]> Creatis software - clitk.git/blobdiff - vv/vvSlicer.cxx
Merge branch 'master' of git.creatis.insa-lyon.fr:clitk
[clitk.git] / vv / vvSlicer.cxx
index 4cf5a17e130ab70e3b14edc8851b585bdd5fb811..fd5240b29f06ad5931646559a3c7d9760cdb98b5 100644 (file)
@@ -909,15 +909,15 @@ void vvSlicer::UpdateDisplayExtent()
     return;
   }
   input->UpdateInformation();
+  this->SetSlice( this->GetSlice() ); //SR: make sure the update let the slice in extents
 
   // Local copy of extent
   int w_ext[6];
   int* ext = GetExtent();
   copyExtent(ext, w_ext);
   // Set slice value
-  int s = this->Slice > ext[this->SliceOrientation*2+1] ? ext[this->SliceOrientation*2 + 1] : this->Slice;
-  w_ext[ this->SliceOrientation*2   ] = s;
-  w_ext[ this->SliceOrientation*2+1 ] = s;
+  w_ext[ this->SliceOrientation*2   ] = this->Slice;
+  w_ext[ this->SliceOrientation*2+1 ] = this->Slice;
   
   // Image actor
   this->ImageActor->SetDisplayExtent(w_ext);
@@ -1396,12 +1396,12 @@ void vvSlicer::Render()
     double yCursor = (y - this->GetInput()->GetOrigin()[1])/this->GetInput()->GetSpacing()[1];
     double zCursor = (z - this->GetInput()->GetOrigin()[2])/this->GetInput()->GetSpacing()[2];
 
-    if (xCursor >= this->GetImageActor()->GetDisplayExtent()[0] &&
-        xCursor < this->GetImageActor()->GetDisplayExtent()[1]+1 &&
-        yCursor >= this->GetImageActor()->GetDisplayExtent()[2] &&
-        yCursor < this->GetImageActor()->GetDisplayExtent()[3]+1 &&
-        zCursor >= this->GetImageActor()->GetDisplayExtent()[4] &&
-        zCursor < this->GetImageActor()->GetDisplayExtent()[5]+1 ) {
+    if (xCursor >= this->GetImageActor()->GetDisplayExtent()[0]-0.5 &&
+        xCursor < this->GetImageActor()->GetDisplayExtent()[1]+0.5 &&
+        yCursor >= this->GetImageActor()->GetDisplayExtent()[2]-0.5 &&
+        yCursor < this->GetImageActor()->GetDisplayExtent()[3]+0.5 &&
+        zCursor >= this->GetImageActor()->GetDisplayExtent()[4]-0.5 &&
+        zCursor < this->GetImageActor()->GetDisplayExtent()[5]+0.5 ) {
       vtkRenderer * renderer = this->Renderer;
 
       renderer->WorldToView(x,y,z);