//----------------------------------------------------------------------------
void vvSlicer::Render()
{
- // DD("Render");
- //DD(SliceOrientation);
+ // DD("vvSlicer::Render");
+ // DD(SliceOrientation);
if (this->GetWindowLevel()->GetLookupTable() && !this->mOverlay && !this->mFusion)
{
legend->SetLookupTable(this->GetWindowLevel()->GetLookupTable());