/*=========================================================================
+ Program: vv http://www.creatis.insa-lyon.fr/rio/vv
- Program: vv
- Language: C++
- Author : Pierre Seroul (pierre.seroul@gmail.com)
+ Authors belong to:
+ - University of LYON http://www.universite-lyon.fr/
+ - Léon Bérard cancer center http://oncora1.lyon.fnclcc.fr
+ - CREATIS CNRS laboratory http://www.creatis.insa-lyon.fr
- Copyright (C) 2008
- Léon Bérard cancer center http://oncora1.lyon.fnclcc.fr
- CREATIS-LRMN http://www.creatis.insa-lyon.fr
+ This software is distributed WITHOUT ANY WARRANTY; without even
+ the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
+ PURPOSE. See the copyright notices for more information.
- This program is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, version 3 of the License.
+ It is distributed under dual licence
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
+ - BSD See included LICENSE.txt file
+ - CeCILL-B http://www.cecill.info/licences/Licence_CeCILL-B_V1-en.html
+ ======================================================================-====*/
- You should have received a copy of the GNU General Public License
- along with this program. If not, see <http://www.gnu.org/licenses/>.
-
- =========================================================================*/
#include "vvSlicer.h"
-
#include "vvImage.h"
#include "vvSlicerManagerCommand.h"
#include "vvGlyphSource.h"
#include <vtkExtractVOI.h>
#include <vtkSphereSource.h>
#include <vtkCutter.h>
-#include <vtkPlane.h>
#include <vtkAssignAttribute.h>
+#include <vtkImageAccumulate.h>
vtkCxxRevisionMacro(vvSlicer, "DummyRevision");
vtkStandardNewMacro(vvSlicer);
text += "F5 = horizontal flip; F6 = vertical flip\n\n";
text += "0,1,2,3,4,5 : preset windowing\n";
text += "6,7,8,9 : preset colormap\n";
+ text += "z : local windowing\n";
text += "r : reset view\n";
text += "l : reload image\n";
text += "f : fly to mouse position\n";
}
//----------------------------------------------------------------------------
+//----------------------------------------------------------------------------
+// Returns the min an the max value in a 41x41 region around the mouse pointer
+void vvSlicer::GetExtremasAroundMousePointer(double & min, double & max)
+{
+ //Get mouse pointer position in view coordinates
+ double fLocalExtents[6];
+ for(int i=0; i<3; i++)
+ {
+ fLocalExtents[i*2 ] = mCurrent[i];
+ fLocalExtents[i*2+1] = mCurrent[i];
+ }
+ this->Renderer->WorldToView(fLocalExtents[0], fLocalExtents[2], fLocalExtents[4]);
+ this->Renderer->WorldToView(fLocalExtents[1], fLocalExtents[3], fLocalExtents[5]);
+ for(int i=0; i<3; i++)
+ {
+ if (i!=SliceOrientation) //SR: assumes that SliceOrientation is valid in ViewCoordinates (???)
+ {
+ fLocalExtents[i*2 ] -= 0.2;
+ fLocalExtents[i*2+1] += 0.2;
+ }
+ }
+ this->Renderer->ViewToWorld(fLocalExtents[0], fLocalExtents[2], fLocalExtents[4]);
+ this->Renderer->ViewToWorld(fLocalExtents[1], fLocalExtents[3], fLocalExtents[5]);
+
+ //Convert to image pixel coordinates (rounded)
+ int iLocalExtents[6];
+ for(int i=0; i<3; i++)
+ {
+ fLocalExtents[i*2 ] = (fLocalExtents[i*2 ] - this->GetInput()->GetOrigin()[i])/this->GetInput()->GetSpacing()[i];
+ fLocalExtents[i*2+1] = (fLocalExtents[i*2+1] - this->GetInput()->GetOrigin()[i])/this->GetInput()->GetSpacing()[i];
+
+ iLocalExtents[i*2 ] = lrint(fLocalExtents[i*2 ]);
+ iLocalExtents[i*2+1] = lrint(fLocalExtents[i*2+1]);
+
+ if(iLocalExtents[i*2 ]>iLocalExtents[i*2+1])
+ std::swap(iLocalExtents[i*2], iLocalExtents[i*2+1]);
+ }
+
+ vtkSmartPointer<vtkExtractVOI> voiFilter = vtkExtractVOI::New();
+ voiFilter->SetInput(this->GetInput());
+ voiFilter->SetVOI(iLocalExtents);
+
+ vtkSmartPointer<vtkImageAccumulate> accFilter = vtkImageAccumulate::New();
+ accFilter->SetInput(voiFilter->GetOutput());
+ accFilter->Update();
+
+ min = *(accFilter->GetMin());
+ max = *(accFilter->GetMax());
+}
+//----------------------------------------------------------------------------
//----------------------------------------------------------------------------
void vvSlicer::Render()