/*=========================================================================
+ Program: vv http://www.creatis.insa-lyon.fr/rio/vv
-Program: vv
-Language: C++
-Author : Pierre Seroul (pierre.seroul@gmail.com)
+ Authors belong to:
+ - University of LYON http://www.universite-lyon.fr/
+ - Léon Bérard cancer center http://www.centreleonberard.fr
+ - CREATIS CNRS laboratory http://www.creatis.insa-lyon.fr
-Copyright (C) 2008
-Léon Bérard cancer center http://oncora1.lyon.fnclcc.fr
-CREATIS-LRMN http://www.creatis.insa-lyon.fr
+ This software is distributed WITHOUT ANY WARRANTY; without even
+ the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
+ PURPOSE. See the copyright notices for more information.
-This program is free software: you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation, version 3 of the License.
+ It is distributed under dual licence
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
+ - BSD See included LICENSE.txt file
+ - CeCILL-B http://www.cecill.info/licences/Licence_CeCILL-B_V1-en.html
+ ===========================================================================**/
-You should have received a copy of the GNU General Public License
-along with this program. If not, see <http://www.gnu.org/licenses/>.
-
-=========================================================================*/
#include "vvSlicer.h"
-
-#include "vvImage.h"
#include "vvImage.h"
#include "vvSlicerManagerCommand.h"
#include "vvGlyphSource.h"
#include <vtkImageMapToWindowLevelColors.h>
#include <vtkImageData.h>
#include <vtkImageActor.h>
+#include <vvBlendImageActor.h>
#include <vtkToolkits.h>
#include <vtkObjectFactory.h>
#include <vtkPointData.h>
#include <vtkExtractVOI.h>
#include <vtkSphereSource.h>
#include <vtkCutter.h>
-#include <vtkPlane.h>
#include <vtkAssignAttribute.h>
+#include <vtkImageAccumulate.h>
+#include <vtkImageReslice.h>
-vtkCxxRevisionMacro(vvSlicer, "$Revision: 1.3 $");
+vtkCxxRevisionMacro(vvSlicer, "DummyRevision");
vtkStandardNewMacro(vvSlicer);
-
+static void copyExtent(int* in, int* to){
+ for(int i=0; i<6; ++i) to[i]=in[i];
+}
+//------------------------------------------------------------------------------
vvSlicer::vvSlicer()
{
- mImage = NULL;
- mCurrentTSlice = 0;
+ this->UnInstallPipeline();
+ mImage = NULL;
+ mReducedExtent = new int[6];
+ mCurrentTSlice = 0;
+ mUseReducedExtent = false;
+
+ mCurrent[0] = -VTK_DOUBLE_MAX;
+ mCurrent[1] = -VTK_DOUBLE_MAX;
+ mCurrent[2] = -VTK_DOUBLE_MAX;
+
+ mCursor[0] = -VTK_DOUBLE_MAX;
+ mCursor[1] = -VTK_DOUBLE_MAX;
+ mCursor[2] = -VTK_DOUBLE_MAX;
+ mCursor[3] = -VTK_DOUBLE_MAX;
+
+ mSubSampling = 5;
+ mScale = 1;
+ mVFLog = 0;
+ mVFWidth = 1;
+ mVFColor[0] = 0;
+ mVFColor[1] = 1;
+ mVFColor[2] = 0;
+
+ crossCursor = vtkSmartPointer<vtkCursor2D>::New();
+ crossCursor->AllOff();
+ crossCursor->AxesOn();
+ crossCursor->SetTranslationMode(1);
+ crossCursor->SetRadius(2);
+
+ pdm = vtkSmartPointer<vtkPolyDataMapper2D>::New();
+ pdm->SetInput(crossCursor->GetOutput());
+
+ pdmA = vtkSmartPointer<vtkActor2D>::New();
+ pdmA->SetMapper(pdm);
+ pdmA->GetProperty()->SetColor(255,10,212);
+ pdmA->SetVisibility(0);
+ pdmA->SetPickable(0);
+
+ ca = vtkSmartPointer<vtkCornerAnnotation>::New();
+ ca->GetTextProperty()->SetColor(255,10,212);
+ ca->SetVisibility(1);
+ mFileName = "";
+
+ mVF = NULL;
+ mOverlay = NULL;
+ mFusion = NULL;
+ mLandmarks = NULL;
+
+ legend = vtkSmartPointer<vtkScalarBarActor>::New();
+ //legend->SetTitle("test!");
+ legend->SetPosition(0.82,0.18);
+ legend->SetWidth(0.1);
+ legend->SetVisibility(0);
+ legend->SetLabelFormat("%.1f");
+ this->GetRenderer()->AddActor(legend);
+
+ this->WindowLevel->Delete();
+ this->WindowLevel = vvImageMapToWLColors::New();
+
+ this->InstallPipeline();
+
+ mLinkOverlayWindowLevel = true;
+}
+//------------------------------------------------------------------------------
- mCurrent[0] = -VTK_DOUBLE_MAX;
- mCurrent[1] = -VTK_DOUBLE_MAX;
- mCurrent[2] = -VTK_DOUBLE_MAX;
-
- mCursor[0] = -VTK_DOUBLE_MAX;
- mCursor[1] = -VTK_DOUBLE_MAX;
- mCursor[2] = -VTK_DOUBLE_MAX;
- mCursor[3] = -VTK_DOUBLE_MAX;
-
- mSubSampling = 5;
- mScale = 1;
- mVFLog = 0;
-
- std::string text = "F1 = sagital; F2 = coronal; F3 = axial\n";
- text += "F5 = horizontal flip; F6 = vertical flip\n\n";
- text += "0,1,2,3,4,5 : preset windowing\n";
- text += "6,7,8,9 : preset colormap\n";
- text += "r : reset view\n";
- text += "l : reload image\n";
- text += "f : fly to mouse position\n";
- text += "g : go to cross hair position\n\n";
- text += "Up,down : change slice\n";
- text += "Left,right : change tenporal slice\n\n";
- text += "Scrollbar (or w/x) : zoom in/out\n";
- text += "left button : synchronize all views\n";
- text += "middle button : grab image\n";
- text += "right button : change windowing\n";
-
- crossCursor = vtkCursor2D::New();
- crossCursor->AllOff();
- crossCursor->AxesOn();
- crossCursor->SetTranslationMode(1);
- crossCursor->SetRadius(2);
-
- pdm = vtkPolyDataMapper2D::New();
- pdm->SetInput(crossCursor->GetOutput());
-
- pdmA = vtkActor2D::New();
- pdmA->SetMapper(pdm);
- pdmA->GetProperty()->SetColor(255,10,212);
- pdmA->SetVisibility(0);
- pdmA->SetPickable(0);
-
- ca = vtkCornerAnnotation::New();
- ca->GetTextProperty()->SetColor(255,10,212);
- ca->SetVisibility(1);
- mFileName = "";
- mVF = NULL;
- mOverlay = NULL;
- mFusion = NULL;
- mLandmarks = NULL;
-
- legend = vtkSmartPointer<vtkScalarBarActor>::New();
- //legend->SetTitle("test!");
- legend->SetPosition(0.82,0.18);
- legend->SetWidth(0.1);
- legend->SetVisibility(0);
- legend->SetLabelFormat("%.1f");
- this->GetRenderer()->AddActor(legend);
-
- this->WindowLevel->Delete();
- this->WindowLevel = vvImageMapToWLColors::New();
- this->InstallPipeline();
+//------------------------------------------------------------------------------
+vtkImageMapToWindowLevelColors* vvSlicer::GetOverlayMapper()
+{
+ return mOverlayMapper.GetPointer();
}
+//------------------------------------------------------------------------------
-vtkImageMapToWindowLevelColors* vvSlicer::GetOverlayMapper() {
- return mOverlayMapper.GetPointer();
+
+//------------------------------------------------------------------------------
+vvBlendImageActor* vvSlicer::GetOverlayActor()
+{
+ return mOverlayActor.GetPointer();
}
-vtkImageActor* vvSlicer::GetOverlayActor() {
- return mOverlayActor.GetPointer();
+//------------------------------------------------------------------------------
+
+
+//------------------------------------------------------------------------------
+vtkImageMapToColors* vvSlicer::GetFusionMapper()
+{
+ return mFusionMapper.GetPointer();
}
-vtkImageMapToWindowLevelColors* vvSlicer::GetFusionMapper() {
- return mFusionMapper.GetPointer();
+//------------------------------------------------------------------------------
+
+
+//------------------------------------------------------------------------------
+vtkImageActor* vvSlicer::GetFusionActor()
+{
+ return mFusionActor.GetPointer();
}
-
-vtkImageActor* vvSlicer::GetFusionActor() {
- return mFusionActor.GetPointer();
+//------------------------------------------------------------------------------
+
+
+//------------------------------------------------------------------------------
+vtkActor* vvSlicer::GetVFActor()
+{
+ return mVFActor.GetPointer();
+}
+//------------------------------------------------------------------------------
+
+
+//------------------------------------------------------------------------------
+vtkCornerAnnotation* vvSlicer::GetAnnotation()
+{
+ return ca.GetPointer();
}
-vtkActor* vvSlicer::GetVFActor() {
- return mVFActor.GetPointer();
+//------------------------------------------------------------------------------
+
+
+//------------------------------------------------------------------------------
+void vvSlicer::EnableReducedExtent(bool b)
+{
+ mUseReducedExtent = b;
}
-vtkCornerAnnotation* vvSlicer::GetAnnotation() {
- return ca.GetPointer();
+//------------------------------------------------------------------------------
+
+
+//------------------------------------------------------------------------------
+void vvSlicer::SetReducedExtent(int * ext)
+{
+ copyExtent(ext, mReducedExtent);
}
+//------------------------------------------------------------------------------
+
+//------------------------------------------------------------------------------
void vvSlicer::AddContour(vvMesh::Pointer contour,bool propagate)
{
- mSurfaceCutActors.push_back(new vvMeshActor());
- if (propagate)
- mSurfaceCutActors.back()->Init(contour,mCurrentTSlice,mVF);
- else
- mSurfaceCutActors.back()->Init(contour,mCurrentTSlice);
- mSurfaceCutActors.back()->SetSlicingOrientation(SliceOrientation);
- this->GetRenderer()->AddActor(mSurfaceCutActors.back()->GetActor());
+ mSurfaceCutActors.push_back(new vvMeshActor());
+ if (propagate)
+ mSurfaceCutActors.back()->Init(contour,mCurrentTSlice,mVF);
+ else
+ mSurfaceCutActors.back()->Init(contour,mCurrentTSlice);
+ mSurfaceCutActors.back()->SetSlicingOrientation(SliceOrientation);
+ this->GetRenderer()->AddActor(mSurfaceCutActors.back()->GetActor());
- SetContourSlice();
+ SetContourSlice();
}
+//------------------------------------------------------------------------------
+
+//------------------------------------------------------------------------------
void vvSlicer::ToggleContourSuperposition()
{
- for (std::vector<vvMeshActor*>::iterator i=mSurfaceCutActors.begin();
- i!=mSurfaceCutActors.end();i++)
- (*i)->ToggleSuperposition();
+ for (std::vector<vvMeshActor*>::iterator i=mSurfaceCutActors.begin();
+ i!=mSurfaceCutActors.end(); i++)
+ (*i)->ToggleSuperposition();
}
+//------------------------------------------------------------------------------
+
+//------------------------------------------------------------------------------
void vvSlicer::SetCursorColor(int r,int g, int b)
{
- pdmA->GetProperty()->SetColor(r,g,b);
+ pdmA->GetProperty()->SetColor(r,g,b);
}
+//------------------------------------------------------------------------------
+
+
+//------------------------------------------------------------------------------
void vvSlicer::SetCursorVisibility(bool s)
{
- pdmA->SetVisibility(s);
+ pdmA->SetVisibility(s);
}
+//------------------------------------------------------------------------------
+
+
+//------------------------------------------------------------------------------
bool vvSlicer::GetCursorVisibility()
{
- return pdmA->GetVisibility();
+ return pdmA->GetVisibility();
}
+//------------------------------------------------------------------------------
+
+
+//------------------------------------------------------------------------------
+void vvSlicer::SetCornerAnnotationVisibility(bool s)
+{
+ ca->SetVisibility(s);
+}
+//------------------------------------------------------------------------------
+
+
+//------------------------------------------------------------------------------
+bool vvSlicer::GetCornerAnnotationVisibility()
+{
+ return ca->GetVisibility();
+}
+//------------------------------------------------------------------------------
+
+//------------------------------------------------------------------------------
vvSlicer::~vvSlicer()
{
- for (std::vector<vvMeshActor*>::iterator i=mSurfaceCutActors.begin();
- i!=mSurfaceCutActors.end();i++)
- delete (*i);
+ for (std::vector<vvMeshActor*>::iterator i=mSurfaceCutActors.begin();
+ i!=mSurfaceCutActors.end(); i++)
+ delete (*i);
+ delete [] mReducedExtent;
}
+//------------------------------------------------------------------------------
+
+//------------------------------------------------------------------------------
void vvSlicer::SetCurrentPosition(double x, double y, double z, int t)
{
- mCurrent[0] = x;
- mCurrent[1] = y;
- mCurrent[2] = z;
- mCurrentTSlice = t;
+ mCurrent[0] = x;
+ mCurrent[1] = y;
+ mCurrent[2] = z;
+ mCurrentTSlice = t;
}
+//------------------------------------------------------------------------------
+
+//------------------------------------------------------------------------------
void vvSlicer::SetImage(vvImage::Pointer image)
{
- if (image->GetVTKImages().size())
- {
- mImage = image;
- this->Superclass::SetInput(image->GetVTKImages()[0]);
- this->UpdateDisplayExtent();
- mCurrentTSlice = 0;
- ca->SetText(0,mFileName.c_str());
+ if (image->GetVTKImages().size()) {
+ mImage = image;
+
+ if (!mImageReslice) {
+ mImageReslice = vtkSmartPointer<vtkImageReslice>::New();
+ mImageReslice->SetInterpolationModeToLinear();
+ mImageReslice->AutoCropOutputOn();
+ mImageReslice->SetBackgroundColor(-1000,-1000,-1000,1);
+ }
+ mImageReslice->SetResliceTransform(mImage->GetTransform());
+ mImageReslice->SetInput(0, mImage->GetFirstVTKImageData());
+ mImageReslice->UpdateInformation();
+
+ this->Superclass::SetInput(mImageReslice->GetOutput());
+
+ int extent[6];
+ this->GetInput()->GetWholeExtent(extent);
+
+ // Prevent crash when reload -> change slice if outside extent
+ if (Slice < extent[SliceOrientation*2] || Slice>=extent[SliceOrientation*2+1]) {
+ Slice = (extent[SliceOrientation*2+1]+extent[SliceOrientation*2])/2.0;
}
+
+ // Make sure that the required part image has been computed
+ extent[SliceOrientation*2] = Slice;
+ extent[SliceOrientation*2+1] = Slice;
+ mImageReslice->GetOutput()->SetUpdateExtent(extent);
+ mImageReslice->GetOutput()->Update();
+
+ this->UpdateDisplayExtent();
+
+ mCurrentTSlice = 0;
+ ca->SetText(0,mFileName.c_str());
+ }
}
+//------------------------------------------------------------------------------
+
+//------------------------------------------------------------------------------
void vvSlicer::SetOverlay(vvImage::Pointer overlay)
{
- if (overlay->GetVTKImages().size())
- {
- mOverlay = overlay;
-
- if (!mOverlayMapper)
- mOverlayMapper = vtkImageMapToWindowLevelColors::New();
- mOverlayMapper->SetInput(overlay->GetVTKImages()[0]);
-
- if (!mOverlayActor)
- mOverlayActor = vtkImageActor::New();
- mOverlayActor->SetInput(mOverlayMapper->GetOutput());
- mOverlayActor->SetPickable(0);
- mOverlayActor->SetVisibility(false);
- mOverlayActor->SetOpacity(0.5);
- this->UpdateDisplayExtent();
-
- //stupid but necessary : the Overlay need to be render before fusion
- if (mFusionActor)
- {
- this->GetRenderer()->RemoveActor(mFusionActor);
- this->GetRenderer()->AddActor(mOverlayActor);
- this->GetRenderer()->AddActor(mFusionActor);
- }
- else
- this->GetRenderer()->AddActor(mOverlayActor);
-
- //Synchronize slice
- SetTSlice(mCurrentTSlice);
+ if (overlay->GetVTKImages().size()) {
+ mOverlay = overlay;
+
+ if (!mOverlayReslice) {
+ mOverlayReslice = vtkSmartPointer<vtkImageReslice>::New();
+ mOverlayReslice->SetInterpolationModeToLinear();
+ mOverlayReslice->AutoCropOutputOn();
+ mOverlayReslice->SetBackgroundColor(-1000,-1000,-1000,1);
}
+ mOverlayReslice->SetResliceTransform(mOverlay->GetTransform());
+ mOverlayReslice->SetInput(0, mOverlay->GetFirstVTKImageData());
+
+ if (!mOverlayMapper)
+ mOverlayMapper = vtkSmartPointer<vtkImageMapToWindowLevelColors>::New();
+ mOverlayMapper->SetInput(mOverlayReslice->GetOutput());
+
+ if (!mOverlayActor) {
+ mOverlayActor = vtkSmartPointer<vvBlendImageActor>::New();
+ mOverlayActor->SetInput(mOverlayMapper->GetOutput());
+ mOverlayActor->SetPickable(0);
+ mOverlayActor->SetVisibility(true);
+ mOverlayActor->SetOpacity(0.5);
+ }
+
+ //stupid but necessary : the Overlay need to be rendered before fusion
+ if (mFusionActor) {
+ this->GetRenderer()->RemoveActor(mFusionActor);
+ this->GetRenderer()->AddActor(mOverlayActor);
+ this->GetRenderer()->AddActor(mFusionActor);
+ } else
+ this->GetRenderer()->AddActor(mOverlayActor);
+
+ //Synchronize orientation and slice
+ AdjustResliceToSliceOrientation(mOverlayReslice);
+ this->UpdateDisplayExtent();
+ this->SetTSlice(mCurrentTSlice);
+ }
}
+//------------------------------------------------------------------------------
+
+//------------------------------------------------------------------------------
void vvSlicer::SetFusion(vvImage::Pointer fusion)
{
- if (fusion->GetVTKImages().size())
- {
- mFusion = fusion;
-
- if (!mFusionMapper)
- mFusionMapper = vtkImageMapToWindowLevelColors::New();
- mFusionMapper->SetInput(fusion->GetVTKImages()[0]);
-
- if (!mFusionActor)
- mFusionActor = vtkImageActor::New();
- mFusionActor->SetInput(mFusionMapper->GetOutput());
- mFusionActor->SetPickable(0);
- mFusionActor->SetVisibility(false);
- mFusionActor->SetOpacity(0.7);
- this->UpdateDisplayExtent();
- this->GetRenderer()->AddActor(mFusionActor);
-
- //Synchronize slice
- SetTSlice(mCurrentTSlice);
+ if (fusion->GetVTKImages().size()) {
+ mFusion = fusion;
+
+ if (!mFusionReslice) {
+ mFusionReslice = vtkSmartPointer<vtkImageReslice>::New();
+ mFusionReslice->SetInterpolationModeToLinear();
+ mFusionReslice->AutoCropOutputOn();
+ mFusionReslice->SetBackgroundColor(-1000,-1000,-1000,1);
}
+ mFusionReslice->SetResliceTransform(mFusion->GetTransform());
+ mFusionReslice->SetInput(0, mFusion->GetFirstVTKImageData());
+
+ if (!mFusionMapper)
+ mFusionMapper = vtkSmartPointer<vtkImageMapToColors>::New();
+
+ vtkSmartPointer<vtkLookupTable> lut = vtkLookupTable::New();
+ lut->SetRange(0, 1);
+ lut->SetValueRange(0, 1);
+ lut->SetSaturationRange(0, 0);
+ lut->Build();
+ mFusionMapper->SetLookupTable(lut);
+ mFusionMapper->SetInput(mFusionReslice->GetOutput());
+
+ if (!mFusionActor) {
+ mFusionActor = vtkSmartPointer<vtkImageActor>::New();
+ mFusionActor->SetInput(mFusionMapper->GetOutput());
+ mFusionActor->SetPickable(0);
+ mFusionActor->SetVisibility(true);
+ mFusionActor->SetOpacity(0.7);
+ this->GetRenderer()->AddActor(mFusionActor);
+ }
+
+ //Synchronize orientation and slice
+ AdjustResliceToSliceOrientation(mFusionReslice);
+ this->UpdateDisplayExtent();
+ this->SetTSlice(mCurrentTSlice);
+ }
+}
+//------------------------------------------------------------------------------
+
+
+//------------------------------------------------------------------------------
+bool vvSlicer::GetActorVisibility(const std::string& actor_type, int overlay_index)
+{
+ bool vis = false;
+ if (actor_type == "image") {
+ vis = this->ImageActor->GetVisibility();
+ }
+ else if (actor_type == "vector") {
+ vis = this->mVFActor->GetVisibility();
+ }
+ else if (actor_type == "overlay") {
+ vis = this->mOverlayActor->GetVisibility();
+ }
+ else if (actor_type == "fusion") {
+ vis = this->mFusionActor->GetVisibility();
+ }
+ else if (actor_type == "contour")
+ vis = this->mSurfaceCutActors[overlay_index]->GetActor()->GetVisibility();
+
+ return vis;
}
+//------------------------------------------------------------------------------
+//------------------------------------------------------------------------------
void vvSlicer::SetActorVisibility(const std::string& actor_type, int overlay_index ,bool vis)
{
- if (actor_type == "vector")
- {
- this->mVFActor->SetVisibility(vis);
- }
- if (actor_type == "overlay")
- {
- this->mOverlayActor->SetVisibility(vis);
- }
- if (actor_type == "fusion")
- {
- this->mFusionActor->SetVisibility(vis);
- }
- if (actor_type == "contour")
- this->mSurfaceCutActors[overlay_index]->GetActor()->SetVisibility(vis);
- UpdateDisplayExtent();
+ if (actor_type == "image") {
+ this->ImageActor->SetVisibility(vis);
+ }
+ else if (actor_type == "vector") {
+ this->mVFActor->SetVisibility(vis);
+ }
+ else if (actor_type == "overlay") {
+ this->mOverlayActor->SetVisibility(vis);
+ }
+ else if (actor_type == "fusion") {
+ this->mFusionActor->SetVisibility(vis);
+ }
+ else if (actor_type == "contour")
+ this->mSurfaceCutActors[overlay_index]->GetActor()->SetVisibility(vis);
+ UpdateDisplayExtent();
}
+//------------------------------------------------------------------------------
+//------------------------------------------------------------------------------
void vvSlicer::SetVF(vvImage::Pointer vf)
{
- if (vf->GetVTKImages().size())
- {
- mVF = vf;
-
- if (!mAAFilter)
- {
- mAAFilter=vtkAssignAttribute::New();
- mVOIFilter = vtkExtractVOI::New();
- mVOIFilter->SetSampleRate(mSubSampling,mSubSampling,mSubSampling);
- }
- mVOIFilter->SetInput(vf->GetVTKImages()[0]);
- mAAFilter->SetInput(mVOIFilter->GetOutput());
- ///This tells VTK to use the scalar (pixel) data of the image to draw the little arrows
- mAAFilter->Assign(vtkDataSetAttributes::SCALARS, vtkDataSetAttributes::VECTORS, vtkAssignAttribute::POINT_DATA);
-
- if (!mArrow)
- mArrow = vvGlyphSource::New();
- mArrow->SetGlyphTypeToSpecificArrow();
- mArrow->SetScale(mScale);
- mArrow->FilledOff();
-
- // Glyph the gradient vector (with arrows)
- if (!mGlyphFilter)
- mGlyphFilter = vvGlyph2D::New();
- mGlyphFilter->SetInput(mAAFilter->GetOutput());
- mGlyphFilter->SetSource(mArrow->GetOutput());
- mGlyphFilter->ScalingOn();
- mGlyphFilter->SetScaleModeToScaleByVector();
- mGlyphFilter->OrientOn();
- mGlyphFilter->SetVectorModeToUseVector();
- mGlyphFilter->SetColorModeToColorByVector();
-
- if (!mVFMapper)
- mVFMapper = vtkPolyDataMapper::New();
- //mVFMapper->SetInputConnection(mGlyphFilter->GetOutputPort());
- mVFMapper->SetInput(mGlyphFilter->GetOutput());
- mVFMapper->ImmediateModeRenderingOn();
-
- if (!mVFActor)
- mVFActor = vtkActor::New();
- mVFActor->SetMapper(mVFMapper);
- mVFActor->SetPickable(0);
- this->UpdateDisplayExtent();
- this->GetRenderer()->AddActor(mVFActor);
-
- //Synchronize slice
- SetTSlice(mCurrentTSlice);
+ if (vf->GetVTKImages().size()) {
+ mVF = vf;
+
+ if (!mAAFilter) {
+ mAAFilter= vtkSmartPointer<vtkAssignAttribute>::New();
+ mVOIFilter = vtkSmartPointer<vtkExtractVOI>::New();
+ mVOIFilter->SetSampleRate(mSubSampling,mSubSampling,mSubSampling);
}
+ mVOIFilter->SetInput(vf->GetFirstVTKImageData());
+ mAAFilter->SetInput(mVOIFilter->GetOutput());
+ ///This tells VTK to use the scalar (pixel) data of the image to draw the little arrows
+ mAAFilter->Assign(vtkDataSetAttributes::SCALARS, vtkDataSetAttributes::VECTORS, vtkAssignAttribute::POINT_DATA);
+
+ if (!mArrow)
+ mArrow = vtkSmartPointer<vvGlyphSource>::New();
+ mArrow->SetGlyphTypeToSpecificArrow();
+ mArrow->SetScale(mScale);
+ mArrow->FilledOff();
+
+ // Glyph the gradient vector (with arrows)
+ if (!mGlyphFilter)
+ mGlyphFilter = vtkSmartPointer<vvGlyph2D>::New();
+ mGlyphFilter->SetInput(mAAFilter->GetOutput());
+ mGlyphFilter->SetSource(mArrow->GetOutput());
+ mGlyphFilter->ScalingOn();
+ mGlyphFilter->SetScaleModeToScaleByVector();
+ mGlyphFilter->OrientOn();
+ mGlyphFilter->SetVectorModeToUseVector();
+ mGlyphFilter->SetColorModeToColorByVector();
+
+ if (!mVFColorLUT)
+ mVFColorLUT = vtkSmartPointer<vtkLookupTable>::New();
+
+ double mVFColorHSV[3];
+ vtkMath::RGBToHSV(mVFColor, mVFColorHSV);
+ mVFColorLUT->SetHueRange(mVFColorHSV[0], mVFColorHSV[0]);
+ mVFColorLUT->SetSaturationRange(mVFColorHSV[1],mVFColorHSV[1]);
+ mVFColorLUT->SetValueRange(mVFColorHSV[2], mVFColorHSV[2]);
+
+ if (!mVFMapper)
+ mVFMapper = vtkSmartPointer<vtkPolyDataMapper>::New();
+ mVFMapper->SetInput(mGlyphFilter->GetOutput());
+ mVFMapper->ImmediateModeRenderingOn();
+ mVFMapper->SetLookupTable(mVFColorLUT);
+
+ if (!mVFActor)
+ mVFActor = vtkSmartPointer<vtkActor>::New();
+ mVFActor->SetMapper(mVFMapper);
+ mVFActor->SetPickable(0);
+ mVFActor->GetProperty()->SetLineWidth(mVFWidth);
+ this->UpdateDisplayExtent();
+ this->GetRenderer()->AddActor(mVFActor);
+
+ //Synchronize slice
+ SetTSlice(mCurrentTSlice);
+ }
}
+//------------------------------------------------------------------------------
+
+//------------------------------------------------------------------------------
void vvSlicer::SetLandmarks(vvLandmarks* landmarks)
{
- mLandmarks = landmarks;
- if (landmarks)
- {
-
- if (!mCross)
- mCross = vtkCursor3D::New();
- mCross->SetFocalPoint(0.0,0.0,0.0);
- mCross->SetModelBounds(-10,10,-10,10,-10,10);
- mCross->AllOff();
- mCross->AxesOn();
-
- if (!mLandGlyph)
- mLandGlyph = vtkGlyph3D::New();
- mLandGlyph->SetSource(mCross->GetOutput());
- mLandGlyph->SetInput(landmarks->GetOutput());
- //mLandGlyph->SetIndexModeToScalar();
- mLandGlyph->SetRange(0,1);
- mLandGlyph->ScalingOff();
-
- mLandGlyph->SetColorModeToColorByScalar();
-
- if (!mClipBox)
- mClipBox = vtkBox::New();
- if (!mLandClipper)
- mLandClipper = vtkClipPolyData::New();
- mLandClipper->InsideOutOn();
- mLandClipper->SetInput(mLandGlyph->GetOutput());
- mLandClipper->SetClipFunction(mClipBox);
-
- if (!mLandMapper)
- mLandMapper = vtkPolyDataMapper::New();
- mLandMapper->SetInputConnection(mLandClipper->GetOutputPort());
- //mLandMapper->ScalarVisibilityOff();
-
- if (!mLandActor)
- mLandActor = vtkActor::New();
- mLandActor->SetMapper(mLandMapper);
- mLandActor->GetProperty()->SetColor(255,10,212);
- mLandActor->SetPickable(0);
- mLandActor->SetVisibility(true);
- this->UpdateDisplayExtent();
- this->GetRenderer()->AddActor(mLandActor);
- }
+ mLandmarks = landmarks;
+ if (landmarks) {
+
+ if (!mCross)
+ mCross = vtkSmartPointer<vtkCursor3D>::New();
+ mCross->SetFocalPoint(0.0,0.0,0.0);
+ mCross->SetModelBounds(-10,10,-10,10,-10,10);
+ mCross->AllOff();
+ mCross->AxesOn();
+
+ if (!mLandGlyph)
+ mLandGlyph = vtkSmartPointer<vtkGlyph3D>::New();
+ mLandGlyph->SetSource(mCross->GetOutput());
+ mLandGlyph->SetInput(landmarks->GetOutput());
+ //mLandGlyph->SetIndexModeToScalar();
+ mLandGlyph->SetRange(0,1);
+ mLandGlyph->ScalingOff();
+
+ mLandGlyph->SetColorModeToColorByScalar();
+
+ if (!mClipBox)
+ mClipBox = vtkSmartPointer<vtkBox>::New();
+ if (!mLandClipper)
+ mLandClipper = vtkSmartPointer<vtkClipPolyData>::New();
+ mLandClipper->InsideOutOn();
+ mLandClipper->SetInput(mLandGlyph->GetOutput());
+ mLandClipper->SetClipFunction(mClipBox);
+
+ if (!mLandMapper)
+ mLandMapper = vtkSmartPointer<vtkPolyDataMapper>::New();
+ mLandMapper->SetInputConnection(mLandClipper->GetOutputPort());
+ //mLandMapper->ScalarVisibilityOff();
+
+ if (!mLandActor)
+ mLandActor = vtkSmartPointer<vtkActor>::New();
+ mLandActor->SetMapper(mLandMapper);
+ mLandActor->GetProperty()->SetColor(255,10,212);
+ mLandActor->SetPickable(0);
+ mLandActor->SetVisibility(true);
+ this->UpdateDisplayExtent();
+ this->GetRenderer()->AddActor(mLandActor);
+ }
}
+//------------------------------------------------------------------------------
+//------------------------------------------------------------------------------
+//FIXME: this function leaks memory, we should fix it someday :)
void vvSlicer::RemoveActor(const std::string& actor_type, int overlay_index)
{
- if (actor_type == "vector")
- {
- mGlyphFilter=NULL;
- mVF = NULL;
- mArrow = NULL;
- mAAFilter=NULL;
- mVOIFilter = NULL;
- mVFMapper = NULL;
- mVFActor = NULL;
- }
- if (actor_type == "overlay")
- {
- Renderer->RemoveActor(mOverlayActor);
- mOverlay = NULL;
- mOverlayActor = NULL;
- mOverlayMapper = NULL;
- }
- if (actor_type == "fusion")
- {
- Renderer->RemoveActor(mFusionActor);
- mFusion = NULL;
- mFusionActor = NULL;
- mFusionMapper = NULL;
- }
- if (actor_type == "contour")
- {
- Renderer->RemoveActor(this->mSurfaceCutActors[overlay_index]->GetActor());
- mSurfaceCutActors.erase(mSurfaceCutActors.begin()+overlay_index);
- }
+ if (actor_type == "vector") {
+ Renderer->RemoveActor(mVFActor);
+ mGlyphFilter=NULL;
+ mVF = NULL;
+ mArrow = NULL;
+ mAAFilter=NULL;
+ mVOIFilter = NULL;
+ mVFMapper = NULL;
+ mVFActor = NULL;
+ }
+ if (actor_type == "overlay") {
+ Renderer->RemoveActor(mOverlayActor);
+ mOverlay = NULL;
+ mOverlayActor = NULL;
+ mOverlayMapper = NULL;
+ }
+ if (actor_type == "fusion") {
+ Renderer->RemoveActor(mFusionActor);
+ mFusion = NULL;
+ mFusionActor = NULL;
+ mFusionMapper = NULL;
+ }
+ if (actor_type == "contour") {
+ Renderer->RemoveActor(this->mSurfaceCutActors[overlay_index]->GetActor());
+ mSurfaceCutActors.erase(mSurfaceCutActors.begin()+overlay_index);
+ }
}
+//------------------------------------------------------------------------------
+
+//------------------------------------------------------------------------------
void vvSlicer::SetVFSubSampling(int sub)
{
- if (mVOIFilter)
- {
- mVOIFilter->SetSampleRate(mSubSampling,mSubSampling,mSubSampling);
- mSubSampling = sub;
- }
- UpdateDisplayExtent();
- Render();
+ if (mVOIFilter) {
+ mVOIFilter->SetSampleRate(mSubSampling,mSubSampling,mSubSampling);
+ mSubSampling = sub;
+ }
+ UpdateDisplayExtent();
+ Render();
}
+//------------------------------------------------------------------------------
+
+//------------------------------------------------------------------------------
void vvSlicer::SetVFScale(int scale)
{
- mScale = scale;
- if (mArrow)
- mArrow->SetScale(mScale);
- UpdateDisplayExtent();
- Render();
+ mScale = scale;
+ if (mArrow)
+ mArrow->SetScale(mScale);
+ UpdateDisplayExtent();
+ Render();
+}
+//------------------------------------------------------------------------------
+
+//------------------------------------------------------------------------------
+void vvSlicer::SetVFWidth(int width)
+{
+ mVFWidth = width;
+ if (mVFActor)
+ mVFActor->GetProperty()->SetLineWidth(mVFWidth);
+ UpdateDisplayExtent();
+ Render();
}
+//------------------------------------------------------------------------------
+
+//------------------------------------------------------------------------------
void vvSlicer::SetVFLog(int log)
{
- mVFLog = log;
- if (mGlyphFilter)
- {
- mGlyphFilter->SetUseLog(mVFLog);
- mGlyphFilter->Modified();
- }
- UpdateDisplayExtent();
- Render();
+ mVFLog = log;
+ if (mGlyphFilter) {
+ mGlyphFilter->SetUseLog(mVFLog);
+ mGlyphFilter->Modified();
+ }
+ UpdateDisplayExtent();
+ Render();
}
+//------------------------------------------------------------------------------
+
+//------------------------------------------------------------------------------
void vvSlicer::SetTSlice(int t)
{
- if (t < 0)
- t = 0;
- else if ((unsigned int)t >= mImage->GetVTKImages().size())
- t = mImage->GetVTKImages().size() -1;
- mCurrentTSlice = t;
- this->SetInput(mImage->GetVTKImages()[t]);
- if (mVF && mVFActor->GetVisibility())
- {
- if (mVF->GetVTKImages().size() > (unsigned int)mCurrentTSlice)
- mVOIFilter->SetInput(mVF->GetVTKImages()[mCurrentTSlice]);
- }
- if (mOverlay && mOverlayActor->GetVisibility())
- {
- if (mOverlay->GetVTKImages().size() > (unsigned int)mCurrentTSlice)
- mOverlayMapper->SetInput(mOverlay->GetVTKImages()[mCurrentTSlice]);
- }
- if (mFusion && mFusionActor->GetVisibility())
- {
- if (mFusion->GetVTKImages().size() > (unsigned int)mCurrentTSlice)
- mFusionMapper->SetInput(mFusion->GetVTKImages()[mCurrentTSlice]);
- }
- if (mSurfaceCutActors.size() > 0)
- for (std::vector<vvMeshActor*>::iterator i=mSurfaceCutActors.begin();
- i!=mSurfaceCutActors.end();i++)
- (*i)->SetTimeSlice(mCurrentTSlice);
- UpdateDisplayExtent();
+ if (t < 0)
+ t = 0;
+ else if ((unsigned int)t >= mImage->GetVTKImages().size())
+ t = mImage->GetVTKImages().size() -1;
+
+ if (mCurrentTSlice == t) return;
+
+ mCurrentTSlice = t;
+ mImageReslice->SetInput( mImage->GetVTKImages()[mCurrentTSlice] );
+ if (mVF && mVFActor->GetVisibility()) {
+ if (mVF->GetVTKImages().size() > (unsigned int)mCurrentTSlice)
+ mVOIFilter->SetInput(mVF->GetVTKImages()[mCurrentTSlice]);
+ }
+ if (mOverlay && mOverlayActor->GetVisibility()) {
+ if (mOverlay->GetVTKImages().size() > (unsigned int)mCurrentTSlice)
+ mOverlayReslice->SetInput( mOverlay->GetVTKImages()[mCurrentTSlice] );
+ }
+ if (mFusion && mFusionActor->GetVisibility()) {
+ if (mFusion->GetVTKImages().size() > (unsigned int)mCurrentTSlice)
+ mFusionReslice->SetInput( mFusion->GetVTKImages()[mCurrentTSlice]);
+ }
+ if (mSurfaceCutActors.size() > 0)
+ for (std::vector<vvMeshActor*>::iterator i=mSurfaceCutActors.begin();
+ i!=mSurfaceCutActors.end(); i++)
+ (*i)->SetTimeSlice(mCurrentTSlice);
+ UpdateDisplayExtent();
}
+//------------------------------------------------------------------------------
+
+//------------------------------------------------------------------------------
int vvSlicer::GetTSlice()
{
- return mCurrentTSlice;
+ return mCurrentTSlice;
}
+//------------------------------------------------------------------------------
+//------------------------------------------------------------------------------
void vvSlicer::SetSliceOrientation(int orientation)
{
- //if 2D image, force to watch in Axial View
- int extent[6];
- this->GetInput()->GetWholeExtent(extent);
- if (extent[5]-extent[4] <= 2)
- orientation=2;
-
- if (orientation < vtkImageViewer2::SLICE_ORIENTATION_YZ ||
- orientation > vtkImageViewer2::SLICE_ORIENTATION_XY)
- {
- vtkErrorMacro("Error - invalid slice orientation " << orientation);
- return;
- }
+ //if 2D image, force to watch in Axial View
+ int extent[6];
+ this->GetInput()->GetWholeExtent(extent);
+ if (extent[5]-extent[4] <= 2)
+ orientation = vtkImageViewer2::SLICE_ORIENTATION_XY;
+
+ if (orientation < vtkImageViewer2::SLICE_ORIENTATION_YZ ||
+ orientation > vtkImageViewer2::SLICE_ORIENTATION_XY) {
+ vtkErrorMacro("Error - invalid slice orientation " << orientation);
+ return;
+ }
+
+ this->SliceOrientation = orientation;
+
+ if(mFusion)
+ AdjustResliceToSliceOrientation(mFusionReslice);
+
+ if(mOverlay)
+ AdjustResliceToSliceOrientation(mOverlayReslice);
+
+ // Update the viewer
+ int *range = this->GetSliceRange();
+ if (range)
+ this->Slice = static_cast<int>((range[0] + range[1]) * 0.5);
+
+ // Go to current cursor position
+ // double* cursorPos = GetCursorPosition();
+ // DDV(cursorPos, 3);
+ // SetCurrentPosition(cursorPos[0],cursorPos[1],cursorPos[2],cursorPos[3]);
+
+ this->UpdateOrientation();
+ this->UpdateDisplayExtent();
+
+ if (this->Renderer && this->GetInput()) {
+ double scale = this->Renderer->GetActiveCamera()->GetParallelScale();
+ this->Renderer->ResetCamera();
+ this->Renderer->GetActiveCamera()->SetParallelScale(scale);
+ }
+
+ SetContourSlice();
+}
+//----------------------------------------------------------------------------
- this->SliceOrientation = orientation;
-
- // Update the viewer
- int *range = this->GetSliceRange();
- if (range)
- this->Slice = static_cast<int>((range[0] + range[1]) * 0.5);
+//------------------------------------------------------------------------------
+// This function ensures that we sample the slices of a vtkImageReslice filter
+// in the direction of the slicer (SliceOrientation) similarly as mImageReslice.
+// In other words, we change the grid of the reslice in the same way as the grid
+// of the displayed image in the slicing direction.
+void vvSlicer::AdjustResliceToSliceOrientation(vtkImageReslice *reslice)
+{
+ // Reset autocrop and update output information
+ reslice->SetOutputOriginToDefault();
+ reslice->SetOutputSpacingToDefault();
+ reslice->GetOutput()->UpdateInformation();
+
+ // Ge new origin / spacing
+ double origin[3];
+ double spacing[3];
+ reslice->GetOutput()->GetOrigin(origin);
+ reslice->GetOutput()->GetSpacing(spacing);
+
+ // Use similar spacing as the image in the direction SliceOrientation
+ spacing[this->SliceOrientation] = mImageReslice->GetOutput()->GetSpacing()[this->SliceOrientation];
+
+ // Modify origin to be on the image grid in the direction SliceOrientation in 3 steps
+ // Step 1: from world coordinates to image coordinates
+ origin[this->SliceOrientation] -= mImageReslice->GetOutput()->GetOrigin()[this->SliceOrientation];
+ origin[this->SliceOrientation] /= mImageReslice->GetOutput()->GetSpacing()[this->SliceOrientation];
+ // Step 2: round to superior grid positionInc
+ origin[this->SliceOrientation] = itk::Math::Ceil<double>(origin[this->SliceOrientation]);
+ // Step 3: back to world coordinates
+ origin[this->SliceOrientation] *= mImageReslice->GetOutput()->GetSpacing()[this->SliceOrientation];
+ origin[this->SliceOrientation] += mImageReslice->GetOutput()->GetOrigin()[this->SliceOrientation];
+
+ // Set new spacing and origin
+ reslice->SetOutputOrigin(origin);
+ reslice->SetOutputSpacing(spacing);
+ reslice->UpdateInformation();
+ reslice->GetOutput()->UpdateInformation();
+}
+//------------------------------------------------------------------------------
- this->UpdateOrientation();
- this->UpdateDisplayExtent();
+//----------------------------------------------------------------------------
+int * vvSlicer::GetExtent(){
+ int *w_ext;
+ if (mUseReducedExtent) {
+ w_ext = mReducedExtent;
+ } else w_ext = GetInput()->GetWholeExtent();
+ return w_ext;
+}
+//----------------------------------------------------------------------------
- if (this->Renderer && this->GetInput())
- {
- double scale = this->Renderer->GetActiveCamera()->GetParallelScale();
- this->Renderer->ResetCamera();
- this->Renderer->GetActiveCamera()->SetParallelScale(scale);
- }
- SetContourSlice();
+//----------------------------------------------------------------------------
+int vvSlicer::GetOrientation()
+{
+ return this->SliceOrientation;
}
+//----------------------------------------------------------------------------
+
//----------------------------------------------------------------------------
void vvSlicer::UpdateDisplayExtent()
{
- vtkImageData *input = this->GetInput();
- if (!input || !this->ImageActor)
- {
- return;
- }
- input->UpdateInformation();
- int *w_ext = input->GetWholeExtent();
-
- switch (this->SliceOrientation)
- {
- case vtkImageViewer2::SLICE_ORIENTATION_XY:
- this->ImageActor->SetDisplayExtent(
- w_ext[0], w_ext[1], w_ext[2], w_ext[3], this->Slice, this->Slice);
- if (mVF && mVFActor->GetVisibility())
- {
- int vfExtent[6];
- ComputeVFDisplayedExtent(w_ext[0], w_ext[1], w_ext[2], w_ext[3], this->Slice, this->Slice,vfExtent);
- mVOIFilter->SetVOI(vfExtent);
- mGlyphFilter->SetOrientation(1,1,0);
- mVFMapper->Update();
- // put the vector field between the image and the camera
- if (Renderer->GetActiveCamera()->GetPosition()[2] > this->Slice)
- mVFActor->SetPosition(0,0,ImageActor->GetBounds()[5]+2);
- else
- mVFActor->SetPosition(0,0,ImageActor->GetBounds()[4]-2);
- }
- if (mOverlay && mOverlayActor->GetVisibility())
- {
- int overExtent[6];
- ComputeOverlayDisplayedExtent(w_ext[0], w_ext[1], w_ext[2], w_ext[3], this->Slice, this->Slice,overExtent);
- mOverlayActor->SetDisplayExtent(overExtent);
- if (Renderer->GetActiveCamera()->GetPosition()[2] > this->Slice)
- mOverlayActor->SetPosition(0,0,1);
- else
- mOverlayActor->SetPosition(0,0,-1);
- }
- if (mFusion && mFusionActor->GetVisibility())
- {
- int fusExtent[6];
- ComputeFusionDisplayedExtent(w_ext[0], w_ext[1], w_ext[2], w_ext[3], this->Slice, this->Slice,fusExtent);
- mFusionActor->SetDisplayExtent(fusExtent);
- if (Renderer->GetActiveCamera()->GetPosition()[2] > this->Slice)
- mFusionActor->SetPosition(0,0,1.5);
- else
- mFusionActor->SetPosition(0,0,-1.5);
- }
- if (mLandActor)
- {
- if (mClipBox)
- {
- double bounds [6];
- bounds[0] = ImageActor->GetBounds()[0];
- bounds[1] = ImageActor->GetBounds()[1];
- bounds[2] = ImageActor->GetBounds()[2];
- bounds[3] = ImageActor->GetBounds()[3];
- bounds[4] = ImageActor->GetBounds()[4]-(0.9/this->GetInput()->GetSpacing()[2]);
- bounds[5] = ImageActor->GetBounds()[5]+(0.9/this->GetInput()->GetSpacing()[2]);
- mClipBox->SetBounds(bounds);
- UpdateLandmarks();
- }
- if (Renderer->GetActiveCamera()->GetPosition()[2] > this->Slice)
- mLandActor->SetPosition(0,0,1.5);
- else
- mLandActor->SetPosition(0,0,-1.5);
- }
- break;
-
- case vtkImageViewer2::SLICE_ORIENTATION_XZ:
- this->ImageActor->SetDisplayExtent(
- w_ext[0], w_ext[1], this->Slice, this->Slice, w_ext[4], w_ext[5]);
- if (mVF && mVFActor->GetVisibility())
- {
- int vfExtent[6];
- ComputeVFDisplayedExtent(w_ext[0], w_ext[1], this->Slice, this->Slice, w_ext[4], w_ext[5],vfExtent);
- mVOIFilter->SetVOI(vfExtent);
- mGlyphFilter->SetOrientation(1,0,1);
- mVFMapper->Update();
- // put the vector field between the image aSpacingnd the camera
- if (Renderer->GetActiveCamera()->GetPosition()[1] > this->Slice)
- mVFActor->SetPosition(0,ImageActor->GetBounds()[3]+2,0);
- else
- mVFActor->SetPosition(0,ImageActor->GetBounds()[2]-2,0);
- }
- if (mOverlay && mOverlayActor->GetVisibility())
- {
- int overExtent[6];
- ComputeOverlayDisplayedExtent(w_ext[0], w_ext[1], this->Slice, this->Slice, w_ext[4], w_ext[5],overExtent);
- mOverlayActor->SetDisplayExtent(overExtent);
- if (Renderer->GetActiveCamera()->GetPosition()[1] > this->Slice)
- mOverlayActor->SetPosition(0,1,0);
- else
- mOverlayActor->SetPosition(0,-1,0);
- }
- if (mFusion && mFusionActor->GetVisibility())
- {
- int fusExtent[6];
- ComputeFusionDisplayedExtent(w_ext[0], w_ext[1], this->Slice, this->Slice, w_ext[4], w_ext[5],fusExtent);
- mFusionActor->SetDisplayExtent(fusExtent);
- if (Renderer->GetActiveCamera()->GetPosition()[1] > this->Slice)
- mFusionActor->SetPosition(0,1.5,0);
- else
- mFusionActor->SetPosition(0,-1.5,0);
- }
- if (mLandActor)
- {
- if (mClipBox)
- {
- double bounds [6];
- bounds[0] = ImageActor->GetBounds()[0];
- bounds[1] = ImageActor->GetBounds()[1];
- bounds[2] = ImageActor->GetBounds()[2]-(0.5/this->GetInput()->GetSpacing()[1]);
- bounds[3] = ImageActor->GetBounds()[3]+(0.5/this->GetInput()->GetSpacing()[1]);
- bounds[4] = ImageActor->GetBounds()[4];
- bounds[5] = ImageActor->GetBounds()[5];
- mClipBox->SetBounds(bounds);
- UpdateLandmarks();
- }
- if (Renderer->GetActiveCamera()->GetPosition()[1] > this->Slice)
- mLandActor->SetPosition(0,1.5,0);
- else
- mLandActor->SetPosition(0,-1.5,0);
- }
- break;
-
- case vtkImageViewer2::SLICE_ORIENTATION_YZ:
- this->ImageActor->SetDisplayExtent(
- this->Slice, this->Slice, w_ext[2], w_ext[3], w_ext[4], w_ext[5]);
- if (mVF && mVFActor->GetVisibility())
- {
- int vfExtent[6];
- ComputeVFDisplayedExtent(this->Slice, this->Slice, w_ext[2], w_ext[3], w_ext[4], w_ext[5],vfExtent);
- mVOIFilter->SetVOI(vfExtent);
- mGlyphFilter->SetOrientation(0,1,1);
- mVFMapper->Update();
- // put the vector field between the image and the camera
- if (Renderer->GetActiveCamera()->GetPosition()[0] > this->Slice)
- mVFActor->SetPosition(ImageActor->GetBounds()[1]+2,0,0);
- else
- mVFActor->SetPosition(ImageActor->GetBounds()[0]-2,0,0);
- }
- if (mOverlay && mOverlayActor->GetVisibility())
- {
- int overExtent[6];
- ComputeOverlayDisplayedExtent(this->Slice, this->Slice, w_ext[2], w_ext[3], w_ext[4], w_ext[5],overExtent);
- mOverlayActor->SetDisplayExtent(overExtent);
- if (Renderer->GetActiveCamera()->GetPosition()[0] > this->Slice)
- mOverlayActor->SetPosition(1,0,0);
- else
- mOverlayActor->SetPosition(-1,0,0);
- }
- if (mFusion && mFusionActor->GetVisibility())
- {
- int fusExtent[6];
- ComputeFusionDisplayedExtent(this->Slice, this->Slice, w_ext[2], w_ext[3], w_ext[4], w_ext[5],fusExtent);
- mFusionActor->SetDisplayExtent(fusExtent);
- if (Renderer->GetActiveCamera()->GetPosition()[0] > this->Slice)
- mFusionActor->SetPosition(1.5,0,0);
- else
- mFusionActor->SetPosition(-1.5,0,0);
- }
- if (mLandActor)
- {
- if (mClipBox)
- {
- double bounds [6];
- bounds[0] = ImageActor->GetBounds()[0]-(0.5/this->GetInput()->GetSpacing()[0]);
- bounds[1] = ImageActor->GetBounds()[1]+(0.5/this->GetInput()->GetSpacing()[0]);
- bounds[2] = ImageActor->GetBounds()[2];
- bounds[3] = ImageActor->GetBounds()[3];
- bounds[4] = ImageActor->GetBounds()[4];
- bounds[5] = ImageActor->GetBounds()[5];
- mClipBox->SetBounds(bounds);
- UpdateLandmarks();
- }
- if (Renderer->GetActiveCamera()->GetPosition()[0] > this->Slice)
- mLandActor->SetPosition(1.5,0,0);
- else
- mLandActor->SetPosition(-1.5,0,0);
- }
- break;
+ vtkImageData *input = this->GetInput();
+ if (!input || !this->ImageActor) {
+ return;
+ }
+ input->UpdateInformation();
+
+ // Local copy of extent
+ int w_ext[6];
+ copyExtent(GetExtent(), w_ext);
+ // Set slice value
+ w_ext[ this->SliceOrientation*2 ] = this->Slice;
+ w_ext[ this->SliceOrientation*2+1 ] = this->Slice;
+
+ // Image actor
+ this->ImageActor->SetDisplayExtent(w_ext);
+
+ // Overlay image actor
+ if (mOverlay && mOverlayActor->GetVisibility()) {
+ AdjustResliceToSliceOrientation(mOverlayReslice);
+ int overExtent[6];
+ this->ConvertImageToImageDisplayExtent(input, w_ext, mOverlayReslice->GetOutput(), overExtent);
+ ClipDisplayedExtent(overExtent, mOverlayMapper->GetInput()->GetWholeExtent());
+ mOverlayActor->SetDisplayExtent( overExtent );
+ }
+
+ // Fusion image actor
+ if (mFusion && mFusionActor->GetVisibility()) {
+ AdjustResliceToSliceOrientation(mFusionReslice);
+ int fusExtent[6];
+ this->ConvertImageToImageDisplayExtent(input, w_ext, mFusionReslice->GetOutput(), fusExtent);
+ ClipDisplayedExtent(fusExtent, mFusionMapper->GetInput()->GetWholeExtent());
+ mFusionActor->SetDisplayExtent(fusExtent);
+ }
+
+ // Vector field actor
+ double* camera = Renderer->GetActiveCamera()->GetPosition();
+ double* image_bounds = ImageActor->GetBounds();
+ double position[3] = {0, 0, 0};
+ position[this->SliceOrientation] = image_bounds[this->SliceOrientation*2];
+
+ //print_vector<double, 6>("camera", camera);
+ //print_vector<double, 6>("image_bounds", image_bounds);
+ //print_vector<double, 3>("position", position);
+
+ // find where to place the VF actor. to deal with
+ // z-buffer issues, the VF is placed right in front of the image,
+ // subject to a small offset. the position actually depends on the
+ // the location of the camera relative to the image.
+ double offset = 1;
+ if (camera[this->SliceOrientation] < image_bounds[this->SliceOrientation*2])
+ offset = -1;
+
+ if (mVF && mVFActor->GetVisibility()) {
+ int vfExtent[6];
+ mVF->GetVTKImages()[0]->UpdateInformation();
+ this->ConvertImageToImageDisplayExtent(input, w_ext, mVF->GetVTKImages()[0], vfExtent);
+ ClipDisplayedExtent(vfExtent, mVOIFilter->GetInput()->GetWholeExtent());
+ mVOIFilter->SetVOI(vfExtent);
+ int orientation[3] = {1,1,1};
+ orientation[this->SliceOrientation] = 0;
+ mGlyphFilter->SetOrientation(orientation[0], orientation[1], orientation[2]);
+ mVFMapper->Update();
+
+ position[this->SliceOrientation] += offset;
+ mVFActor->SetPosition(position);
+ }
+
+ // Landmarks actor
+ if (mLandActor) {
+ if (mClipBox) {
+ double bounds [6];
+ for(unsigned int i=0; i<6; i++)
+ bounds[i] = ImageActor->GetBounds()[i];
+ bounds[ this->SliceOrientation*2 ] = ImageActor->GetBounds()[ this->SliceOrientation*2 ]-fabs(this->GetInput()->GetSpacing()[this->SliceOrientation]);
+ bounds[ this->SliceOrientation*2+1 ] = ImageActor->GetBounds()[ this->SliceOrientation*2+1 ]+fabs(this->GetInput()->GetSpacing()[this->SliceOrientation]);
+ mClipBox->SetBounds(bounds);
+ UpdateLandmarks();
}
-
- // Figure out the correct clipping range
-
- if (this->Renderer)
- {
- if (this->InteractorStyle &&
- this->InteractorStyle->GetAutoAdjustCameraClippingRange())
- {
- this->Renderer->ResetCameraClippingRange();
- }
- else
- {
- vtkCamera *cam = this->Renderer->GetActiveCamera();
- if (cam)
- {
- double bounds[6];
- this->ImageActor->GetBounds(bounds);
- double spos = (double)bounds[this->SliceOrientation * 2];
- double cpos = (double)cam->GetPosition()[this->SliceOrientation];
- double range = fabs(spos - cpos);
- double *spacing = input->GetSpacing();
- double avg_spacing =
- ((double)spacing[0] + (double)spacing[1] + (double)spacing[2]) / 3.0;
- cam->SetClippingRange(
- range - avg_spacing * 3.0, range + avg_spacing * 3.0);
- }
- }
+
+ position[this->SliceOrientation] = offset;
+ mLandActor->SetPosition(position);
+ }
+
+ // Figure out the correct clipping range
+ if (this->Renderer) {
+ if (this->InteractorStyle &&
+ this->InteractorStyle->GetAutoAdjustCameraClippingRange()) {
+ this->Renderer->ResetCameraClippingRange();
+ } else {
+ vtkCamera *cam = this->Renderer->GetActiveCamera();
+ if (cam) {
+ double bounds[6];
+ this->ImageActor->GetBounds(bounds);
+ double spos = (double)bounds[this->SliceOrientation * 2];
+ double cpos = (double)cam->GetPosition()[this->SliceOrientation];
+ double range = fabs(spos - cpos);
+ double *spacing = input->GetSpacing();
+ double avg_spacing =
+ ((double)spacing[0] + (double)spacing[1] + (double)spacing[2]) / 3.0;
+ cam->SetClippingRange(range - avg_spacing * 3.0, range + avg_spacing * 3.0);
+ }
}
+ }
+
}
+//----------------------------------------------------------------------------
-void vvSlicer::ComputeVFDisplayedExtent(int x1,int x2,int y1,int y2,int z1,int z2,int vfExtent[6])
-{
- vtkImageData* image=this->GetInput();
- vfExtent[0] = (( image->GetOrigin()[0] + x1*image->GetSpacing()[0] ) - mVF->GetOrigin()[0]) /
- mVF->GetSpacing()[0];
- vfExtent[1] = (( image->GetOrigin()[0] + x2*image->GetSpacing()[0] ) - mVF->GetOrigin()[0]) /
- mVF->GetSpacing()[0];
- vfExtent[2] = (( image->GetOrigin()[1] + y1*image->GetSpacing()[1] ) - mVF->GetOrigin()[1]) /
- mVF->GetSpacing()[1];
- vfExtent[3] = (( image->GetOrigin()[1] + y2*image->GetSpacing()[1] ) - mVF->GetOrigin()[1]) /
- mVF->GetSpacing()[1];
- vfExtent[4] = (( image->GetOrigin()[2] + z1*image->GetSpacing()[2] ) - mVF->GetOrigin()[2]) /
- mVF->GetSpacing()[2];
- vfExtent[5] = (( image->GetOrigin()[2] + z2*image->GetSpacing()[2] ) - mVF->GetOrigin()[2]) /
- mVF->GetSpacing()[2];
-
- ClipDisplayedExtent(vfExtent,mVOIFilter->GetInput()->GetWholeExtent());
-}
-
-void vvSlicer::ComputeOverlayDisplayedExtent(int x1,int x2,int y1,int y2,int z1,int z2,int overExtent[6])
+//----------------------------------------------------------------------------
+void vvSlicer::ConvertImageToImageDisplayExtent(vtkImageData *sourceImage, const int sourceExtent[6],
+ vtkImageData *targetImage, int targetExtent[6])
{
- vtkImageData* image=this->GetInput();
- overExtent[0] = (( image->GetOrigin()[0] + x1*image->GetSpacing()[0] ) - mOverlay->GetOrigin()[0]) /
- mOverlay->GetSpacing()[0];
- overExtent[1] = (( image->GetOrigin()[0] + x2*image->GetSpacing()[0] ) - mOverlay->GetOrigin()[0]) /
- mOverlay->GetSpacing()[0];
- overExtent[2] = (( image->GetOrigin()[1] + y1*image->GetSpacing()[1] ) - mOverlay->GetOrigin()[1]) /
- mOverlay->GetSpacing()[1];
- overExtent[3] = (( image->GetOrigin()[1] + y2*image->GetSpacing()[1] ) - mOverlay->GetOrigin()[1]) /
- mOverlay->GetSpacing()[1];
- overExtent[4] = (( image->GetOrigin()[2] + z1*image->GetSpacing()[2] ) - mOverlay->GetOrigin()[2]) /
- mOverlay->GetSpacing()[2];
- overExtent[5] = (( image->GetOrigin()[2] + z2*image->GetSpacing()[2] ) - mOverlay->GetOrigin()[2]) /
- mOverlay->GetSpacing()[2];
- ClipDisplayedExtent(overExtent, mOverlayMapper->GetInput()->GetWholeExtent());
-}
+ double dExtents[6];
+ for(unsigned int i=0; i<6; i++) {
+ // From source voxel coordinates to world coordinates
+ dExtents[i] = sourceImage->GetOrigin()[i/2] + sourceImage->GetSpacing()[i/2] * sourceExtent[i];
-void vvSlicer::ComputeFusionDisplayedExtent(int x1,int x2,int y1,int y2,int z1,int z2,int fusExtent[6])
-{
- vtkImageData* image=this->GetInput();
- fusExtent[0] = (( image->GetOrigin()[0] + x1*image->GetSpacing()[0] ) - mFusion->GetOrigin()[0]) /
- mFusion->GetSpacing()[0];
- fusExtent[1] = (( image->GetOrigin()[0] + x2*image->GetSpacing()[0] ) - mFusion->GetOrigin()[0]) /
- mFusion->GetSpacing()[0];
- fusExtent[2] = (( image->GetOrigin()[1] + y1*image->GetSpacing()[1] ) - mFusion->GetOrigin()[1]) /
- mFusion->GetSpacing()[1];
- fusExtent[3] = (( image->GetOrigin()[1] + y2*image->GetSpacing()[1] ) - mFusion->GetOrigin()[1]) /
- mFusion->GetSpacing()[1];
- fusExtent[4] = (( image->GetOrigin()[2] + z1*image->GetSpacing()[2] ) - mFusion->GetOrigin()[2]) /
- mFusion->GetSpacing()[2];
- fusExtent[5] = (( image->GetOrigin()[2] + z2*image->GetSpacing()[2] ) - mFusion->GetOrigin()[2]) /
- mFusion->GetSpacing()[2];
- ClipDisplayedExtent(fusExtent, mFusionMapper->GetInput()->GetWholeExtent());
+ // From world coordinates to floating point target voxel coordinates
+ dExtents[i] = (dExtents[i]- targetImage->GetOrigin()[i/2]) / targetImage->GetSpacing()[i/2];
+
+ // Round to nearest
+ targetExtent[i] = itk::Math::Round<double>(dExtents[i]);
+ }
}
+//----------------------------------------------------------------------------
+//----------------------------------------------------------------------------
void vvSlicer::ClipDisplayedExtent(int extent[6], int refExtent[6])
{
- bool out = false;
- int maxBound = 6;
-
- //2D overlay on 3D image specific case
- if (refExtent[4] == refExtent[5])
- {
- maxBound = 4;
- extent[4] = refExtent[4];
- extent[5] = refExtent[5];
+ bool out = false;
+ int maxBound = 6;
+
+ //2D overlay on 3D image specific case
+ if (refExtent[4] == refExtent[5]) {
+ maxBound = 4;
+ extent[4] = refExtent[4];
+ extent[5] = refExtent[5];
+ }
+
+ for (int i = 0; i < maxBound; i = i+2) {
+ //if we are totally outside the image
+ if ( extent[i] > refExtent[i+1] || extent[i+1] < refExtent[i] ) {
+ out = true;
+ break;
}
-
- for (int i = 0; i < maxBound; i = i+2)
- {
- //if we are totally outside the image
- if ( extent[i] > refExtent[i+1] or extent[i+1] < refExtent[i] )
- {
- out = true;
- break;
- }
- //crop to the limit of the image
- extent[i] = (extent[i] > refExtent[i]) ? extent[i] : refExtent[i];
- extent[i] = (extent[i] < refExtent[i+1]) ? extent[i] : refExtent[i+1];
- extent[i+1] = (extent[i+1] > refExtent[i]) ? extent[i+1] : refExtent[i];
- extent[i+1] = (extent[i+1] < refExtent[i+1]) ? extent[i+1] : refExtent[i+1];
+ //crop to the limit of the image
+ extent[i] = (extent[i] > refExtent[i]) ? extent[i] : refExtent[i];
+ extent[i] = (extent[i] < refExtent[i+1]) ? extent[i] : refExtent[i+1];
+ extent[i+1] = (extent[i+1] > refExtent[i]) ? extent[i+1] : refExtent[i];
+ extent[i+1] = (extent[i+1] < refExtent[i+1]) ? extent[i+1] : refExtent[i+1];
+ }
+ if (out)
+ for (int i = 0; i < maxBound; i = i+2) {
+ extent[i] = refExtent[i];
+ extent[i+1] = refExtent[i];
}
- if (out)
- for (int i = 0; i < maxBound; i = i+2)
- {
- extent[i] = refExtent[i];
- extent[i+1] = refExtent[i];
- }
}
+//----------------------------------------------------------------------------
+
+//----------------------------------------------------------------------------
void vvSlicer::UpdateOrientation()
{
- // Set the camera position
- vtkCamera *cam = this->Renderer ? this->Renderer->GetActiveCamera() : NULL;
- if (cam)
- {
- switch (this->SliceOrientation)
- {
- case vtkImageViewer2::SLICE_ORIENTATION_XY:
- cam->SetFocalPoint(0,0,0);
- cam->SetPosition(0,0,-1); // -1 if medical ?
- cam->SetViewUp(0,-1,0);
- break;
-
- case vtkImageViewer2::SLICE_ORIENTATION_XZ:
- cam->SetFocalPoint(0,0,0);
- cam->SetPosition(0,-1,0); // 1 if medical ?
- cam->SetViewUp(0,0,1);
- break;
-
- case vtkImageViewer2::SLICE_ORIENTATION_YZ:
- cam->SetFocalPoint(0,0,0);
- cam->SetPosition(-1,0,0); // -1 if medical ?
- cam->SetViewUp(0,0,1);
- break;
- }
+ // Set the camera position
+ vtkCamera *cam = this->Renderer ? this->Renderer->GetActiveCamera() : NULL;
+ if (cam) {
+ switch (this->SliceOrientation) {
+ case vtkImageViewer2::SLICE_ORIENTATION_XY:
+ cam->SetFocalPoint(0,0,0);
+ cam->SetPosition(0,0,-1); // -1 if medical ?
+ cam->SetViewUp(0,-1,0);
+ break;
+
+ case vtkImageViewer2::SLICE_ORIENTATION_XZ:
+ cam->SetFocalPoint(0,0,0);
+ cam->SetPosition(0,-1,0); // 1 if medical ?
+ cam->SetViewUp(0,0,1);
+ break;
+
+ case vtkImageViewer2::SLICE_ORIENTATION_YZ:
+ cam->SetFocalPoint(0,0,0);
+ cam->SetPosition(-1,0,0); // -1 if medical ?
+ cam->SetViewUp(0,0,1);
+ break;
}
+ }
}
+//----------------------------------------------------------------------------
+
+//----------------------------------------------------------------------------
void vvSlicer::SetOpacity(double s)
{
- this->GetImageActor()->SetOpacity(s);
+ this->GetImageActor()->SetOpacity(s);
}
+//----------------------------------------------------------------------------
+
+//----------------------------------------------------------------------------
void vvSlicer::SetRenderWindow(int orientation, vtkRenderWindow * rw)
{
- this->Superclass::SetRenderWindow(rw);
- this->SetupInteractor(rw->GetInteractor());
- ca->SetImageActor(this->GetImageActor());
- ca->SetWindowLevel(this->GetWindowLevel());
- ca->SetText(2, "<slice>");
- ca->SetText(3, "<window>\n<level>");
-
- double bounds[6];
- double max = 65000;
-
- bounds[0] = -max;
- bounds[1] = max;
- bounds[2] = -max;
- bounds[3] = max;
- bounds[4] = -max;
- bounds[5] = max;
-
- crossCursor->SetModelBounds(bounds);
- this->GetRenderer()->AddActor(pdmA);
- this->GetRenderer()->AddActor(ca);
- this->GetRenderer()->ResetCamera();
-
- //this is just a mapping between the labeling of the orientations presented to the user and
- //the one used by vtk
- SetSliceOrientation(2-(orientation%3));
- ResetCamera();
+ this->Superclass::SetRenderWindow(rw);
+ this->SetupInteractor(rw->GetInteractor());
+ ca->SetImageActor(this->GetImageActor());
+ ca->SetWindowLevel(this->GetWindowLevel());
+ ca->SetText(2, "<slice>");
+ ca->SetText(3, "<window>\n<level>");
+
+ double bounds[6];
+ double max = 65000;
+
+ bounds[0] = -max;
+ bounds[1] = max;
+ bounds[2] = -max;
+ bounds[3] = max;
+ bounds[4] = -max;
+ bounds[5] = max;
+
+ crossCursor->SetModelBounds(bounds);
+ this->GetRenderer()->AddActor(pdmA);
+ this->GetRenderer()->AddActor(ca);
+ this->GetRenderer()->ResetCamera();
+
+ //this is just a mapping between the labeling of the orientations presented to the user and
+ //the one used by vtk
+ SetSliceOrientation(2-(orientation%3));
+ ResetCamera();
}
+//----------------------------------------------------------------------------
+
+//----------------------------------------------------------------------------
void vvSlicer::ResetCamera()
{
- if (this->GetInput())
- {
- double* input_bounds=this->GetInput()->GetBounds();
- double bmax=input_bounds[1]-input_bounds[0];
- if (bmax < input_bounds[3]-input_bounds[2]) bmax=input_bounds[3]-input_bounds[2];
- if (bmax < input_bounds[5]-input_bounds[4]) bmax=input_bounds[5]-input_bounds[4];
- this->GetRenderer()->ResetCamera();
- this->GetRenderer()->GetActiveCamera()->SetParallelScale(bmax/2);
- }
+ this->GetRenderer()->ResetCamera();
}
+//----------------------------------------------------------------------------
+
+//----------------------------------------------------------------------------
void vvSlicer::SetDisplayMode(bool i)
{
- this->GetImageActor()->SetVisibility(i);
- this->GetAnnotation()->SetVisibility(i);
- this->GetRenderer()->SetDraw(i);
- if (mLandActor)
- mLandActor->SetVisibility(i);
- pdmA->SetVisibility(i);
- if (i)
- UpdateDisplayExtent();
+ this->GetRenderer()->SetDraw(i);
+ if (i)
+ UpdateDisplayExtent();
}
+//----------------------------------------------------------------------------
+
+//----------------------------------------------------------------------------
void vvSlicer::FlipHorizontalView()
{
- vtkCamera *cam = this->Renderer ? this->Renderer->GetActiveCamera() : NULL;
- if (cam)
- {
- double *position = cam->GetPosition();
- switch (this->SliceOrientation)
- {
- case vtkImageViewer2::SLICE_ORIENTATION_XY:
- cam->SetPosition(position[0],position[1],-position[2]);
- break;
-
- case vtkImageViewer2::SLICE_ORIENTATION_XZ:
- cam->SetPosition(position[0],-position[1],position[2]);
- break;
-
- case vtkImageViewer2::SLICE_ORIENTATION_YZ:
- cam->SetPosition(-position[0],position[1],position[2]);
- break;
- }
- this->Renderer->ResetCameraClippingRange();
- this->UpdateDisplayExtent();
- }
+ vtkCamera *cam = this->Renderer ? this->Renderer->GetActiveCamera() : NULL;
+ if (cam) {
+ double *position = cam->GetPosition();
+ double factor[3] = {1, 1, 1};
+ factor[this->SliceOrientation] = -1;
+ cam->SetPosition(factor[0]*position[0],factor[1]*position[1],factor[2]*position[2]);
+
+/* switch (this->SliceOrientation) {
+ case vtkImageViewer2::SLICE_ORIENTATION_XY:
+ cam->SetPosition(position[0],position[1],-position[2]);
+ break;
+
+ case vtkImageViewer2::SLICE_ORIENTATION_XZ:
+ cam->SetPosition(position[0],-position[1],position[2]);
+ break;
+
+ case vtkImageViewer2::SLICE_ORIENTATION_YZ:
+ cam->SetPosition(-position[0],position[1],position[2]);
+ break;
+ }*/
+
+ this->Renderer->ResetCameraClippingRange();
+ this->UpdateDisplayExtent();
+ }
}
+//----------------------------------------------------------------------------
+
+//----------------------------------------------------------------------------
void vvSlicer::FlipVerticalView()
{
- vtkCamera *cam = this->Renderer ? this->Renderer->GetActiveCamera() : NULL;
- if (cam)
- {
- FlipHorizontalView();
- double *viewup = cam->GetViewUp();
- cam->SetViewUp(-viewup[0],-viewup[1],-viewup[2]);
- this->UpdateDisplayExtent();
+ vtkCamera *cam = this->Renderer ? this->Renderer->GetActiveCamera() : NULL;
+ if (cam) {
+ FlipHorizontalView();
+ double *viewup = cam->GetViewUp();
+ cam->SetViewUp(-viewup[0],-viewup[1],-viewup[2]);
+ this->UpdateDisplayExtent();
+ }
+}
+//----------------------------------------------------------------------------
+
+
+//----------------------------------------------------------------------------
+void vvSlicer::SetColorWindow(double window)
+{
+ vtkLookupTable* LUT = static_cast<vtkLookupTable*>(this->GetWindowLevel()->GetLookupTable());
+ if ( LUT ) {
+ double level = this->GetWindowLevel()->GetLevel();
+ LUT->SetTableRange(level-fabs(window)/2,level+fabs(window)/2);
+ LUT->Build();
+ }
+ this->vtkImageViewer2::SetColorWindow(window);
+}
+//----------------------------------------------------------------------------
+
+//----------------------------------------------------------------------------
+void vvSlicer::SetColorLevel(double level)
+{
+ vtkLookupTable* LUT = static_cast<vtkLookupTable*>(this->GetWindowLevel()->GetLookupTable());
+ if ( LUT ) {
+ double window = this->GetWindowLevel()->GetWindow();
+ LUT->SetTableRange(level-fabs(window)/2,level+fabs(window)/2);
+ LUT->Build();
+ }
+ this->vtkImageViewer2::SetColorLevel(level);
+}
+//----------------------------------------------------------------------------
+
+//----------------------------------------------------------------------------
+double vvSlicer::GetOverlayColorWindow()
+{
+ if(mOverlayMapper)
+ return mOverlayMapper->GetWindow();
+ else
+ return 0.;
+}
+//----------------------------------------------------------------------------
+
+//----------------------------------------------------------------------------
+double vvSlicer::GetOverlayColorLevel()
+{
+ if(mOverlayMapper)
+ return mOverlayMapper->GetLevel();
+ else
+ return 0.;
+}
+//----------------------------------------------------------------------------
+
+//----------------------------------------------------------------------------
+void vvSlicer::SetOverlayColorWindow(double window)
+{
+ mOverlayMapper->SetWindow(window);
+}
+//----------------------------------------------------------------------------
+
+//----------------------------------------------------------------------------
+void vvSlicer::SetOverlayColorLevel(double level)
+{
+ mOverlayMapper->SetLevel(level);
+}
+//----------------------------------------------------------------------------
+
+//----------------------------------------------------------------------------
+// Returns the min an the max value in a 41x41 region around the mouse pointer
+void vvSlicer::GetExtremasAroundMousePointer(double & min, double & max, vtkImageData *image)
+{
+ //Get mouse pointer position in view coordinates
+ double fLocalExtents[6];
+ for(int i=0; i<3; i++) {
+ fLocalExtents[i*2 ] = mCurrent[i];
+ fLocalExtents[i*2+1] = mCurrent[i];
+ }
+ this->Renderer->WorldToView(fLocalExtents[0], fLocalExtents[2], fLocalExtents[4]);
+ this->Renderer->WorldToView(fLocalExtents[1], fLocalExtents[3], fLocalExtents[5]);
+ for(int i=0; i<3; i++) {
+ if (i!=SliceOrientation) { //SR: assumes that SliceOrientation is valid in ViewCoordinates (???)
+ fLocalExtents[i*2 ] -= 0.2;
+ fLocalExtents[i*2+1] += 0.2;
}
+ }
+ this->Renderer->ViewToWorld(fLocalExtents[0], fLocalExtents[2], fLocalExtents[4]);
+ this->Renderer->ViewToWorld(fLocalExtents[1], fLocalExtents[3], fLocalExtents[5]);
+
+ //Convert to image pixel coordinates (rounded)
+ int iLocalExtents[6];
+ for(int i=0; i<3; i++) {
+ fLocalExtents[i*2 ] = (fLocalExtents[i*2 ] - image->GetOrigin()[i])/image->GetSpacing()[i];
+ fLocalExtents[i*2+1] = (fLocalExtents[i*2+1] - image->GetOrigin()[i])/image->GetSpacing()[i];
+
+ iLocalExtents[i*2 ] = lrint(fLocalExtents[i*2 ]);
+ iLocalExtents[i*2+1] = lrint(fLocalExtents[i*2+1]);
+
+ if(iLocalExtents[i*2 ]>iLocalExtents[i*2+1])
+ std::swap(iLocalExtents[i*2], iLocalExtents[i*2+1]);
+ }
+
+ vtkSmartPointer<vtkExtractVOI> voiFilter = vtkSmartPointer<vtkExtractVOI>::New();
+ voiFilter->SetInput(image);
+ voiFilter->SetVOI(iLocalExtents);
+ voiFilter->Update();
+ if (!voiFilter->GetOutput()->GetNumberOfPoints()) {
+ min = 0;
+ max = 0;
+ return;
+ }
+
+ vtkSmartPointer<vtkImageAccumulate> accFilter = vtkSmartPointer<vtkImageAccumulate>::New();
+ accFilter->SetInput(voiFilter->GetOutput());
+ accFilter->Update();
+
+ min = *(accFilter->GetMin());
+ max = *(accFilter->GetMax());
+}
+//----------------------------------------------------------------------------
+
+//----------------------------------------------------------------------------
+double vvSlicer::GetScalarComponentAsDouble(vtkImageData *image, double X, double Y, double Z, int &ix, int &iy, int &iz, int component)
+{
+ ix = lrint(X);
+ iy = lrint(Y);
+ iz = lrint(Z);
+ if (ix < image->GetWholeExtent()[0] ||
+ ix > image->GetWholeExtent()[1] ||
+ iy < image->GetWholeExtent()[2] ||
+ iy > image->GetWholeExtent()[3] ||
+ iz < image->GetWholeExtent()[4] ||
+ iz > image->GetWholeExtent()[5] )
+ return std::numeric_limits<double>::quiet_NaN();
+
+ image->SetUpdateExtent(ix, ix, iy, iy, iz, iz);
+ image->Update();
+ return image->GetScalarComponentAsDouble(ix, iy, iz, component);
}
+//----------------------------------------------------------------------------
+//----------------------------------------------------------------------------
void vvSlicer::Render()
{
- if (this->GetWindowLevel()->GetLookupTable() and not this->mOverlay and not
- this->mFusion)
- {
- legend->SetLookupTable(this->GetWindowLevel()->GetLookupTable());
- legend->SetVisibility(1);
- }
- else legend->SetVisibility(0);
-
- if (ca->GetVisibility())
- {
- std::string worldPos = "";
- std::stringstream world1;
- std::stringstream world2;
- std::stringstream world3;
- world1 << (int)mCurrent[0];
- world2 << (int)mCurrent[1];
- world3 << (int)mCurrent[2];
- double X = (mCurrent[0] - this->GetInput()->GetOrigin()[0])/this->GetInput()->GetSpacing()[0];
- double Y = (mCurrent[1] - this->GetInput()->GetOrigin()[1])/this->GetInput()->GetSpacing()[1];
- double Z = (mCurrent[2] - this->GetInput()->GetOrigin()[2])/this->GetInput()->GetSpacing()[2];
-
- if (pdmA->GetVisibility())
- {
- double x = mCursor[0];
- double y = mCursor[1];
- double z = mCursor[2];
- double xCursor = (x - this->GetInput()->GetOrigin()[0])/this->GetInput()->GetSpacing()[0];
- double yCursor = (y - this->GetInput()->GetOrigin()[1])/this->GetInput()->GetSpacing()[1];
- double zCursor = (z - this->GetInput()->GetOrigin()[2])/this->GetInput()->GetSpacing()[2];
-
- if (xCursor >= this->GetImageActor()->GetDisplayExtent()[0] &&
- xCursor < this->GetImageActor()->GetDisplayExtent()[1]+1 &&
- yCursor >= this->GetImageActor()->GetDisplayExtent()[2] &&
- yCursor < this->GetImageActor()->GetDisplayExtent()[3]+1 &&
- zCursor >= this->GetImageActor()->GetDisplayExtent()[4] &&
- zCursor < this->GetImageActor()->GetDisplayExtent()[5]+1 )
- {
- vtkRenderer * renderer = this->Renderer;
-
- renderer->WorldToView(x,y,z);
- renderer->ViewToNormalizedViewport(x,y,z);
- renderer->NormalizedViewportToViewport(x,y);
- renderer->ViewportToNormalizedDisplay(x,y);
- renderer->NormalizedDisplayToDisplay(x,y);
- crossCursor->SetFocalPoint(x,y,z);
- }
- else
- crossCursor->SetFocalPoint(-1,-1,z);
- }
-
- if (X >= this->GetInput()->GetWholeExtent()[0] &&
- X <= this->GetInput()->GetWholeExtent()[1] &&
- Y >= this->GetInput()->GetWholeExtent()[2] &&
- Y <= this->GetInput()->GetWholeExtent()[3] &&
- Z >= this->GetInput()->GetWholeExtent()[4] &&
- Z <= this->GetInput()->GetWholeExtent()[5])
- {
- std::stringstream pixel1;
- std::stringstream pixel2;
- std::stringstream pixel3;
- std::stringstream temps;
- pixel1 << (int)X;
- pixel2 << (int)Y;
- pixel3 << (int)Z;
- temps << mCurrentTSlice;
- double value = this->GetInput()->GetScalarComponentAsDouble(
- (int)X,
- (int)Y,
- (int)Z,0);
-
- std::stringstream val;
- val << value;
- worldPos += "data value : " + val.str();
- worldPos += "\n mm : " + world1.str() + " " + world2.str() + " " + world3.str() + " " + temps.str();
- worldPos += "\n pixel : " + pixel1.str() + " " + pixel2.str() + " " + pixel3.str() + " " + temps.str();
- }
- ca->SetText(1,worldPos.c_str());
+ if (this->GetWindowLevel()->GetLookupTable() && !this->mOverlay && !this->mFusion) {
+ legend->SetLookupTable(this->GetWindowLevel()->GetLookupTable());
+ legend->SetVisibility(1);
+ } else legend->SetVisibility(0);
+
+ if (ca->GetVisibility()) {
+ std::stringstream worldPos;
+ double X = (mCurrent[0] - this->GetInput()->GetOrigin()[0])/this->GetInput()->GetSpacing()[0];
+ double Y = (mCurrent[1] - this->GetInput()->GetOrigin()[1])/this->GetInput()->GetSpacing()[1];
+ double Z = (mCurrent[2] - this->GetInput()->GetOrigin()[2])/this->GetInput()->GetSpacing()[2];
+
+// if (X < this->GetInput()->GetWholeExtent()[0]) X = this->GetInput()->GetWholeExtent()[0];
+// else if (X > this->GetInput()->GetWholeExtent()[1]) X = this->GetInput()->GetWholeExtent()[1];
+// if (Y < this->GetInput()->GetWholeExtent()[2]) Y = this->GetInput()->GetWholeExtent()[2];
+// else if (Y > this->GetInput()->GetWholeExtent()[3]) Y = this->GetInput()->GetWholeExtent()[3];
+// if (Z < this->GetInput()->GetWholeExtent()[4]) Z = this->GetInput()->GetWholeExtent()[4];
+// else if (Z > this->GetInput()->GetWholeExtent()[5]) Z = this->GetInput()->GetWholeExtent()[5];
+
+ if (X >= this->GetInput()->GetWholeExtent()[0] &&
+ X <= this->GetInput()->GetWholeExtent()[1] &&
+ Y >= this->GetInput()->GetWholeExtent()[2] &&
+ Y <= this->GetInput()->GetWholeExtent()[3] &&
+ Z >= this->GetInput()->GetWholeExtent()[4] &&
+ Z <= this->GetInput()->GetWholeExtent()[5]) {
+
+
+ int ix, iy, iz;
+ double value = this->GetScalarComponentAsDouble(this->GetInput(), X, Y, Z, ix, iy, iz);
+
+ if(ImageActor->GetVisibility())
+ worldPos << "data value : " << value << std::endl;
+
+ worldPos << "mm : " << lrint(mCurrent[0]) << ' '
+ << lrint(mCurrent[1]) << ' '
+ << lrint(mCurrent[2]) << ' '
+ << mCurrentTSlice
+ << std::endl;
+ worldPos << "pixel : " << ix << ' '
+ << iy << ' '
+ << iz << ' '
+ << mCurrentTSlice
+ << std::endl;
}
- if (mOverlay && mOverlayActor->GetVisibility())
- {
- mOverlayMapper->SetWindow(this->GetColorWindow());
- mOverlayMapper->SetLevel(this->GetColorLevel());
- mOverlayMapper->Update();
+ ca->SetText(1,worldPos.str().c_str());
+ }
+
+ if (pdmA->GetVisibility()) {
+ double x = mCursor[0];
+ double y = mCursor[1];
+ double z = mCursor[2];
+ double xCursor = (x - this->GetInput()->GetOrigin()[0])/this->GetInput()->GetSpacing()[0];
+ double yCursor = (y - this->GetInput()->GetOrigin()[1])/this->GetInput()->GetSpacing()[1];
+ double zCursor = (z - this->GetInput()->GetOrigin()[2])/this->GetInput()->GetSpacing()[2];
+
+ if (xCursor >= this->GetImageActor()->GetDisplayExtent()[0] &&
+ xCursor < this->GetImageActor()->GetDisplayExtent()[1]+1 &&
+ yCursor >= this->GetImageActor()->GetDisplayExtent()[2] &&
+ yCursor < this->GetImageActor()->GetDisplayExtent()[3]+1 &&
+ zCursor >= this->GetImageActor()->GetDisplayExtent()[4] &&
+ zCursor < this->GetImageActor()->GetDisplayExtent()[5]+1 ) {
+ vtkRenderer * renderer = this->Renderer;
+
+ renderer->WorldToView(x,y,z);
+ renderer->ViewToNormalizedViewport(x,y,z);
+ renderer->NormalizedViewportToViewport(x,y);
+ renderer->ViewportToNormalizedDisplay(x,y);
+ renderer->NormalizedDisplayToDisplay(x,y);
+ crossCursor->SetFocalPoint(x,y,z);
+ } else
+ crossCursor->SetFocalPoint(-1,-1,z);
+ }
+
+
+ if (mOverlay && mOverlayActor->GetVisibility()) {
+ if(mLinkOverlayWindowLevel) {
+ mOverlayMapper->SetWindow(this->GetColorWindow());
+ mOverlayMapper->SetLevel(this->GetColorLevel());
}
- if (mLandMapper)
- UpdateLandmarks();
- //this->Superclass::Render();
- this->GetRenderWindow()->Render();
+ mOverlayMapper->GetOutput()->SetUpdateExtent(mOverlayActor->GetDisplayExtent());
+ mOverlayMapper->GetOutput()->Update();
+ mOverlayMapper->Update();
+ }
+ if (mLandMapper)
+ UpdateLandmarks();
+
+ this->GetRenderWindow()->Render();
}
+//----------------------------------------------------------------------------
+
+//----------------------------------------------------------------------------
void vvSlicer::UpdateCursorPosition()
{
- if (this->GetImageActor()->GetVisibility())
- {
- pdmA->SetVisibility(true);
- mCursor[0] = mCurrent[0];
- mCursor[1] = mCurrent[1];
- mCursor[2] = mCurrent[2];
- mCursor[3] = mCurrentTSlice;
- }
+ pdmA->SetVisibility(true);
+ mCursor[0] = mCurrent[0];
+ mCursor[1] = mCurrent[1];
+ mCursor[2] = mCurrent[2];
+ mCursor[3] = mCurrentTSlice;
}
+//----------------------------------------------------------------------------
+
+//----------------------------------------------------------------------------
void vvSlicer::UpdateLandmarks()
{
- vtkPolyData *pd = static_cast<vtkPolyData*>(mLandClipper->GetInput());
- if (pd->GetPoints())
- {
- mLandGlyph->SetRange(0,1);
- mLandGlyph->Modified();
- mLandGlyph->Update();
-
- mClipBox->Modified();
- mLandClipper->Update();
- mLandMapper->Update();
- }
+ vtkPolyData *pd = static_cast<vtkPolyData*>(mLandClipper->GetInput());
+ if (pd->GetPoints()) {
+ mLandGlyph->SetRange(0,1);
+ mLandGlyph->Modified();
+ mLandGlyph->Update();
+
+ mClipBox->Modified();
+ mLandClipper->Update();
+ mLandMapper->Update();
+ }
}
+//----------------------------------------------------------------------------
+
//----------------------------------------------------------------------------
void vvSlicer::SetSlice(int slice)
{
- int *range = this->GetSliceRange();
- if (range)
- {
- if (slice < range[0])
- {
- slice = range[0];
- }
- else if (slice > range[1])
- {
- slice = range[1];
- }
+ int *range = this->GetSliceRange();
+ if (range) {
+ if (slice < range[0]) {
+ slice = range[0];
+ } else if (slice > range[1]) {
+ slice = range[1];
}
+ }
- if (this->Slice == slice)
- {
- return;
- }
+ if (this->Slice == slice) {
+ return;
+ }
- this->Slice = slice;
- SetContourSlice();
- this->Modified();
- this->UpdateDisplayExtent();
- this->Render();
+ this->Slice = slice;
+ SetContourSlice();
+ this->Modified();
+ this->UpdateDisplayExtent();
+
+ // Seems to work without this line
+ //this->Render();
}
+//----------------------------------------------------------------------------
+
+//----------------------------------------------------------------------------
void vvSlicer::SetContourSlice()
{
- if (mSurfaceCutActors.size() > 0)
- for (std::vector<vvMeshActor*>::iterator i=mSurfaceCutActors.begin();
- i!=mSurfaceCutActors.end();i++)
- (*i)->SetCutSlice((this->Slice)*this->GetImage()->GetSpacing()[this->SliceOrientation]+
- this->GetImage()->GetOrigin()[this->SliceOrientation]);
+ if (mSurfaceCutActors.size() > 0)
+ for (std::vector<vvMeshActor*>::iterator i=mSurfaceCutActors.begin();
+ i!=mSurfaceCutActors.end(); i++) {
+
+ (*i)->SetSlicingOrientation(this->SliceOrientation);
+ (*i)->SetCutSlice((this->Slice)*this->GetImage()->GetSpacing()[this->SliceOrientation]+
+ this->GetImage()->GetOrigin()[this->SliceOrientation]);
+ }
}
+//----------------------------------------------------------------------------
+
+//----------------------------------------------------------------------------
void vvSlicer::ForceUpdateDisplayExtent()
{
- this->UpdateDisplayExtent();
+ this->UpdateDisplayExtent();
}
+//----------------------------------------------------------------------------
+
+//----------------------------------------------------------------------------
int* vvSlicer::GetDisplayExtent()
{
- return this->GetImageActor()->GetDisplayExtent();
+ return this->GetImageActor()->GetDisplayExtent();
}
+//----------------------------------------------------------------------------
+
+//----------------------------------------------------------------------------
void vvSlicer::PrintSelf(ostream& os, vtkIndent indent)
{
- this->Superclass::PrintSelf(os, indent);
+ this->Superclass::PrintSelf(os, indent);
}
+//----------------------------------------------------------------------------
+
+//----------------------------------------------------------------------------
+void vvSlicer::SetVFColor(double r, double g, double b)
+{
+ double mVFColorHSV[3];
+ mVFColor[0] = r;
+ mVFColor[1] = g;
+ mVFColor[2] = b;
+
+ vtkMath::RGBToHSV(mVFColor, mVFColorHSV);
+ mVFColorLUT->SetHueRange(mVFColorHSV[0], mVFColorHSV[0]);
+ mVFColorLUT->SetSaturationRange(mVFColorHSV[1],mVFColorHSV[1]);
+ mVFColorLUT->SetValueRange(mVFColorHSV[2], mVFColorHSV[2]);
+
+ this->Render();
+}
+