mFusionColorMap = 3;
mFusionWindow = 1000;
mFusionLevel = 1000;
-
+ mFusionShowLegend = true;
+
mLandmarks = NULL;
mLinkedId.resize(0);
}
if (mSlicers[i]->GetFusion()) {
+ mSlicers[i]->ShowFusionLegend(mFusionShowLegend);
mSlicers[i]->GetFusionMapper()->SetLookupTable(fusLUT);
mSlicers[i]->GetFusionActor()->SetOpacity(double(mFusionOpacity)/100);
}