#include <iostream>
#include <vector>
+#include <QObject>
#include <QString> //TODO delete
#include <QMessageBox>
#include <vtkImageReslice.h>
#include <vtkImageMapToColors.h>
#include <vtkCaptionActor2D.h>
+#include <vtkTransformPolyDataFilter.h>
class vtkActor;
class vtkActor2D;
class vtkTransform;
class vtkImageReslice;
-class vvSlicer: public vtkImageViewer2
-{
+class vvSlicer: public QObject, public vtkImageViewer2 {
+
+Q_OBJECT
+
public:
static vvSlicer *New();
- vtkTypeRevisionMacro(vvSlicer,vtkImageViewer2);
+ vtkTypeMacro(vvSlicer,vtkImageViewer2);
void PrintSelf(ostream& os, vtkIndent indent);
void SetImage(vvImage::Pointer inputImages);
void SetDisplayMode(bool i);
void FlipHorizontalView();
void FlipVerticalView();
- static double GetScalarComponentAsDouble(vtkImageData *image, double X, double Y, double Z, int &ix, int &iy, int &iz, int component=0);
+ double GetScalarComponentAsDouble(vtkImageData *image, double X, double Y, double Z, int &ix, int &iy, int &iz, int component=0);
void Render();
///Sets the camera to fit the image in the window
void ResetCamera();
double* GetCursorPosition() {
return mCursor;
}
-
vtkTransform * GetSlicingTransform() { return mSlicingTransform; }
vtkTransform * GetConcatenatedTransform() { return mConcatenatedTransform; }
vtkTransform * GetConcatenatedFusionTransform() { return mConcatenatedFusionTransform; }
void GetExtremasAroundMousePointer(double & min, double & max, vtkImageData *image, vtkTransform *transform);
- void UpdateLandmarks();
+ void RemoveLandmarks();
+ void DisplayLandmarks();
void ForceUpdateDisplayExtent();
int* GetDisplayExtent();
void AddContour(vvMesh::Pointer contours,bool propagate);
///Toggle temporal superposition of contours
void ToggleContourSuperposition();
+ void SetInterpolationImageReslice(int interpolation);
virtual void SetColorWindow(double s);
virtual void SetColorLevel(double s);
void EnableReducedExtent(bool b);
void SetReducedExtent(int * ext);
- void ClipDisplayedExtent(int extent[6], int refExtent[6]);
+ bool ClipDisplayedExtent(int extent[6], int refExtent[6]);
int GetOrientation();
int * GetExtent();
return mVFColor;
}
void SetVFColor(double r, double g, double b);
-
+
//necessary to flag the secondary sequence
void SetFusionSequenceCode(int code) {mFusionSequenceCode=code;}
+ void SetRegisterExtent(int [6]);
+ void GetRegisterExtent(int [6]);
+
+ void SetSlicerNumber(const int nbSlicer) {mSlicerNumber = nbSlicer;}
+ int GetSlicerNumber() const {return mSlicerNumber;}
+
+signals:
+ void UpdateDisplayExtentBegin(int);
+ void UpdateDisplayExtentEnd(int);
+
protected:
vvSlicer();
~vvSlicer();
// ___|__|___ VTK world coordinates (mm) (never displayed) mCurrent
vtkSmartPointer<vtkTransform> mSlicingTransform;
+ vtkSmartPointer<vtkTransformPolyDataFilter> mLandmarkTransform;
vtkSmartPointer<vtkImageReslice> mImageReslice;
vtkSmartPointer<vtkTransform> mConcatenatedTransform;
vtkSmartPointer<vtkImageReslice> mOverlayReslice;
vtkSmartPointer<vtkPolyDataMapper> mVFMapper;
vtkSmartPointer<vtkLookupTable> mVFColorLUT;
vtkSmartPointer<vtkActor> mVFActor;
+ vtkSmartPointer<vtkImageReslice> mVFReslice;
+ vtkSmartPointer<vtkTransform> mConcatenatedVFTransform;
vtkSmartPointer<vtkGlyph3D> mLandGlyph;
vtkSmartPointer<vtkCursor3D> mCross;
vtkSmartPointer<vvClipPolyData> mLandClipper;
vtkSmartPointer<vtkScalarBarActor> legend;
std::vector<vvMeshActor*> mSurfaceCutActors;
+ int mSlicerNumber;
int mCurrentTSlice;
int mCurrentFusionTSlice;
int mCurrentOverlayTSlice;
double mVFColor[3];
bool mUseReducedExtent;
int * mReducedExtent;
- int * mInitialExtent;
+ int * mRegisterExtent;
bool mLinkOverlayWindowLevel;
bool showFusionLegend;
private:
void UpdateOrientation();
void UpdateDisplayExtent();
+ void ConvertImageToImageDisplayExtent(vtkInformation *sourceImage, const int sourceExtent[6],
+ vtkImageData *targetImage, int targetExtent[6]);
void ConvertImageToImageDisplayExtent(vtkImageData *sourceImage, const int sourceExtent[6],
vtkImageData *targetImage, int targetExtent[6]);
///Sets the surfaces to be cut on the image slice: update the vtkCutter
void SetContourSlice();
-
+ // Visibility of the different elements that can be set from outside the object.
+ // Note that vvSlicer also check if the element is to be displayed according to
+ // the extent of the displayed object.
+ // These members have been introduced to fix Bug #1883.
+ bool mImageVisibility;
+ bool mOverlayVisibility;
+ bool mFusionVisibility;
+ bool mVFVisibility;
+ bool mFirstSetSliceOrientation;
};
#endif