpdateDisplayExtent();
+  }
+}
+//----------------------------------------------------------------------------
+
+
+//----------------------------------------------------------------------------
+void vvSlicer::SetColorWindow(double window)
+{
+  vtkLookupTable* LUT = static_cast<vtkLookupTable*>(this->GetWindowLevel()->GetLookupTable());
+  if ( LUT ) {
+    double level = this->GetWindowLevel()->GetLevel();
+    LUT->SetTableRange(level-fabs(window)/2,level+fabs(window)/2);
+    LUT->Build();
+  }
+  this->vtkImageViewer2::SetColorWindow(window);
+}
+//----------------------------------------------------------------------------
+
+//----------------------------------------------------------------------------
+void vvSlicer::SetColorLevel(double level)
+{
+  vtkLookupTable* LUT = static_cast<vtkLookupTable*>(this->GetWindowLevel()->GetLookupTable());
+  if ( LUT ) {
+    double window = this->GetWindowLevel()->GetWindow();
+    LUT->SetTableRange(level-fabs(window)/2,level+fabs(window)/2);
+    LUT->Build();
+  }
+  this->vtkImageViewer2::SetColorLevel(level);
+}
+//----------------------------------------------------------------------------
+
+//----------------------------------------------------------------------------
+double vvSlicer::GetOverlayColorWindow()
+{
+  if(mOverlayMapper)
+    return mOverlayMapper->GetWindow();
+  else
+    return 0.;
+}
+//----------------------------------------------------------------------------
+
+//----------------------------------------------------------------------------
+double vvSlicer::GetOverlayColorLevel()
+{
+  if(mOverlayMapper)
+    return mOverlayMapper->GetLevel();
+  else
+    return 0.;
+}
+//----------------------------------------------------------------------------
+
+//----------------------------------------------------------------------------
+void vvSlicer::SetOverlayColorWindow(double window)
+{
+  mOverlayMapper->SetWindow(window);
+}
+//----------------------------------------------------------------------------
+
+//----------------------------------------------------------------------------
+void vvSlicer::SetOverlayColorLevel(double level)
+{
+  mOverlayMapper->SetLevel(level);
+}
+//----------------------------------------------------------------------------
+
+//----------------------------------------------------------------------------
+// Returns the min an the max value in a 41x41 region around the mouse pointer
+void vvSlicer::GetExtremasAroundMousePointer(double & min, double & max, vtkImageData *image)
+{
+  //Get mouse pointer position in view coordinates
+  double fLocalExtents[6];
+  for(int i=0; i<3; i++) {
+    fLocalExtents[i*2  ] = mCurrent[i];
+    fLocalExtents[i*2+1] = mCurrent[i];
+  }
+  this->Renderer->WorldToView(fLocalExtents[0], fLocalExtents[2], fLocalExtents[4]);
+  this->Renderer->WorldToView(fLocalExtents[1], fLocalExtents[3], fLocalExtents[5]);
+  for(int i=0; i<3; i++) {
+    if (i!=SliceOrientation) { //SR: assumes that SliceOrientation is valid in ViewCoordinates (???)
+      fLocalExtents[i*2  ] -= 0.2;
+      fLocalExtents[i*2+1] += 0.2;
     }
+  }
+  this->Renderer->ViewToWorld(fLocalExtents[0], fLocalExtents[2], fLocalExtents[4]);
+  this->Renderer->ViewToWorld(fLocalExtents[1], fLocalExtents[3], fLocalExtents[5]);
+
+  //Convert to image pixel coordinates (rounded)
+  int iLocalExtents[6];
+  for(int i=0; i<3; i++) {
+    fLocalExtents[i*2  ] = (fLocalExtents[i*2  ] - image->GetOrigin()[i])/image->GetSpacing()[i];
+    fLocalExtents[i*2+1] = (fLocalExtents[i*2+1] - image->GetOrigin()[i])/image->GetSpacing()[i];
+
+    iLocalExtents[i*2  ] = lrint(fLocalExtents[i*2  ]);
+    iLocalExtents[i*2+1] = lrint(fLocalExtents[i*2+1]);
+
+    if(iLocalExtents[i*2  ]>iLocalExtents[i*2+1])
+      std::swap(iLocalExtents[i*2], iLocalExtents[i*2+1]);
+  }
+
+  vtkSmartPointer<vtkExtractVOI> voiFilter = vtkSmartPointer<vtkExtractVOI>::New();
+  voiFilter->SetInput(image);
+  voiFilter->SetVOI(iLocalExtents);
+  voiFilter->Update();
+  if (!voiFilter->GetOutput()->GetNumberOfPoints()) {
+    min = 0;
+    max = 0;
+    return;
+  }
+
+  vtkSmartPointer<vtkImageAccumulate> accFilter = vtkSmartPointer<vtkImageAccumulate>::New();
+  accFilter->SetInput(voiFilter->GetOutput());
+  accFilter->Update();
+
+  min = *(accFilter->GetMin());
+  max = *(accFilter->GetMax());
+}
+//----------------------------------------------------------------------------
+
+//----------------------------------------------------------------------------
+double vvSlicer::GetScalarComponentAsDouble(vtkImageData *image, double X, double Y, double Z, int &ix, int &iy, int &iz, int component)
+{
+  ix = lrint(X);
+  iy = lrint(Y);
+  iz = lrint(Z);
+  if (ix < image->GetWholeExtent()[0] ||
+      ix > image->GetWholeExtent()[1] ||
+      iy < image->GetWholeExtent()[2] ||
+      iy > image->GetWholeExtent()[3] ||
+      iz < image->GetWholeExtent()[4] ||
+      iz > image->GetWholeExtent()[5] )
+    return std::numeric_limits<double>::quiet_NaN();
+
+  image->SetUpdateExtent(ix, ix, iy, iy, iz, iz);
+  image->Update();
+  return image->GetScalarComponentAsDouble(ix, iy, iz, component);
 }
+//----------------------------------------------------------------------------
 
+//----------------------------------------------------------------------------
 void vvSlicer::Render()
 {
-    if (this->GetWindowLevel()->GetLookupTable() and not this->mOverlay and not
-            this->mFusion)
-    {
-        legend->SetLookupTable(this->GetWindowLevel()->GetLookupTable());
-        legend->SetVisibility(1);
-    }
-    else legend->SetVisibility(0);
-
-    if (ca->GetVisibility())
-    {
-        std::string worldPos = "";
-        std::stringstream world1;
-        std::stringstream world2;
-        std::stringstream world3;
-        world1 << (int)mCurrent[0];
-        world2 << (int)mCurrent[1];
-        world3 << (int)mCurrent[2];
-        double X = (mCurrent[0] - this->GetInput()->GetOrigin()[0])/this->GetInput()->GetSpacing()[0];
-        double Y = (mCurrent[1] - this->GetInput()->GetOrigin()[1])/this->GetInput()->GetSpacing()[1];
-        double Z = (mCurrent[2] - this->GetInput()->GetOrigin()[2])/this->GetInput()->GetSpacing()[2];
-
-        if (pdmA->GetVisibility())
-        {
-            double x = mCursor[0];
-            double y = mCursor[1];
-            double z = mCursor[2];
-            double xCursor = (x - this->GetInput()->GetOrigin()[0])/this->GetInput()->GetSpacing()[0];
-            double yCursor = (y - this->GetInput()->GetOrigin()[1])/this->GetInput()->GetSpacing()[1];
-            double zCursor = (z - this->GetInput()->GetOrigin()[2])/this->GetInput()->GetSpacing()[2];
-
-            if (xCursor >= this->GetImageActor()->GetDisplayExtent()[0] &&
-                    xCursor < this->GetImageActor()->GetDisplayExtent()[1]+1 &&
-                    yCursor >= this->GetImageActor()->GetDisplayExtent()[2] &&
-                    yCursor < this->GetImageActor()->GetDisplayExtent()[3]+1 &&
-                    zCursor >= this->GetImageActor()->GetDisplayExtent()[4] &&
-                    zCursor < this->GetImageActor()->GetDisplayExtent()[5]+1 )
-            {
-                vtkRenderer * renderer = this->Renderer;
-
-                renderer->WorldToView(x,y,z);
-                renderer->ViewToNormalizedViewport(x,y,z);
-                renderer->NormalizedViewportToViewport(x,y);
-                renderer->ViewportToNormalizedDisplay(x,y);
-                renderer->NormalizedDisplayToDisplay(x,y);
-                crossCursor->SetFocalPoint(x,y,z);
-            }
-            else
-                crossCursor->SetFocalPoint(-1,-1,z);
-        }
-
-        if (X >= this->GetInput()->GetWholeExtent()[0] &&
-                X <= this->GetInput()->GetWholeExtent()[1] &&
-                Y >= this->GetInput()->GetWholeExtent()[2] &&
-                Y <= this->GetInput()->GetWholeExtent()[3] &&
-                Z >= this->GetInput()->GetWholeExtent()[4] &&
-                Z <= this->GetInput()->GetWholeExtent()[5])
-        {
-            std::stringstream pixel1;
-            std::stringstream pixel2;
-            std::stringstream pixel3;
-            std::stringstream temps;
-            pixel1 << (int)X;
-            pixel2 << (int)Y;
-            pixel3 << (int)Z;
-            temps << mCurrentTSlice;
-            double value = this->GetInput()->GetScalarComponentAsDouble(
-                    (int)X,
-                    (int)Y,
-                    (int)Z,0);
-
-            std::stringstream val;
-            val << value;
-            worldPos += "data value : " + val.str();
-            worldPos += "\n mm : " + world1.str() + " " + world2.str() + " " + world3.str() + " " + temps.str();
-            worldPos += "\n pixel : " + pixel1.str() + " " + pixel2.str() + " " + pixel3.str() + " " + temps.str();
-        }
-        ca->SetText(1,worldPos.c_str());
+  if (this->GetWindowLevel()->GetLookupTable() && !this->mOverlay && !this->mFusion) {
+    legend->SetLookupTable(this->GetWindowLevel()->GetLookupTable());
+    legend->SetVisibility(1);
+  } else legend->SetVisibility(0);
+
+  if (ca->GetVisibility()) {
+    std::stringstream worldPos;
+    double X = (mCurrent[0] - this->GetInput()->GetOrigin()[0])/this->GetInput()->GetSpacing()[0];
+    double Y = (mCurrent[1] - this->GetInput()->GetOrigin()[1])/this->GetInput()->GetSpacing()[1];
+    double Z = (mCurrent[2] - this->GetInput()->GetOrigin()[2])/this->GetInput()->GetSpacing()[2];
+    
+//     if (X < this->GetInput()->GetWholeExtent()[0]) X = this->GetInput()->GetWholeExtent()[0];
+//     else if (X > this->GetInput()->GetWholeExtent()[1]) X = this->GetInput()->GetWholeExtent()[1]; 
+//     if (Y < this->GetInput()->GetWholeExtent()[2]) Y = this->GetInput()->GetWholeExtent()[2];
+//     else if (Y > this->GetInput()->GetWholeExtent()[3]) Y = this->GetInput()->GetWholeExtent()[3]; 
+//     if (Z < this->GetInput()->GetWholeExtent()[4]) Z = this->GetInput()->GetWholeExtent()[4];
+//     else if (Z > this->GetInput()->GetWholeExtent()[5]) Z = this->GetInput()->GetWholeExtent()[5]; 
+
+    if (X >= this->GetInput()->GetWholeExtent()[0] &&
+        X <= this->GetInput()->GetWholeExtent()[1] &&
+        Y >= this->GetInput()->GetWholeExtent()[2] &&
+        Y <= this->GetInput()->GetWholeExtent()[3] &&
+        Z >= this->GetInput()->GetWholeExtent()[4] &&
+        Z <= this->GetInput()->GetWholeExtent()[5]) {
+
+      
+      int ix, iy, iz;
+      double value = this->GetScalarComponentAsDouble(this->GetInput(), X, Y, Z, ix, iy, iz);
+
+      if(ImageActor->GetVisibility())
+        worldPos << "data value : " << value << std::endl;
+
+      worldPos << "mm : " << lrint(mCurrent[0]) << ' '
+                          << lrint(mCurrent[1]) << ' '
+                          << lrint(mCurrent[2]) << ' '
+                          << mCurrentTSlice
+                          << std::endl;
+      worldPos << "pixel : " << ix << ' '
+                             << iy << ' '
+                             << iz << ' '
+                             << mCurrentTSlice
+                             << std::endl;
     }
-    if (mOverlay && mOverlayActor->GetVisibility())
-    {
-        mOverlayMapper->SetWindow(this->GetColorWindow());
-        mOverlayMapper->SetLevel(this->GetColorLevel());
-        mOverlayMapper->Update();
+    ca->SetText(1,worldPos.str().c_str());
+  }
+
+  if (pdmA->GetVisibility()) {
+    double x = mCursor[0];
+    double y = mCursor[1];
+    double z = mCursor[2];
+    double xCursor = (x - this->GetInput()->GetOrigin()[0])/this->GetInput()->GetSpacing()[0];
+    double yCursor = (y - this->GetInput()->GetOrigin()[1])/this->GetInput()->GetSpacing()[1];
+    double zCursor = (z - this->GetInput()->GetOrigin()[2])/this->GetInput()->GetSpacing()[2];
+
+    if (xCursor >= this->GetImageActor()->GetDisplayExtent()[0] &&
+        xCursor < this->GetImageActor()->GetDisplayExtent()[1]+1 &&
+        yCursor >= this->GetImageActor()->GetDisplayExtent()[2] &&
+        yCursor < this->GetImageActor()->GetDisplayExtent()[3]+1 &&
+        zCursor >= this->GetImageActor()->GetDisplayExtent()[4] &&
+        zCursor < this->GetImageActor()->GetDisplayExtent()[5]+1 ) {
+      vtkRenderer * renderer = this->Renderer;
+
+      renderer->WorldToView(x,y,z);
+      renderer->ViewToNormalizedViewport(x,y,z);
+      renderer->NormalizedViewportToViewport(x,y);
+      renderer->ViewportToNormalizedDisplay(x,y);
+      renderer->NormalizedDisplayToDisplay(x,y);
+      crossCursor->SetFocalPoint(x,y,z);
+    } else
+      crossCursor->SetFocalPoint(-1,-1,z);
+  }
+
+
+  if (mOverlay && mOverlayActor->GetVisibility()) {
+    if(mLinkOverlayWindowLevel) {
+      mOverlayMapper->SetWindow(this->GetColorWindow());
+      mOverlayMapper->SetLevel(this->GetColorLevel());
     }
-    if (mLandMapper)
-        UpdateLandmarks();
-    //this->Superclass::Render();
-    this->GetRenderWindow()->Render();
+    mOverlayMapper->GetOutput()->SetUpdateExtent(mOverlayActor->GetDisplayExtent());
+    mOverlayMapper->GetOutput()->Update();
+    mOverlayMapper->Update();
+  }
+  if (mLandMapper)
+    UpdateLandmarks();
+
+  this->GetRenderWindow()->Render();
 }
+//----------------------------------------------------------------------------
+
 
+//----------------------------------------------------------------------------
 void vvSlicer::UpdateCursorPosition()
 {
-    if (this->GetImageActor()->GetVisibility())
-    {
-        pdmA->SetVisibility(true);
-        mCursor[0] = mCurrent[0];
-        mCursor[1] = mCurrent[1];
-        mCursor[2] = mCurrent[2];
-        mCursor[3] = mCurrentTSlice;
-    }
+  pdmA->SetVisibility(true);
+  mCursor[0] = mCurrent[0];
+  mCursor[1] = mCurrent[1];
+  mCursor[2] = mCurrent[2];
+  mCursor[3] = mCurrentTSlice;
 }
+//----------------------------------------------------------------------------
+
 
+//----------------------------------------------------------------------------
 void vvSlicer::UpdateLandmarks()
 {
-    vtkPolyData *pd = static_cast<vtkPolyData*>(mLandClipper->GetInput());
-    if (pd->GetPoints())
-    {
-        mLandGlyph->SetRange(0,1);
-        mLandGlyph->Modified();
-        mLandGlyph->Update();
-
-        mClipBox->Modified();
-        mLandClipper->Update();
-        mLandMapper->Update();
-    }
+  vtkPolyData *pd = static_cast<vtkPolyData*>(mLandClipper->GetInput());
+  if (pd->GetPoints()) {
+    mLandGlyph->SetRange(0,1);
+    mLandGlyph->Modified();
+    mLandGlyph->Update();
+
+    mClipBox->Modified();
+    mLandClipper->Update();
+    mLandMapper->Update();
+  }
 
 }
+//----------------------------------------------------------------------------
+
 
 //----------------------------------------------------------------------------
 void vvSlicer::SetSlice(int slice)
 {
-    int *range = this->GetSliceRange();
-    if (range)
-    {
-        if (slice < range[0])
-        {
-            slice = range[0];
-        }
-        else if (slice > range[1])
-        {
-            slice = range[1];
-        }
+  int *range = this->GetSliceRange();
+  if (range) {
+    if (slice < range[0]) {
+      slice = range[0];
+    } else if (slice > range[1]) {
+      slice = range[1];
     }
+  }
 
-    if (this->Slice == slice)
-    {
-        return;
-    }
+  if (this->Slice == slice) {
+    return;
+  }
 
-    this->Slice = slice;
-    SetContourSlice();
-    this->Modified();
-    this->UpdateDisplayExtent();
-    this->Render();
+  this->Slice = slice;
+  SetContourSlice();
+  this->Modified();
+  this->UpdateDisplayExtent();
+
+  // Seems to work without this line
+  //this->Render();
 }
+//----------------------------------------------------------------------------
+
 
+//----------------------------------------------------------------------------
 void vvSlicer::SetContourSlice()
 {
-    if (mSurfaceCutActors.size() > 0)
-        for (std::vector<vvMeshActor*>::iterator i=mSurfaceCutActors.begin();
-                i!=mSurfaceCutActors.end();i++)
-            (*i)->SetCutSlice((this->Slice)*this->GetImage()->GetSpacing()[this->SliceOrientation]+
-                    this->GetImage()->GetOrigin()[this->SliceOrientation]);
+  if (mSurfaceCutActors.size() > 0)
+    for (std::vector<vvMeshActor*>::iterator i=mSurfaceCutActors.begin();
+         i!=mSurfaceCutActors.end(); i++) {
+         
+      (*i)->SetSlicingOrientation(this->SliceOrientation);
+      (*i)->SetCutSlice((this->Slice)*this->GetImage()->GetSpacing()[this->SliceOrientation]+
+                        this->GetImage()->GetOrigin()[this->SliceOrientation]);
+    }
 }
+//----------------------------------------------------------------------------
 
+
+//----------------------------------------------------------------------------
 void vvSlicer::ForceUpdateDisplayExtent()
 {
-    this->UpdateDisplayExtent();
+  this->UpdateDisplayExtent();
 }
+//----------------------------------------------------------------------------
 
+
+//----------------------------------------------------------------------------
 int* vvSlicer::GetDisplayExtent()
 {
-    return this->GetImageActor()->GetDisplayExtent();
+  return this->GetImageActor()->GetDisplayExtent();
 }
+//----------------------------------------------------------------------------
+
 
+//----------------------------------------------------------------------------
 void vvSlicer::PrintSelf(ostream& os, vtkIndent indent)
 {
-    this->Superclass::PrintSelf(os, indent);
+  this->Superclass::PrintSelf(os, indent);
 }
+//----------------------------------------------------------------------------
+
+//----------------------------------------------------------------------------
+void vvSlicer::SetVFColor(double r, double g, double b)
+{
+  double mVFColorHSV[3];
+  mVFColor[0] = r;
+  mVFColor[1] = g;
+  mVFColor[2] = b;
+
+  vtkMath::RGBToHSV(mVFColor, mVFColorHSV);
+  mVFColorLUT->SetHueRange(mVFColorHSV[0], mVFColorHSV[0]);
+  mVFColorLUT->SetSaturationRange(mVFColorHSV[1],mVFColorHSV[1]);
+  mVFColorLUT->SetValueRange(mVFColorHSV[2], mVFColorHSV[2]);
+
+  this->Render();
+}  
+