if (mSlicers[i]->GetFusion() && mSlicers[i]->GetFusionActor()->GetVisibility()) {
mSlicers[i]->GetFusionActor()->SetOpacity(double(mFusionOpacity)/100);
mSlicers[i]->GetFusionMapper()->SetLookupTable(fusLUT);
+ mSlicers[i]->GetFusionMapper()->SetWindow(mFusionWindow);
+ mSlicers[i]->GetFusionMapper()->SetLevel(mFusionLevel);
}
}
if (fusLUT)