return mFusion;
}
- /**Set an actor's visibility ("overlay, fusion, vf, contour...")
+ /**Get/Set an actor's visibility ("overlay, fusion, vf, contour...")
Overlay index is the index of the overlay by type, eg. if there are
5 contours and we want to activate the 3rd one, pass 2 **/
+ bool GetActorVisibility(const std::string& actor_type, int overlay_index);
void SetActorVisibility(const std::string& actor_type, int overlay_index,bool vis);
void RemoveActor(const std::string& actor_type, int overlay_index);
virtual void SetColorWindow(double s);
virtual void SetColorLevel(double s);
-
+ /**
+ * When it is enabled, beware of a call to GetExtent.
+ * we must have setted mReducedExtent otherwhise random values
+ * are returned by GetExtent
+ * */
void EnableReducedExtent(bool b);
void SetReducedExtent(int * ext);