void vvSlicerManager::SetInteractorStyleNavigator(int i, vtkInteractorStyle* style)
{
vvSlicerManagerCommand *smc = vvSlicerManagerCommand::New();
- std::cerr << smc << ":" << i << " " << this << endl;
smc->SM = this;
smc->SetSlicerNumber(i);
mSlicers[i]->GetRenderWindow()->GetInteractor()->SetInteractorStyle(style);
this->mSlicers[slicer]->GetExtremasAroundMousePointer(min, max);
this->SetColorWindow(max-min);
this->SetColorLevel(0.5*(min+max));
+ this->Render();
}
void vvSlicerManager::SetColorMap()