mClipBox->SetBounds(bounds);
UpdateLandmarks();
}
- // DD(mLandActor->GetPosition()[2]);
- // DD(Renderer->GetActiveCamera()->GetPosition()[2]);
mLandActor->SetPosition(0,0,-1.5);
/*
if (Renderer->GetActiveCamera()->GetPosition()[2] > this->Slice)
mClipBox->SetBounds(bounds);
UpdateLandmarks();
}
- // DD(mLandActor->GetPosition()[1]);
- //DD(Renderer->GetActiveCamera()->GetPosition()[1]);
if (Renderer->GetActiveCamera()->GetPosition()[1] > this->Slice)
mLandActor->SetPosition(0,1.5,0);
else
mClipBox->SetBounds(bounds);
UpdateLandmarks();
}
- // DD(mLandActor->GetPosition()[1]);
- // DD(Renderer->GetActiveCamera()->GetPosition()[1]);
if (Renderer->GetActiveCamera()->GetPosition()[0] > this->Slice)
mLandActor->SetPosition(1.5,0,0);
else
-
-